aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
halx99
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eb2917fbf6
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Merge: d467b647e2 29819491f7
Merge branch 'master' of https://github.com/c4games/engine-x
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2020-12-16 12:47:04 +08:00 |
halx99
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14f38d0ebc
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Sync luabinding config file
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2020-12-16 12:46:37 +08:00 |
halx99
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808fdd6494
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Update README.md
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2020-12-16 12:33:22 +08:00 |
halx99
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47603f0ac6
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Now, the lua binding generator should works [ci build]
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2020-11-02 16:47:33 +08:00 |
halx99
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6fb929c84f
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Sync readme files
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2020-11-02 16:40:05 +08:00 |
halx99
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858d600a16
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tolua mutli search paths support
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2020-11-02 16:37:18 +08:00 |
halx99
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37c64c5971
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Sync config files
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2020-11-02 12:50:51 +08:00 |
halx99
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d6ca464614
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Optimize python scripts
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2020-11-02 11:35:44 +08:00 |
halx99
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3835174a45
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Sync folder for binding generator config
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2020-11-01 20:18:50 +08:00 |
halx99
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3741bbd7e2
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Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
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2020-10-19 18:33:10 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |