Commit Graph

5 Commits

Author SHA1 Message Date
halx99 a171f90848 Improve AXGLSLCC.cmake
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99 a29f54316a Don't add .bin for glslcc shader compile output by default 2023-07-07 19:31:46 +08:00
halx99 a2645186b4 [CMake] Add find shader sources function:
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/core/renderer/shaders" runtime_shader_sources)
 - ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Source" custom_shader_sources RECURSE)
2023-07-06 21:15:28 +08:00
halx99 167b81d5cd Bump 1.1.0 2023-07-06 20:37:59 +08:00
halx99 90aa74cdfa Improve cmake script
- glslcc helper function
  - Rename ax_add_shader to ax_target_compile_shaders
  - Provide argument FILES for specify single or multi shader
    source files support, i.e.
       ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
2023-07-06 19:21:36 +08:00