CaiWenzhi
ab47cafb31
Merge branch 'develop' into develop_nutty_modify_framework_for315
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/gui/UIButton.cpp
cocos/gui/UIButton.h
cocos/gui/UIWidget.h
2014-03-05 16:52:31 +08:00
boyu0
b0414a88ed
Delete Box2DView::tick() method.
2014-03-05 15:55:08 +08:00
Dhilan007
23501b40aa
issue #3629:new label support customize the effects such as Shadow[blur is unsupported], Outline
2014-03-05 15:54:40 +08:00
boyu0
8a4f16fec6
Move Box2dTestBed step method to onDraw
2014-03-05 15:40:16 +08:00
James Chen
8e28400725
Some warning fixes in cpp-tests.
2014-03-05 15:04:47 +08:00
Huabing.Xu
b866a16503
fix: shader RetroTest by using new label
2014-03-05 14:41:13 +08:00
boyu0
e0de7efa8e
Rename ActionManagerTest->RemoveTest to StopActionTest
2014-03-05 14:32:00 +08:00
Ricardo Quesada
0bbc1cf5c3
fixes more warnings
2014-03-04 14:00:32 -08:00
Ricardo Quesada
7ac663e02c
GL Program API fixes
2014-03-04 13:51:43 -08:00
CaiWenzhi
353f6fb42c
Merge branch 'develop' into develop_nutty_modify_framework_for315
2014-03-05 01:09:51 +08:00
CaiWenzhi
7415ecc2b7
Fixed crash of sample
2014-03-04 17:06:12 +08:00
CaiWenzhi
8b9d572961
Merge branch 'develop' into develop_nutty_modify_framework_for315
2014-03-04 16:59:06 +08:00
CaiWenzhi
4a2dc4a607
Add custom widget and reader
2014-03-04 16:51:35 +08:00
Huabing.Xu
99d0ce160a
rename setVirtualViewPort->setVirtualViewport
2014-03-04 15:41:36 +08:00
Huabing.Xu
0d4783dd39
set scaleY to -1 for test case, because renderTexture result is not the same as texture load from file
2014-03-04 15:24:06 +08:00
Huabing.Xu
3e9e33a46b
add new test cases
2014-03-04 15:07:54 +08:00
Ricardo Quesada
c386f88e32
Merge branch 'develop' into visit_draw_improved
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Conflicts:
CHANGELOG
cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
minggo
01dd962cb6
Merge pull request #5495 from Dhilan007/develop_gblur
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fixed incorrect effect of Gaussian Blur.
2014-03-03 18:01:29 +08:00
minggo
594342ea3e
Merge pull request #5505 from dumganhar/event-dispatcher-refactor
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[EventDispatcher] Adds 'pauseEventListenersForTarget', 'resumeEventListenersForTarget' and 'removeEventListenersForTarget'.
2014-03-03 17:56:57 +08:00
minggo
be0ac5dc1c
Merge pull request #5493 from boyu0/bug4150_physics_position_rotation
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closed #4150 : fix physics position and rotation bug.
2014-03-03 14:57:33 +08:00
James Chen
1aa9e35fb2
Merge pull request #5500 from dumganhar/scheduler-refactor
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closed #4165 : Refactors Scheduler class.
2014-03-03 11:20:06 +08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
James Chen
104531c22e
Merge pull request #5499 from heliclei/autotest-run
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add CCConosle [autotest run] command
2014-03-03 10:06:25 +08:00
James Chen
f3949e078b
[EventDispatcher] Adds 'pauseEventListenersForTarget', 'resumeEventListenersForTarget' and 'removeEventListenersForTarget'.
2014-03-02 17:41:18 +08:00
James Chen
23f15ed9b5
closed #4160 : Adds test case for issue 4160.
2014-03-02 16:22:57 +08:00
Ricardo Quesada
cdc19eea1c
Nodes: setAdditionalTransform() receives a pointer
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and not a const reference.
If the pointer is `NULL`, then it won't use the additionalTransform
2014-03-01 08:26:54 -08:00
James Chen
e6d2c4ec73
Refactors Scheduler class.
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* Timer is an abstract class now.
* Adds three new timers ( `TimerTargetSelector`, `TimerTargetCallback`, `TimerScriptHandler`) which are inherited from Timer.
* Adds new API 'scheduleCallback` / `unscheduleCallbackForKey', and callback's target could be any classes since we're using `void*` to identify target.
* `Scheduler::scheduleCallback` use `std::function`, therefore, it supports passing `lambda`, `member_function` and `global_function`.
* The old selector API is still kept since it's very useful when schedule callback is a member function, it doesn't need a `key` to identify the callback function. (+1 squashed commit)
* Adds relevant test cases.
