Commit Graph

9139 Commits

Author SHA1 Message Date
Dale Stammen 3523173594 removed CC_PLATFORM_WP8 2015-05-20 07:58:39 -07:00
Dale Stammen aa7876aefc remove deprecated methods 2015-05-20 07:55:10 -07:00
Dale Stammen 14e812c7d4 enable CC_USE_3D_PHYSICS for CC_PLATFORM_WINRT 2015-05-20 07:53:49 -07:00
Dale Stammen 1b9a36f041 removed CC_PLATFORM_WP8 code 2015-05-20 07:52:59 -07:00
Dale Stammen cada493685 remove deprecated methods 2015-05-20 07:51:52 -07:00
WenhaiLin a569d877ba [ci skip]Remove unnecessary code. 2015-05-20 18:05:46 +08:00
felixjingga 9c264ab64b include algorithm header file 2015-05-20 16:42:48 +07:00
felixjingga ee13dd82b8 fix compile error, and fix check of the fontname 2015-05-20 16:34:45 +07:00
WenhaiLin 02946a55a1 Fixed crash. 2015-05-20 17:13:04 +08:00
felixjingga dcf4492ff0 add implementation detail to support BMFont 2015-05-20 15:56:07 +07:00
felixjingga 2d0fc637fc add BMFont FontType to support BMFont 2015-05-20 15:50:20 +07:00
WenhaiLin 81dc551fe9 AudioEngine: Fixed play with a large audio file may fail on Win32. 2015-05-20 15:13:31 +08:00
minggo 7024d3129c Merge pull request #11893 from MSOpenTech/v3-winrt-audio
New audio engine support in winrt win8.1-universal
2015-05-20 13:40:41 +08:00
minggo 79f70c49ce Merge pull request #11905 from WenhaiLin/v3-37
Remove unnecessary files.
2015-05-20 13:39:36 +08:00
James Chen 07f6774cee Crash fix for referring a non-existent layer in tmx. 2015-05-20 11:29:52 +08:00
minggo ba694beccb Merge pull request #11895 from super626/v3
fix #10767
2015-05-20 11:20:47 +08:00
minggo dbf1b415a5 Merge pull request #11898 from WenhaiLin/v3-console-crash
Console:Fixed crash
2015-05-20 11:19:38 +08:00
joshuastray 712ba4f64c add physics3d auto binding 2015-05-20 10:36:26 +08:00
HuaYang Huang acb29ed5a8 fix: luaLoadChunksFromZIP should just remove .lua or .luac extension
last version may filter modules like 'framework.luaj', 'framework.luaoc'
2015-05-20 10:36:05 +08:00
samuele3hu dec9acfd87 Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule 2015-05-20 10:26:54 +08:00
WenhaiLin df3548673f Remove unnecessary files. 2015-05-20 10:19:32 +08:00
Ricardo Quesada ae413a6f6d Merge pull request #11904 from ricardoquesada/meshcommand_fixes
MeshCommand uses StateBlock
2015-05-19 18:51:03 -07:00
Ricardo Quesada ac54dad9a0 MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada 5d90a8725e Merge pull request #11903 from ricardoquesada/cleaner_code_properties
Terrain uses StateBlock
2015-05-19 18:07:50 -07:00
Ricardo Quesada 5924a917a1 Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
2015-05-19 17:18:44 -07:00
CocosRobot 61aad4581a [AUTO]: updating luabinding & jsbinding automatically 2015-05-19 23:02:24 +00:00
anniruddh.koppal 8432323450 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-19 16:01:10 -07:00
Ricardo Quesada c28c1ffbfb Merge pull request #11901 from ricardoquesada/cleaner_code_properties
Properties fixes
2015-05-19 15:48:08 -07:00
Jacky bbaa60bbbb change to autopolygon. 2015-05-20 06:07:50 +08:00
Ricardo Quesada aa027fbe0f Properties fixes
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
WenhaiLin 80367e978d Console:Fixed crash 2015-05-19 18:33:06 +08:00
tangziwen 8d791390ff fix crash when visiting camera is not exist 2015-05-19 14:47:28 +08:00
anniruddh.koppal ea345717c7 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-18 23:40:28 -07:00
minggo bb3ad7d249 Merge pull request #11677 from tankorsmash/patch-1
Fix setSprite never updating progress on ProgressTimer
2015-05-19 11:42:20 +08:00
Jacky 514c8ae965 move sprite polygon logic to sprite polygon cache. 2015-05-19 11:25:53 +08:00
Wenhai Lin 17f2fcd201 Add more comment. 2015-05-19 11:01:23 +08:00
anniruddh.koppal 3a8d2ffc9e Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-18 19:23:48 -07:00
anniruddh.koppal e0b3091dcf Merge branch 'v3' of https://github.com/MSOpenTech/cocos2d-x into v3-winrt-audio
Conflicts:
	tests/cpp-tests/proj.win8.1-universal/cpp-tests.Shared/cpp-tests.Shared.vcxitems.filters
2015-05-18 19:21:48 -07:00
minggo 38773e2164 Merge pull request #11869 from samuele3hu/v3_updateccs
Fix the bug that tableCellSizeForIndex of tableview get the wrong result  in the Lua
2015-05-19 09:26:09 +08:00
dkorchinskiy 03aa73d68f Feature #11886 add title alignment for button 2015-05-18 13:33:48 +03:00
minggo e3e78b039a Merge pull request #11851 from andyque/fixIssue11769
Copy missing text color property of ui::Text.
2015-05-18 18:14:29 +08:00
samuele3hu 349f9bde11 Fix the compile error in the release mode 2015-05-18 17:43:20 +08:00
minggo e700ef6d30 Merge pull request #11856 from WenhaiLin/v3-support-android-studio
Add Android Studio support
2015-05-18 16:17:24 +08:00
WenhaiLin 26f094b1a7 Remove unnecessary files 2015-05-18 16:02:05 +08:00
Jacky bcfa29a7d7 fixed memory leakage. 2015-05-18 15:52:46 +08:00
Jacky d21f85787e fixed memory leakage, remove unused header, fixed reference args. 2015-05-18 15:10:41 +08:00
CocosRobot 3e08ec4c11 [AUTO]: updating luabinding & jsbinding automatically 2015-05-18 07:04:27 +00:00
WenhaiLin 6dd3108e42 Rename module 2015-05-18 15:01:20 +08:00
minggo f30cb9ac19 Merge pull request #11877 from CocosRobot/update_lua_bindings_1431927557
[AUTO]: updating luabinding & jsbinding automatically
2015-05-18 14:48:42 +08:00
minggo 7b76d5fc41 Merge pull request #11871 from walzer/v3
fixed #11821, after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
CocosRobot 9572de26d4 [AUTO]: updating luabinding & jsbinding automatically 2015-05-18 05:43:08 +00:00
minggo c2f245733c Merge pull request #11872 from xiaofeng11/v3
Fix ArmatureAnimation crash
2015-05-18 13:32:52 +08:00
minggo 8068a2c220 Merge pull request #11836 from dabingnn/v3_CameraMaskFor2DAnd3DRendering
V3 camera mask for2 d and3 d rendering
2015-05-18 13:32:26 +08:00
XiaoFeng be20666b65 Fix ArmatureAnimation crash 2015-05-18 12:08:26 +08:00
walzer 02f295dfbf fixed #11821, after release StateBlock::_defaultState, set it to null, because developers would reconstruct it. 2015-05-18 10:44:49 +08:00
Huabing.Xu 384041a950 improve the perfermance of clear background for camera 2015-05-18 10:31:17 +08:00
samuele3hu da2314b00a Fix the bug that tableCellSizeForIndex of tableview get the wrong result in the Lua 2015-05-18 09:41:35 +08:00
minggo 2dbe375380 Merge pull request #11868 from joshuastray/bullet-preprocessor-macro
add CC_ENABLE_BULLET_INTEGRATION=1 to js project
2015-05-18 09:33:00 +08:00
joshuastray ead74ac89e add CC_ENABLE_BULLET_INTEGRATION=1 to js project 2015-05-17 23:11:17 +08:00
anniruddh.koppal 2db5a89b87 Added new audio engine with wav support 2015-05-15 18:17:52 -07:00
unknown 91432f0ddf fixed include paths for arm builds 2015-05-15 15:35:36 -07:00
