Commit Graph

3107 Commits

Author SHA1 Message Date
chuanweizhang2013 91e42a17f5 Merge pull request #21 from cocos2d/develop
update cocos2d-x
2014-04-10 10:28:12 +08:00
James Chen 9a25613eb2 Merge pull request #6203 from dumganhar/develop
Fix for CC_CALLBACK_3 macro
2014-04-10 10:08:34 +08:00
James Chen 7db741cf42 Fix for CC_CALLBACK_3 macro 2014-04-10 10:07:01 +08:00
Anton Sokolchenko eb568998b2 Update SimpleAudioEngineOpenAL.cpp 2014-04-10 01:00:23 +03:00
Anton Sokolchenko 5fadd6f9ab Fix memory leak
471: If this executed "if (!file.file) ", then
473: dynamically allocated variable "data" is leaked.
2014-04-09 23:25:54 +03:00
minggo 2beed5d398 Merge pull request #6166 from dabingnn/develop_fix_rendererBug
Develop fix renderer bug
2014-04-10 00:27:33 +08:00
James Chen 61134426a8 Some fixes detected by xcode analyze 2014-04-09 20:41:09 +08:00
Anton Sokolchenko 87015ae888 2026:72: Result of 'malloc' is incompatible with type 'unsigned char *'
2026:72: Result of 'malloc' is converted to a pointer of type 'unsigned char', which is incompatible with sizeof operand type 'unsigned char *'
2014-04-09 11:37:56 +03:00
samuele3hu b6579aa322 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_new_label 2014-04-09 16:25:44 +08:00
James Chen d71483632f Merge pull request #6187 from Dhilan007/develop_activity
closed #4659:Remove the usage of OpenSL
2014-04-09 15:39:06 +08:00
James Chen 39cca5012c Merge pull request #6188 from Mazyod/develop-cocos2dx
[FIX]: HTTPClient should not report 2xx status codes as errors!
2014-04-09 15:27:52 +08:00
James Chen 671832acb7 Merge pull request #6184 from shujunqiao/lua-manual-console
[lua] add wait/send/addCommand function for manual-console in lua_cocos2dx_manual.cpp
2014-04-09 15:16:27 +08:00
Mazyad Alabduljaleel 1928a0cb07 = [FIX]: HTTPClient should not report 2xx status codes as errors! 2014-04-09 11:07:51 +04:00
Dhilan007 d310d8d099 closed #4659:Remove the usage of OpenSL 2014-04-09 14:57:07 +08:00
samuele3hu 1c124f52ad Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_new_label 2014-04-09 14:29:04 +08:00
samuele3hu dbd01051d8 close #4721:clone for EventListeners of lua didn't clone the related property 2014-04-09 14:26:05 +08:00
shujunqiao 2c2876698d add wait/send/addCommand function for manual-console in lua_cocos2dx_manual.cpp. 2014-04-09 14:20:02 +08:00
James Chen c344a1e349 Merge pull request #6182 from Dhilan007/develop_activity
closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work
2014-04-09 14:08:06 +08:00
James Chen d93a7e6445 Merge pull request #6177 from DarraghCoy/small_dangling_ptr_fix
Small dangling ptr fix to EventDispatcher::removeEventListenersForTarget
2014-04-09 13:22:24 +08:00
chuanweizhang2013 c75466f555 Merge pull request #20 from cocos2d/develop
update cocos2d-x
2014-04-09 09:43:01 +08:00
Darragh Coy 117f22d895 Tweak formatting and change spaces to tabs so indentation appears consistent on github. 2014-04-08 08:47:26 -07:00
Darragh Coy 0082900d10 Small dangling pointer tweak/fix to CCEventDispatcher
If cleaning a target node that has a listener in the 'to be added' listeners list then ensure that listener does not have a stale reference to the node. This is a minor tweak in addition to pull request 6160 (https://github.com/cocos2d/cocos2d-x/pull/6160).
2014-04-08 08:46:09 -07:00
Dhilan007 c378b42191 closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work 2014-04-08 21:08:20 +08:00
shujunqiao 9391906738 modify const char* to std::string in CCConsole. 2014-04-08 18:20:06 +08:00
minggo 6208943cb1 Merge pull request #6168 from heliclei/fix-console-upload
closed #4533:fix console upload hang issue
2014-04-08 17:55:15 +08:00
minggo e2252cafe3 Merge pull request #6174 from minggo/change-to-private
change QuadCommand::generateMaterialID() to private
2014-04-08 17:54:36 +08:00
minggo ccbd77309d change QuadCommand::generateMaterialID() to private 2014-04-08 17:49:18 +08:00
minggo 0c2b654410 Merge pull request #6171 from minggo/iss4683-assert_not_thread_safe
use assert because CCASSERT is not thread safe
2014-04-08 17:16:28 +08:00
Huabing.Xu 7f1fb13113 closed #4629: remove unused _renderStack 2014-04-08 16:54:00 +08:00
James Chen e1f2b71429 Merge pull request #6161 from DarraghCoy/check_node_not_running_when_destroyed
Adding extra CCNode verification in Node's destructor
2014-04-08 15:49:22 +08:00
James Chen 28ebec46dc Merge pull request #6151 from mgcL/ScriptHandlerMgr-memory-free
add destroyInstance for ScriptHandlerMgr
2014-04-08 15:41:18 +08:00
James Chen 5df765ef0c Merge pull request #6169 from dumganhar/iss4710-eventdispatcher-crash
closed #4710: [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:31:52 +08:00
James Chen e04b820cfc closed #4711: [win32] Passing empty string to FileUtils::isFileExist may also return true 2014-04-08 15:24:47 +08:00
James Chen 8f451d48a1 issue #4710: Fixed wrong indention. 2014-04-08 15:11:04 +08:00
James Chen 49bba30409 closed #4710: [win32] Crash in EventDispatcher if game starts up with mouse moving frequently 2014-04-08 15:08:34 +08:00
minggo e28093ee1a closed #4683: use assert because CCASSERT is not thread safe 2014-04-08 14:53:57 +08:00
heliclei 4e1284bd45 closed #4533:fix console upload hang issue 2014-04-08 14:52:53 +08:00
James Chen 546db2de4a Unregistered listener when it's removed from _toAddedListeners. 2014-04-08 11:17:38 +08:00
Darragh Coy 9a6b93eae1 Add extra CCNode verification
Add a check to the CCNode destructor to catch a common cocos2d-x programming mistake - forgetting to call base class onExit() in derived class onExit() implementations. We can check for this invalid API usage by checking if the node is still marked as running on destruction. If the node still thinks it's running then it's likely the cleanup logic performed by Node::onExit() was not done.
2014-04-07 17:05:42 -07:00
Darragh Coy 79b5dff795 CCEventDispatcher crash fix
Fix possible crashes which could be caused by the EventDispatcher having listeners associated with nodes are destroyed. Catch the case where a node registers a listener while we are dispatching events and gets destroyed while that event is still being dispatched. Check the list of nodes to be added into the event dispatcher fully when we are cleaning listeners for a target node.

