RH
dd5f77c3d5
Merge: 15c8f2298d
0886473e1b
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Merge pull request #4 from rh101/master
Sync with master
2021-04-22 21:49:43 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
57e2d5dea8
Fixed typo
2021-04-22 03:18:23 +10:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
473e51cee7
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
3a49f0e064
Merge: c3ad19df96
c95e0466e1
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Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
ca4597a1ff
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99
571adc605a
fix ci
2020-12-02 03:33:53 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
halx99
1353c00758
Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614
2020-11-24 18:10:28 +08:00
halx99
a842beee1f
Refine jni param types
2020-11-18 18:19:14 +08:00
halx99
349e435937
jni match natvie API param types
2020-11-18 18:17:55 +08:00
halx99
dd5f706dff
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
09e2615e51
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
halx99
b341aa31da
fix ci warnings
2020-11-15 21:34:53 -08:00
halx99
1ec908d4f9
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
47603f0ac6
Now, the lua binding generator should works [ci build]
2020-11-02 16:47:33 +08:00
halx99
09d1fffac7
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
ab7173e61e
GLES ios compile
2020-10-27 01:42:05 -07:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
ac21c27140
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
03527fd45b
Fix CCFileStream write bits
...
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
halx99
b9c58a8420
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
11ffba3758
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
4a35122ab0
Remove dep
2020-09-25 13:49:23 +08:00
halx99
f93a26a7de
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
3820cffc33
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
1c57632e51
Delete unused source files
2020-09-25 13:08:39 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
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RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
bb6faed0a2
fix macro
2020-09-21 11:38:21 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
cabc917bff
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
0f078279ff
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
714803916e
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
4a9b2fb9b5
Merge: f2970e72de
8cad7319f6
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Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
bb9652f1a6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
45b2ab7134
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
815c737e6b
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
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Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
65a7bd5360
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
b12068e1c8
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
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This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
da8f1c56fe
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
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2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
2a234afc3d
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
e75a29a393
fix #179
2020-08-28 11:04:14 +08:00
halx99
6345cca301
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
ea1cb45ba3
Refine code style
2020-08-27 10:19:21 +08:00
halx99
c9d6c5afdf
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
b594cda5e3
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
9eb32b634f
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
c9882c195a
Update README_CN.md
2020-08-18 12:11:04 +08:00
halx99
641b2e40f3
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
b090664084
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
aismann
63e7c6e4dc
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
4214ed6add
Add missing optimize from v3
2020-08-05 13:10:37 +08:00
halx99
df2073f1e5
win32 cover wide API use, remove unused long getFieSize(const std::string&)
2020-08-05 12:24:31 +08:00
halx99
9f66d7dce0
utf-8 file path
2020-08-05 12:17:57 +08:00
halx99
8f541a61a7
Merge: 5f96ce8981
3e95b8ccf3
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Merge pull request #135 from halx99/unify-plist-ops
Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99
588e977ef0
Merge: 8cc189fb4d
6fd4d6e4ab
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Merge pull request #134 from halx99/fullscreen-mode
Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99
d6958498d4
Unify plist implementation, remove apple specific sources.
2020-08-03 10:48:26 +08:00
halx99
8024b9b2e9
Adapte multi monitors
2020-08-03 10:33:04 +08:00
halx99
1c59ba423c
Unnecessary space lilne [skip appveyor] [skip travis]
2020-08-02 17:00:35 +08:00
halx99
996f303eb7
Optimize param use.
2020-08-02 16:48:19 +08:00
halx99
b12cde7c19
vidMode need moniter
2020-08-02 16:36:58 +08:00
halx99
049a7e58ba
Update comment [skip appveyor] [skip travis]
2020-08-02 16:24:30 +08:00
halx99
76d246ce54
check isFullscreen
2020-08-02 16:22:41 +08:00
halx99
2bd0a48e02
Provide more useful for setFullscreen with width,height,refreshRate.
2020-08-02 16:18:39 +08:00
halx99
7c816dae8d
Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times
2020-08-02 11:54:46 +08:00
halx99
bd9a409dd7
Add wav testcase
2020-08-01 19:25:39 +08:00
halx99
f807981d80
fix #129
2020-08-01 11:23:13 +08:00
halx99
2a2b397f27
Add alconfig.h to choose whether use openal-soft
2020-07-31 17:03:58 +08:00
halx99
9345f18159
Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF
2020-07-31 00:06:59 +08:00
halx99
4ff88cc55c
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
16a0fd73c3
Merge: db0ed5bd59
a3a65b0320
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Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
halx99
e9fa3b4dac
Merge: 7624df74f3
d20d3fd241
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Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99
67ab691c30
fix compile issue
2020-07-10 16:00:21 +08:00
halx99
c93a443f18
Correct feature test when use angle backend
2020-07-10 15:16:44 +08:00
halx99
d61534e359
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 15:14:16 +08:00
halx99
a76af60dbb
Adapte glfw-3.4
2020-07-03 11:08:39 +08:00
halx99
44276b824a
Merge: 58403292cd
bfd1709ab7
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Merge pull request #108 from halx99/master
Optimzie writeStringToFile
2020-06-14 16:29:40 +08:00
halx99
8f3c82a287
Merge: 80f33f376c
208bc9fe6f
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Merge pull request #107 from halx99/master
Auto copy angle lib to target bin directory
2020-06-14 16:23:58 +08:00
halx99
7cd562750e
Optimzie writeStringToFile
2020-06-14 15:54:55 +08:00
halx99
ef9b96de58
ios don't support thread local storage
2020-06-14 15:52:15 +08:00