Born.Xiao
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6a1b561d7e
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Update CCUserDefault.cpp
write with variable size, calculate size use int32_t
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2020-11-12 00:32:33 +08:00 |
halx99
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b2d8a4626c
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Sets box2d as default physics 2d engine
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2020-11-08 13:20:36 +08:00 |
halx99
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052558e83d
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Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
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2020-11-08 13:12:06 +08:00 |
halx99
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c98313ac4b
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Prepre for box2d-2.4.1
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2020-11-08 13:11:40 +08:00 |
halx99
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6c09438b38
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Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
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2020-11-07 10:36:22 +08:00 |
halx99
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73380fb4eb
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Update comment
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2020-11-06 09:33:26 +08:00 |
halx99
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17e1ddae83
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
halx99
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fcaee3f0f9
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fix #255 [ci build]
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2020-11-05 22:51:33 +08:00 |
halx99
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fefb5f27fb
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fix #255 [ci build]
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2020-11-05 22:24:30 +08:00 |
halx99
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5134ed69f0
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Remove unused shader files [ci build]
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2020-11-04 16:35:12 +08:00 |
halx99
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d76e592ca9
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fixup [ci build]
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2020-11-03 12:41:23 +08:00 |
halx99
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47603f0ac6
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Now, the lua binding generator should works [ci build]
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2020-11-02 16:47:33 +08:00 |
halx99
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a7e03fa49f
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For scripting binding happy
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2020-11-02 16:35:31 +08:00 |
halx99
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60a6d97d86
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Remove Sprite::updateShaders [ci build]
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2020-10-31 20:08:32 +08:00 |
halx99
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49b948af28
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Improve memory use
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2020-10-29 19:13:36 +08:00 |
halx99
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09d1fffac7
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fix userdefault getBoolForKey incorrect
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2020-10-27 17:27:52 +08:00 |
halx99
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4c05ca5004
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fix compile
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2020-10-27 17:01:03 +08:00 |
halx99
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a060ef3bcb
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Use DeviceGL to store defaultFBO
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2020-10-27 16:58:37 +08:00 |
halx99
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ab7173e61e
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GLES ios compile
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2020-10-27 01:42:05 -07:00 |
halx99
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2a4beb3ca4
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DNT printmat by default
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2020-10-27 11:21:03 +08:00 |
halx99
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a2fcdb67a1
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Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
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2020-10-27 11:14:36 +08:00 |
halx99
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8a8d96e8d4
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Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
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2020-10-26 14:49:14 +08:00 |
halx99
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e58041bd46
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Don't update sprite shader when it's not default
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2020-10-26 13:08:02 +08:00 |
halx99
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f49cb01e1e
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Finish #244
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2020-10-25 16:25:08 +08:00 |
halx99
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534b2acc39
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Lock name
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2020-10-24 21:57:36 +08:00 |
halx99
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97b283bc94
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Optimize includes
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2020-10-23 16:40:51 +08:00 |
halx99
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fe76c658b0
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fix android build
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2020-10-23 16:36:24 +08:00 |
halx99
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22bd64cd27
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Support specific manually and more clearly comment
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2020-10-23 15:27:03 +08:00 |
halx99
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0830fe9c14
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Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
halx99
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ad98ef54b0
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Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
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2020-10-23 12:39:30 +08:00 |
halx99
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4f36b1bbe9
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Remove default constructor of ProgramState
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2020-10-23 12:17:36 +08:00 |
halx99
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083b99112b
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Since we have uniformID, CUSTOM_PROGRAM also can batch
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2020-10-23 12:07:37 +08:00 |
halx99
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e4d8e60c0b
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Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
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2020-10-23 11:57:17 +08:00 |
halx99
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119479b060
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Refine ProgramState mat id
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2020-10-23 11:37:52 +08:00 |
halx99
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4394b94c31
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Simply skip batch for custom program, see #245
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2020-10-23 10:26:45 +08:00 |
halx99
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b8a0e0a478
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Finsih rename
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2020-10-22 10:58:10 +08:00 |
halx99
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ac21c27140
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Build pugixml from sources for all platforms (#241)
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2020-10-21 12:28:34 +08:00 |
halx99
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03527fd45b
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Fix CCFileStream write bits
make it behavior same with fopen "wb"
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2020-10-21 10:58:48 +08:00 |
halx99
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77e48ddca6
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Remove unused converter functions
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2020-10-21 00:35:39 +08:00 |
halx99
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4048395cdb
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Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
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2020-10-20 23:27:20 +08:00 |
halx99
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630a452d01
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fix rgba4444 enum for gles-2.0 only GPU
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2020-10-20 20:01:18 +08:00 |
halx99
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3d27b9615c
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GLES compatible
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2020-10-20 19:50:34 +08:00 |
halx99
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212148dc56
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Remove unused varaibles
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2020-10-20 19:38:33 +08:00 |
halx99
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f1be86ee7a
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fix lua build on android
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2020-10-19 19:56:48 +08:00 |
halx99
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3741bbd7e2
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Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
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2020-10-19 18:33:10 +08:00 |
halx99
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dcf3dbe9e6
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mini changes
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2020-10-18 21:43:51 +08:00 |
halx99
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b9c58a8420
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Refactor modules (#238)
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2020-10-17 16:32:16 +08:00 |
halx99
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5401bbf821
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Simplfy hsv color
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2020-10-16 17:23:29 +08:00 |
halx99
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567f55d6fb
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fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
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2020-10-16 16:25:10 +08:00 |
halx99
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c594e3789c
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Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
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2020-10-16 16:23:14 +08:00 |