rh101
|
95cf5b5c2b
|
Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
|
2021-04-23 00:01:47 +10:00 |
rh101
|
54ffa13dff
|
Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
|
2021-04-23 00:01:32 +10:00 |
RH
|
1e15ed4839
|
Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
|
2021-04-22 21:48:49 +10:00 |
rh101
|
7540c06fd3
|
Use FileStream to write JPG images to disk
|
2021-04-22 21:36:26 +10:00 |
halx99
|
8ed6d34234
|
Explicit set cmake minimum version at app/build.gradle [ci build]
|
2021-04-22 11:40:53 +08:00 |
rh101
|
2bf12b2226
|
Add support for virtual file system via custom FileStream and FileUtils implementations.
|
2021-04-22 03:15:49 +10:00 |
halx99
|
6904b9f3f3
|
Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
|
2021-01-31 22:22:52 +08:00 |
halx99
|
984c164c57
|
Sync yasio to 3.35.0 [ci build]
|
2020-12-21 18:12:13 +08:00 |
aismann
|
f38b271650
|
Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
|
2020-12-20 07:11:13 +01:00 |
halx99
|
3ebb1f57c0
|
Fix next drawable maybe nil crash[ci build] (#310)
|
2020-12-17 15:31:16 +08:00 |
halx99
|
3f0d17b520
|
Merge: a10d7701b8 a606572775
Merge pull request #277 from aismann/master
Update cocos.bat
|
2020-11-23 01:27:53 -08:00 |
Eismann
|
381189f726
|
Update cocos.bat
|
2020-11-23 09:55:07 +01:00 |
halx99
|
a300b75a2f
|
Merge: 0d04e20b50 eee60b9d99
Merge pull request #276 from aismann/master
Same as on 3.17 (with small changes)
|
2020-11-22 23:43:18 -08:00 |
Eismann
|
b51545ac54
|
Same as on 3.17 (with small changes)
|
2020-11-23 07:46:09 +01:00 |
halx99
|
7122b5043a
|
fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
|
2020-11-23 09:30:51 +08:00 |
halx99
|
052558e83d
|
Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
|
2020-11-08 13:12:06 +08:00 |
halx99
|
c98313ac4b
|
Prepre for box2d-2.4.1
|
2020-11-08 13:11:40 +08:00 |
halx99
|
17e1ddae83
|
[Metal] matching depth stencil state
|
2020-11-06 08:56:25 +08:00 |
halx99
|
0830fe9c14
|
Only needs updateUniformID when set a unstable uniform variable
|
2020-10-23 15:07:18 +08:00 |
halx99
|
e4d8e60c0b
|
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
|
2020-10-23 11:57:17 +08:00 |
halx99
|
3eb2d51df9
|
Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
|
2020-09-22 16:32:17 +08:00 |
halx99
|
6e7e117a0d
|
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
|
2020-09-21 22:10:50 +08:00 |
halx99
|
89c4ab3046
|
Metal screen framebuffer only set/restore
|
2020-09-13 12:55:35 +08:00 |
halx99
|
7282a3ea3f
|
No need enqueue, commit will do it automatically
|
2020-09-12 16:44:16 +08:00 |
halx99
|
2f96108c75
|
Add more clearly comment [skip appveyor]
|
2020-09-11 20:17:31 +08:00 |
halx99
|
671b6b4ca9
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
halx99
|
dc3796d746
|
Refine code
|
2020-09-10 21:38:24 +08:00 |
halx99
|
e283a4fca0
|
Refactor capture, fix data race for apple metal reanderer backend
|
2020-09-10 21:14:28 +08:00 |
halx99
|
df43be0a7e
|
fix 193
|
2020-09-10 18:12:46 +08:00 |
halx99
|
e5d18c5118
|
Should set _mtlCommandBuffer to nil after release
|
2020-09-03 22:26:21 +08:00 |
halx99
|
b32b9b75e9
|
More clearly comment
|
2020-08-29 19:51:42 +08:00 |
halx99
|
998335b8af
|
More clearly comment for multi-textures support
|
2020-08-29 17:39:17 +08:00 |
halx99
|
32549195cf
|
fix multi-texture2d support
|
2020-08-29 16:56:48 +08:00 |
halx99
|
f45bcbc723
|
Refine sources
|
2020-02-15 10:48:44 +08:00 |
halx99
|
be59a192c1
|
Move maxTextureIdx to base texture class
|
2020-02-14 23:42:05 +08:00 |
halx99
|
46c8fff152
|
Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
|
2020-02-14 23:23:07 +08:00 |
halx99
|
67c153f589
|
Make multi-meta-textures support works on Metal.
|
2020-02-14 21:40:33 +08:00 |
halx99
|
8df3d5e274
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |