halx99
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8b5b724b46
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Add missing .obj model files [skip ci]
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2022-07-05 15:59:08 +08:00 |
halx99
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840b5d8a16
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Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
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2022-07-05 15:53:50 +08:00 |
halx99
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3a070cd801
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Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
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2022-07-05 15:53:33 +08:00 |
halx99
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9d2ed962e6
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Committing genbindings changes
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2022-07-05 07:53:11 +00:00 |
halx99
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8b27000ba3
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Merge branch 'DelinWorks-improve-3d-renderer' into dev
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2022-07-05 15:43:03 +08:00 |
halx99
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701c1aa6ff
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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fb4e263b8b
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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8d7f133e7c
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[spine] Use currentState to setup shader stubs
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2022-07-05 14:40:18 +08:00 |
halx99
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0f9a79899b
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[Spine] Use backend shader definations
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2022-07-05 14:36:04 +08:00 |
halx99
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91e57e7dd3
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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4f1212e655
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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ad451adb4b
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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15f43941e8
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Update quad.frag [skip ci]
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2022-07-04 21:13:29 +03:00 |
Turky Mohammed
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995a6469d1
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Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 21:12:17 +03:00 |
DelinWorks
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35f7bd2f76
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |
DelinWorks
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b2583b2614
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:07:06 +03:00 |
DelinWorks
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74a2ed5ab1
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Update CCBundle3DData.h
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2022-07-04 21:05:27 +03:00 |
DelinWorks
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293c28f6b6
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Expose stride conversion functions.
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2022-07-04 20:54:56 +03:00 |
DelinWorks
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21cb99695a
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:42:44 +03:00 |
DelinWorks
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96a4d83700
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Update CCBundle3DData.h
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2022-07-04 20:41:53 +03:00 |
DelinWorks
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0c6998cf41
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Update CCBundle3DData.h
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2022-07-04 20:35:31 +03:00 |
DelinWorks
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028de4a5cd
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into improve-3d-renderer
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2022-07-04 20:33:33 +03:00 |
DelinWorks
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31a2f46891
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Use integral_constant rathar than bool_contant.
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2022-07-04 20:32:29 +03:00 |
halx99
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ac3aea7aca
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Update byte_buffer, support insert at offset
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2022-07-05 01:32:06 +08:00 |
DelinWorks
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5797662ca1
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:29:50 +03:00 |
DelinWorks
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9057a47996
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Update CCBundle3DData.h
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2022-07-04 20:25:16 +03:00 |
DelinWorks
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1ed03a41ad
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Separate renderer enums to their own file.
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2022-07-04 19:52:17 +03:00 |
halx99
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4d5f644518
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Committing genbindings changes
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2022-07-04 16:47:16 +00:00 |
Turky Mohammed
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94dcf63300
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Merge branch 'adxeproject:dev' into improve-3d-renderer
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2022-07-04 19:40:56 +03:00 |
一线灵
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b51e50a498
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Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
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2022-07-05 00:39:20 +08:00 |
DelinWorks
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d56731a158
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Update CCBundle3D.cpp [skip ci]
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2022-07-04 19:38:46 +03:00 |
DelinWorks
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399bd7e89f
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Add stride functions and remove unneeded UNSPEC value.
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2022-07-04 19:20:04 +03:00 |
DelinWorks
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6dd8b2c74a
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Update lua_cocos2dx_auto.cpp
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2022-07-04 18:34:50 +03:00 |
halx99
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7fe382ed54
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Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
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2022-07-04 23:23:33 +08:00 |
DelinWorks
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c116171c1f
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Fix compilation.
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2022-07-04 17:55:41 +03:00 |
Turky Mohammed
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31ea94a677
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Delete hrtf_default.h
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2022-07-04 17:48:13 +03:00 |
DelinWorks
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da39a66e99
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Improve function naming.
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2022-07-04 17:45:23 +03:00 |
一线灵
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555f847c1f
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Merge pull request #704 from adxeproject/refactor-builtin-sampler-name
Refator builtin sampler name in shader
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2022-07-04 22:37:08 +08:00 |
halx99
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768a8bd5e1
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Refator sampler name in shader
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2022-07-04 21:26:48 +08:00 |
Turky Mohammed
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40e30edd58
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Update CCBundle3D.cpp
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 08:22:42 +03:00 |
Turky Mohammed
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6917430f6e
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Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 08:22:06 +03:00 |
Turky Mohammed
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1a0a06c4b5
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Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 07:59:14 +03:00 |
Turky Mohammed
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dc02ea5ac5
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Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 07:57:44 +03:00 |
DelinWorks
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ad189af97f
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Update CCBundle3DData.h
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2022-07-04 07:36:42 +03:00 |
DelinWorks
|
13710ff075
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Update CCBundle3DData.h
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2022-07-04 07:30:16 +03:00 |
DelinWorks
|
6c242f3e35
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Update CCBundle3DData.h
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2022-07-04 07:27:35 +03:00 |
DelinWorks
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3a5e8821c2
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Update CCBundle3D.cpp
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2022-07-04 07:25:04 +03:00 |
DelinWorks
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13a9949c30
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Update CCBundle3DData.h
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2022-07-04 07:23:02 +03:00 |
DelinWorks
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dd90911e07
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Add safety checks.
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2022-07-04 06:34:44 +03:00 |
DelinWorks
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5c8b5dd003
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Improve function naming.
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2022-07-04 06:23:49 +03:00 |