rh101
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95cf5b5c2b
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Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
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2021-04-23 00:01:47 +10:00 |
rh101
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54ffa13dff
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Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
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2021-04-23 00:01:32 +10:00 |
RH
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1e15ed4839
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Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
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2021-04-22 21:48:49 +10:00 |
rh101
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7540c06fd3
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Use FileStream to write JPG images to disk
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2021-04-22 21:36:26 +10:00 |
halx99
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8ed6d34234
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Explicit set cmake minimum version at app/build.gradle [ci build]
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2021-04-22 11:40:53 +08:00 |
rh101
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2bf12b2226
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Add support for virtual file system via custom FileStream and FileUtils implementations.
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2021-04-22 03:15:49 +10:00 |
halx99
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473e51cee7
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Set cmake min version to 3.10 [ci build]
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2021-04-21 14:05:44 +08:00 |
halx99
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c2596efd04
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Ensure build native first before compile java code
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2021-04-20 20:25:32 +08:00 |
halx99
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1c2daaf4ae
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Set gradle-wrapper to 6.8.3 [ci build]
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2021-04-08 22:42:15 +08:00 |
halx99
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2a10e85122
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fix lua-tests cmake script
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2021-03-26 17:10:37 +08:00 |
halx99
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5488a8da20
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Fix CMakeLists for separating test projects [ci build]
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2021-03-15 09:50:32 +08:00 |
halx99
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6904b9f3f3
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Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
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2021-01-31 22:22:52 +08:00 |
halx99
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9cb8963ca3
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Merge: aded15aac7 057642921b
Merge pull request #311 from aismann/master
Update controller.cpp
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2020-12-21 22:19:29 +08:00 |
halx99
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984c164c57
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Sync yasio to 3.35.0 [ci build]
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2020-12-21 18:12:13 +08:00 |
aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
aismann
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0fab6141b6
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same/correct wording style
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2020-12-03 21:33:52 +01:00 |
halx99
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04db04ad93
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Merge: 3f4178cc27 dbf81d7511
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
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2020-12-02 08:39:58 -08:00 |
halx99
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8b9d5db029
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Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
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2020-12-02 03:03:05 -08:00 |
aismann
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fd70034958
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Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
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2020-12-01 17:58:34 +01:00 |
aismann
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73b2b175d9
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
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2020-12-01 16:39:28 +01:00 |
halx99
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43f5a305c8
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Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
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2020-12-01 01:52:47 -08:00 |
aismann
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18cc4a9eb4
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Update README.md
change wiki link: https://github.com/c4games/engine-x-wiki
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2020-12-01 10:32:09 +01:00 |
aismann
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91843b3fae
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Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
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2020-12-01 10:15:30 +01:00 |
Eismann
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b51545ac54
|
Same as on 3.17 (with small changes)
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2020-11-23 07:46:09 +01:00 |
Eismann
|
e08b35755b
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Update Box2dTest.h
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2020-11-20 07:05:21 +01:00 |
Eismann
|
d126affebf
|
Update CMakeLists.txt
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2020-11-20 06:38:09 +01:00 |
Eismann
|
232fea1442
|
add Box2D to CMakeList
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2020-11-20 06:19:30 +01:00 |
Eismann
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7179435c80
|
Add BOX2D test
Add BOX2D test
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2020-11-20 04:51:47 +01:00 |
halx99
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a976e217c1
|
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
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2020-11-12 22:50:38 +08:00 |
halx99
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db2e468e91
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CMake, use file TO_CMAKE_PATH instead string replace [ci build]
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2020-11-12 22:47:35 +08:00 |
halx99
|
c98313ac4b
|
Prepre for box2d-2.4.1
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2020-11-08 13:11:40 +08:00 |
halx99
|
3835174a45
|
Sync folder for binding generator config
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2020-11-01 20:18:50 +08:00 |
halx99
|
a4b6361478
|
fix fairygui-tests ios project file
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2020-10-27 00:24:55 -07:00 |
halx99
|
f55c974d18
|
Build android arch arm64-v8a only for ci, fix test case compiling warning
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2020-10-26 11:12:55 +08:00 |
halx99
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534b2acc39
|
Lock name
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2020-10-24 21:57:36 +08:00 |
halx99
|
0830fe9c14
|
Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
halx99
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119479b060
|
Refine ProgramState mat id
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2020-10-23 11:37:52 +08:00 |
halx99
|
cff35a61b8
|
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
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2020-10-22 17:50:25 +08:00 |
halx99
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253b82c617
|
Make setup.py works with python3
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2020-10-22 16:53:28 +08:00 |
halx99
|
b8a0e0a478
|
Finsih rename
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2020-10-22 10:58:10 +08:00 |
halx99
|
2e7546eca4
|
Update gradle plugin to 4.1.0
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2020-10-21 10:55:32 +08:00 |
halx99
|
5748bbee85
|
Reserve extensions 'cocostudio' for esay to migrate exist projects
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2020-10-21 10:12:00 +08:00 |
halx99
|
8152e6d8ad
|
cpp-tests for mobile, set resourceSize to 960x640
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2020-10-20 16:38:50 +08:00 |
halx99
|
9e6b360437
|
fix lua build link on android
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2020-10-19 23:21:40 +08:00 |
halx99
|
4c128913c1
|
Sync SharedLoader template.
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2020-10-19 19:19:17 +08:00 |
halx99
|
3741bbd7e2
|
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
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2020-10-19 18:33:10 +08:00 |
halx99
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5dc2626894
|
Reserve extension GUI for cpp-tests only
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2020-10-18 12:31:45 +08:00 |
halx99
|
fdf2d5f668
|
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
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2020-10-18 01:12:11 +08:00 |
halx99
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9019cb0d0f
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Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
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2020-10-18 01:05:36 +08:00 |
halx99
|
d02c9da98b
|
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
|
2020-10-18 01:01:36 +08:00 |