Jacky 19c5d2dc84 fixed some memory leakage and pixel cutting. 2015-05-15 17:18:19 +08:00
WenhaiLin dc8492948e Add Android Studio support 2015-05-15 16:37:43 +08:00
samuele3hu 71595898ed Update the Lua binding for Physics3D ,related test cases and the template project 2015-05-15 16:25:07 +08:00
andyque be62b3a8e2 Copy missing text color property of ui::Text. 2015-05-15 16:04:34 +08:00
iris-wy 68ec7c8ca1 Add enhance service API
Add enhance service  API
2015-05-15 14:29:22 +08:00
minggo 70cefb1589 Merge pull request #11845 from MSOpenTech/v3-winrt-js-fix
V3: WinRT added ignore warning 4996 to Universal App libcocos2d-jsb
2015-05-15 11:34:44 +08:00
minggo 5e776381aa Merge pull request #11820 from Dimon4eg/v3
Fix crash in web view if illegal character in url (Android only)
2015-05-15 10:12:54 +08:00
Huabing.Xu fbe49f538d remove WP8 code which is added by accident when resolve merge conflicts 2015-05-15 10:06:44 +08:00
Dale Stammen 46c69c7793 added ignore warning 4996 to hide the 200 deprecated warnings in libcocos2d-jsb 2015-05-14 19:00:53 -07:00
Huabing.Xu c994f28914 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering 2015-05-15 09:55:51 +08:00
samuele3hu fa63471c0a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_physics3d
Conflicts:
	tests/cpp-tests/Classes/Physics3DTest/Physics3DTest.cpp
2015-05-15 09:31:53 +08:00
samuele3hu 8db62c82f8 Add Lua bindings for Physics3D and related test cases 2015-05-15 09:28:03 +08:00
Ricardo Quesada 989848a358 fixes memory leak
improves performance a little bit
2015-05-14 17:24:27 -07:00
minggo 9f3284d62f Merge pull request #11833 from super626/v3
getTriangleList to bundle and add terrain to 3d render queue
2015-05-14 18:16:27 +08:00
minggo 0a3e6338f1 Merge pull request #11834 from pandamicro/v3_origin
Sync fixes in Cocos2d-JS
2015-05-14 13:38:18 +08:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
pandamicro 4146a6edf4 Fix incorrect property of cc.Texture2D 2015-05-14 10:41:10 +08:00
pandamicro 2685df73f2 Fix spine crash issue 2015-05-14 10:40:37 +08:00
pandamicro 8577055d5a Implement localStorage.clear on Android 2015-05-14 10:40:25 +08:00
CocosRobot 006f9fcd36 [AUTO]: updating luabinding & jsbinding automatically 2015-05-14 02:30:32 +00:00
yangxiao e659373648 add getTriangleList to bundle 2015-05-14 10:30:20 +08:00
yangxiao 0f0f85b33c terrain to 3d render queue 2015-05-14 10:29:50 +08:00
minggo cbab1074fa Merge pull request #11819 from cpascal/fix_defined
Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
2015-05-14 10:21:38 +08:00
minggo 7732cd6e77 Merge pull request #11814 from super626/issue9767
add issue9767 test
2015-05-14 10:20:09 +08:00
minggo 1eaacd27c5 Merge pull request #11818 from joshuastray/fix-js-compilation
fix script binding code generation
2015-05-14 10:19:27 +08:00
Ricardo Quesada fde5f8d63c Adds better sample
adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada aeea7ade14 RenderState can be part of Material and Technique 2015-05-13 14:12:37 -07:00
Ricardo Quesada e95de4de62 fixes mipmap issue with parsing Sampler 2015-05-13 10:24:32 -07:00
dkorchinskiy 9d7e5e5edc Fix crash in web view if illegal character in url (Android only) 2015-05-13 14:56:07 +03:00
cpascal 134355d763 Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
When I don't want to use TIF file,
Cocos2d-x ccConfig.h's style is..
