HALX99
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5a32bcfdaf
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
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4e3acb6f2b
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UtilsGL::readPixels also use PBO if available
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2020-09-12 23:26:40 +08:00 |
halx99
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682b4f685e
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Refine code
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2020-09-12 15:34:09 +08:00 |
halx99
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5d5c948218
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fix ci
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2020-09-11 14:45:45 +08:00 |
halx99
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04358791ec
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
halx99
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6497a92ec7
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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4f4529bca5
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Prepare
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2020-09-11 00:14:03 +08:00 |
halx99
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874946fccb
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Tidy code
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2020-09-11 00:10:44 +08:00 |
coulsonwang
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cb07f599f8
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add api comments (#19922)
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2019-07-17 09:26:15 +08:00 |
coulsonwang
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03ea495fd6
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add API comments (#19919)
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2019-07-16 10:01:23 +08:00 |
coulsonwang
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f72dbd28d0
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
coulsonwang
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10b2799051
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Feature/fix mipmap issues (#19753)
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
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2019-06-02 18:39:51 -07:00 |
Arnold
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a384e38e16
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[bugfix] GL vertex attribute layout incorrect (#19484)
* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
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2019-03-12 10:37:52 +08:00 |