Commit Graph

29 Commits

Author SHA1 Message Date
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
geron-cn 0babe85947 add PlayableFrame 2016-01-12 17:21:01 +08:00
geron-cn f93cfac0f7 rename setAnimationEndCallFunc 2015-09-20 16:24:41 +08:00
geron-cn 0cfc33e4d3 format apis added in https://github.com/cocos2d/cocos2d-x/pull/13770 2015-09-20 12:34:34 +08:00
pandamicro 6bf54a3eda Merge pull request #13770 from geron-cn/v3
add  Frame End Call Back and Animation Clip End Call Back
2015-09-19 00:24:21 +08:00
geron-cn e6fb2f8924 fix ReEntry a same frame when scale action's speed. 2015-09-16 15:44:43 +08:00
geron-cn 966e568051 add ActionTimeline Frame End Call Back and Animation Clip End Call Back 2015-09-10 18:29:09 +08:00
zhangcheng 4b8248c015 Optimization of Custom Data.
replace ComExtensionData to ObjectExtensionData.
2015-07-23 16:30:23 +08:00
geron-cn c19adbdc3c fix bug: fix actiontimeline can not step to last frame when loop play 2015-05-27 10:24:50 +08:00
geron-cn 7b376fd384 fix action timeline step over frame when no (loop play && timespeed>1) 2015-04-15 13:32:04 +08:00
pipu c72c8e865d To reconstruct object extension data. 2015-03-12 15:47:15 +08:00
geron-cn 390c336a19 FIX animationfio lost after actiontimeline clone 2015-01-27 12:04:14 +08:00
pipu 78b32332d3 Parse InnerActionFrame, AlphaFrame, modify cocostudio editor version number. 2015-01-12 10:55:15 +08:00
geron-cn 70eef1f660 fix play 2014-12-25 17:45:14 +08:00
geron-cn 490b33405d Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_actionline_animationlist 2014-12-25 17:37:05 +08:00
youyou 70052b2a3f support animation list 2014-12-22 18:57:48 +08:00
joewanchen c2473b9b99 fix. 2014-12-21 01:03:30 +08:00
kaile.yin 2a86677619 fixed setCurrentFrame 2014-11-24 10:49:22 +08:00
kaile.yin 0f184a4982 add arriving last frame event 2014-10-23 17:38:04 +08:00
kaile.yin 7faf2fe1e6 set tag for ActionTimeline 2014-10-16 18:14:58 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
zhangcheng 6cfc5b72dc 1. CocosStudio adapt to cocos2d-x v3.2. 2014-07-21 17:45:56 +08:00
zhangcheng af0613cf32 1、fixes warning. 2014-07-09 00:09:35 +08:00
2youyou2 b76127231c add gotoFrameAndPlay and setCurrentFrame interface 2014-06-30 15:53:12 +08:00
yinkaile 510bc23b16 1.fixed action may shake a little
2.fixed frame event will emit even they do not in current play section
2014-06-20 11:23:26 +08:00
2youyou2 719fdb712d add frame event test 2014-06-18 11:22:38 +08:00
2youyou2 806d74b6f9 add change play section test 2014-06-17 15:57:30 +08:00
2youyou2 d2a6782a9e fixed start frame not right 2014-06-17 11:45:57 +08:00
2youyou2 5bce6b87ea change ActionTimeline to cocostudio ActionTimeline folder 2014-06-13 18:51:32 +08:00