#define CC_USE_TIF 0

But CCImage.cpp just check wheather defined or not..
2015-05-13 20:52:32 +09:00
cpascal 7e9019f9d6 Revert "Fixed ogg filepath has unicode in Win32"
This reverts commit 382fd48b6a.
2015-05-13 20:49:46 +09:00
joshuastray 4699b0cfb5 fix script binding code generation 2015-05-13 17:51:30 +08:00
cpascal 14f8b02d9b Merge remote-tracking branch 'upstream/v3' into v3 2015-05-13 18:28:38 +09:00
minggo 1007c0bfdb Merge pull request #11813 from CocosRobot/update_lua_bindings_1431504407
[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 17:05:27 +08:00
minggo 3d0c7705f7 Merge pull request #11763 from Dimon4eg/v3
Fix web view leak on iOS
2015-05-13 17:02:50 +08:00
yangxiao ec69a34c51 add issue9767 test 2015-05-13 16:16:45 +08:00
CocosRobot 6bf984f3d3 [AUTO]: updating luabinding & jsbinding automatically 2015-05-13 08:11:34 +00:00
Ricardo Quesada f23b15c6d3 Merge pull request #11810 from ricardoquesada/api_fixes
More material samples
2015-05-12 23:03:40 -07:00
minggo 384c20f390 Merge pull request #11805 from super626/physics3d2
pass parameter by reference
2015-05-13 13:39:49 +08:00
Ricardo Quesada c693573d77 more samples
and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada a83c10fdbf Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
yangxiao f2eacc154b use reference param 2015-05-13 10:13:46 +08:00
minggo 5c227f4c92 Merge pull request #11528 from hobogenized/my_fix_branch
Minor changes in variable names to fix Xcode warnings
2015-05-13 10:03:33 +08:00
minggo 56d21b6040 Merge pull request #11680 from kaplad/vk_fix_logical_bug
Fix a logical bug that may make wrong behavior
2015-05-13 09:41:20 +08:00
minggo a587b28e38 Merge pull request #11792 from super626/v3
particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
minggo 5e87bd307b Merge pull request #11798 from WenhaiLin/v3-support-vs2015
Add support for visual studio 2015.
2015-05-13 09:37:12 +08:00
minggo b51f78aa42 Merge pull request #11797 from super626/physics3d2
fix wrong indent and add const
2015-05-13 09:36:51 +08:00
minggo b0c7531897 Merge pull request #11795 from CocosRobot/update_lua_bindings_1431410101
[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 09:35:25 +08:00
Dale Stammen f1fe802442 updated winrt keyboard support to support physical keyboard 2015-05-12 09:20:10 -07:00
pandamicro 3190d0e5fb Add localStorage.clear test case 2015-05-12 19:02:22 +08:00
pandamicro c7f3c2fa8b Fix Scale9Sprite's inheritance issue triggered by its constructor 2015-05-12 18:04:01 +08:00
pandamicro ef0854545b Fix cc.EventMouse constants issue 2015-05-12 18:02:36 +08:00
pandamicro c9ee849a2c Add localStorage.clear in JSB 2015-05-12 18:02:14 +08:00
WenhaiLin 461241839d Fixed compile error on visual studio 2015. 2015-05-12 17:04:56 +08:00
WenhaiLin e53a977439 Add support for visual studio 2015. 2015-05-12 16:46:09 +08:00
WenhaiLin c70bac7bb4 Add support for visual studio 2015. 2015-05-12 16:26:28 +08:00
yangxiao 806d64dced fix wrong indent and add const 2015-05-12 16:13:14 +08:00
CocosRobot dbb51e2367 [AUTO]: updating luabinding & jsbinding automatically 2015-05-12 05:59:42 +00:00
minggo cdfce7fcae Merge pull request #11791 from CocosRobot/update_lua_bindings_1431407875
[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 13:51:32 +08:00
minggo 398d36b58a Merge pull request #11788 from joshuastray/spritepolygon
SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
CocosRobot a7fb56de69 [AUTO]: updating luabinding & jsbinding automatically 2015-05-12 05:23:45 +00:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao 4d71175318 resove conflict 2015-05-12 12:12:29 +08:00
joshuastray 7a4ca3fe6a add new files to project 2015-05-12 10:40:51 +08:00
jianglong0156 80326aa40e add webiew jsb code 2015-05-12 10:30:51 +08:00
minggo 5d0fc22d28 Merge pull request #11782 from WenhaiLin/v3-label-outline
Label:Fixed the characters with outline not on the same base line.
