Commit Graph

25 Commits

Author SHA1 Message Date
James Chen 1415c90bd4 webp lib depends on the module of cpufeatures when compiling with "APP_ABI := armeabi-v7a". 2013-02-18 17:52:13 +08:00
James Chen a94e1b2a9d issue #1770: Webp works ok on Android and iOS. 2013-02-05 18:18:53 +08:00
minggo dcaa3900a4 fixed #1679: use unstripped libs for armeabi-v7a 2013-01-25 14:49:25 +08:00
minggo 81ff3d3495 issue #1312: use --strip-unneeded parameter to strip lib 2012-10-25 16:30:14 +08:00
minggo 84e48ed7e7 issue #1312:update libcurl for android and strip all libs 2012-10-25 14:32:28 +08:00
Walzer 08198c082e issue #1424, http wrapper has been tested on iOS, mac, android port. 2012-08-09 10:45:11 +08:00
James Chen 785c3c5d60 fixed 1240# : Added static libraries of tiff for android. 2012-05-28 16:05:52 +08:00
James Chen 6477a02022 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
minggo c258e1e43a fixed #1247: add profile lib 2012-05-24 17:47:46 +08:00
James Chen e5443d22c1 issue #1240: Added libtiff for android. 2012-05-24 12:00:06 +08:00
minggo 4bcf67078d fixed #1201: add prebuilt libs 2012-05-02 18:37:37 +08:00
minggo 741f219f16 issue 1201: remove module to prebuilt 2012-05-02 10:45:21 +08:00
minggo 57d6884757 rename modules to prebuilt 2012-05-02 10:44:40 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
minggo c196f2dff2 issue #983: remove libiconv.a 2012-03-02 11:25:35 +08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
folecr cab83bb4a6 Fix header file location to match convention in include directives in the cocos source 2012-02-02 20:07:37 -08:00
folecr b0b5790e06 Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
* Uses NDK modules as the basis of the build system for Android NDK
 * Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
 * The dependencies of this module are also Android NDK modules
 * ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
 * Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr e6fddbc047 Move libraries & include files for third party dependencies so that it is possible to create Android NDK Modules from prebuilt libs. 2012-01-29 09:33:17 -08:00
minggo 8b20639d75 issue #838: HelloWorld support x86 2011-11-23 11:02:18 +08:00
minggo 1122a7c7d0 [android] use Android widget Bitmap other than skia to drawstring 2011-06-22 16:58:50 +08:00
minggo fd45cbea77 [android] fixed #393: use new version of libxml2, it supports xpath and xslt 2011-04-20 17:08:50 +08:00
minggo 7b51fa8e9b [android] fixed #393: use new version of libxml2, it supports xpath and xslt 2011-04-20 16:11:18 +08:00
minggo 37e7fad0d3 issue #456: add curl test & libcurl.so works ok on android 2011-04-15 17:15:05 +08:00
minggo 7aaf4be85f move platform_support into cocos2dx/platform 2011-03-09 11:38:36 +08:00