samuele3hu
8e0a3b16a1
issue #2429:LuaWebSocket supports sending binary string passed by lua
2013-07-24 15:42:32 +08:00
samuele3hu
5b888d44e4
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into TestSample
2013-07-24 15:34:32 +08:00
samuele3hu
ff980477d7
issue #2429:LuaWebSocket supports passing binary string buffer to c++
2013-07-24 15:33:37 +08:00
minggo
ff0cbb9d0b
Merge pull request #3232 from samuele3hu/TestSample
...
issue #2426:Add Drawprimitives.lua and Drawprimitives lua test sample
2013-07-23 23:33:28 -07:00
samuele3hu
bf692c8fde
issue #2426:Modify tab and spaces
2013-07-24 12:03:54 +08:00
samuele3hu
a52bab7a66
issue #2426:Modify coding style
2013-07-24 11:51:24 +08:00
samuele3hu
45cc09c6cc
issue #2426:Modify tab and spaces
2013-07-24 10:32:59 +08:00
samuele3hu
4f1a46136a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into TestSample
2013-07-24 10:15:39 +08:00
samuele3hu
e9df175e9a
issue #2426:Add Drawprimitives.lua and Drawprimitives lua test sample
2013-07-24 10:15:16 +08:00
Ricardo Quesada
1f37d4d00a
More best practices fixes and other bug fixes
...
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
minggo
f6cfe3007f
issue #2412:fix merging conflict
2013-07-23 10:41:11 +08:00
James Chen
9b0f2a6e33
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2344-js-scriptprotocol
2013-07-22 17:25:29 +08:00
James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
James Chen
2228614748
issue #2344 : JSB also uses 'ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(XXX);' now.
2013-07-22 17:12:53 +08:00
samuele3hu
510a5912fd
issue #2404:Add many functions to Deprecated.lua
2013-07-22 13:42:58 +08:00
samuele3hu
3b97353e14
issue #2404:Modify Deprecated.lua and set platform config
2013-07-19 14:57:02 +08:00
minggo
687c088b51
issue #2412:remove blackberry and marmalade port because they don't support c++11
2013-07-19 13:55:03 +08:00
samuele3hu
236b675e21
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into deprecatedfunc
2013-07-18 23:29:41 +08:00
samuele3hu
78cd3e561e
issue #2404:Move deprecated functions to Deprecated.lua
2013-07-18 23:27:07 +08:00
samuele3hu
8447341896
issue #2377 : Modify LuaWebScoket linux compile error
2013-07-17 16:40:31 +08:00
samuele3hu
c9f0f09dac
issue #2377:Del CallFunc and CallFuncN handler operation and Modify LuaWebScoket linux config
2013-07-17 14:44:28 +08:00
samuele3hu
3018f5b3d7
issue #2377:Adjust some function places.
2013-07-17 13:43:27 +08:00
samuele3hu
0f1ac9983f
issue #2377:Modify some tolua_*_open functions place and Modify Websocket,OpenGl,Scrollview handlers operation.
2013-07-17 10:15:25 +08:00
samuele3hu
596eb9df3e
issue #2377:Modify tojs/cocos2dx.ini and a function name
2013-07-16 16:45:57 +08:00
samuele3hu
e593956c38
issue #2377:Modify solution config
2013-07-16 13:26:37 +08:00
samuele3hu
c955a559bf
issue #2377:Del register/unregister function in .cpp and .h files
2013-07-16 09:55:06 +08:00
samuele3hu
80a6811f9f
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandler
2013-07-15 10:39:08 +08:00
samuele3hu
51c3ced4ba
issue #2377:Modify the ScripthandlerMgr struct and modify some lua test samples
2013-07-15 10:38:16 +08:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
James Chen
c6b0882766
issue #2397 : Updating Lua bindings.
2013-07-12 15:42:14 +08:00
James Chen
853a503d2f
issue #2397 : Updating bindings configuration. [Lua and JS].
2013-07-12 13:48:31 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
samuele3hu
81ad976eed
issue #2377:Remove registerNotificationHandler function
2013-07-11 16:42:11 +08:00
samuele3hu
ff29d2b5d4
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandler
2013-07-11 13:40:16 +08:00
samuele3hu
9007b9feee
issue #2377:Replace the CallFunc script Handler and repair Testlua Bug
2013-07-11 13:38:25 +08:00
samuele3hu
31d0e492c2
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandler
2013-07-10 15:05:02 +08:00
samuele3hu
cf1cbe1bd6
issue #2377:add scriptHandlerMgr and modify ActionManager.lua
2013-07-10 15:04:00 +08:00
Lee, Jae-Hong
9322e5594b
Support Tizen 2.2 SDK.