2014-03-01 14:09:09 +08:00
Ricardo Quesada
b50a787f6d
Adds new ParticleTest for auto-batching
2014-02-28 22:03:36 -08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
6920bec6ef
transform object returns the MV
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code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada
ff79c0d9ad
Merge branch 'develop' into visit_draw_improved
2014-02-28 10:59:07 -08:00
heliclei
02bf79f075
fix windows compile error
2014-02-28 23:41:01 +08:00
heliclei
d50391e5dd
add CCConosle [autotest run] command
2014-02-28 23:02:22 +08:00
James Chen
c2167501cc
Merge pull request #5494 from natural-law/develop
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Modify the depend project path for project "TestCpp".
2014-02-28 17:36:36 +08:00
Dhilan007
0837b73dda
fixed incorrect effect of Gaussian Blur.
2014-02-28 17:34:24 +08:00
zhangbin
7d5ac249fb
Modify the depend project path for project "TestCpp".
2014-02-28 17:29:12 +08:00
James Chen
225b5e0e4f
Merge pull request #5492 from dumganhar/iss4129-remove-all-listener
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closed #4129 : Event listeners used in engine shouldn't be removed by method removeAllEventListeners().
2014-02-28 16:09:54 +08:00
boyu0
015180bf62
issue #4150 : Add physics position/rotation test
2014-02-28 15:47:49 +08:00
James Chen
7dd75ea2cb
issue #4129 : Adds test case for issue 4119.
2014-02-28 15:46:48 +08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
zhangbin
9a5adc5be5
closed #3684 , Optimize the code of TextureAtlas test case.
2014-02-28 11:52:08 +08:00
zhangbin
ddf5957a9c
closed #3684 , Set shader program before TextureAtlas is rendered.
2014-02-28 11:43:41 +08:00
James Chen
b363751b1a
Merge pull request #5477 from heliclei/console-upload-file
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CCConsole:support file upload via telnet console
2014-02-27 21:53:57 +08:00
James Chen
4277509966
Merge pull request #5463 from andyque/refactor3877
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closed #3877 . make fadeIn and fadeOut behaviours correct
2014-02-27 21:49:38 +08:00
heliclei
5531cae2ec
Merge remote-tracking branch 'upstream/develop' into console-upload-file
2014-02-27 21:35:53 +08:00
James Chen
a96f44f31d
Adds override for override functions (onEnter, onExit) in cpp-tests.
2014-02-27 21:10:03 +08:00
andyque
32d3bf03bd
fixed #3877 . make fadeIn and fadeOut behaviours correct
2014-02-27 21:00:25 +08:00
boyu0
8c536589df
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss4118_physical_performance_improve
2014-02-27 20:04:04 +08:00
zhangbin
03ea69d074
Merge branch 'develop' of https://github.com/natural-law/cocos2d-x ; branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2014-02-27 15:29:31 +08:00
boyu0
f400c1ac68
issue #4118 : edit contact test and fix node setPhysicsBody bug
2014-02-27 13:35:37 +08:00
zhangbin
8afd23a001
closed #3727 , In project "TestCpp", not pause/resume background music & effects when it's going to background/foreground.
2014-02-27 10:18:49 +08:00
boyu0
75ec508f0a
issue #4118 : improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
2014-02-27 09:45:35 +08:00
heliclei
186259b0b1
fix andriod compile error
2014-02-27 00:25:37 +08:00
heliclei
49b971867b
fix win32 compile error
2014-02-27 00:13:17 +08:00
heliclei
9d6be63171
CCConsole:support file upload via telnet console
2014-02-26 23:41:47 +08:00
James Chen
e4837e7f94
issue #4116 : Removes script-bindings codes.
2014-02-26 21:34:06 +08:00
James Chen
c2acfea633
issue #4116 : Delete non-scripting files.
2014-02-26 21:17:17 +08:00
James Chen
5e315273f9
Merge pull request #5467 from boyu0/bug4144_node_setphysicsbody
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closed #4144 : fix bug: Can not use Node::setPhysicsBody to reset a physics body.
2014-02-26 11:43:19 +08:00
James Chen
2b2979551e
Merge pull request #5460 from boyu0/iss4118_physical_performance_improve
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issue #4118 : Physical performance improve.
2014-02-26 11:37:13 +08:00
boyu0
912dad7a71
closed #4144 : fix bug: Node::setPhysicsBody doesn't work at the second time.
2014-02-26 10:53:41 +08:00
boyu0
2397aaf24d
issue #4118 : add physics contact test.
