halx99
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c5c7de9e1d
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Remove unused param for setRenderPipeline
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2020-09-21 22:35:18 +08:00 |
HALX99
|
5a32bcfdaf
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
|
fd69e066ae
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check null also
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2020-09-15 16:03:00 +08:00 |
halx99
|
2d2d0e7ee6
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Take care PBO use on android
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2020-09-15 16:01:44 +08:00 |
halx99
|
a9f1c43127
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fix fbo attachment texture bind error
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2020-09-13 19:17:49 +08:00 |
halx99
|
4e3acb6f2b
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UtilsGL::readPixels also use PBO if available
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2020-09-12 23:26:40 +08:00 |
halx99
|
682b4f685e
|
Refine code
|
2020-09-12 15:34:09 +08:00 |
halx99
|
3d2ab83cab
|
Remove test stubs
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2020-09-12 14:52:39 +08:00 |
halx99
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2b991b20b2
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a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
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2020-09-12 14:50:48 +08:00 |
halx99
|
7249325ff4
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Use glMapBuffer if available
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2020-09-11 17:32:08 +08:00 |
halx99
|
5d5c948218
|
fix ci
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2020-09-11 14:45:45 +08:00 |
halx99
|
af21cdba50
|
fix ci
|
2020-09-11 13:38:05 +08:00 |
halx99
|
0e99525283
|
Remove unused comment
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2020-09-11 12:14:40 +08:00 |
halx99
|
04358791ec
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
|
6497a92ec7
|
finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
|
4f4529bca5
|
Prepare
|
2020-09-11 00:14:03 +08:00 |
halx99
|
874946fccb
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
halx99
|
b3361b6d70
|
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
|
2020-09-03 18:03:43 +08:00 |
HALX99
|
7a2f91e514
|
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
|
ff3becb49d
|
Add getGPUHandler for backend::Texture for some purpose use
|
2020-09-02 13:00:32 +08:00 |
halx99
|
63487d6c57
|
Remove unnecessary macro GL_ETC1_RGB8_OES check
|
2020-09-01 13:39:15 +08:00 |
halx99
|
5bfce4bed4
|
Add copyright notice [skip appveyor][skip travis]
|
2020-09-01 13:24:45 +08:00 |
halx99
|
f3c17427aa
|
More clearly ETC1 format, sync enums for ETC1, correct somethings
|
2020-09-01 11:43:03 +08:00 |
halx99
|
e7811e707a
|
1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
|
2020-08-30 17:58:39 +08:00 |
halx99
|
e0be836453
|
More clearly comment
|
2020-08-29 19:51:42 +08:00 |
halx99
|
ef755ba3ad
|
More clearly comment for multi-textures support
|
2020-08-29 17:39:17 +08:00 |
halx99
|
baa4447973
|
fix multi-texture2d support
|
2020-08-29 16:56:48 +08:00 |
halx99
|
1975ad1f94
|
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
|
2020-08-28 12:57:00 +08:00 |
halx99
|
f36866a99b
|
Make logical more clearly
|
2020-08-27 17:35:30 +08:00 |
halx99
|
3d3fea28c6
|
Support use google angle support on windows.
|
2020-06-12 12:42:58 +08:00 |
HALX99
|
61b14bf86c
|
fix memory leak & correct indent
|
2020-03-30 14:54:13 +08:00 |
halx99
|
f91ed91688
|
Remove unnecessary std::move semantics
|
2020-02-28 12:10:27 +08:00 |
halx99
|
d9e6cb8e33
|
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
|
2020-02-24 17:09:25 +08:00 |
halx99
|
f0d60d4a85
|
Fixup, optimize shader compile log.
|
2020-02-24 16:27:10 +08:00 |
halx99
|
3e0ca066ba
|
fix #41
|
2020-02-23 21:27:14 +08:00 |
HALX99
|
169fd54f62
|
Remove duplicated code
|
2020-02-17 20:21:43 +08:00 |
HALX99
|
a5de6b810b
|
Fix adjust issue at Texture2DGL::initWithZeros
|
2020-02-17 00:13:56 +08:00 |
halx99
|
d3162956e7
|
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
|
2020-02-15 21:38:37 +08:00 |
halx99
|
e2c4b786b8
|
Call initWithZeros at constructor once is works
|
2020-02-15 17:35:44 +08:00 |
halx99
|
effc75bd78
|
Refine sources
|
2020-02-15 10:48:44 +08:00 |
halx99
|
8aee15f7c0
|
fix ci error
|
2020-02-15 03:10:01 +08:00 |
halx99
|
78f9dfa8ef
|
Remove unnecessary constructors.
|
2020-02-15 02:58:41 +08:00 |
halx99
|
3bea76ee4d
|
Refine STMGT
|
2020-02-15 02:36:02 +08:00 |
halx99
|
4c9e87ac51
|
Move maxTextureIdx to base texture class
|
2020-02-14 23:42:05 +08:00 |
halx99
|
54fecde8a2
|
Make multi-meta-textures support works on Metal.
|
2020-02-14 21:40:33 +08:00 |
halx99
|
2fe58e86ae
|
fix #53
|
2020-02-14 15:18:56 +08:00 |
HALX99
|
deb7c48844
|
Merge pull request #52 from c4games/fix-issue51
fix #51
|
2020-02-12 20:58:25 +08:00 |
halx99
|
f36d21c9bf
|
fix #51
|
2020-02-12 20:15:09 +08:00 |
weiwest
|
9496d34470
|
add astc soft decode support
|
2020-02-11 23:54:17 +08:00 |
weiwest
|
dbc089d51d
|
add astc support 8x8 block size
|
2020-02-06 21:54:45 +08:00 |