Commit Graph

155 Commits

Author SHA1 Message Date
minggo b7fbd4fc13 issue #919: supporting global variable 2011-12-20 16:50:39 +08:00
minggo 857ce1d505 fixed #921: fix a bug that accelerometer axes inverted in android tablet 2011-12-19 16:29:26 +08:00
Walzer 7d01aa0c74 HelloWorld, Test and HelloLua can succefully compiled by xcodebuild commenline with -sdk iphonesimulator4.3 now. The key is GCC_VERSION="", you can not skip this null value, otherwise the commendline will use GCC4.2 as default, can generate tons of errors. 2011-12-13 22:25:51 +08:00
minggo a3986a9e21 issue 892: add cpp flag to support rtti on android 2011-12-07 16:51:54 +08:00
minggo cddaa3fea2 fixed #885: make SimpleAudioEngine::setEffectVolume() take effect immediately on android 2011-12-01 12:12:14 +08:00
minggo bd595516b8 issue #781: add new functions for sound 2011-11-25 09:56:06 +08:00
minggo 6aedc258b4 fixed #838: tests and HelloLua support x86 2011-11-23 15:51:30 +08:00
minggo a7d6c90adb Merge pull request #571 from jbyu/master
fix memory-leak for lua engine
2011-11-17 18:53:14 -08:00
minggo 775c7ff847 Merge pull request #573 from minggo/iss854_pthread
support pthread
2011-11-17 18:40:30 -08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo dd8a2deeaf fixed #758: fix the bug that TTF fonts cause low memory on android 2011-11-16 11:40:24 +08:00
Phenix Yu 786feb6a8d Merge remote-tracking branch 'remotes/upstream/master'
Conflicts:
	HelloLua/Classes/AppDelegate.cpp
	HelloLua/Resource/hello.lua
	HelloLua/ios/HelloLua.xcodeproj/project.pbxproj
	HelloLua/win32/HelloLua.win32.vcproj
	HelloLua/win32/HelloLua.win32.vcxproj.filters
	cocos2dx/include/ccMacros.h
	cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm
	lua/cocos2dx_support/LuaCocos2d.cpp
	lua/cocos2dx_support/LuaEngineImpl.cpp
	template/xcode3/cocos2d-x_lua_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode4/cocos2dx_lua.xctemplate/Resources/hello.lua
	template/xcode4/cocos2dx_lua.xctemplate/TemplateInfo.plist
	tests/test.win32/test.win32.vcxproj.filters
2011-11-15 14:43:55 +08:00
Phenix Yu 441f8e6da9 Merge branch 'master' of https://github.com/jbyu/cocos2d-x
Conflicts:
	cocos2dx/CCScheduler.cpp
	lua/cocos2dx_support/LuaEngine.cpp
	lua/cocos2dx_support/LuaEngine.h
2011-11-15 14:00:52 +08:00
Walzer e3c39fe835 fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
minggo 2490388f28 remove unneeded packages 2011-10-19 20:03:18 +08:00
minggo 68d03de677 fixed #743: let nativeInit() get correct screensize when running on device with software android buttons 2011-10-19 19:55:23 +08:00
minggo 2d3bfd4a1a fixed #755: get x y coordinate from existing array to avoid crashing on sunsumg devices 2011-10-19 17:01:35 +08:00
minggo 464fd19e59 avoid memory leak for lua and invoke unscheduleScriptFunc 2011-09-28 17:27:43 +08:00
minggo 8c63344c16 merge cocos2d-x master 2011-09-28 15:32:30 +08:00
minggo 3912be7f9d not get value of ok button from xml file 2011-09-28 15:27:31 +08:00
minggo 6e08502e9d fixed #736: remove android:installLocation in AndroidManifest.xml 2011-09-27 16:56:45 +08:00
minggo 5ff9bd0c9e remame BitMapTotalHeight to bitmapTotalHeight 2011-09-19 18:15:47 +08:00
seanlin 6d8225b7bd fixed #724, different results of CCLabelTTF on android & win32 2011-09-19 16:47:39 +08:00
minggo ae403153c7 fixed #719: update java code to HelloLua & tests 2011-09-15 16:18:50 +08:00
minggo a70995c220 fixed #717: add R.java of HelloLua 2011-09-15 14:23:18 +08:00
minggo 194f47bc54 fixed #718: get button value from string.xml & add copyright for java codes 2011-09-15 14:17:07 +08:00
Macarse 208bce312e Replaced LinearLayout with FrameLayout 2011-09-13 20:25:07 -03:00