2014-02-25 15:28:13 +08:00
heliclei
63344a8560
remove unused declare
2014-02-25 11:58:45 +08:00
heliclei
514cd031b3
Merge remote-tracking branch 'upstream/develop' into fix-console-windows-crash
2014-02-25 11:09:58 +08:00
James Chen
2beacc21c9
Merge pull request #5456 from andyque/fixbug3801
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closed #3801 : State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
2014-02-25 10:57:23 +08:00
andyque
f88e4be4ce
rollback gui filename change
2014-02-25 10:18:45 +08:00
andyque
f92301a872
fix jsb munaul bindings error
2014-02-25 10:18:45 +08:00
andyque
bf81591b48
fixed #3829 . change namespace gui to ui
2014-02-25 10:18:44 +08:00
andyque
f5b0b77423
fixed #3801 . uncomment pasue&resume logic when applicationDidBecomeActive and applicationWillResignActive
2014-02-25 10:16:17 +08:00
andyque
8f8b990c85
uncomment the pause() and resume() method call in test-js
2014-02-25 10:16:17 +08:00
James Chen
21fe4f234b
Merge pull request #5382 from boyu0/iss4039_tilemap_objectgroup_fix
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closed #4039 : fix bug: tilemap <object> x, y, width and height value parse incorrect.
2014-02-24 22:23:05 +08:00
boyu0
d15009c510
issue #4039 : delete name "converted_x", "converted_y", "converted_width", "converted_height".
2014-02-24 20:14:46 +08:00
heliclei
115d3e4a3b
Merge remote-tracking branch 'upstream/develop' into fix-console-windows-crash
2014-02-24 17:03:28 +08:00
boyu0
2bc91c2ce3
issue #4039 : change name “position_x”, “position_y”, “size_width”, “size_height” to "converted_x", "converted_y", "converted_width", "converted_height".
2014-02-24 16:42:07 +08:00
boyu0
1082f3cad4
issue #4039 : change name “position_x”, “position_y”, “size_width”, “size_height” to "converted_x", "converted_y", "converted_width", "converted_height".
2014-02-24 16:39:15 +08:00
heliclei
be45047b6b
use send/recv to replace write/read
2014-02-24 12:01:04 +08:00
samuele3hu
a765178a5f
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developDynamic
2014-02-24 09:38:08 +08:00
Ricardo Quesada
fe1160cd8c
changes in API to support 3D
2014-02-22 19:16:42 -08:00
Ricardo Quesada
8ca746af17
Implements AABB culling for sprites
2014-02-22 17:47:56 -08:00
heliclei
92571ebe04
merge upstream/develop
2014-02-22 22:58:24 +08:00
heliclei
5376b6333e
fix CCConsole crashed on windows, windows use send/recv(winsock) instead of read/write in unix to do socket i/o, create socketWrite/socketRead to wrap socket i/o function
2014-02-22 22:37:12 +08:00
samuele3hu
293ea66401
issue #3956:Remove the usage of “tolua.cast”
2014-02-21 16:22:35 +08:00
James Chen
1ce8f0ed82
Merge pull request #5428 from dumganhar/iss4106-vector-eraseObject
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closed #4106 : Object which isn't in Vector would also be released when invoking Vector::eraseObject.
2014-02-21 11:37:12 +08:00
James Chen
d92e995f8c
Merge pull request #5361 from Dhilan007/develop_label
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issue #3821 : LabelBMFont re-implemented as a wrapper of Label.
2014-02-21 11:36:23 +08:00
James Chen
c6b2b86fe5
closed #4106 : Object which isn't in Vector would also be released when invoking Vector::eraseObject.
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Also refactored 'Vector::eraseObject':
1) Removed 'toRelease' parameter, Vector class should manage reference count.
2) Added 'removeAll' parameter to decide wether to remove all elements with the same value or just the first occurrence .
3) Added relevant UnitTest for 'Vector::eraseObject'.
2014-02-21 11:24:37 +08:00
samuele3hu
555ef20202
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developDynamic
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Conflicts:
cocos/scripting/lua/bindings/LuaBasicConversions.h
cocos/scripting/lua/bindings/lua_cocos2dx_physics_manual.cpp
2014-02-21 10:10:20 +08:00
samuele3hu
3532665520
issue #3956:Change tolua_fix.c to tolua_fix.cpp and modify the toluafix_pushusertype_ccobject function to get real type of object
2014-02-21 09:45:33 +08:00
Dhilan007
54f48b23e6
LabelBMFont re-implemented as a wrapper of Label.
2014-02-20 22:33:52 +08:00
James Chen
97a6ac65d3
Merge pull request #5424 from heliclei/console-autotest
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testcpp autotest:support next, back and restart test via console
2014-02-20 22:22:55 +08:00
heliclei
e64a647563
testcpp autotest:support next, back and restart test via console
2014-02-20 21:49:13 +08:00
boyu0
4410e70ca1
closed #4096 : add s3tc bitmap with no mipmaps test case.
