CaiWenzhi
ccaa8f7310
Merge branch 'develop' into develop_nutty_code_criterion
2013-11-14 14:31:04 +08:00
chengstory
e9f5e889d6
fixed #3185 replace NULL to nullptr.
2013-11-14 14:05:24 +08:00
chengstory
14d51f9f35
fixed #3185
2013-11-14 13:28:42 +08:00
minggo
5c58a8224c
Merge pull request #4168 from xhcnb/fix_ccb_nodeloader
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[ci skip]Fix a bug:we can use 'Custom Class' in CocosBuilder, and assign custom p...
2013-11-13 19:46:08 -08:00
CaiWenzhi
611ba9e9f5
Modify code criterion
2013-11-14 11:37:46 +08:00
minggo
f56cf9b8bf
Merge pull request #4222 from HoGarfield/Scale9SpriteLoader
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[ci skip]To set anchor point to 0,0 when created by loader
2013-11-13 19:23:49 -08:00
minggo
84689e0121
Merge pull request #4206 from boyu0/iss2770_fix_warnings
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[ci skip]issue #2770 : fix warnings
2013-11-13 17:57:25 -08:00
minggo
87fd45a6a4
Merge pull request #4226 from nutty898/develop_nutty_addfunctiontoguireader_3
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[ci skip]Develop nutty addfunctiontoguireader 3
2013-11-13 17:51:35 -08:00
minggo
408ab94eba
Merge pull request #4215 from liamcindy/develop
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[ci skip]fixed ui animation play error
2013-11-13 17:47:39 -08:00
CaiWenzhi
3ac054edbd
Fixed bugs
2013-11-13 20:38:18 +08:00
CaiWenzhi
5f68e028b5
Modify reader and fixed bugs
2013-11-13 20:01:57 +08:00
garfield_ho
fbb4d02251
When anchor point is 0,0 , CocosBuilder will not output anchor point param setting request.Although the Scale9Sprite`s anchor point is default to 0, 0, but when calling function "initWithBatchNode", the anchor point will be set to 0.5, 0.5.
2013-11-13 14:38:01 +08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
CaiWenzhi
0665d6c9bc
Merge branch 'develop' into develop_nutty_optimizeguireader_3
2013-11-13 10:19:09 +08:00
CaiWenzhi
03b3d583e8
Modify scenereader
2013-11-13 10:16:16 +08:00
samuele3
062fb85943
issue #2868:Modify cocos2dx_studio.ini to add more auto-binding class
2013-11-13 10:12:44 +08:00
boyu0
15c8c04f3a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings
2013-11-12 18:22:26 +08:00
samuele3
f429c4c632
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-12 17:51:33 +08:00
minggo
8d79e67ecf
Merge pull request #4165 from 2youyouo2/develop
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[ci skip]update armature
2013-11-11 23:57:30 -08:00
samuele3
cfb1cfdf65
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
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Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.h
2013-11-12 15:30:36 +08:00
samuele3
482ee5d47f
issue #2868:Add more ccs lua test samples
2013-11-12 15:25:47 +08:00
Liam
f0ca796da1
merge from develop
2013-11-12 11:20:29 +08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
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API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0
dbafd9af2b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings
2013-11-12 10:07:26 +08:00
boyu0
d75c96443d
issue #2770 : fix some warning
2013-11-11 18:28:59 +08:00
CaiWenzhi
b688e39584
Merge branch 'develop' into develop_nutty_optimizeguireader_3
2013-11-11 18:23:21 +08:00
CaiWenzhi
4f76141c41
optimize guireader
2013-11-11 18:22:14 +08:00
2youyou2
cdae8f51bc
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
2013-11-11 17:30:52 +08:00
2youyou2
528c257497
add setUserObject method to CCArmatureAnimation
2013-11-11 17:30:37 +08:00
minggo
1e15071dc7
remove makefiles
2013-11-11 17:29:48 +08:00
samuele3
7cfe890d5d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-11 17:04:37 +08:00
samuele3
06c7d3e96d
issue #2868:Add ccd lua test samples
2013-11-11 17:03:43 +08:00
Jason Xu
891ddb5018
Fix a bug:we can use 'Custom Class' in CocosBuilder, and assign custom properties to it, but when you create some nodes with the same custom_class , and they have different custom properties, as they are same class and the share one Loader, so in the loader _customProperties will be wrong.
...
So, I dropped some lines to clear _customProperties before handle an new node.
2013-11-11 15:45:07 +08:00
yinkaile
677cf00355
fix compiler warning
2013-11-11 15:29:24 +08:00
yinkaile
50ab5783d5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-11 15:16:13 +08:00
minggo
bbb2579114
Merge pull request #4160 from dabingnn/iss3025_TextureCache
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[ci skip]Iss3025 texture cache
2013-11-10 23:08:01 -08:00
yinkaile
9f67ea786e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-11 14:57:20 +08:00
yinkaile
0bb8714f86
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
2013-11-11 14:53:18 +08:00
yinkaile
5ba1e4ce10
1.remove compiler wornings
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2.change void Bone::removeFromParent(bool recursion); to void Bone::removeFromParent();
2013-11-11 14:50:30 +08:00
boyu0
9b99872067
issue #2770 : fix some warning
2013-11-11 14:11:06 +08:00
minggo
e193311e55
Merge pull request #4161 from boyu0/iss2770_fix_warnings
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[ci skip]issue #2770 : fix warning
2013-11-10 22:10:10 -08:00
2youyou2
0a72c3c1c2
1.when add a skin to last index, applay it's skindata to the previous skindata
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2.Do not retain target when regist frame event and movement event
2013-11-11 13:33:47 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
James Chen
a6c85a3906
issue #3137 : Disabling Accelerometer when layer is destroyed.