...
- Update project files.
- based on develop branch.
- HelloCpp, SimpleGame, HelloLua, TestLua available to build.
2013-07-10 13:04:08 +09:00
Éloi Rivard
d0c34cd2ae
Removed warnings from external projects (libbox2D & liblua)
2013-07-09 15:23:19 +02:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
dumganhar
9b126e79d7
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into remove-copywithzone
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-07-08 23:09:48 +08:00
dumganhar
8f900d02b8
issue #2300 : Removing all 'copyWithZone' pattern.
2013-07-08 23:05:47 +08:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
minggo
b39e7e205f
issue #2129:modify pkg files
2013-07-08 11:34:31 +08:00
minggo
dfde41b932
issue #2129:fix conflicts
2013-07-05 17:32:50 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
samuele3hu
bb244edae6
issue #2244:Modify a function name to createCCBReader
2013-07-05 10:25:37 +08:00
samuele3hu
c0e89a4ee9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-05 09:49:01 +08:00
minggo
7bcafb46a4
Merge pull request #3051 from samuele3hu/execDev
...
issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
samuele3hu
b0e4757c24
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-04 17:54:02 +08:00
James Chen
1755e7778f
close #2371 : Updating LuaCocos2d.cpp.
2013-07-04 17:15:48 +08:00
James Chen
a67ac821f7
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2371-add-lua-ios-mac
...
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-07-04 17:15:09 +08:00
James Chen
1d941f7c25
issue #2371 : Adding scripting/lua/luajit/mac/libluajit.a
2013-07-04 17:11:13 +08:00
James Chen
686a1021b6
issue #2371 : Updating luajit building script for Mac 64 bit. We need to build a 32bit, 64bit fat library.
2013-07-04 17:08:56 +08:00
James Chen
399a6a9a48
issue #2371 : Updating LuaCocos2d.cpp.
2013-07-04 17:07:56 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
minggo
c327bc7906
issue #2373:add const in pkg files
2013-07-04 12:50:17 +08:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
samuele3hu
fe8e30c3e0
issue #2243:Add a uniform fund in ScriptEngineProtocol
2013-07-01 15:04:14 +08:00
minggo
7e26a86e2e
issue #2329:not bind CCFileUtils private function
2013-06-26 17:36:31 +08:00
samuele3hu
46bcf6ddba
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into glMoudle
2013-06-25 15:22:14 +08:00
samuele3hu
3b058fe019
issue #2276 : Add OpenGL lua module
2013-06-25 14:55:57 +08:00
James Chen
8dc8fec180
issue #2325 : Updating project configuration, tested on iPad 3.
2013-06-24 18:32:06 +08:00
James Chen
b870488aad
issue #2325 : [iOS] Using Workspace to manage all projects. TBD, also apply to Mac port.
2013-06-24 15:31:18 +08:00
James Chen
53a372669a
closed #2322 : Updating all win32 project configurations, improvement by using Multi-processor Compilation.
2013-06-23 17:25:34 +08:00
samuele3hu
b9d79293cd
issue #2276 : Modify InitLuaScrollView to initLuaScrollView
2013-06-21 15:46:59 +08:00
samuele3hu
a6d072e679
issue #2276 : Modify LuaScrollView create method
2013-06-21 15:42:39 +08:00
samuele3hu
7d0c073215
issue #2276 : Modify vs2012 solution config
2013-06-21 14:57:17 +08:00
samuele3hu
6d71b41101
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-21 14:18:26 +08:00
samuele3hu
e36c6f544a
issue #2276 : Modify ScrollView and LuaScrollView class
2013-06-21 14:17:41 +08:00
James Chen
1608f4b286
Adding COCOS2D_DEBUG=1 for liblua project. Adding missing files in liblua project.
2013-06-21 12:07:31 +08:00
samuele3hu
a862543a4c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-21 10:44:03 +08:00
samuele3hu
c527fecfe3
issue #2276 : Add scrollview sample test in cocosbuilder and modify some config
2013-06-21 10:43:02 +08:00
Sam Clegg
60bfca0e45
[NaCl] Remove missing functions from lua stdlib.
...
NaCl doesn't support tmpfile() or exec() so remove
these from the lua stdlib build when building for NaCl.