2014-02-20 18:27:52 +08:00
James Chen
f16d7652df
Merge pull request #5393 from heliclei/console-autotest
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add console autotest support
2014-02-20 17:58:21 +08:00
heliclei
1a1f92106a
add more console output
2014-02-20 16:29:04 +08:00
James Chen
0af0ce9032
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss4058-ref-step1
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Conflicts:
cocos/scripting/auto-generated
2014-02-20 15:13:40 +08:00
James Chen
633604f79c
issue #4058 : Typo fix in ZwoptexTest.lua.
2014-02-20 14:12:14 +08:00
James Chen
e3d14608df
issue #4058 : Uses 'void*' instead of 'Ref*' as target of Scheduler. Any class could response scheduler callback now.
2014-02-20 14:11:47 +08:00
heliclei
02af73dd46
add main directive to return main menu
2014-02-20 13:43:28 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Dhilan007
ddd02b463c
optimize label:
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1.remove unnecessary API
2.reduces object-creation and function calls.
2014-02-19 20:26:14 +08:00
heliclei
e7209fbfa4
add autotest help
2014-02-19 17:55:32 +08:00
Dhilan007
f086f39319
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into new_label
2014-02-19 17:00:26 +08:00
heliclei
f9dceb5c2d
use '==' to do string compare
2014-02-19 16:54:42 +08:00
heliclei
0eb957e89c
add console autotest support
2014-02-19 16:34:33 +08:00
boyu0
50cdc67191
issue #4039 : set tilemap <object> x and y value to original, and add “position_x”, “position_y”, “size_width” and “size_height” value.
2014-02-18 17:44:05 +08:00
James Chen
58d3311da0
Merge pull request #5342 from heliclei/console-user-command
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closed #4063 :revise CCConsole to support more easily for adding custom command.
2014-02-18 16:54:56 +08:00
James Chen
ee4972ae96
Merge pull request #5371 from andyque/refactorActionEase
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closed #3620 : Merge cocostudio/CCActionXxx to CCAction。
2014-02-18 15:58:49 +08:00
Dhilan007
2ad81b0edb
closed #4060:fixed Label wasn't implemented correctly when Label::_fontAtlas contains multiple texture.
2014-02-18 14:30:51 +08:00
andyque
0b932f4f5f
fixed #3620 . merge cocostudio/CCActionXXX to CCAction
2014-02-18 14:22:14 +08:00
andyque
e1ca972d3a
add tests of all the new added CCActionEaseEx in CCActionEase
2014-02-18 14:22:14 +08:00
samuele3hu
5acb556c74
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developEventTrigger
2014-02-18 13:46:21 +08:00
samuele3hu
8cb424b535
close #3593:Add more test cases about SceneReader of cocoStudio
2014-02-18 13:44:11 +08:00
James Chen
19205e3db8
Merge pull request #5365 from natural-law/issue3964
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closed #3964 : Solve the bug of Image::saveImageToPNG().
2014-02-18 11:49:09 +08:00
James Chen
2ee1330479
closed #4054 : Adds test for removing child from TMXLayer.
2014-02-17 21:16:25 +08:00
samuele3hu
69ec932cd4
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developPerformance
2014-02-17 10:25:24 +08:00
samuele3hu
3f8bc8cc43
issue #3708:Remove the useless test case
2014-02-17 10:24:58 +08:00
zhangbin
e02f488224
Merge branch 'develop' into issue3964
2014-02-16 11:01:07 +08:00
James Chen
78163e604e
Merge pull request #5358 from dumganhar/merge5343
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closed #4037:Exposed the missing data structures of Spine to JS
2014-02-14 11:17:38 +08:00
James Chen
a5aa547c7b
Merge pull request #5316 from natural-law/ScenarioTest
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closed #3738 : Add performance test case on game scenario.
2014-02-14 11:12:01 +08:00
James Chen
f04e604a51
Updates JS-Tests.
2014-02-14 10:27:19 +08:00
James Chen
ea7a27fdf7
Updates JS-Tests.
2014-02-14 09:59:54 +08:00
James Chen
17dab13502
Resets JS-Tests.
2014-02-14 09:36:27 +08:00
James Chen
acefa4e237
Merge commit 'refs/pull/5343/head' of git://github.com/cocos2d/cocos2d-x into merge5343
2014-02-14 09:33:42 +08:00
James Chen
4837b2dd2d
issue #3990 : setTotalParticles works as expected. _emissionRate has to be updated in setTotalParticles.
2014-02-13 17:01:38 +08:00
zhangbin
8ae5d2a049
closed #3964 , Solve the bug of logic code in method Image::saveImageToPNG().
2014-02-13 16:22:41 +08:00
ucchen
6e742077c2
add spine setAnimationListener test;
2014-02-13 11:58:54 +08:00
heliclei
9befe56a7e
update unit test
2014-02-13 11:10:23 +08:00
James Chen
5da57e4c7d
closed #3990 : Adds test case for issue 3990.
