WuHao
|
a046f74c4d
|
fix anchor point bug
|
2015-04-27 17:30:38 +08:00 |
WuHao
|
dcf8f674bc
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
cocos/2d/SpritePolygon.cpp
cocos/2d/SpritePolygonCache.cpp
|
2015-04-27 17:18:26 +08:00 |
WuHao
|
815c6a9b74
|
merge the start and end points
|
2015-04-27 16:33:54 +08:00 |
samuele3hu
|
3de665b9cd
|
Update SpritePolygon
|
2015-04-27 15:19:26 +08:00 |
WuHao
|
c7e990dcae
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
cocos/2d/SpritePolygon.cpp
|
2015-04-27 13:39:41 +08:00 |
WuHao
|
9f2ea5fbb9
|
fixed some SpritePolygon create, added more tests
|
2015-04-27 13:34:47 +08:00 |
samuele3hu
|
d7dbb910d0
|
Update SpritePolygonCache
|
2015-04-27 11:57:36 +08:00 |
samuele3hu
|
cf53d13f6f
|
Update SpritePolygon.cpp
|
2015-04-27 11:07:08 +08:00 |
samuele3hu
|
6f17dcecf2
|
Update config.json for 3rd-party-libs and SpritePolygonCache
|
2015-04-27 11:01:47 +08:00 |
WuHao
|
c2cefadb6f
|
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
|
2015-04-27 10:44:56 +08:00 |
WuHao
|
cd0ebc1801
|
fix the info struct
|
2015-04-27 10:44:23 +08:00 |
samuele3hu
|
bd5ca083e9
|
Fix the compile error of SpritePolygonTest on the win32 and wp8.1
|
2015-04-26 23:08:14 +08:00 |
WuHao
|
9496a48800
|
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
|
2015-04-24 18:29:23 +08:00 |
WuHao
|
c1d10ffa1c
|
fixed poly2tri creation method, added testCase
|
2015-04-24 18:28:28 +08:00 |
WuHao
|
5620da1adf
|
fixed anchor point issue, removed rect rotated property
|
2015-04-24 18:17:12 +08:00 |
WuHao
|
0e318dd8dc
|
fixed UV issue, also taking account of contentScaleFactor, made test case better
|
2015-04-24 17:39:43 +08:00 |
minggo
|
0198c8707b
|
Merge pull request #11572 from super626/v3
Fix memory leak
|
2015-04-24 16:42:33 +08:00 |
XiaoFeng
|
07725ce84d
|
fix
|
2015-04-24 11:40:15 +08:00 |
WuHao
|
07349ff588
|
initial cpp test
|
2015-04-23 18:03:03 +08:00 |
XiaoFeng
|
faddbd8e71
|
Add function to texture cache for studio to check if texture have been already loaded
|
2015-04-23 16:50:28 +08:00 |
WuHao
|
ada7ced0a8
|
change getVecCount to ssize_t
|
2015-04-23 16:40:11 +08:00 |
WuHao
|
1ee87140b1
|
renamed PolySprite to SpritePolygon
|
2015-04-23 14:34:56 +08:00 |
samuele3hu
|
7c77bc9587
|
Add the PolySprite support and adjust the project setting on the different platform
|
2015-04-23 00:51:47 +08:00 |
Dale Stammen
|
0f3ff6f762
|
Merge branch 'v3' into v3-winrt-typo-fix
|
2015-04-21 18:18:00 -07:00 |
Dale Stammen
|
84a47000b5
|
rename -win to -winrt
|
2015-04-21 18:17:18 -07:00 |
Dale Stammen
|
a2ed8e7234
|
disable INCREMENTAL for ARM builds. Fixes lnk2013 error
|
2015-04-21 08:38:19 -07:00 |
lvlong
|
4f96037e15
|
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
|
2015-04-21 19:38:38 +08:00 |
minggo
|
7a1a021974
|
Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
|
2015-04-21 09:34:18 +08:00 |
andyque
|
484153aff7
|
remove ui shaders in windows platform
|
2015-04-20 17:54:49 +08:00 |
andyque
|
1e514f0a2b
|
fix freetype include path on win-8.1
|
2015-04-20 15:54:31 +08:00 |
Vladimir Perminov
|
4c33050536
|
Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
|
2015-04-19 20:40:52 +03:00 |
WenhaiLin
|
9c2e39dd49
|
Label:Fixed the shadow color of system font may be incorrect.
|
2015-04-17 15:42:41 +08:00 |
WenhaiLin
|
5a438ed9a1
|
Label:Fixed the shadow effect of system font might not be shown.
|
2015-04-17 15:26:43 +08:00 |
WenhaiLin
|
0ac99002d5
|
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
|
2015-04-17 14:39:52 +08:00 |
lvlong
|
f55af40016
|
fix bug: label action in multiple cameras.
|
2015-04-17 10:19:20 +08:00 |
Dale Stammen
|
b1c9c34c19
|
added Windows Image Component support for Windows 8.1 Universal App
|
2015-04-15 09:19:38 -07:00 |
Dale Stammen
|
081b9ccac2
|
updated freetype include path
|
2015-04-15 08:20:03 -07:00 |
Dale Stammen
|
c9eb2790be
|
updated chipmunk and freetype libs
|
2015-04-15 08:08:18 -07:00 |
Dale Stammen
|
b700798287
|
removed WP8 project files
|
2015-04-15 07:13:54 -07:00 |
minggo
|
4211b20134
|
Merge pull request #11414 from likexx/patch-1
Update CCLabel.cpp
|
2015-04-14 10:06:09 +08:00 |
minggo
|
d246c33974
|
Merge pull request #11413 from WenhaiLin/v3-label-sf-position
Label:Fixed the position of system font is wrong if it is visited by a new camera.
|
2015-04-14 09:59:09 +08:00 |
minggo
|
06a2042a11
|
Merge pull request #11345 from IgorMats/v3
Add getStroke/setStroke methods for motion streak.
|
2015-04-14 09:36:03 +08:00 |
Igor Mats
|
e54a51be02
|
Fix comment.
|
2015-04-13 19:24:19 +03:00 |
likexx
|
6f341e3284
|
Update CCLabel.cpp
in rare case, the texture atlas becomes NULL. Added an additional check to make sure it won't crash here.
|
2015-04-13 20:53:34 +08:00 |
WenhaiLin
|
d24a1243da
|
Label:Fixed the position of system font is wrong if it is visited by a new camera.
|
2015-04-13 18:22:05 +08:00 |
WenhaiLin
|
9ef04943a8
|
Label:Fixed System font can't scale.
|
2015-04-13 16:28:55 +08:00 |
minggo
|
9cc03407a8
|
Merge pull request #11383 from WenhaiLin/v3-physics-rotation
Physics: Fixed the rotation of PhysicsBody is wrong if the rotation of node is set before PhysicsBody attached.
|
2015-04-10 18:12:43 +08:00 |
Wenhai Lin
|
1949348124
|
Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
|
2015-04-10 17:01:21 +08:00 |
minggo
|
698d93a42b
|
Merge pull request #11379 from WenhaiLin/v3-physics-fix
Physics: Fixed position of physics body is wrong when the position of parent node changes
|
2015-04-10 16:45:45 +08:00 |
Wenhai Lin
|
97082cb169
|
Physics: Fixed position of physics body is wrong when the position of parent node changes
|
2015-04-10 15:39:39 +08:00 |