This issue was found using the extra debug verification in this pull request:
https://github.com/cocos2d/cocos2d-x/pull/6011
2014-04-07 16:19:26 -07:00
Huabing.Xu 1a7f46598f closed #4629: fix bug for group command 2014-04-07 22:51:32 +08:00
James Chen 1b85be2b9b Merge pull request #6150 from mgcL/Value-memory-leak
A potential memory leak in value's default constructor.
2014-04-07 16:32:01 +08:00
dbaack 6262c9c910 Fixed a bug where an event listener removed from the event dispatcher while it is still in the _toAddedListeners vector would never have _isRegistered set to false on removal. This causes it to fail an assert if it is attempted to be added to the event dispatcher again later. 2014-04-06 21:59:40 -07:00
mgcL d9e0124ff8 delete _scriptHandlerMgr in destruct will cause stack overflow 2014-04-05 21:26:56 +08:00
mgcL a5da6d71b4 add destroyInstance for ScriptHandlerMgr 2014-04-05 21:09:49 +08:00
mgcL a3a3fa0907 fix Value's memory leak 2014-04-05 18:55:55 +08:00
Ricardo Quesada f1a2db9006 Merge pull request #6140 from dumganhar/render-clean
Adds `Renderer::clean`, and fixes crash in `PerformanceTest/Node children Test`.
2014-04-04 13:34:29 -07:00
CocosRobot cd33967dc4 [AUTO]: updating luabinding automatically 2014-04-04 10:45:34 +00:00
James Chen 541d4dea0c Merge pull request #6105 from andyque/feature3636
Added create functions with parameters for all ui controls
2014-04-04 18:34:59 +08:00
andyque 4b6aa2a22c closed #4636. remove Hungary style 2014-04-04 18:26:53 +08:00