2014-02-13 11:03:35 +08:00
ucchen
2c961bdfbf
add spine manual binding;
2014-02-13 11:01:54 +08:00
Éloi Rivard
8adca38efa
Linux javascript bindings support.
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- Adds Linux javascript test.
- Adds Linux javascript template.
- Adds Travis CI test.
2014-02-13 01:42:14 +01:00
samuele3hu
3d0fabe08c
issue #3708:Performance Test: data structure conversion in lua binding
2014-02-12 18:19:06 +08:00
boyu0
e7c077bb16
closed #3988 : fix indent.
2014-02-12 16:21:26 +08:00
zhangbin
bfce75f534
Merge branch 'develop' into ScenarioTest
2014-02-12 16:17:03 +08:00
zhangbin
d99af40c32
issue #3738 , Improve the performance test of game scenario.
2014-02-12 16:14:04 +08:00
boyu0
4fda8a2635
closed #3988 : add bug test
2014-02-12 15:57:02 +08:00
zhangbin
89cc82c332
Merge branch 'develop' into ScenarioTest
2014-02-10 14:26:31 +08:00
James Chen
51ba0cbb17
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into merge5268
2014-02-10 14:09:57 +08:00
zhangbin
11dbb37414
issue #3738 , Add move actions for the tile map in PerformanceScenarioTest.
2014-02-10 14:04:21 +08:00
Dhilan007
6a662a6330
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into develop
2014-02-10 11:47:05 +08:00
zhangbin
926f84d385
issue #3738 , Add game scenario performance test case.
2014-02-10 11:42:15 +08:00
James Chen
99c20c4e30
Merge commit 'refs/pull/5268/head' of git://github.com/cocos2d/cocos2d-x into merge5268
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Conflicts:
tests/test-javascript/tests
2014-02-10 11:38:56 +08:00
Ricardo Quesada
907446d8d0
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into gl_vertices
2014-02-09 19:32:35 -08:00
Ricardo Quesada
24f655f9b1
Better 'vertices drawn'
2014-02-09 19:31:45 -08:00
Dhilan007
e12c1f57ac
Label::reduce unnecessary calculation amount.
2014-02-10 11:21:54 +08:00
James Chen
eda4c9a420
Merge pull request #5302 from Pisces000221/improve-label-chinese
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closed #3933 :A string which only contains CJK characters can't make a line-break when it's needed
2014-02-10 11:03:03 +08:00
Dhilan007
a8387a12f0
Merge branch 'improve-label-chinese' of https://github.com/Pisces000221/cocos2d-x into develop
2014-02-10 10:09:56 +08:00
Ricardo Quesada
9d5393631c
Merge branch 'develop' into fast_tmx
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Conflicts:
tests/test-cpp/Classes/ConsoleTest/ConsoleTest.cpp
tests/test-cpp/Classes/VisibleRect.cpp
2014-02-08 12:49:56 -08:00
Ricardo Quesada
560abe77c8
better Console support
...
* Arguments are passed as std::string
* Adds `resolution` and `projection` command
* `texture` and `fileutils` supports the `flush` argument
2014-02-08 12:46:44 -08:00
Ricardo Quesada
13aa3ad2b5
Adds new commands to Console
...
* resolution
* projection
2014-02-08 12:35:11 -08:00
Ricardo Quesada
c7a999335c
Console. Less error prone, easier to use, more documentation
2014-02-08 10:20:12 -08:00
Ricardo Quesada
ceba63db8b
Merge branch 'develop' into fast_tmx
2014-02-08 09:08:33 -08:00
Pisces000221
03be459376
Update LabelTestNew.lua
2014-02-08 17:17:35 +08:00
Pisces000221
cef84f05af
Add LabelTTFCJKWrappingTest
2014-02-08 17:16:59 +08:00
Pisces000221
49163bb774
Add LabelTTFCJKWrappingTest
2014-02-08 17:15:57 +08:00
Pisces000221
1170943cf8
Add LabelTTFCJKWrappingTest
2014-02-08 17:14:38 +08:00
Ricardo Quesada
82700339c0
Adds a way to print the renderer vertices
2014-02-07 19:37:44 -08:00
Ricardo Quesada
616feadda1
More fixes and "tiles" is an uint32 (GID)
2014-02-07 18:11:17 -08:00
James Chen
c25787e575
issue #3900 : Removes the definition of DEBUG. Windows uses _DEBUG .
2014-02-07 16:01:57 +08:00
James Chen
5714552458
issue #3900 : mozjs-27.0.lib -> mozjs-27.lib for windows.
2014-02-07 15:29:44 +08:00
James Chen
4c2da5d286
issue #3900 : mozjs-25 -> mozjs-27 for windows.