2015-05-12 09:46:26 +08:00
geron-cn 3e0b0a0feb fix crash when run TestTimelineFrameEvent in cpp-test 2015-05-11 23:04:26 +08:00
Vladislav Kaplun f67b4761da Fix a logical bug that may wrong behavior 2015-05-11 15:15:00 +03:00
WenhaiLin 7e0dc7482b Label:Fixed the characters with outline not on the same base line. 2015-05-11 18:05:03 +08:00
joshuastray 234f4db8a0 add SpritePolygon binding && js tests 2015-05-11 17:04:23 +08:00
CocosRobot e325a3b746 [AUTO]: updating luabinding & jsbinding automatically 2015-05-11 08:33:55 +00:00
minggo 1129949722 Merge pull request #11772 from CocosRobot/update_lua_bindings_1431309376
[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 16:24:22 +08:00
minggo bcd57c3d90 Merge pull request #11776 from samuele3hu/v3_physics3d
Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu 9e9494ded0 Add limited macro for related Physic3D 2015-05-11 15:34:37 +08:00
songchengjiang f25c02f230 fix bugs of terrain 2015-05-11 12:02:32 +08:00
CocosRobot b5e9986d17 [AUTO]: updating luabinding & jsbinding automatically 2015-05-11 02:00:41 +00:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
cpascal 382fd48b6a Fixed ogg filepath has unicode in Win32
In Win32, you can't play ogg file if the path contains unicode.

mpg123 library accepts utf8 filepath, but ogg(Vorbisfile) library
accepts ACP(ANSI CodePage) in Win32 environment.
2015-05-08 21:48:21 +09:00
dkorchinskiy a71ef98275 Fix web view leak on iOS 2015-05-08 15:19:14 +03:00
WenhaiLin 07f5ec755a AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android. 2015-05-08 18:29:45 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
Huabing.Xu 713831ca76 fix rendering of camera clear quad 2015-05-08 14:21:23 +08:00
minggo bf93289718 Merge pull request #11751 from samuele3hu/v3_7_remove_vs2012
Remove vs2012 support in v3
2015-05-08 14:11:13 +08:00
minggo 14cebf7150 Merge pull request #11750 from CocosRobot/update_lua_bindings_1431050321
[AUTO]: updating luabinding & jsbinding automatically
2015-05-08 10:42:31 +08:00
minggo d587ffd5c0 Merge pull request #11736 from samuele3hu/v3_7_js
issue 10411:Bug in Physics manual Lua binding
2015-05-08 10:04:55 +08:00
CocosRobot 4195c4b250 [AUTO]: updating luabinding & jsbinding automatically 2015-05-08 02:03:02 +00:00
minggo 5140afe24c Merge pull request #11715 from cnsoft/cnsoft-patch-1
try to fix a nullptr bug.
