James Chen
23629b8187
Made all projects compiled ok on Blackberry port.
2012-11-30 12:40:47 +08:00
fape
834934fd15
add missing AppMacros.h to HelloCpp marmalade projekt file
2012-11-29 11:06:03 +01:00
James Chen
788b478b3c
Make sure HelloCpp can be full screen.
2012-11-29 16:31:29 +08:00
minggo
bd025c94c3
use macro CC_TARGET_OS_IPHONE instead of TARGET_OS_IPHONE and make xcode template work ok
2012-11-26 15:08:40 +08:00
James Chen
f2e0df4de3
issue #1565 : Removed VS2008 support.
2012-11-19 14:42:27 +08:00
fape
30b026421e
The S3E data dir ONLY used by the emulator/simulator.
2012-11-17 13:49:01 +01:00
James Chen
df6a50a23a
issue #1555 : Fixed some compilation error for marmalade and blackberry ports.
2012-11-16 18:13:55 +08:00
James Chen
7601cc7e27
Merge branch 'iss1555-update' of https://github.com/minggo/cocos2d-x into iss1555-update
...
Conflicts:
cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp
2012-11-16 16:21:16 +08:00
James Chen
c79cac3af6
Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
2012-11-15 10:10:53 +08:00
Mat Hopwood
148a558405
Tiff support and resource location
...
* Tiff support added to CCImage
* CCFileUtils updated to support resource folders
* Examples updated to support multiple resolution assets
2012-11-14 17:46:09 +00:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
James Chen
833b5b1be8
Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
...
Conflicts:
cocos2dx/base_nodes/CCNode.cpp
cocos2dx/sprite_nodes/CCSprite.cpp
samples/TestCpp/Classes/TouchesTest/Ball.cpp
samples/TestCpp/Classes/VisibleRect.cpp
samples/TestCpp/Classes/VisibleRect.h
2012-11-12 10:20:04 +08:00
minggo
95d3f87bd7
fix compiling error on linux 64 bit
2012-11-01 15:38:48 +08:00
minggo
e992408a86
issue #1312:update libcurl for linux 64
2012-10-29 14:39:44 +08:00
Mat Hopwood
2b265929e2
Marmalade Sample data removed and merged changes
...
* Marmalade samples now use Resources folder, excess data removed
* Merged in James' changes
* CCNode::updateTransform() added
2012-10-25 21:40:37 +01:00
Mat Hopwood
6074dea6cc
Marmalade fixes and optimisation of TestCpp assets
...
* .gitignore added to folders that contain app.icf to ensure that these
files get included in the repo
* Made TestCPP compatible with Marmalade
* Removed data folder from TestCPP example, now points at the samples
Resource folder
2012-10-24 01:03:06 +01:00
James Chen
b383704ebc
fixed #1520 : Updated one comment in HelloCpp.
2012-10-23 14:04:35 +08:00
James Chen
b3db7e91f8
fixed #1520 : Updated some comments.
2012-10-23 14:01:48 +08:00
James Chen
f4f63fd824
fixed #1520 : Added comments for using multiresolution in HelloCpp.
2012-10-23 10:50:47 +08:00
Mat Hopwood
988835560d
Marmalade Support
...
Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
James Chen
bd0ad94bf2
Updated the comment of setFrameZoomFactor.
2012-10-19 18:00:26 +08:00
James Chen
5751d82e6b
Renamed "setFrameZoom" to "setFrameZoomFactor", added 'getFrameZoomFactor'.
2012-10-19 17:39:55 +08:00
minggo
f40b6ac4eb
fixed #1515 : implement zoom function on mac os
2012-10-19 11:33:06 +08:00
James Chen
41c784ec61
issue #1515 : [LINUX support] Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop.
2012-10-18 11:51:02 +08:00
James Chen
0b101bedd0
issue #1515 : Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop.
2012-10-18 10:54:19 +08:00
johnangel
a2e1400402
Merge remote branch 'upstream/gles20' into gles20
2012-10-16 08:42:30 +02:00
James Chen
36600d95b1
issue #1486 : Calculate content scale factor by screen height.
2012-10-12 17:37:26 +08:00
James Chen
98aa5dd489
issue #1486 : Updated AppDelegate.cpp and proj.win32/main.cpp.
2012-10-12 10:02:49 +08:00
James Chen
b78e2c9130
issue #1486 : Added iPad, ipadhd resources, and make some watermark for these pictures.
2012-10-11 18:33:43 +08:00
James Chen
cdf54a872f
issue #1486 : A bug fix.
2012-10-11 17:02:27 +08:00
James Chen
77da7b5895
issue #1486 : First commit based on BorMor's branch.
2012-10-11 16:45:14 +08:00
James Chen
ade54a3de7
Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
...
Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
folecr
abcb6b33a7
set -x in build script so that entire command line is available in the build log
2012-10-01 11:58:46 -07:00
folecr
2f5613595b
Helper script to launch this application via ndk-gdb
2012-10-01 11:58:45 -07:00
walzer
d18eecf247
UIInterfaceOrientationMaskLandscape -> UIInterfaceOrientationMaskAllButUpsideDown, developers still need to set orientation in xcode->targets
2012-09-27 10:28:00 +08:00
walzer
c9772c76ec
fix compilation error in xcodebuild command line, which are caused by ios6 deprecated marcos and enums
2012-09-27 00:44:40 +08:00
James Chen
0ca7e00700
fixed some compilation errors for linux platform.
2012-09-26 15:23:10 +08:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
walzer
609c4b12f9
revert back SimpleGame to enableRetinaDisplay approach. Update background image of HelloCpp to 640x1136.
2012-09-24 21:14:08 +08:00
Sergey Vikhirev
05eb4352e8
Remove retina specific methods and logic
2012-09-24 14:22:02 +04:00
minggo
a568c1d221
revert modification of AppDelegate.cpp
2012-09-24 17:24:00 +08:00
walzer
caa67d1eed
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
...
Conflicts:
samples/TestJavascript/proj.ios/TestJavascript.xcodeproj/project.pbxproj
2012-09-24 15:17:58 +08:00
minggo
48f9df7680
fix conflict
2012-09-24 15:01:24 +08:00
walzer
78ef574962
add touch callback to HelloCpp. Users can learn setDesignResolution easily.
2012-09-24 14:14:53 +08:00
walzer
7088b19a1a
add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina)
2012-09-24 13:59:16 +08:00
walzer
ed936dcd48
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
2012-09-24 12:03:36 +08:00
walzer
5b3bb2a087
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts fixed:
cocos2dx/platform/ios/FontLabel/FontLabel.m
cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
walzer
c50a62be7a
issue #1482 , fix typos, mehod -> method.
2012-09-24 10:54:03 +08:00
walzer
59a4b0460b
HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen.
2012-09-24 10:46:15 +08:00