2013-06-20 12:56:15 -07:00
Sam Clegg
203d2e4559
Fix compile warnings in LuaOpengl.cpp
2013-06-20 12:56:12 -07:00
samuele3hu
71fe43ee97
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-20 22:40:21 +08:00
samuele3hu
15c69563e2
issue #2276 : Add ScrollView lua binding and test sample
2013-06-20 22:39:30 +08:00
James Chen
de0e683014
Merge pull request #2949 from dumganhar/develop
...
Bug fixes for the tool to generate luabindings.
2013-06-20 05:56:50 -07:00
James Chen
1b66a98390
Bug fixes for the tool to generate luabindings.
2013-06-20 19:00:23 +08:00
Lee, Jae-Hong
2f8b24d05c
Fix compile error.
2013-06-20 19:20:27 +09:00
James Chen
36d82c9384
closed #2129 : Updating LuaCocos2d.cpp.
2013-06-20 15:10:44 +08:00
James Chen
ba1fe39d91
issue #2129 : Removing CC prefix for scripting module.
2013-06-20 14:33:59 +08:00
samuele3hu
fb075d7a7d
issue #2277 : Delete some conflict file and resolve some error
2013-06-20 11:28:16 +08:00
samuele3hu
0c4f99080b
issue #2277 : modify platform config except win32
2013-06-20 10:19:46 +08:00
samuele3hu
b818001007
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-19 16:43:15 +08:00
samuele3hu
b48cf5997d
issue #2277 : Add OpenGL lua test samples
2013-06-19 16:40:02 +08:00
James Chen
504a9e714e
issue #2300 : copy --> clone for luabinding.
2013-06-19 12:08:26 +08:00
samuele3hu
778708426c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-17 14:38:08 +08:00
samuele3hu
26f1bd5171
issue #2277 : Add OpenGL lua binding
2013-06-17 14:19:00 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Lee, Jae-Hong
1bd3f10601
Support Tizen device.
2013-06-12 10:20:18 +09:00
James Chen
88b67c7961
[Marmalade] Updating scripting/lua/proj.marmalde/lua.mkf.
2013-06-10 14:56:24 +08:00
James Chen
b0669b4f7d
[Tizen] Updating project configurations.
2013-06-09 18:56:22 +08:00
James Chen
0a8ae1e79f
[BB] Updating project configuration after adding CocoStudio runtime.
2013-06-09 15:29:51 +08:00
samuele3hu
ad0ade46ce
fix issue #2103 : modify AudioEngine module read-only
2013-06-09 11:38:18 +08:00
samuele3hu
bc699c1c1e
issue #2103 modify AudioEngine framework and CocosDenshionTest sample
2013-06-09 10:32:23 +08:00
James Chen
8e29638435
Merge pull request #2821 from samuele3hu/audioEngine
...
Encapsulating SimpleAudioEngine to AudioEngine in lua and updating CocosDenshionTest.lua
2013-06-08 02:59:30 -07:00
James Chen
32609aeeef
Merge pull request #2824 from edwardzhou/master
...
Cast variables to their own type, and print warning info if no corresponding lua callback function instead of crash
2013-06-08 00:01:55 -07:00
samuele3hu
836bfe1d3f
issue #2103 modify audioEngine table name to AudioEngine
2013-06-08 14:06:19 +08:00
Edward Zhou
00629f6cb9
1) cast variables to their own type; 2) print warning info if no corresponding lua callback function instead of crash;
2013-06-08 13:28:06 +08:00
samuele3hu
34b4cb48ab
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into audioEngine
2013-06-08 11:25:51 +08:00
samuele3hu
4be415cc04
issue #2103 encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua
2013-06-08 11:23:21 +08:00
James Chen
007a33f89a
Merge pull request #2809 from edwardzhou/master
...
issue #2103 : correct the type detecting order for Lua CCBProxy::getNodeTypeName.
2013-06-07 19:37:19 -07:00
James Chen
5c8d4378a6
Fixing compilation errors in TestLua for Win32.
2013-06-07 21:23:15 +08:00
Edward Zhou
9cc351f47b
correct the type detecting order forgetNodeTypeName
2013-06-07 19:49:22 +08:00
James Chen
43e8573d8b
Merge pull request #2807 from dumganhar/master
...
[BB] Updating project configuration.
2013-06-07 03:49:10 -07:00
James Chen
3fc675a6df
[BB] Updating project configuration. especially for multi-platform-cpp/lua template.
2013-06-07 18:38:00 +08:00
James Chen
fc2c068a66
[BB] Updating project configuration.