2014-02-07 15:16:14 +08:00
Ricardo Quesada
e33baac396
iso almost working
2014-02-06 22:20:28 -08:00
Ricardo Quesada
ad7b54eb0e
iso almost working 100% ok
2014-02-06 18:47:45 -08:00
Ricardo Quesada
cf08d0b3f9
isometric kind of working
2014-02-06 16:19:46 -08:00
Ricardo Quesada
3560227d09
sort of working
2014-02-05 19:51:24 -08:00
Ricardo Quesada
9a53f5a9f5
Testing a new TMX renderer
...
faster
2014-02-04 17:59:21 -08:00
Ricardo Quesada
6ce6806544
new modules
2014-01-31 16:07:09 -08:00
Ricardo Quesada
e77d22a58f
samples -> tests
2014-01-31 14:09:28 -08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
James Chen
20eec32ff0
Updated proj.android/project.properties. target=android-10 --> 8
2012-06-28 18:26:28 +08:00
James Chen
26a02804d9
Added some resources. Updated Texture2dTest.cpp.
2012-06-28 17:34:50 +08:00
James Chen
aba33b5bda
Reverted build_native.sh.
2012-06-28 16:58:32 +08:00
minggo
5b08a5996c
add product name for iOS
2012-06-28 13:52:10 +08:00
minggo
e3771a8ad4
modify code sign
2012-06-28 13:41:05 +08:00
minggo
3c43dfb6fe
disable retina
2012-06-28 11:50:11 +08:00
minggo
7348fa12c3
update CHANGELOG and delete some unneeded files
2012-06-28 11:47:54 +08:00
James Chen
86942aedb4
fixed #1368 : Implement EffectsAdvancedTest (Effect4). Added some comments.
2012-06-27 20:50:47 +08:00
James Chen
33e32e987c
Implement EffectsAdvancedTest (Effect4).
2012-06-27 18:44:25 +08:00
James Chen
13793a9d75
fixed #1367 : Updated ShaderTest.cpp, TileMapTest.cpp.
2012-06-27 17:08:50 +08:00
James Chen
a901b0bb12
fixed #1367 : Refactor "createWith***" to "create".
2012-06-27 14:21:29 +08:00
James Chen
f6026d2ba3
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-26 12:09:48 +08:00
James Chen
95a2696b6b
fixed #1365 : Some files of Resources folder which is copied by build_native.sh will lost authority in cygwin.
2012-06-26 12:09:23 +08:00
minggo
765da0c80a
enable depth test when running test case:Bug-1159
2012-06-26 11:09:37 +08:00
minggo
5cc1f7d230
fixed #1338:stop animation when entering background and start animation when comming to foreground
2012-06-21 11:42:49 +08:00
James Chen
2af75ecd65
fixed #1336 : HelloCocosBuilder/HelloCocosBuilderLayer.cpp
2012-06-20 12:08:34 +08:00
James Chen
b818c0afa6
fixed #1336 : Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces.
2012-06-20 11:48:31 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
2666df9472
issue #1269:mrege latest code and fix conflict
2012-06-19 13:57:33 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
9fa74721a7
fixed #1334 : Add ScrollViewTest to CocosBuilderTest.
2012-06-19 10:34:15 +08:00
Nicolas Gramlich
6f26ea7a56
Added actual implementation of CCScrollViewLoader. Added ScrollViewTest to CococsBuilderTest.
2012-06-18 13:59:45 -07:00
Nicolas Gramlich
227683bfa4
Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files.
2012-06-18 13:33:19 -07:00
minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
James Chen
3cf0f3555c
issue #1330 : Removed virtual for callback functions.
2012-06-16 15:22:23 +08:00
James Chen
73c9707d5d
CCBIReader fixes + building and running flawless on iOS and Android.
...
Made it works on win32.
2012-06-16 12:48:20 +08:00
Nicolas Gramlich
13bcf2180c
Merge with gles20.
2012-06-15 16:26:10 -07:00
Nicolas Gramlich
c38bfd0a24
Updated xcode project file.
2012-06-15 16:16:08 -07:00
Nicolas Gramlich
d175884f79
Added ParticleSystemTest.
2012-06-15 14:48:36 -07:00
James Chen
cc572ab8e7
fixed #1329 : Moved all java files part of engine into a certain directory, then all projects refer to them.
2012-06-15 18:15:43 +08:00
James Chen
24cc0796b6
Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android
2012-06-15 17:47:04 +08:00
minggo
899022d107
fixed #1292:fix some bugs that caused by modify function name
2012-06-15 17:39:13 +08:00
James Chen
595a402c83
fixed #1292:make some function names more readable.
2012-06-15 16:47:30 +08:00
James Chen
0afdfe33da
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-15 15:25:37 +08:00
James Chen
c17091ac70
fixed #1310 : Updated vs2010 project configuration after synchronizing to rc2.