2015-05-08 09:55:13 +08:00
minggo 09ddf15b9f Merge pull request #11740 from joshuastray/fix-debu
fix jsb debugger bug
2015-05-08 09:29:40 +08:00
Huabing.Xu f064587ae5 refactor camera clear to immediate rendering 2015-05-07 18:32:32 +08:00
Jialong Zhai be923b5901 fix jsb debugger bug 2015-05-07 18:24:30 +08:00
samuele3hu 23e4e0d4e3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-07 16:21:03 +08:00
samuele3hu 0d53065476 issue 10411:Bug in Physics manual Lua binding 2015-05-07 16:15:24 +08:00
minggo 775236b531 Merge pull request #11729 from samuele3hu/v3_7_js
Update the configure of js-tests and js-template on the win32 platform
2015-05-07 15:48:35 +08:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
minggo 65ec7f9545 Merge pull request #11728 from WenhaiLin/v3-label-pos
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 13:42:28 +08:00
minggo a718c11eb6 Merge pull request #11724 from andyque/fix-binding-generator
fix upstream compile error
2015-05-07 11:47:20 +08:00
samuele3hu 243da71082 Update the project configure of js-tests and js-template on the win32 platform 2015-05-07 11:38:43 +08:00
WenhaiLin 03a1167902 Merge branch 'v3-label-pos' of https://github.com/WenhaiLin/cocos2d-x into v3.7 2015-05-07 11:31:59 +08:00
Wenhai Lin d09bd21da4 Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)` 2015-05-07 11:20:22 +08:00
minggo f76dd57bf7 Merge pull request #11727 from samuele3hu/v3_7_js
Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:17:10 +08:00
samuele3hu 87db3aba78 Add $(EngineRoot)external for cocos2d_headers.props 2015-05-07 11:11:33 +08:00
andyque db95034798 fix android compile error 2015-05-07 10:37:19 +08:00
minggo 83a887f6a0 Merge pull request #11714 from ryule/v3
javaactivity-android.cpp needs JNIEXPORT for -fvisibility=hidden
2015-05-07 09:37:58 +08:00
minggo fb112995d8 Merge pull request #11491 from milos1290/tween
Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
minggo ba1e77d656 Merge pull request #11720 from WenhaiLin/v3-label-outline
Label:Fixed outline doesn't match with the characters exactly.
2015-05-07 09:30:37 +08:00
minggo b60a31f12d Merge pull request #11721 from samuele3hu/v3_7_js
Fix the compile error for libSpine on the win32 platform
2015-05-07 09:30:15 +08:00
Ricardo Quesada c2bbc06340 compiles on win32 2015-05-06 08:46:48 -07:00
samuele3hu b2c361f1a1 Fix the compile error for libSpine on the win32 platform 2015-05-06 23:30:08 +08:00
WenhaiLin b1803d40db Label:Fixed outline doesn't match with the characters exactly. 2015-05-06 17:17:30 +08:00
cnsoft 62741e3ff8 fix a nullptr bug.
get model from : http://pan.baidu.com/s/1sjofSWd pass: 9xis    it will crash in cocos studio or client.
2015-05-06 14:38:38 +08:00
Jongryul Kook dfe30e159f Need JNIEXPORT for -fvisibility=hidden 2015-05-06 14:24:48 +09:00
Ricardo Quesada fe59b093b5 adds love to header files 2015-05-05 21:48:05 -07:00
samuele3hu cc4fe9b746 Modify the configuration about js-tests. 2015-05-06 10:52:23 +08:00
minggo 6351863b3c Merge pull request #11696 from WenhaiLin/v3-label-shadow-glerror
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-06 09:53:39 +08:00
minggo 37302d6d8f Merge pull request #11704 from MSOpenTech/v3-winrt-fix
V3: WinRT updated output name to libcocos2d_v3.7
2015-05-06 09:41:11 +08:00
CocosRobot 8470ab606b [AUTO]: updating luabinding & jsbinding automatically 2015-05-06 01:07:26 +00:00
Ricardo Quesada 26bca75e0e Merge pull request #11708 from ricardoquesada/no_exceptions
No throws in cocos2d-x code
2015-05-05 17:57:28 -07:00
Ricardo Quesada 10b71464a7 No throws in cocos2d-x code 2015-05-05 17:17:41 -07:00
Ricardo Quesada 90c9dffc1a cleanup Material Code
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Dale Stammen 22951e8a6a updated output name to libcocos2d_v3.7 2015-05-05 14:54:33 -07:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
WenhaiLin 8f6277c540 Label:Fixed shadow effect cause OpenGL error on IOS. 2015-05-05 18:30:33 +08:00
minggo 902c033838 Merge pull request #11683 from WenhaiLin/v3-label-i10576
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-05 18:19:33 +08:00
minggo 99911b6f3f Merge pull request #11694 from CocosRobot/update_lua_bindings_1430804693
[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 17:17:55 +08:00
samuele3hu f1b5729183 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-05 16:14:57 +08:00
samuele3hu 037c17fe5d Remove vs2012 support in v3 2015-05-05 16:11:26 +08:00
CocosRobot 534868368e [AUTO]: updating luabinding & jsbinding automatically 2015-05-05 05:48:55 +00:00
CocosRobot 6ef35d48ae [AUTO]: updating luabinding automatically 2015-05-05 03:31:53 +00:00
minggo 701d5fa827 Merge pull request #11673 from vovkasm/dev/v3-cleanup
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
minggo 5a7cf31663 Merge pull request #11682 from CocosRobot/update_lua_bindings_1430789665
[AUTO]: updating luabinding automatically
2015-05-05 11:17:06 +08:00
zhangbin 23ed3dbe4c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3 2015-05-05 10:53:04 +08:00
zhangbin b4f2d94109 Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
minggo e75936b778 Merge pull request #11669 from samuele3hu/v3.7
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS  equal to public
2015-05-05 09:37:56 +08:00
CocosRobot 4414536612 [AUTO]: updating luabinding automatically 2015-05-05 01:36:54 +00:00
minggo 564918c604 Merge pull request #11659 from WenhaiLin/v3.7
Label:Fixed crash.
