Commit Graph

116 Commits

Author SHA1 Message Date
Mircea Rila b66b4c6f1d upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found).
remove C4005 warnings after upgrading projects
2014-05-07 17:41:04 +03:00
Ricardo Quesada 32f3fedb37 Moves cocos/2d/Android.mk to cocos/Android.mk
Easier to find Android.mk
2014-05-01 14:09:26 -07:00
Ricardo Quesada 8bb8416c26 Improved directory structure 2014-04-29 17:37:36 -07:00
Ricardo Quesada 9b118e5e96 Squashed commit of the following:
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:10:06 2014 -0700

    Updates templates files

commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:08:19 2014 -0700

    compiles on Windows

commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:55:30 2014 -0700

    adds cocos2d.h

commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:54:24 2014 -0700

    re-adds missing files

commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:51:12 2014 -0700

    Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes

commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:49:12 2014 -0700

    Adds SimpleAudioEngine

commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:47:45 2014 -0700

    Compiles for Android

commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:13:35 2014 -0700

    Fixes the includes
2014-04-26 10:11:22 -07:00
Ricardo Quesada b053a9145a Compiles on Windows32 2014-04-25 22:03:25 -07:00
Huabing.Xu 63b52dd287 replace Point with Vector2 in cocos folder cpp file 2014-04-15 18:13:57 +08:00
Huabing.Xu 5303f50904 Migrate to Vector2 in DrawPrimitive.h 2014-04-15 17:29:23 +08:00
Huabing.Xu a269ac2864 remove kmMat4 interface in cocostudio and UI 2014-04-09 14:44:54 +08:00
Huabing.Xu 3837c23ebe draw() using Matrix instead of kmMat4 2014-04-08 22:07:35 +08:00
Huabing.Xu 960ac300d5 migrate cocostudio to director matrix stack 2014-04-03 14:55:55 +08:00
Dale Stammen 31150ce189 added wp8 support files and projects 2014-03-28 12:55:40 -07:00
Ricardo Quesada a0ab8fcdf3 onDraw() updated
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.

`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada ff79c0d9ad Merge branch 'develop' into visit_draw_improved 2014-02-28 10:59:07 -08:00
James Chen ec4a4466b4 Merge pull request #5461 from Wilhansen/spine_skelFix
closed #4156: spine::Skeleton would not be updated after re-adding to scene.
2014-02-28 16:34:35 +08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada 8ebf00fec1 SpineDrawing fixes 2014-02-27 19:40:21 -08:00
Wilhansen Li a1b7beb400 Fix spine::Skeleton not updating on re-entry.
Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
James Chen 9f793f8a9b Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int 2014-01-20 15:03:30 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
James Chen 1d852788e2 [Spine] Saves old transform matrix in Skeleton::draw, uses it in ::onDraw. 2014-01-07 21:40:06 +08:00
James Chen 9387e516be [JSB] Fix for SpineTest didn’t show anything. Skeleton uses new renderer. 2014-01-07 21:19:51 +08:00
James Chen 2a3481f20c Moves temp files to CURRENT_BINARY_DIR. 2014-01-06 23:44:36 -08:00
James Chen e509a52551 Small fix for `FREE` wrong variable. 2013-12-28 14:38:13 +08:00
James Chen b17117a1a1 More warning fixes. 2013-12-28 14:34:52 +08:00
James Chen 142b189305 Some warning fixes. 2013-12-25 16:06:39 +08:00
James Chen 538da31773 Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings. 2013-12-25 11:18:14 +08:00
James Chen 0ff85852cc Don’t use FileUtils::getInstance()->getFileData, please use getStringFromFile and getDataFromFile instead. 2013-12-24 18:08:40 +08:00
James Chen 6bbc6e2dde CCSkeleton is inherited from Node now. 2013-12-23 21:12:58 +08:00
James Chen ab7a273354 closed #3465: New spine runtime support, update CMakeLists.txt 2013-12-20 20:18:32 +08:00
James Chen cfec4d5b7e Updates spine test. 2013-12-19 21:35:43 +08:00
James Chen df85ba8fd9 Merge commit 'refs/pull/4545/head' of git://github.com/cocos2d/cocos2d-x into new-spine
Conflicts:
	cocos/editor-support/spine/CCSkeleton.h
2013-12-19 21:07:24 +08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
byeonggee.seo e673bd80bb new spine runtime applied 2013-12-19 10:50:37 +09:00
Ricardo Quesada 10eafeaeed fixes warning compiler 2013-12-17 11:16:30 -08:00
boyu0 defae416f3 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 18:09:39 +08:00
boyu0 d7106d49be Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-12 17:04:21 +08:00
minggo 1e9c763b40 use ssize_t for index and capacity 2013-12-12 14:48:26 +08:00
Dhilan007 35eeebe64a add comments for include "CCStdC.h" only for windows 2013-12-10 23:13:21 +08:00
Dhilan007 abef5b59fa fix compile error for vs project 2013-12-10 21:20:52 +08:00
boyu0 4d0e3dbd8d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-06 18:16:26 +08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
minggo fa7c97171b fix some warnings 2013-12-06 16:32:06 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
Huabing.Xu 69b38f6e40 HotFix: change tab to space 2013-11-19 10:42:37 +08:00
Huabing.Xu d9681150fc HotFix: fix bug spine alpha blend error 2013-11-19 10:15:12 +08:00
Huabing.Xu bc55d3246b Merge branch 'develop' into free_instead_of_delete
# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Update CHANGELOG[ci skip]
  Update AUTHORS [ci skip]
  fix bug: cccolor to jsval function has error in jsb
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  C++11: NULL -> nullptr
  [ci skip]
  Fix: UserDefault::createXMLFile with correct XML definition.
  [ci skip]
  [ci skip]
  [ci skip]
  Fix bug: rename const with under line seperator
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Fix bug: Z fighting on TransitionScenePageTurn
  Fixed bugs
  Modify reader and fixed bugs
  ...

Conflicts:
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
Ricardo Quesada be64dd97cf replaces `delete[]` with `free()` in C-based API
API that returns a newly allocated buffer as an output argument (not return value) are error-prone.

- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`

But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...

So, this patch does:

- Migrates the API from  `new []` / `delete[]` to  `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0 dbafd9af2b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings 2013-11-12 10:07:26 +08:00
minggo 1e15071dc7 remove makefiles 2013-11-11 17:29:48 +08:00
minggo bbb2579114 Merge pull request #4160 from dabingnn/iss3025_TextureCache
[ci skip]Iss3025 texture cache
2013-11-10 23:08:01 -08:00
boyu0 9b99872067 issue #2770: fix some warning 2013-11-11 14:11:06 +08:00
boyu0 6c1144ee79 issue #2770: fix some warning 2013-11-11 12:49:38 +08:00
Huabing.Xu 99bcca0532 issue #3025: replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder 2013-11-07 19:11:09 +08:00
Ricardo Quesada 84a6aa29cd Adds more 64-bit fixes
Replaces more `int` with `long` where it makes sense.

Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
James Chen 9be8ca3714 [cmake] output lib to root/lib 2013-11-04 21:03:08 +08:00
James Chen 922924e1ab TestCpp is ok. 2013-11-04 21:03:07 +08:00
Dhilan007 a68d92ff5a perfect vs-project configuration 2013-10-31 10:51:38 +08:00
minggo abcf8f268d fix conflicts 2013-10-22 18:36:13 +08:00
minggo 6a664d480a issue #2905:samples build ok on linux 2013-10-22 18:01:56 +08:00
Dhilan007 232f0d598b issues #2905:add new vs project 2013-10-21 22:21:11 +08:00
minggo 6fc2be62f5 issue #2905: testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00