2012-06-15 15:24:22 +08:00
minggo
266a5e5e66
Merge pull request #1028 from minggo/iss1292_moidify_function_name
...
issue #1292:make some function names more readable
2012-06-15 00:14:13 -07:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
James Chen
159b91b6cd
Fixed a logic error in ActionScaleTest.
2012-06-15 13:56:27 +08:00
James Chen
bc150ea5a9
fixed #1327 : Exported 'create' method for lua bindings.
2012-06-15 11:46:51 +08:00
folecr
6fc2dc5ed9
Use Java code instead of XML to define layout
...
* Android layout for cocos apps are very simple (full screen)
* Avoids creation of R.java for loading the layout
* Can package entire library in jar
* Remove unused layout resource
2012-06-14 19:52:45 -07:00
minggo
c965c8d770
fixed 1181: synchronize latest codes
2012-06-15 10:27:52 +08:00
folecr
d651da6f0d
Tests : Ant build project files
2012-06-14 19:21:03 -07:00
folecr
d86e088e9f
Tests : Use cocos2dandroid library
...
* Remove code and resources that are now in a library
* Add library as a dependency for HelloWorld
* Use cocos2dx_default_ resources
2012-06-14 19:21:03 -07:00
Nicolas Gramlich
8d7dce0999
Added glue macros to reduce boilerplate code when implementing CCBSelectorResolver and CCBMemberVariableAssigner. Added LabelTest, MenuTest and SpriteTest.
2012-06-14 18:16:54 -07:00
Nicolas Gramlich
a7ad34864f
CocosBuilderTest: Simplified the 'XYZLoader' classes to be header only, with nice and short macros to do the boilderplate stuff.
2012-06-14 14:23:53 -07:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
James Chen
052d8ea931
fixed #1324 : Added some create methods. Compiling successfully on win32 by vs2008.
2012-06-14 18:32:44 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
Nicolas Gramlich
cc5eabeb28
ButtonTestLayer: Now showing the CCControlEvent information on screen. Fixed CCLOG -> CCLog (because CCLOG doesn't show up on Android.).
2012-06-14 01:32:52 -07:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
James Chen
3f7b44fc23
issue #1324 : Added create() for static member functions that new an autorelease object
2012-06-14 15:13:16 +08:00
Nicolas Gramlich
cdd1fb50ac
Moved from std::string to CCString *. Since the std::string utility methods in CCBReader were buggy on Android (for unknown reasons). Made string utility methods in CCBReader static. Android build now working equivalent to iOS build. *YAY*
2012-06-14 00:01:01 -07:00
Nicolas Gramlich
5550d9f2b0
Merge with gles20.
2012-06-13 15:56:52 -07:00
Nicolas Gramlich
3e61e1f014
Updated Android build files to new CCBReader. Fixed a bunch of compiler errors/warnings when building for Android.
2012-06-13 15:25:59 -07:00
Nicolas Gramlich
29b22adccc
Batch converted manual 'using namespace cocos2d(::extension);' to USING_NS_CC(_EXT);. CocosBuilderExample: Made HelloCococsBuilderLayer selectors work. Made ButtonTestLayer work.
2012-06-13 14:19:13 -07:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
f80fd0c232
Merge pull request #1015 from minggo/gles20
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issue #1310:synchronize some codes
2012-06-12 19:46:45 -07:00
minggo
b282d52a65
issue #1310:synchronize some codes
2012-06-13 10:41:04 +08:00
Nicolas Gramlich
895604f42e
Unified Header Guards. Added CCNodeLoaderListener, simulating the didLoadFromCCB selector.
2012-06-12 11:59:49 -07:00
James Chen
d2a16c2b76
issue #1310 : Updated MotionStreakTest.
2012-06-12 18:27:36 +08:00
James Chen
e943dbf2fd
issue #1310 : Updated TileMapTest, TransitionsTest, ZwoptexTest.
2012-06-12 18:22:48 +08:00
James Chen
2be8ba120c
issue #1310 : Updated vs2008 project setting.
2012-06-12 18:15:25 +08:00
James Chen
6d4b80a826
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-12 18:13:02 +08:00
James Chen
dab90107b9
issue #1310 : Updated SchedulerTest.
2012-06-12 18:12:45 +08:00
James Chen
92f0364dca
Merge pull request #1008 from dumganhar/gles20
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issue #1310 : Reverted floatr to CCTimer.
2012-06-12 02:09:10 -07:00
James Chen
08fc714a7f
issue #1310 : Reverted floatr to CCTimer.
2012-06-12 17:07:54 +08:00
minggo
1d77d53af3
Merge pull request #1007 from minggo/gles20
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issue #1310 : synchronize some codes
2012-06-12 01:57:24 -07:00
minggo
9fbe1fef96
issue #1310 : synchronize some codes
2012-06-12 16:56:34 +08:00
James Chen
c8b5ad0440
issue #1310 : Updated RotateWorldTest and SceneTest.