Macarse afd1a7a6d9 External storage 2011-09-13 05:42:34 -03:00
minggo a739dcbd6c fixed #707: add Cocos2dxLuaLoader.cpp & Cocos2dxLuaLoader.h into vs2010 project 2011-09-05 18:11:10 +08:00
minggo edb86b1154 issue #707: require works ok on iOS 2011-09-05 17:42:08 +08:00
minggo d6cc12ffe4 issue #707: require works ok on android 2011-09-05 17:13:52 +08:00
minggo ae21fcaf48 [android] fixed #670: pause & resume effect when app enter background & foreground 2011-08-22 16:58:54 +08:00
minggo 24340826e1 fix compile error of release version of HelloLua 2011-08-18 20:14:43 +08:00
Phenix Yu ed42bc388c fixed lua memory leak 2011-08-18 12:26:33 +08:00
Walzer ac94c31077 Merge pull request #473 from minggo/master
Do some fixes for win32
2011-08-17 04:01:38 -07:00
minggo ab781654d7 all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
Walzer a8835649fe preload sound effect in HelloLua 2011-08-17 17:08:06 +08:00
Walzer 375faa09e6 add archs i386 to HelloLua.xcodeproj, and don't playEffect repeatly in hello.lua (so noisy...) 2011-08-17 11:23:50 +08:00
sunzhuoshi 82c5c0f9c8 Fixed "HelloLua" makefile on Android 2011-08-17 01:06:22 +08:00
sunzhuoshi 60eb5b7cb4 Fixed "HelloLua" project file(s) on win32 2011-08-17 00:39:10 +08:00
sunzhuoshi 9a9cb02405 Added CocsDenshion lua support and tested with HelloLua on iOS
The test music and sound effect come from "tests" project
2011-08-16 23:56:41 +08:00
minggo 9c67c5a71e make HelloLua work ok on win32 release 2011-08-16 11:21:57 +08:00
minggo c6cb8f4980 make HelloLua work ok on win32 2011-08-15 16:23:23 +08:00
Walzer bfcf75553e add FontLabel to HelloLua.xcodeproj 2011-08-13 11:31:11 +08:00
Walzer b326b85808 HelloLua compile succeed in xcode4 2011-08-12 22:42:58 +08:00
minggo d386116255 [iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground 2011-08-10 10:24:06 +08:00
minggo ada4c2af80 [android] fixed #643: swap axes according to the orientation 2011-08-09 15:50:42 +08:00
minggo 76da5f2e84 fixed #656: remove unneeded methods & android can let user set resource path 2011-08-04 17:19:58 +08:00
minggo 7fc0dae3d9 [android] fixed #655: fix a bug that CCLabelTTF lost the last characters 2011-08-04 12:08:12 +08:00
minggo fe6aa7ed13 modify unneeded codes in hello.lua 2011-08-04 10:36:50 +08:00
minggo 648117ebb5 issue #347: android can use ttf file 2011-07-28 17:20:37 +08:00
minggo 1bb9e8139a issue 33: iOS & Android support looping playing effect 2011-07-26 15:52:41 +08:00
minggo b308effdc5 [android] fixed #631: Send \n to engine when user input nothing 2011-07-26 11:41:28 +08:00
minggo 13a1629299 fixed #624: insert white space in front of \n 2011-07-22 12:10:41 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
minggo 640d811809 [android] fixed #618: invoke java code(System.exit()) to finish programe 2011-07-19 16:01:22 +08:00
minggo dd42936bb3 [android] fixed #610: remove the support of ndk-r4 2011-07-14 10:37:40 +08:00
minggo d5850224e4 [win32] modify configuration of vs2101 release version 2011-07-13 12:05:02 +08:00
minggo fb436a6339 [Android] break string & wrap word 2011-07-11 15:02:41 +08:00
Walzer 3e8f084624 [lua] fix a bug calling CCLuaLog with multiple params in hello.lua 2011-07-04 19:04:21 +08:00
Walzer 80c819d8b6 Merge remote branch 'origin/master' 2011-07-04 16:25:29 +08:00
Walzer d325f1991e [ios] 1. debug builds can run on device (add “Valid Architectures") 2. add correct header search paths for HelloLua release build 2011-07-04 16:25:11 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
minggo 25b3b15151 Merge pull request #339 from minggo/iss549
[Android] fixed #549: Add comments for playEffect()
2011-06-30 18:28:08 -07:00
minggo 67b85322ed [Android] fixed #549: Add comments for playEffect() 2011-07-01 09:24:40 +08:00
