minggo
a4a53df159
issue #1555:build ok on android
2012-11-16 14:23:14 +08:00
Denis Mingulov
83cf8aaf29
Android: Access to files from APK is boosted - 1st review update
2012-11-09 09:53:40 +02:00
Denis Mingulov
071d264cc5
Android: Access to files from APK is boosted
...
Open APK file just once and cache a file list information (name and
position inside archive). Also a general ZipFile helper class is
created to read multiple files from Zip archives - might be used
for another platforms if needed.
Previously it was so for each separate file access operation:
- Open zip archive, initially parse its structure (unzOpen)
- Locate the particular file there by a linear search through
full archive (unzLocateFile).
So if file does not exist - still an archive has to be handled
fully, even slower than a file exists.
- Read file.
- Close zip archive
After this commit:
- Once - open zip/apk file and collect file list information
(average consumed time - the same like a search for 2 different
files by unzLocateFile)
- When needed - directly retrieve file position inside the archive,
setting it up to the zip reader and reading file
ZipFile class is located in support/zip_support/ZipUtils.h and .cpp
to prevent creation of a new files and adding them to multiple
project files.
2012-11-08 13:46:53 +02:00
Rohan Kuruvilla
d6753f8a2f
Adding accelerometer setInterval support to Android
2012-10-29 15:08:16 +08:00
wenbin1989
62351462a8
Add kLanguageKorean to ccLanguageType and CCApplication::getCurrentLanguage()
2012-10-18 17:17:11 +08:00
wenbin1989
29a63a3b0f
Fix stack overflow in CCLog
2012-10-18 14:39:56 +08:00
minggo
0a39fa8bef
fixed #1507 : use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded
2012-10-12 17:43:43 +08:00
Ed Bartley
04527f7378
Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views.
2012-10-06 23:39:47 -04:00
Ed Bartley
a9177fed6f
Fix Typo.
...
Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
minggo
364d7a487a
Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
...
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo
74b9e2539b
fix auto building error
2012-09-25 12:13:06 +08:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Nicolas Gramlich
cd4b22a503
Merge branch 'gles20-official' into patch-5
2012-09-18 10:50:15 -07:00
Donald Alan Morrison
216ebab0e1
Minor English Spelling Corrections, etc.
2012-09-15 14:19:14 -07:00
Nicolas Gramlich
f03c0caaf9
Added proper JNIEXPORT/JNICALL markers to android platform jni bindings.
2012-09-13 09:34:30 -07:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
James Chen
ee3e68014b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox
2012-08-24 00:16:11 +08:00
James Chen
1685e5c497
issue #1429 : Used java code to implement keyboard layout.
2012-08-24 00:15:15 +08:00
James Chen
7f2c9f6fb4
issue #1429 : Removed some used codes.
2012-08-23 23:09:12 +08:00
minggo
37cb691600
fix some bugs while testing
2012-08-23 18:01:28 +08:00
James Chen
06038163ca
iss1429: Finished using Dialog to implement CCEditBox for android port.
...
Next step:
Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
James Chen
a437099779
issue #1429 : Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox.
2012-08-23 09:42:28 +08:00
James Chen
bcbd161398
issue #1429 : First commit CCEditBox for android port.
2012-08-22 09:47:04 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
minggo
316c484936
Merge pull request #1173 from mustime/bug1284
...
issue #1284 : add detection for I9100 model
2012-08-16 18:39:28 -07:00
minggo
bcf61cdf26
issue #1405:use enum to distinguish target
2012-08-16 10:21:15 +08:00
mustime
0933a032e9
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284
2012-08-14 09:41:18 +08:00
mustime
89f0508043
issue #1284 : add detection for I9100 model
2012-08-13 17:14:33 +08:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3853611e62
issue #1405:support loading resources from directory defined by developer
2012-08-08 17:42:04 +08:00
minggo
0b2396c54b
issue #1405:support three type of resolution
2012-08-01 16:56:12 +08:00
minggo
7bfc88c568
Merge pull request #1130 from mustime/bug1284
...
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime
bfc53e3453
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 15:30:09 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
Ngoc Dao
14a23ced56
Fix compilation error: platform/android/CCEGLView.h:30:39: error: platform/CCPlatFormMacros.h: No such file or directory
2012-07-06 10:32:54 +09:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
folecr
90a6a65404
Modify source.dir to match updated directory name
2012-06-15 09:24:10 -07:00
James Chen
cc572ab8e7
fixed #1329 : Moved all java files part of engine into a certain directory, then all projects refer to them.
2012-06-15 18:15:43 +08:00
James Chen
24cc0796b6
Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android
2012-06-15 17:47:04 +08:00
minggo
899022d107
fixed #1292:fix some bugs that caused by modify function name
2012-06-15 17:39:13 +08:00
folecr
6fc2dc5ed9
Use Java code instead of XML to define layout
...
* Android layout for cocos apps are very simple (full screen)
* Avoids creation of R.java for loading the layout
* Can package entire library in jar
* Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr
4e5a64fd9e
Minimal layout directives in XML
2012-06-14 19:52:45 -07:00
folecr
b6164c7590
Create a library named cocos2dandroid
...
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
* Rename, use prefix cocos2dx_default_ for items in layout
* Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00