2013-11-11 10:23:05 +08:00
Ricardo Quesada
5faae4a51e
removes exe bit from text files
2013-11-08 11:30:50 -08:00
Liam
2aaa21255f
fixed cocostudio action can not looping
2013-11-08 14:34:24 +08:00
Huabing.Xu
6f1e98df34
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into iss3025_TextureCache
2013-11-08 13:50:22 +08:00
CaiWenzhi
c69163559b
Move some method from helper to reader
2013-11-07 21:26:56 +08:00
Huabing.Xu
99bcca0532
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder
2013-11-07 19:11:09 +08:00
CaiWenzhi
af5ab02bc7
temp commit
2013-11-07 14:00:51 +08:00
CaiWenzhi
e765eb1e7a
Test commit
2013-11-06 18:30:09 +08:00
CaiWenzhi
7163dd4d76
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
2013-11-06 18:13:51 +08:00
2youyou2
3ea0d2f12d
change override function
2013-11-06 16:37:30 +08:00
CaiWenzhi
12570b5e8f
temp commit
2013-11-06 16:20:01 +08:00
CaiWenzhi
7a207431cd
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
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Conflicts:
cocos/gui/UIHelper.h
2013-11-06 16:13:10 +08:00
2youyou2
fcf0b1ef5f
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-06 16:06:37 +08:00
CaiWenzhi
e0aa82da13
Merge master branch to develop branch
2013-11-06 16:04:06 +08:00
2youyou2
efd8f62992
add virtual
2013-11-06 15:40:06 +08:00
2youyou2
12d6bc1722
1. change CCARRAY_FOREACH to range-based loop
2013-11-06 15:25:44 +08:00
2youyou2
f05c1590ae
1.fix particle kCCPositionTypeFree state bug
2013-11-06 11:20:16 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
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Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
2youyou2
8b86373b08
1.Change to range-based loop
2013-11-05 20:33:29 +08:00
2youyou2
16c23d0ad3
remove CC_PROPERTY and CC_SYNTHESIZE.
2013-11-05 19:53:38 +08:00
2youyou2
3eef64c3b8
1. Change NULL to null
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2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2
b076711b69
fix compile error
2013-11-05 13:42:27 +08:00
2youyou2
25196072f2
1. change color json format
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2. fix tween easing
3. fix CCBone crate bug
2013-11-05 11:57:20 +08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
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The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
James Chen
9be8ca3714
[cmake] output lib to root/lib
2013-11-04 21:03:08 +08:00
James Chen
daa91ad413
[CMake] Update library dependency.
2013-11-04 21:03:07 +08:00
James Chen
922924e1ab
TestCpp is ok.
2013-11-04 21:03:07 +08:00
2youyou2
a9054ba14a
1.add method to set collider filter
2013-11-01 14:36:44 +08:00
2youyou2
005d3c0121
1. fix if frame event is at the last frame, it may emit event several times
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2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
Dhilan007
a68d92ff5a
perfect vs-project configuration
2013-10-31 10:51:38 +08:00
yinkaile
80b97be6f4
update develop
2013-10-30 11:34:16 +08:00
yinkaile
8fa8b9f844
update develop
2013-10-30 09:41:40 +08:00
yinkaile
2d3df69982
fix add display
2013-10-29 16:57:06 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
cfaef2a01a
Adding onEnterHook, onXXXHook for Node.
2013-10-25 10:53:45 +08:00
minggo
d07d054a01
issue #2905:ndk-r8e build ok now
2013-10-23 17:44:20 +08:00
minggo
abcf8f268d
fix conflicts
2013-10-22 18:36:13 +08:00
minggo
6a664d480a
issue #2905:samples build ok on linux
2013-10-22 18:01:56 +08:00
garfield_ho
0002815acb
Modify the sequenceCompleted method in CCBAnimationManager,So it can set the next sequence in callback
2013-10-22 15:56:35 +08:00
James Chen
74b514c299
Merge pull request #3979 from HoGarfield/AutoPlay-Animation
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closed #3033 : CCBReader can't play sequence automatically in JSB.
2013-10-22 00:30:47 -07:00
Dhilan007
232f0d598b
issues #2905:add new vs project
2013-10-21 22:21:11 +08:00
garfield_ho
464d1598d2
fixed bug of CCBReader that can not autoplaySequence
2013-10-19 16:48:57 +08:00
minggo
63c13d8eaa
issue #2905:simplify Android.mk dependence
2013-10-18 14:18:36 +08:00
minggo
e50f9fc43b
issue #2905 : jsbinding samples and lua binding samples build ok on android
2013-10-17 15:04:30 +08:00
minggo
91eada6c1e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2905-adjust_folder
2013-10-16 16:50:46 +08:00
minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00
James Chen
6fba0dd5db
issue #2905 : [iOS Mac] TestJavascript works now.
2013-10-16 15:43:59 +08:00
James Chen
7dc8aeb156
issue #2905 : Updating include path for 'cocostudio' module, adding 'cocostudio' prefix.
2013-10-16 11:19:01 +08:00
minggo
6fc2be62f5
issue #2905 : testcpp bild ok on Android
2013-10-15 18:00:03 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00