halx99
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d7e590b513
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Fix win64 build
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2021-08-27 08:33:17 +08:00 |
halx99
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c0f3a0a4dd
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Update build.ps1
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2021-08-27 08:02:03 +08:00 |
halx99
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642daf8f1a
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Update windows-ci.yml
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2021-08-27 01:52:34 +08:00 |
halx99
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27fc9f90e5
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Update pr-ci.yml
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2021-08-27 01:52:03 +08:00 |
halx99
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d47a6712b3
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Update pr-ci.yml
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2021-08-27 01:51:02 +08:00 |
halx99
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75644ae251
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Rename tools/windows-ci/windows-ci/windows-ci/build.ps1 to tools/windows-ci/build.ps1
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2021-08-27 01:43:07 +08:00 |
halx99
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0a79d9002f
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Create build.ps1
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2021-08-27 01:42:32 +08:00 |
halx99
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8edba91897
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Update windows-ci.yml [skip ci]
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2021-08-27 01:31:35 +08:00 |
halx99
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17c4fe4ef1
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Rename windows ci [skip ci]
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2021-08-27 01:20:07 +08:00 |
halx99
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99e2e4ba4d
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Update CMakeLists.txt
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2021-08-27 01:14:47 +08:00 |
halx99
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6070d416ac
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Update CocosExternalConfig.cmake
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2021-08-27 01:09:39 +08:00 |
halx99
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6b25a52445
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Update CocosConfigDefine.cmake
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2021-08-27 01:08:14 +08:00 |
halx99
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30625f2330
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Fix win64 check
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2021-08-27 00:05:46 +08:00 |
halx99
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547835b3de
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Add win64 libs
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2021-08-26 23:57:36 +08:00 |
halx99
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395a5afdd7
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[Draft] Tidy windows prebuilt folder for win64 support
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2021-08-26 23:25:17 +08:00 |
halx99
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54465540ff
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Tidy thirdparty, openssl to 1.1.1l, remove unused iconv on win32
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2021-08-26 22:59:44 +08:00 |
halx99
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7b5f23e3eb
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Add missing linux luajit
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2021-08-26 20:44:11 +08:00 |
halx99
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74a1ac7cfe
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Delete unused sources
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2021-08-25 16:14:15 +08:00 |
halx99
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9e61c49e7a
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Add missing libs
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2021-08-23 20:41:30 +08:00 |
halx99
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b66993f908
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Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time
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2021-08-23 20:38:52 +08:00 |
halx99
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d0d77730a9
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Update imgui
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2021-08-23 17:49:38 +08:00 |
halx99
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4053b2f197
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Sync yasio version number [skip ci]
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2021-08-20 15:19:04 +08:00 |
halx99
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141c5991f1
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Merge pull request #471 from rh101/dynamic-lib-fix
Fix for dynamic library issue
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2021-08-20 14:22:52 +08:00 |
rh101
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219c253c84
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Fix for dynamic library issue
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2021-08-20 14:43:19 +10:00 |
halx99
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ce5ecfcdbe
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Update version id [skip ci]
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2021-08-20 12:19:26 +08:00 |
halx99
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de0b1a9082
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Update README.md [skip ci]
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2021-08-20 01:24:32 +08:00 |
halx99
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42075d063c
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Merge pull request #470 from adxeproject/update-thirdparties
Update thirdparty libs
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2021-08-20 01:20:51 +08:00 |
halx99
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4474394d82
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Merge pull request #469 from rh101/filestream-64bit
Update FileStream seek, tell and size to support files greater than 4GB files
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2021-08-20 01:20:17 +08:00 |
halx99
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5bcc77f0ef
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Update thirdparty libs
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2021-08-19 22:53:54 +08:00 |
rh101
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0266d332e5
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Update FileStream seek, tell and size to support files greater than 4GB, and max size is 2^63.
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2021-08-20 00:53:02 +10:00 |
halx99
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11434287cd
|
Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
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2021-08-19 14:35:44 +08:00 |
rh101
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c9ebafe501
|
Fixes for crashes in sprite and sprite cache tests
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2021-08-19 15:43:18 +10:00 |
halx99
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b48133e9c6
|
Merge pull request #465 from aismann/dev
class PhysicsDebugNodeBox2D clean up
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2021-08-19 13:12:18 +08:00 |
aismann
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e2ef8d5ba7
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class PhysicsDebugNodeBox2D cleanup
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2021-08-19 06:03:58 +02:00 |
halx99
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40e51b8a98
|
Merge pull request #462 from aismann/Box2D_cleanup_improvement
cleanup and improvement
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2021-08-18 14:47:01 +08:00 |
aismann
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a9569ca061
|
fix
|
2021-08-18 06:00:43 +02:00 |
aismann
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42439e5b50
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Update CCPhysicsDebugNodeBox2D.cpp
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2021-08-18 05:31:33 +02:00 |
aismann
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5b3748cdd6
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Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
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2021-08-18 05:23:03 +02:00 |
aismann
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780d4e6294
|
cleanup and improvement
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2021-08-18 04:16:21 +02:00 |
halx99
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f75f243928
|
Merge pull request #461 from rh101/lua-bundings-update
Update LUA bindings
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2021-08-18 07:20:50 +08:00 |
rh101
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7ef0ec96bf
|
Update LUA bindings
|
2021-08-18 01:01:56 +10:00 |
halx99
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abfc5b7af8
|
Merge pull request #459 from rh101/spritesheet-api-fix
Update sprite sheet API to allow custom sprite sheet texture filename to be used
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2021-08-17 17:05:30 +08:00 |
rh101
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b420a33b68
|
Revert check for reference count, since it was correct. [skip ci]
|
2021-08-17 18:49:14 +10:00 |
rh101
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188345e42a
|
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
|
2021-08-17 15:26:44 +10:00 |
rh101
|
d5d3201bef
|
Fix for incorrect method name
|
2021-08-17 14:51:17 +10:00 |
rh101
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b3e045b387
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Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
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2021-08-17 14:04:45 +10:00 |
rh101
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5199bb087a
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Update sprite sheet API to allow custom sprite sheet texture filename to be used
|
2021-08-17 09:04:51 +10:00 |
halx99
|
16e3d66a66
|
Update lua bindings
|
2021-08-14 13:22:03 +08:00 |
aismann
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9f2ab0ef28
|
More improvements (#455)
|
2021-08-14 10:28:28 +08:00 |
halx99
|
c5aeed4c06
|
Update lua bindings
|
2021-08-13 20:36:10 +08:00 |