sunzhuoshi
d4c4170368
Removed bad comment
2013-05-06 12:02:17 +08:00
sunzhuoshi
de27f1137a
Changed byte code file ext to ".jsc"
...
Modified loading logic to load js file first
2013-05-06 11:32:23 +08:00
sunzhuoshi
077214c419
Modified to ensure no popup notify when no byte code file
2013-04-30 20:39:06 +08:00
sunzhuoshi
d4832e3f46
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
...
Conflicts:
scripting/javascript/bindings/ScriptingCore.cpp
2013-04-30 03:51:07 +08:00
sunzhuoshi
163c19fac2
Added support for javascript byte code
2013-04-30 03:29:56 +08:00
James Chen
5572990e5d
Synchronizing some JSB changes in cocos2d-iphone. Fix a bug of "Too much recursion" in loop.
2013-04-25 20:56:27 +08:00
James Chen
556d95d922
Removing an unused comment in ccaffinetransform_to_jsval.
2013-04-18 14:13:26 +08:00
James Chen
642d1746f9
issue #2064 : Adding conversation for "jsval ~> CCAffineTransform" and "CCAffineTransform ~> jsval".
2013-04-18 13:50:58 +08:00
James Chen
63ce8adfad
fixed #2059 : Fix complication errors on Android.
2013-04-17 17:05:39 +08:00
James Chen
ddd6d9d155
fixed #2059 : cc.FileUtils.getInstance().getStringFromFile(filename) doesn't return a whole string.
2013-04-17 16:08:48 +08:00
akira_cn
e1f9e1a300
update keypad support
2013-04-17 10:40:46 +08:00
akira_cn
54f18be09a
add back key support
2013-04-16 10:19:36 +08:00
James Chen
d80d68f7e0
fixed #1855 : std_string_to_jsval generates messy js string when passing non-ascii UTF8 std::string.
2013-03-22 12:01:08 +08:00
James Chen
6a98553633
Synchronizing the submodule reference of cocos2d-js-test to the latest one.
2013-03-18 18:24:37 +08:00
James Chen
3aeb22292b
Reverting ccarray_to_jsval.
2013-03-16 21:23:33 +08:00
James Chen
09757428e7
fixed #1836 : JS target of "cc.Scheduler().scheduleCallbackForTarget" should not depend on CCNode or its subclass.
2013-03-16 21:14:39 +08:00
James Chen
529e65787a
Fix the crash CrystalCraze, we should check whether the arr parameter is valid for ccarray_to_jsval.
2013-03-15 22:22:44 +08:00
James Chen
3e33868a63
fixed #1824 : Exposed cc.EditBox to js.
2013-03-14 18:14:16 +08:00
James Chen
29aa62d923
fixed #1830 : Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 18:10:54 +08:00
James Chen
f7e60e290f
fixed #1811 : Adding a method to get file data for JSB. Updating the way of encoding cpp string to jsval or jsval to cpp string.
2013-03-08 14:34:59 +08:00
James Chen
537abaec42
fixed #1753 : Android works ok now.
2013-02-27 16:57:36 +08:00
James Chen
473e8e6139
issue #1753 : Upgrading SpiderMonkey to Firefox19.0, iOS works ok.
2013-02-27 15:16:49 +08:00
James Chen
9c9e64283e
fixed #1747 : Crash occurs when passing null to cc.AnimationFrame.initWithSpriteFrame.
2013-02-25 14:20:38 +08:00
James Chen
486f7941a7
Merge pull request #2023 from nicolasgramlich/patch-7
...
fixed #1740 : Added cleanup and reset methods to ScriptingCore.
2013-02-21 17:56:55 -08:00
Nicolas Gramlich
84aae750a9
Converted tabs to spaces since that seemed to be the predominant choice in this file.
2013-02-21 08:34:51 -08:00
Nicolas Gramlich
b993c6fa08
Added cleanup and reset methods to ScriptingCore.
2013-02-21 08:33:37 -08:00
Sergej Tatarincev
0b8713c80c
Make ScriptingCore.cpp compile with C++11 on iOS
...
When compiling with clang -stdlib=libc++ -std=c++11, write, read, and close functions are part of the unistd.h header file.
2013-02-18 09:12:39 +02:00
James Chen
6f3b22031f
Using new API of getting full path for file name.
2013-01-25 20:51:52 +08:00
Rohan Kuruvilla
578b1c741e
Fixing bug in resetting context that fails because of setting UTf8 string twice
2013-01-24 18:37:24 -08:00
James Chen
a3dbfaafd3
Merge pull request #1856 from funkaster/master
...
fixed #1660 : Some fixes to the js debugger.
