Ricardo Quesada
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d0f963e655
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Template fixes
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2014-01-30 21:17:55 -08:00 |
Ricardo Quesada
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efaec7b7ec
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Merge branch 'develop' into glview_improvements
Conflicts:
samples/Lua/HelloLua/Classes/AppDelegate.cpp
template/multi-platform-lua/Classes/AppDelegate.cpp
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2014-01-27 10:52:35 -08:00 |
samuele3hu
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73f272ec7c
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issue #3837:Update the comment
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2014-01-27 14:10:34 +08:00 |
samuele3hu
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8e8e229888
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issue #3837:Update the comment
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2014-01-27 14:02:11 +08:00 |
samuele3hu
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13d2f2b97b
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issue #3837:Update the “HelloLua” test case to support on-device debugging
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2014-01-27 11:59:17 +08:00 |
Ricardo Quesada
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2b92ba75b4
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more fixes for new GLView API
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2014-01-23 16:04:11 -08:00 |
James Chen
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d8b2f7615d
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Fixes couldn't find CCEGLView.h in main.cpp of template.
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2014-01-23 18:15:02 +08:00 |
samuele3hu
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423e7adf93
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Modify AppDelegate.cpp file of multi-platform-lua
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2013-09-17 21:01:43 +08:00 |
samuele3hu
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3c953a934e
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issue #2404:Add more deprecated function and Modify template vs11 solution
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2013-07-28 00:16:16 +08:00 |
minggo
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99949331b1
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fix error and compilings error in templates
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2013-07-24 17:27:29 +08:00 |
James Chen
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1db847ad7c
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issue #2344: ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
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2013-07-22 17:24:54 +08:00 |
James Chen
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2c1b26acf8
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issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance()
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2013-07-12 13:11:21 +08:00 |
James Chen
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a678d12615
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issue #2397: FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
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2013-07-12 12:03:39 +08:00 |
James Chen
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88a28b041e
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issue #2397: Director::sharedDirector --> Director::getInstance() for all files.
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2013-07-12 11:50:36 +08:00 |
James Chen
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d1bd34fd08
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issue #2129: Removing CC prefix for template.
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2013-06-20 22:18:43 +08:00 |
James Chen
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1e527c1d52
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[Template] Updating iOS template project of multi-platform-lua. Using AudioEngine module.
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2013-06-10 14:20:53 +08:00 |
minggo
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89591fdccc
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fixed #2084:add lua loader for all platforms
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2013-04-26 12:12:19 +08:00 |
James Chen
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5337234e22
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Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
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2013-04-25 21:31:52 +08:00 |
James Chen
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d3e0aa176b
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issue #1733: Updated hybrid lua template project.
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2013-02-20 12:01:47 +08:00 |
James Chen
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a54edec0e3
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issue #1733: Adding "multi-platform-cpp" and "multi-platform-lua" projects to template folder.
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2013-02-19 15:38:30 +08:00 |