Commit Graph

10289 Commits

Author SHA1 Message Date
James Chen 31540768eb Merge pull request #3047 from natural-law/develop
Add user login/logout plugin UC.
2013-07-03 18:47:16 -07:00
Ricardo Quesada 1d011510af setTexParams() is passed as a const reference
All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
2013-07-03 17:59:22 -07:00
Ricardo Quesada 216c6eada5 Adds more const in getters
In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Ricardo Quesada adaa72fbb4 Adds const to getters
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
Ricardo Quesada d88a4244b9 Obfuscated Test JS added on iOS and Mac
new version of game.js. I guess it was autogenerated
2013-07-03 15:29:57 -07:00
Ricardo Quesada d399a044a9 Adds JS tests for iOS 2013-07-03 14:05:02 -07:00
Ricardo Quesada 22b42bfe7d SimpleGame and HelloCpp works as expected
their Info.plist was broken
2013-07-03 13:24:39 -07:00
Ricardo Quesada 77dbe995d4 Merge branch 'develop' into ios_mac_one_project 2013-07-03 11:39:00 -07:00
YangLe 18b662c942 fix CCScale9Sprite for rotated sprite frame
fix Issue #1145
2013-07-04 00:03:44 +08:00
James Chen 065146c533 Merge pull request #3067 from dumganhar/develop
Using PositionColor shader when texture is NULL in Sprite.
2013-07-03 08:37:23 -07:00
James Chen 3fa5c776b8 issue #2359: Using PositionColor shader when texture is NULL in Sprite.
TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
Rene Klacan 294f9f34f7 KEYBOARD_SUPPORT renamed to CC_KEYBOARD_SUPPORT 2013-07-03 15:51:24 +02:00
zhangbin cb9c103689 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-07-03 18:21:47 +08:00
James Chen 7892f1ac9d Merge pull request #3053 from dumganhar/iss2285-js-motionstreak
Adding MotionStreak test for TestJavascript.
2013-07-03 01:36:07 -07:00
James Chen 1a1040bdd5 [manually] Updating auto-generated JS glue codes. 2013-07-03 16:33:34 +08:00
James Chen 75d8e10994 [manual] Updating auto-generated jsbinding glue codes. 2013-07-03 16:27:26 +08:00
James Chen b441871cd1 Merge pull request #3065 from dumganhar/iss2359-ccontrolswitch
Sprite will become white block when using CCControlSwitch.
setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 01:22:14 -07:00
Rene Klacan 92c382be04 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into windows_keyboard_support 2013-07-03 10:19:35 +02:00
James Chen 501afdd2e3 closed #2359: Sprite will become white block when using CCControlSwitch.
setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 16:16:30 +08:00
James Chen 331c688f6f Merge pull request #3063 from dumganhar/DarraghCoy-selector_cast_safety
Merge PR#3058:  Adding extra safety to selector casting macros
2013-07-03 01:09:09 -07:00
James Chen ed7e208895 Revert some codes in cocos2d_specifics.cpp. 2013-07-03 16:07:06 +08:00
minggo 63c14b7e19 [ci skip] 2013-07-03 16:01:19 +08:00
minggo bf47cf55c7 Merge pull request #3059 from jotel/shadow-fix
Text Shadows fix
2013-07-03 01:00:03 -07:00
minggo ab5e7b4b61 [ci skip] 2013-07-03 15:44:28 +08:00
minggo 2f88109a96 Merge pull request #3055 from DarraghCoy/add_rect_union_with_rect
Add Rect::unionWithRect
2013-07-03 00:42:55 -07:00
minggo 3e91ab0133 [ci skip] 2013-07-03 15:31:55 +08:00
minggo de15064317 Merge pull request #3062 from minggo/iss2346-opengl-error
Fixed a bug in CCTMXLayer when set uniform
2013-07-03 00:31:10 -07:00
minggo 735ebf0e7f Merge pull request #3064 from minggo/iss2361-set-bugfix
fix a crash caused by Set::removeAllObjects()
2013-07-03 00:29:29 -07:00
minggo f089e62e8f closed #2361:fix a crsash caused by Set::removeAllObjects 2013-07-03 15:26:58 +08:00
minggo 34d4594df3 Merge pull request #3056 from DarraghCoy/cc_draw_solid_circle
Add ccDrawSolidCircle
2013-07-03 00:24:20 -07:00
James Chen 72344a318e closed #2363: Fixing compilation errors for JS projects. 2013-07-03 14:57:29 +08:00
minggo 1bd5398f91 Merge branch 'cc_draw_solid_circle' of https://github.com/DarraghCoy/cocos2d-x into cc_draw_solid_circle 2013-07-03 14:45:36 +08:00
samuele3hu 5a64c9e1b3 issue #2244:Add some constructor 2013-07-03 14:19:00 +08:00
James Chen 661a934e82 Merge branch 'selector_cast_safety' of https://github.com/DarraghCoy/cocos2d-x into DarraghCoy-selector_cast_safety 2013-07-03 14:06:53 +08:00
samuele3hu 82ba8b0198 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev 2013-07-03 11:20:17 +08:00
minggo eddd2dd839 [ci skip] 2013-07-03 10:43:04 +08:00
minggo 1519f9dd2f Merge pull request #3057 from DarraghCoy/ccset_bug_fixes
Bugfixes to the Set class.
2013-07-02 19:41:29 -07:00
Ricardo Quesada 2b73d0cb5f ios and mac projects unified in one simple xcode project
Not finished yet:
 - iOS only includes Test Cpp (Simple Game not working yet on iOS)