2015-05-05 09:30:54 +08:00
WenhaiLin 26c9be7881 Add FileUtils::getSuitableFOpen[window-universal] 2015-05-04 16:06:04 +08:00
WenhaiLin 1839564fbb Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7 2015-05-04 10:16:47 +08:00
WenhaiLin 22c46b5c14 Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called. 2015-05-04 10:07:37 +08:00
TankorSmash 88833213ca Fix setSprite never updating progress on ProgressTimer
Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.

 Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin 004cb5464e Fixed crash 2015-05-03 22:15:58 +08:00
Vladimir Timofeev fd3e44b72b Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms. 2015-05-01 12:36:19 +03:00
Vladimir Timofeev 912956a3b3 Correct field initialization order in spine (Xcode warnings). 2015-05-01 12:20:11 +03:00
Vladimir Timofeev 0aecc15a25 Correct field initialization order in various places (Xcode warnings) 2015-05-01 12:19:30 +03:00
Vladimir Timofeev 2d8c687d6e Fix the Frame class:
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
Vladimir Timofeev ad494a7131 Make a UserDefault destructor to be virtual.
Because the UserDefault has virtual functions and allow programmers to inherit from, it must have a virtual destructor to allow a child object to destroy correctly.
2015-05-01 11:45:47 +03:00
samuele3hu f4b57511b0 Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public 2015-04-30 17:18:12 +08:00
WenhaiLin 7472bafee3 Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program. 2015-04-30 15:13:41 +08:00
CocosRobot 2b916b3b80 [AUTO]: updating luabinding automatically 2015-04-30 06:56:36 +00:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
minggo 79a6f2f510 Merge pull request #11652 from MSOpenTech/v3.6-winrt-fix
V3.6 Windows Phone 8.1 fix for issues 11606 and 11607
2015-04-30 09:41:52 +08:00
Dale Stammen 904abeab87 added CC_WINDOWS_PHONE_8_1 to preprocessor defines 2015-04-29 09:48:14 -07:00
Dale Stammen f64012d77b special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
WenhaiLin 1950498b0a Replace tab with space. 2015-04-29 18:41:10 +08:00
WenhaiLin 8f3566add9 Merge branch 'v3.6' of https://github.com/WenhaiLin/cocos2d-x into v3.6 2015-04-29 18:37:18 +08:00
Wenhai Lin 1d9ff11837 VideoPlayer:Fixed can't play video on Android 2.3.x 2015-04-29 18:32:59 +08:00
minggo 9586cdf2c8 Merge pull request #11650 from xiaofeng11/v3.6
Fix a logical bug that may cause null pointer been used
2015-04-29 16:21:17 +08:00
XiaoFeng 9d0741544c Fix a logical bug that may cause null pointer been used 2015-04-29 15:58:44 +08:00
minggo d768c8c5f4 Merge pull request #11645 from xiaofeng11/v3.6
Fix wrong shadow & outline color bug for text component
2015-04-29 14:16:26 +08:00
XiaoFeng 49b465f0f4 Fix wrong shadow & outline color bug for text component 2015-04-29 10:46:23 +08:00
minggo d0cf310a0b Merge pull request #11643 from super626/v3.6
missing texture color
2015-04-29 10:33:32 +08:00
yangxiao 59988fdcc0 missing texture color 2015-04-29 10:30:18 +08:00
minggo 37c9a9cb98 Merge pull request #11636 from super626/v3.6
fix bug some 3d sprite crash when texture missing on release mode
2015-04-29 09:35:37 +08:00
yangxiao e424cb4777 fix bug some 3d sprite crash when texture missing on release mode 2015-04-28 23:55:23 +08:00
minggo 21987592d2 Merge pull request #11632 from WenhaiLin/v3.6
Fixed warns and crash on Win32.
