Commit Graph

104 Commits

Author SHA1 Message Date
James Chen 23629b8187 Made all projects compiled ok on Blackberry port. 2012-11-30 12:40:47 +08:00
fape 834934fd15 add missing AppMacros.h to HelloCpp marmalade projekt file 2012-11-29 11:06:03 +01:00
James Chen 788b478b3c Make sure HelloCpp can be full screen. 2012-11-29 16:31:29 +08:00
minggo bd025c94c3 use macro CC_TARGET_OS_IPHONE instead of TARGET_OS_IPHONE and make xcode template work ok 2012-11-26 15:08:40 +08:00
James Chen f2e0df4de3 issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
fape 30b026421e The S3E data dir ONLY used by the emulator/simulator. 2012-11-17 13:49:01 +01:00
James Chen df6a50a23a issue #1555: Fixed some compilation error for marmalade and blackberry ports. 2012-11-16 18:13:55 +08:00
James Chen 7601cc7e27 Merge branch 'iss1555-update' of https://github.com/minggo/cocos2d-x into iss1555-update
Conflicts:
	cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp
2012-11-16 16:21:16 +08:00
James Chen c79cac3af6 Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade 2012-11-15 10:10:53 +08:00
Mat Hopwood 148a558405 Tiff support and resource location
* Tiff support added to CCImage
* CCFileUtils updated to support resource folders
* Examples updated to support multiple resolution assets
2012-11-14 17:46:09 +00:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
James Chen 833b5b1be8 Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
Conflicts:
	cocos2dx/base_nodes/CCNode.cpp
	cocos2dx/sprite_nodes/CCSprite.cpp
	samples/TestCpp/Classes/TouchesTest/Ball.cpp
	samples/TestCpp/Classes/VisibleRect.cpp
	samples/TestCpp/Classes/VisibleRect.h
2012-11-12 10:20:04 +08:00
minggo 95d3f87bd7 fix compiling error on linux 64 bit 2012-11-01 15:38:48 +08:00
minggo e992408a86 issue #1312:update libcurl for linux 64 2012-10-29 14:39:44 +08:00
Mat Hopwood 2b265929e2 Marmalade Sample data removed and merged changes
* Marmalade samples now use Resources folder, excess data removed
* Merged in James' changes
* CCNode::updateTransform() added
2012-10-25 21:40:37 +01:00
Mat Hopwood 6074dea6cc Marmalade fixes and optimisation of TestCpp assets
* .gitignore added to folders that contain app.icf to ensure that these
files get included in the repo
* Made TestCPP compatible with Marmalade
* Removed data folder from TestCPP example, now points at the samples
Resource folder
2012-10-24 01:03:06 +01:00
James Chen b383704ebc fixed #1520: Updated one comment in HelloCpp. 2012-10-23 14:04:35 +08:00
James Chen b3db7e91f8 fixed #1520: Updated some comments. 2012-10-23 14:01:48 +08:00
James Chen f4f63fd824 fixed #1520: Added comments for using multiresolution in HelloCpp. 2012-10-23 10:50:47 +08:00
Mat Hopwood 988835560d Marmalade Support
Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
James Chen bd0ad94bf2 Updated the comment of setFrameZoomFactor. 2012-10-19 18:00:26 +08:00
James Chen 5751d82e6b Renamed "setFrameZoom" to "setFrameZoomFactor", added 'getFrameZoomFactor'. 2012-10-19 17:39:55 +08:00
minggo f40b6ac4eb fixed #1515: implement zoom function on mac os 2012-10-19 11:33:06 +08:00
James Chen 41c784ec61 issue #1515: [LINUX support] Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop. 2012-10-18 11:51:02 +08:00
James Chen 0b101bedd0 issue #1515: Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop. 2012-10-18 10:54:19 +08:00
johnangel a2e1400402 Merge remote branch 'upstream/gles20' into gles20 2012-10-16 08:42:30 +02:00
James Chen 36600d95b1 issue #1486: Calculate content scale factor by screen height. 2012-10-12 17:37:26 +08:00
James Chen 98aa5dd489 issue #1486: Updated AppDelegate.cpp and proj.win32/main.cpp. 2012-10-12 10:02:49 +08:00
James Chen b78e2c9130 issue #1486: Added iPad, ipadhd resources, and make some watermark for these pictures. 2012-10-11 18:33:43 +08:00
James Chen cdf54a872f issue #1486: A bug fix. 2012-10-11 17:02:27 +08:00
James Chen 77da7b5895 issue #1486: First commit based on BorMor's branch. 2012-10-11 16:45:14 +08:00
James Chen ade54a3de7 Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
Conflicts:
	samples/HelloCpp/Classes/AppDelegate.cpp
	samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
johnangel ad7dacc281 Merge remote branch 'upstream/gles20' into gles20 2012-10-08 16:35:43 +02:00
folecr abcb6b33a7 set -x in build script so that entire command line is available in the build log 2012-10-01 11:58:46 -07:00
folecr 2f5613595b Helper script to launch this application via ndk-gdb 2012-10-01 11:58:45 -07:00
walzer d18eecf247 UIInterfaceOrientationMaskLandscape -> UIInterfaceOrientationMaskAllButUpsideDown, developers still need to set orientation in xcode->targets 2012-09-27 10:28:00 +08:00
walzer c9772c76ec fix compilation error in xcodebuild command line, which are caused by ios6 deprecated marcos and enums 2012-09-27 00:44:40 +08:00
James Chen 0ca7e00700 fixed some compilation errors for linux platform. 2012-09-26 15:23:10 +08:00
James Chen 4a3127f41f Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse. 2012-09-25 21:52:30 +08:00
walzer 609c4b12f9 revert back SimpleGame to enableRetinaDisplay approach. Update background image of HelloCpp to 640x1136. 2012-09-24 21:14:08 +08:00
Sergey Vikhirev 05eb4352e8 Remove retina specific methods and logic 2012-09-24 14:22:02 +04:00
minggo a568c1d221 revert modification of AppDelegate.cpp 2012-09-24 17:24:00 +08:00
walzer caa67d1eed Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
Conflicts:
	samples/TestJavascript/proj.ios/TestJavascript.xcodeproj/project.pbxproj
2012-09-24 15:17:58 +08:00
minggo 48f9df7680 fix conflict 2012-09-24 15:01:24 +08:00
walzer 78ef574962 add touch callback to HelloCpp. Users can learn setDesignResolution easily. 2012-09-24 14:14:53 +08:00
walzer 7088b19a1a add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina) 2012-09-24 13:59:16 +08:00
walzer ed936dcd48 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5 2012-09-24 12:03:36 +08:00
walzer 5b3bb2a087 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts fixed:
	cocos2dx/platform/ios/FontLabel/FontLabel.m
	cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
	template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
walzer c50a62be7a issue #1482, fix typos, mehod -> method. 2012-09-24 10:54:03 +08:00
walzer 59a4b0460b HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen. 2012-09-24 10:46:15 +08:00