Huabing.Xu
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e84d96234b
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add two shaderTest case for Trace
comment out one(it is not working on IOS device)
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2014-05-09 20:35:15 -07:00 |
Ricardo Quesada
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4a49668940
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plist are not executable files
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2014-05-09 20:11:36 -07:00 |
Huabing.Xu
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c3a255e2d0
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do not generate backupFile if it is not needed for convert particle file yCoordFlipped
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2014-05-09 20:07:46 -07:00 |
Ricardo Quesada
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32d96ca9ad
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Compiles on Windows Phone 8
... but does not run
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2014-05-09 19:42:57 -07:00 |
Ricardo Quesada
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488a8deae9
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
Ricardo Quesada
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e8d2cf7871
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 19:08:08 -07:00 |
Ricardo Quesada
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8f71e65482
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Compiles on windows, sort of
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2014-05-09 19:07:22 -07:00 |
yangxiao
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d46729862c
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android rename ShaderCahe to GLProgramCache
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2014-05-09 19:05:39 -07:00 |
Ricardo Quesada
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63c7c6a05c
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Updates template files
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2014-05-09 18:41:12 -07:00 |
Ricardo Quesada
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b62f4e51a4
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Updates Linux project
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2014-05-09 18:40:53 -07:00 |
Ricardo Quesada
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764a7b5108
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 18:40:08 -07:00 |
Ricardo Quesada
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77c03fcf11
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ShaderCache -> GLProgramCache
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2014-05-09 18:39:25 -07:00 |
AlexV
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556eab4a61
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fixed tabs space issues. fixed problem with ndk detection. simplified code for androidsdk detection.
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2014-05-10 10:27:14 +09:00 |
AlexV
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2e461182b0
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removed duplicated check on deteted values from system
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2014-05-10 10:27:13 +09:00 |
AlexV
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9b84a21f52
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fixing handling of error when trying to detect android tools
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2014-05-10 10:27:13 +09:00 |
AlexV
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06de5d7991
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added detection of android tools path
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2014-05-10 10:27:12 +09:00 |
Huabing.Xu
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c16d072491
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added conversion script for convert yCoordFlipped
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2014-05-09 17:28:12 -07:00 |
Ricardo Quesada
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b5fdbf2d49
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it is v3.1-alpha1
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2014-05-09 17:03:34 -07:00 |
Ricardo Quesada
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faf617bc37
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fixes for Linux
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2014-05-09 16:57:11 -07:00 |
Ricardo Quesada
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f511b1f8a1
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 16:46:35 -07:00 |
Ricardo Quesada
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fec1b82c0a
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Shader files use STRINGIFY
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2014-05-09 16:45:42 -07:00 |
yangxiao
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1be6ba961c
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Merge branch 'newcode' into improved_glprogram
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2014-05-09 16:05:42 -07:00 |
yangxiao
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877d8dd771
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android works!!
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2014-05-09 15:59:49 -07:00 |
Ricardo Quesada
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808561705a
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new files for template
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2014-05-09 15:40:48 -07:00 |
Ricardo Quesada
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9cad6cf027
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removes some unused directories from the propery sheet
... for Visual Studio
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2014-05-09 15:35:53 -07:00 |
Ricardo Quesada
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4c623f1f5e
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compiles and runs on Windows Phone 8
What's missing is to have the pre-compiled shaders from MS
to test the the ShaderTest
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2014-05-09 15:14:50 -07:00 |
Ricardo Quesada
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da0c581d44
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 14:43:36 -07:00 |
Ricardo Quesada
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47f6f8871f
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compiles on windows
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2014-05-09 14:43:20 -07:00 |
yangxiao
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879958855b
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UniformValue use union array
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2014-05-09 14:38:36 -07:00 |
Ricardo Quesada
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9538c20a3e
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 13:25:27 -07:00 |
Ricardo Quesada
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739af170ad
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compiles and runs on Windows!!!
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2014-05-09 13:24:56 -07:00 |
Trace
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4c4a974287
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use STRINGGIFY(A) instead R""
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2014-05-09 12:03:09 -07:00 |
Trace
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4bcdccd302
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Merge branch 'improved_glprogram' of https://github.com/super626/cocos2d-x into improved_glprogram
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2014-05-09 12:01:18 -07:00 |
Ricardo Quesada
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9ffaeec515
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 12:00:33 -07:00 |
Ricardo Quesada
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16c6b2163d
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More VisualStudio fixes
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2014-05-09 11:59:52 -07:00 |
Huabing.Xu
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e72633c066
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into tony_improved_glprogram
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2014-05-09 11:53:22 -07:00 |
Trace
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0b8aed3536
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Merge branch 'improved_glprogram' of https://github.com/super626/cocos2d-x into improved_glprogram
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2014-05-09 11:51:00 -07:00 |
Huabing.Xu
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a8b27de799
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fix bug for y flipped coord (particle system)
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2014-05-09 11:50:37 -07:00 |
Huabing.Xu
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168ff78e18
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add test case for y flipped coord
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2014-05-09 11:49:51 -07:00 |
Trace
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88f1d8ac4e
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Add ShaderTest sample and shader code
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2014-05-09 11:48:11 -07:00 |
Ricardo Quesada
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6727c6d19c
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Adds missing files to xcode
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2014-05-09 11:45:12 -07:00 |
Ricardo Quesada
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78dd92a7ef
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Merge remote-tracking branch 'cocos2d/v3' into improved_glprogram
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2014-05-09 11:40:13 -07:00 |
Ricardo Quesada
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8565e899f9
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adds missing files to VisualStudio
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2014-05-09 11:38:43 -07:00 |
Ricardo Quesada
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dec753f0c4
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 11:36:02 -07:00 |
Ricardo Quesada
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34a87f8332
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Merge remote-tracking branch 'super626/improved_glprogram' into improved_glprogram
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2014-05-09 11:28:16 -07:00 |
Ricardo Quesada
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00834b1d6e
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adds missing files for Windows
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2014-05-09 11:28:06 -07:00 |
yangxiao
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a986455e63
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store useCache in GLProgramState
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2014-05-09 10:23:24 -07:00 |
andyque
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e1fe26543d
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issue #5057, refactor & remove deprecated warnings
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2014-05-09 18:37:22 +08:00 |
andyque
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264769f814
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issue #5057, refactor LinearGravity
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2014-05-09 17:54:25 +08:00 |
minggo
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369719481f
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Merge pull request #6652 from zawasp/external_vs2013
add VS2013 support for box2d, chipmunk
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2014-05-09 17:42:23 +08:00 |