2015-04-28 21:18:42 +08:00
CocosRobot 1f02af4a94 [AUTO]: updating luabinding automatically 2015-04-28 12:21:56 +00:00
minggo 48729b653f Merge pull request #11630 from samuele3hu/v3.6_test1
Add Lua-bindings for SpritePolygon and related test case
2015-04-28 20:13:52 +08:00
WenhaiLin ce7e36f76e Fixed warns and crash on Win32. 2015-04-28 20:10:56 +08:00
samuele3hu 5819159889 Add Lua-bindings for SpritePolygon and related test case 2015-04-28 18:19:57 +08:00
Milos Jakovljevic 0343fd4061 Changing the name of the Action, adding more comments 2015-04-28 11:48:19 +02:00
minggo 85e58dce55 Merge pull request #11598 from HueyPark/v3.6
Fix android http client memory leak
2015-04-28 16:38:21 +08:00
minggo 164cf78844 Merge pull request #11620 from WenhaiLin/v3.6
Fixed compile error on VS 2012.
2015-04-28 13:36:16 +08:00
minggo 692ed1e4ad Merge pull request #11625 from xiaofeng11/v3.6
Fix simulator crash when miss some armature resource
2015-04-28 13:34:32 +08:00
XiaoYang 8920491287 Merge pull request #314 from lvlonggame/v3
fix bug: set sprite name
2015-04-28 12:00:24 +08:00
XiaoFeng 27e3dce628 Fix simulator crash when miss some armature resource 2015-04-28 11:54:36 +08:00
samuele3hu 2a59180da3 Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1 2015-04-28 11:30:01 +08:00
samuele3hu c801d1868c Update Sprite3DTest and VideoPlayerTest about Lua 2015-04-28 11:27:50 +08:00
andyque 854fcdf2bf fix spritepolygon 2015-04-28 11:26:21 +08:00
andyque a6a2dddfe9 fix spritepolygon 2015-04-28 10:51:26 +08:00
WenhaiLin 41e2d84116 Fixed compile error on VS 2012. 2015-04-28 10:35:21 +08:00
minggo 99482d4e48 Merge pull request #11614 from xiaofeng11/v3.6
Fix simulator crash when add animation under a user defined lua extension
2015-04-28 09:45:44 +08:00
minggo a32a1029f5 Merge pull request #11617 from lvlonggame/v3
fix bug: set sprite name
2015-04-28 09:35:04 +08:00
minggo ce9f40fb9a Merge pull request #11619 from samuele3hu/v3.6_test1
Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygon
2015-04-28 09:32:30 +08:00
samuele3hu dc765aee25 Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1 2015-04-28 09:19:03 +08:00
samuele3hu 51bcac9e84 Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygonTest 2015-04-28 09:17:00 +08:00
lvlong cecea92fde fix bug: set sprite name 2015-04-27 19:12:44 +08:00
CocosRobot a7edda72f5 [AUTO]: updating luabinding automatically 2015-04-27 09:47:08 +00:00
XiaoFeng 28264c0742 Fix simulator crash when add animation under a user defined lua extension 2015-04-27 17:42:20 +08:00
minggo 5197044e8c Merge pull request #10679 from loadrunner/physics_sensor
added sensor property to shapes
2015-04-27 17:40:08 +08:00