Commit Graph

62 Commits

Author SHA1 Message Date
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99 eb2917fbf6 Merge: d467b647e2 29819491f7
Merge branch 'master' of https://github.com/c4games/engine-x
2020-12-16 12:47:04 +08:00
halx99 14f38d0ebc Sync luabinding config file 2020-12-16 12:46:37 +08:00
halx99 808fdd6494 Update README.md 2020-12-16 12:33:22 +08:00
halx99 47603f0ac6 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 6fb929c84f Sync readme files 2020-11-02 16:40:05 +08:00
halx99 858d600a16 tolua mutli search paths support 2020-11-02 16:37:18 +08:00
halx99 37c64c5971 Sync config files 2020-11-02 12:50:51 +08:00
halx99 d6ca464614 Optimize python scripts 2020-11-02 11:35:44 +08:00
halx99 3835174a45 Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 3741bbd7e2 Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00