2013-01-21 17:54:39 -08:00
James Chen
31e91e554e
issue #1661 : Added CrystalCraze for win32 and fix some compilation errors.
2013-01-17 17:07:18 +08:00
Rolando Abarca
7ab43b9dfc
adds missing runLoop for cc2dx (debug)
2013-01-16 14:02:05 -08:00
Rolando Abarca
49432ef742
removes old header file reference
2013-01-16 13:42:41 -08:00
Rolando Abarca
e94d8d1693
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
scripting/javascript/bindings/ScriptingCore.h
scripting/javascript/bindings/js_bindings_config.h
2013-01-15 16:52:47 -08:00
Rolando Abarca
320068930e
more debug stuff
2013-01-11 14:29:40 -08:00
Rolando Abarca
5df4b4d997
adding debug support for js
2013-01-11 14:01:36 -08:00
James Chen
d15561e826
issue #1653 : Checking the return value of jsapi. Return JSVAL_VOID if jsapi has no return value.
2013-01-11 18:57:33 +08:00
James Chen
a8361bf703
issue #1653 : Checking return value for 'native --> jsval'.
2013-01-11 13:54:57 +08:00
James Chen
b662d5c569
fixed #1620 : Added license. Removed LocalStorage.h from cocos-ext.h.
2013-01-07 18:06:53 +08:00
James Chen
1d59a36ee9
fixed #1620 : Invoking localStorageFree in the destructor of ScriptingCore. Added header file to cocos-ext.h
2013-01-07 17:34:22 +08:00
James Chen
8a21f4fa3c
issue #1640 : Added some files to iOS Project.
2013-01-05 17:41:19 +08:00
James Chen
421cf31b34
issue #1640 : Updated jsbinding for CCPhysicsSprite .
2013-01-05 15:09:19 +08:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
James Chen
7d9f06b48c
fixed #1625 : Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests.
2012-12-27 10:55:25 +08:00
James Chen
9a0a5e6b31
issue #1603 : fixed some warnings.
2012-12-20 17:18:49 +08:00
James Chen
e8c0844dd5
fixed #1617 : Some improvements for JS Bindings.
...
1) Changed cc.REPEAT_FOREVER = - 1 to cc.REPEAT_FOREVER = 0xffffffff
[Reason]: If cc.REPEAT_FOREVER = -1, it will be a very big double value after converting it to double by JS_ValueToNumber on android.
Then cast it to unsigned int, the value will be 0. The schedule will not be able to work.
I don't know why this occurs only on android.
[Solution]: Instead of passing -1 to it, I assign it with max value of unsigned int in c++.
2) Added two helper function, cc.ArrayGetIndexOfObject and cc.ArrayContainsObject.
3) Added JSScheduleWrapper::removeTargetForNativeNode to avoid memory leaks.
4) Improvments for JSTouchDelegate. Added four functions as follows:
// Set the touch delegate to map by using the key (pJSObj).
static void setDelegateForJSObject(JSObject* pJSObj, JSTouchDelegate* pDelegate);
// Get the touch delegate by the key (pJSObj).
static JSTouchDelegate* getDelegateForJSObject(JSObject* pJSObj);
// Remove the delegate by the key (pJSObj).
static void removeDelegateForJSObject(JSObject* pJSObj);
void unregisterTouchDelegate();
And exported cc.unregisterTouchDelegate(); to js.
Fix a memory leak for JSTouchDelegate by making it as an autorelease object.
5) Don't add js callback function to the reserved slot of object.
[Reason]: The target object may execute more than one schedule.
Therefore, previous js callback function will be replaced
by the current one. For example:
this.scheduleOnce(function() { temporary function 1 }, 0.5);
this.scheduleOnce(function() { temporary function 2 }, 0.5);
In this case, the temporary function 1 will be removed from reserved slot 0.
And temporary function 2 will be set to reserved slot 0 of this object.
If gc is triggered before the JSScheduleWrapper::scheduleFunc is invoked,
crash will happen. You could simply reproduce it by adding jsc.garbageCollect(); after scheduleOnce.
[Solution] Because one schedule corresponds to one JSScheduleWrapper, we root
the js callback function in JSScheduleWrapper::setJSCallbackFunc and unroot it
at the destructor of JSScheduleWrapper.
2012-12-18 11:56:44 +08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
James Chen
34eb3a88c2
Commented JS_SetGCZeal.
2012-12-04 17:23:08 +08:00
minggo
4e7fca3185
merge dualface's pull request for fixing CCLayer script support and fix error for js-binding
2012-12-04 10:52:49 +08:00