Commit Graph

39998 Commits

Author SHA1 Message Date
halx99 8b5b724b46 Add missing .obj model files [skip ci] 2022-07-05 15:59:08 +08:00
halx99 840b5d8a16 Merge branch 'dev' of https://github.com/adxeproject/adxe into dev 2022-07-05 15:53:50 +08:00
halx99 3a070cd801 Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
2022-07-05 15:53:33 +08:00
halx99 9d2ed962e6 Committing genbindings changes 2022-07-05 07:53:11 +00:00
halx99 8b27000ba3 Merge branch 'DelinWorks-improve-3d-renderer' into dev 2022-07-05 15:43:03 +08:00
halx99 701c1aa6ff Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev 2022-07-05 15:42:38 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99 8d7f133e7c [spine] Use currentState to setup shader stubs 2022-07-05 14:40:18 +08:00
halx99 0f9a79899b [Spine] Use backend shader definations 2022-07-05 14:36:04 +08:00
halx99 91e57e7dd3 Spine runtime can use official code 2022-07-05 14:13:15 +08:00
DelinWorks 4f1212e655 Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:15:11 +03:00
DelinWorks ad451adb4b Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:14:33 +03:00
DelinWorks 15f43941e8 Update quad.frag [skip ci] 2022-07-04 21:13:29 +03:00
Turky Mohammed 995a6469d1
Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks 35f7bd2f76 Update CCBundle3DData.h [skip ci] 2022-07-04 21:09:54 +03:00
DelinWorks b2583b2614 Update CCBundle3DData.h [skip ci] 2022-07-04 21:07:06 +03:00
DelinWorks 74a2ed5ab1 Update CCBundle3DData.h 2022-07-04 21:05:27 +03:00
DelinWorks 293c28f6b6 Expose stride conversion functions. 2022-07-04 20:54:56 +03:00
DelinWorks 21cb99695a Update CCBundle3DData.h [skip ci] 2022-07-04 20:42:44 +03:00
DelinWorks 96a4d83700 Update CCBundle3DData.h 2022-07-04 20:41:53 +03:00
DelinWorks 0c6998cf41 Update CCBundle3DData.h 2022-07-04 20:35:31 +03:00
DelinWorks 028de4a5cd Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into improve-3d-renderer 2022-07-04 20:33:33 +03:00
DelinWorks 31a2f46891 Use integral_constant rathar than bool_contant. 2022-07-04 20:32:29 +03:00
halx99 ac3aea7aca Update byte_buffer, support insert at offset 2022-07-05 01:32:06 +08:00
DelinWorks 5797662ca1 Update CCBundle3DData.h [skip ci] 2022-07-04 20:29:50 +03:00
DelinWorks 9057a47996 Update CCBundle3DData.h 2022-07-04 20:25:16 +03:00
DelinWorks 1ed03a41ad Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
halx99 4d5f644518 Committing genbindings changes 2022-07-04 16:47:16 +00:00
Turky Mohammed 94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer 2022-07-04 19:40:56 +03:00
一线灵 b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks d56731a158 Update CCBundle3D.cpp [skip ci] 2022-07-04 19:38:46 +03:00
DelinWorks 399bd7e89f Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 6dd8b2c74a Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 7fe382ed54 Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks c116171c1f Fix compilation. 2022-07-04 17:55:41 +03:00
Turky Mohammed 31ea94a677
Delete hrtf_default.h 2022-07-04 17:48:13 +03:00
DelinWorks da39a66e99 Improve function naming. 2022-07-04 17:45:23 +03:00
一线灵 555f847c1f
Merge pull request #704 from adxeproject/refactor-builtin-sampler-name
Refator builtin sampler name in shader
2022-07-04 22:37:08 +08:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
Turky Mohammed 40e30edd58
Update CCBundle3D.cpp
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed 6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed 1a0a06c4b5
Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed dc02ea5ac5
Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks ad189af97f Update CCBundle3DData.h 2022-07-04 07:36:42 +03:00
DelinWorks 13710ff075 Update CCBundle3DData.h 2022-07-04 07:30:16 +03:00
DelinWorks 6c242f3e35 Update CCBundle3DData.h 2022-07-04 07:27:35 +03:00
DelinWorks 3a5e8821c2 Update CCBundle3D.cpp 2022-07-04 07:25:04 +03:00
DelinWorks 13a9949c30 Update CCBundle3DData.h 2022-07-04 07:23:02 +03:00
DelinWorks dd90911e07 Add safety checks. 2022-07-04 06:34:44 +03:00
DelinWorks 5c8b5dd003 Improve function naming. 2022-07-04 06:23:49 +03:00