2013-06-07 18:17:07 +08:00
samuele3hu
50f44db9a8
issue #2103 add webSocket lua test sample
2013-06-07 17:02:00 +08:00
James Chen
9298492384
Updating project configuration for Blackberry port.
2013-06-07 16:52:49 +08:00
samuele3hu
16a34b0da3
issue #2103 add webSocket lua test sample
2013-06-07 16:51:50 +08:00
samuele3hu
a2cf4933c4
issue #2103 add webSocket lua test sample
2013-06-07 14:57:36 +08:00
samuele3hu
c021f700d3
issue #2103 add webSocket lua test sample
2013-06-07 12:54:39 +08:00
samuele3hu
5986d3904d
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into test_sample_of_http_bind
2013-06-07 10:14:12 +08:00
samuele3hu
66d4acc31a
issue #2103 add webSocket lua test sample
2013-06-07 10:12:01 +08:00
samuele3hu
e4ec801363
issue #2103 add webSocket lua test sample
2013-06-06 22:29:02 +08:00
James Chen
8c3b1899bb
Removing unreadable print in CCBReaderLoad.lua.
2013-06-06 14:23:30 +08:00
minggo
cdf09c04ea
issue #2103:make HelloLua & TestLua work on vs2010
2013-06-05 17:43:49 +08:00
samuele3hu
6dd077b8bd
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:17:00 +08:00
samuele3hu
23eec2f1ce
issue #2103 modify some compile setup
2013-06-03 18:14:06 +08:00
samuele3hu
9352b60653
issue #2103 modify some compile setup and del some resource file
2013-06-03 17:40:31 +08:00
samuele3hu
bf1cd2e909
issue #2103 modify some compile setup
2013-06-03 16:56:45 +08:00
samuele3hu
db7a2a1290
issue #2103 modify some compile setup and delete some deprecated lua function
2013-06-03 16:07:06 +08:00
samuele3hu
7101bc4377
issue #2103 remove simple cocosbuilder sample
2013-06-03 14:59:04 +08:00
samuele3hu
afa6b81ba7
issue #2103 add cocosbuilder lua bind and add a simple sample
2013-06-03 13:47:12 +08:00
samuele3hu
0a1c12a2d3
issue #2103 add some overlapping file and delete some comment line
2013-05-24 13:45:06 +08:00
samuele3hu
338c7c8d67
issue #2103 add more test lua
2013-05-24 11:42:27 +08:00
samuele3
5da5407efe
issue #2103 add menu test lua sample
2013-05-23 15:39:41 +08:00
Lee, Jae-Hong
6acd8c66c2
Adding lua libaray and sample projects for Tizen.
2013-05-22 21:45:53 +09:00
James Chen
99664b5998
Merge pull request #2391 from sbc100/log_asserts
...
fixed #2152 : Logging assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert.
2013-05-13 19:56:28 -07:00
James Gregory
c45e5797cf
Add Makefiles for Emscripten + Emscripten external
2013-05-06 20:58:02 -07:00
Sam Clegg
4f6de1bcad
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
...
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen
c70d9f203a
Don't export classes in scripting/lua/cocos2dx_support.
2013-04-27 18:24:08 +08:00
James Chen
91036225c3
[Lua] Fixing "memset" and "memcpy" can't be found on BB port.
2013-04-27 14:45:00 +08:00
James Chen
eb0358fda6
[Lua] Passing full path to luaL_dofile in CCLuaEngine::executeScriptFile.
2013-04-27 14:44:20 +08:00
James Chen
edc8444ca4
Updating blackberry project configurations.
2013-04-27 14:07:54 +08:00
James Chen
8c779ff98f
Fixing compilation errors for linux port.
2013-04-27 09:32:46 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
862ce85c7a
fixed #2083 : Bytecode of LuaJIT can't work on android.
2013-04-25 21:29:31 +08:00
James Chen
a005852fa5
issue #1847 : Using luajit for win32.
2013-04-17 10:46:38 +08:00
James Chen
2384d97ce8
issue #1847 : Adding luajit library for win32.
2013-04-17 10:09:17 +08:00
James Chen
4a7bacf0b5
Updating Android.mk.
2013-04-16 18:19:46 +08:00
James Chen
bbbf139c8d
Adding luajit iOS prebuilt library.
2013-04-16 18:19:25 +08:00
James Chen
79d58bcdb9
issue #1847 : Adding sources of Luajit2.0.1-hotfix, and adding android support.
2013-04-16 17:34:58 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00