minggo d490bd983e Merge pull request #337 from natural-law/master
fixed #551
2011-06-29 20:08:51 -07:00
natural-law f7e31bac17 fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
minggo 6c47f53b13 [Android] fixed #547: line wrap OK on Android 2011-06-29 15:45:30 +08:00
minggo e8853583df Merge pull request #329 from minggo/master
Fix some bug
2011-06-27 18:23:26 -07:00
yangws c56dd6e747 delete a log output using printf in AppDelegate.cpp 2011-06-27 17:08:03 +08:00
yangws 3b6265aa58 Compile ok on vs2010 2011-06-27 17:02:58 +08:00
minggo 5e15545dbd [Android] fix an error when string is 2011-06-27 16:01:25 +08:00
natural-law 739d6d30e5 Modify the vcproj files to build liblua & HelloLua projects with release configuration. 2011-06-27 14:11:29 +08:00
Walzer 688131c958 [android] in main.cpp, change view->create(320,480) to (480,320) to fit the lastest modification, in both HelloWorld, HelloLua, Tests 2011-06-25 12:11:40 +08:00
Walzer 3db735de73 [android] load dynamic libaries in HelloLua.java 2011-06-25 11:58:13 +08:00
Walzer fbcb3806d9 [android] HelloLua use shared link with other libraries 2011-06-25 11:57:34 +08:00
Walzer e606027b59 fixed #528, Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now. 2011-06-24 21:03:33 +08:00
Walzer 49b98d2057 Merge remote branch 'origin/master' 2011-06-24 17:00:29 +08:00
Walzer a88aa00526 improve HelloLua, rename images, add error msg in LuaEngine, refactor hello.lua, add RootViewController. issue #540 #528 2011-06-24 17:00:14 +08:00
minggo 8440d6a267 [android] fixed #364: show string correct & line break ok 2011-06-24 13:55:00 +08:00
Walzer 9dd436a96e Merge pull request #317 from minggo/master
[Android] Exit program when key back is entered
2011-06-23 01:31:38 -07:00
minggo e13247afc9 [android] synchrolize java code to HelloLua 2011-06-23 16:10:59 +08:00
Walzer 481010a417 Merge pull request #316 from minggo/iss364
[Android] line break ok on Android
2011-06-23 01:04:22 -07:00
Walzer 14956c4f87 add icon for HelloLua on ios 2011-06-23 15:36:25 +08:00
Walzer 0530d21725 Merge commit 'fad68460540a7f924bad3e0c46391377fc26ee63' into lua 2011-06-23 14:53:36 +08:00
Walzer c5f230ccab #issue 528, update HelloLua.xcodeproj for new folder name 2011-06-23 14:51:44 +08:00
minggo 626d3e0921 [android] fixed #364: synchrolize java code to HelloLua 2011-06-23 14:46:58 +08:00
Walzer fad6846054 [win32] fix a bug in HelloLua.win32.vcproj.user to find Resource path 2011-06-23 14:46:16 +08:00
minggo 53eafa77ff Merge https://github.com/cocos2d/cocos2d-x into iss364 2011-06-23 14:45:25 +08:00
minggo 10cdd7f798 [android] fixed #364: line break ok on Android 2011-06-23 14:44:20 +08:00
minggo d4bd6e63d2 synchrolize java code to HelloLua 2011-06-23 12:47:02 +08:00
Walzer 19c539247d [android] issue #528, rename the folders in cocos2d-x/lua, for xcode4 template generator. 2011-06-23 12:01:02 +08:00
Walzer 4781b09170 [android] make HelloLua/build_native.sh can be executed on mac osx, remove skia dependance. 2011-06-23 11:34:33 +08:00
Walzer f3375f0dbb issue #528, improve CCScriptEngineManager. AppDelegate should hold the whole lifecycle of LuaEngine object. 2011-06-21 17:02:08 +08:00
minggo 968779912a fixed #528: add copyright & modify pop menu position 2011-06-21 15:50:47 +08:00
minggo 80e618f6ed issue #528: fix some bug & complete hello.lua 2011-06-21 11:47:57 +08:00
minggo 826a7822ed issue #528: refactor lua ok on iOS 2011-06-21 10:33:42 +08:00
minggo 2f97a43439 issue #528: refactor lua ok on Android 2011-06-21 10:18:43 +08:00
minggo 022e2b9998 issue #528: refactor ok on win32 2011-06-20 17:31:38 +08:00
minggo 25de09e34b lua support ok on win32 2011-06-15 15:50:16 +08:00