It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
Jaroslaw Lewandowski d26fa847d8 - Fixing shadows for text with stroke in iOS
- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
Darragh Coy abbbc3191e Add extra safety to selector casting macros
Use static_cast<> instead of C-Style casts in the callfunc0_selector() etc. series of macros as this will allow the compiler to perform more stringent error checking and catch out cases where incompatible function signatures are being casted. This helps prevent very subtle and difficult to track down bugs where the signature of the function being casted is not what Cocos2dx expect - which can cause strange things to happen and corrupt the current stack frame.
2013-07-02 14:36:09 -07:00
Darragh Coy e6270e64de Bugfixes to the Set class.
1: If adding an object to the container then only retain the object again provided it's not already been added. The underlying std::set does not support duplicate entries. (see: www.cocos2d-x.org/boards/6/topics/10876)
2: When removing an object only CC_SAFE_RELEASE it if it was actually contained in the set. (see: http://www.cocos2d-x.org/boards/6/topics/10876)
3: Fix a bug in 'removeAllObjects' where the underlying std::set container was not being cleared. (see: https://github.com/cocos2d/cocos2d-x/issues/2283)
2013-07-02 14:24:14 -07:00
Darragh Coy e247b5d960 Add ccDrawSolidCircle
Similar to ccDrawCircle() primitives drawing function except the circle is filled.
2013-07-02 13:39:16 -07:00
Darragh Coy da58f035c5 Add CCRect::unionWithRect
Add a new CCRect utility function called 'unionWithRect' which computes the minimum rectangle that contains the current rectangle and another given rectangle, similar to to the following .NET function: http://msdn.microsoft.com/en-us/library/ms521839.aspx
2013-07-02 11:39:49 -07:00
James Chen 28b3028646 Updating bindings-generator. 2013-07-02 18:24:31 +08:00
James Chen 54736814fa issue #2285: New JS-test MotionStreak. 2013-07-02 17:57:48 +08:00
James Chen d446f90016 close #2285: Updating tools/tojs/cocos2d-x.ini. 2013-07-02 17:48:06 +08:00
James Chen 53884d8238 issue #2285: Adding MotionStreak test for TestJavascript. 2013-07-02 17:47:33 +08:00
James Chen ed1fa76fd6 issue #2285: ccColor3B --> const ccColor3B& for MotionStreak::create. 2013-07-02 17:46:45 +08:00
Rene Klacan fc8b60a2cf fixed issues on win32 and mac keyboard 2013-07-02 11:39:18 +02:00
minggo 55202b978a Merge pull request #3048 from dabingnn/iss2328-refractor-etc
Iss2328 refractor etc
2013-07-02 01:37:55 -07:00