2012-06-12 16:22:25 +08:00
James Chen
23519ef85c
issue #1310 : Updated ParallaxTest and RenderTextureTest.
2012-06-12 15:55:23 +08:00
James Chen
1c0f391e03
issue #1310 : Updated ParticleTest.
2012-06-12 15:40:31 +08:00
James Chen
ae1ea76ca1
issue #1310 : Updated NodeTest.
2012-06-12 15:22:42 +08:00
James Chen
f5b2a5d33d
issue #1310 : Updated LayerTest.
2012-06-12 15:14:01 +08:00
James Chen
b770010c41
issue #1310 : Updated LabelTest. Added init method for CCLabelBMFont. Fixed a bug in CCLabelAtlas::initWithString.
...
In CCSpriteBatchNode::initWithTexture, when capacity is equal to 0, set it to default value.
2012-06-12 14:33:53 +08:00
James Chen
ef8ec1a941
issue #1310 : Added some resources for tests project.
2012-06-12 14:32:57 +08:00
James Chen
9185f771f1
issue #1310 : Added some resources for tests project.
2012-06-12 14:29:15 +08:00
minggo
916b276607
issue #1310 : synchronize CCTexturePVR
2012-06-12 12:02:15 +08:00
James Chen
974f0d714d
issue #1310 : Updated FontTest. And fixed a compilation error in FontTest.
2012-06-12 11:16:31 +08:00
Nicolas Gramlich
1f2652a8d7
Made CCBIReaderTest finally work completely. =) Also added support for having a root path when loading a ccb-file (i.e. when you have the two directories, one for the ccb files, one for the spritesheets. <- With a common ancestor.)
2012-06-11 18:31:11 -07:00
Nicolas Gramlich
4c8351f304
Removed Zombie files.
2012-06-11 15:00:11 -07:00
Nicolas Gramlich
342c65e293
Added CCBIReaderTest, which doesn't work since XCode sucks big time, not finding a simple file.
2012-06-11 14:57:30 -07:00
Nicolas Gramlich
58b53be708
Merge with gles20.
2012-06-11 11:50:32 -07:00
Nicolas Gramlich
4378731418
Merge with gles20.
2012-06-11 10:43:07 -07:00
minggo
ccbfd24c21
issue #1310 : synchronize ActionManagerTest ActionEaseTest ActionsProgressTest ActionsTest
2012-06-11 18:25:57 +08:00
James Chen
2ce7c86c50
fixed #1315 : TileMapTest can't be shown correctly in retina mode.
2012-06-11 14:44:32 +08:00
James Chen
33ea7905a5
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/platform/ios/CCFileUtils.mm
2012-06-11 11:01:36 +08:00
James Chen
c95cbb1774
issue #1310 : Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
...
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
minggo
94235d3602
issue #1310 : make tests and HelloWorld work ok
2012-06-11 10:41:52 +08:00
James Chen
c9dc60b0f7
issue #1310 : fixed a bug in CCSpriteFrameCache.cpp. Disable retina mode for tests project.
2012-06-08 17:58:21 +08:00
James Chen
371b3f9938
issue #1310 : Tests project updated!.
2012-06-08 17:34:15 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
minggo
6cf8ea283d
Merge pull request #973 from minggo/iss1278_effect_android
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fixed #1278 : stop effect when unloading effect
2012-06-06 00:41:26 -07:00
minggo
1ff04700b5
fixed #1278 : stop effect when unloading effect
2012-06-06 15:38:25 +08:00
James Chen
37aa196c73
Removed some unused codes.
2012-06-06 14:31:49 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
minggo
dc24094b5f
fixed #1290:use Shaders folder in correct way
2012-06-04 11:41:03 +08:00
James Chen
cfbf29ccfc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati
2012-06-01 13:47:23 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
minggo
93b5fc37c7
typo fix
2012-06-01 12:04:04 +08:00
James Chen
9be586e4ec
Updated main.cpp for each project of android.
2012-05-31 10:13:05 +08:00
minggo
5ad2bec3d8
Merge pull request #946 from minggo/gles20
...
fix some bug
2012-05-30 03:33:19 -07:00
minggo
a698f9bf69
fix some bug
2012-05-30 18:31:20 +08:00
James Chen
922f7544ad
Updated TouchesTest.
2012-05-30 16:55:46 +08:00
James Chen
bd248b5ac0
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-05-30 16:09:52 +08:00
James Chen
7115a7f3c9
issue #1275 : Memory leaks in CCBReader and ActionsTest.
2012-05-30 16:09:19 +08:00
minggo
8203cf00ba
use fonts/fps_images.png
2012-05-30 13:37:36 +08:00
James Chen
ff0dde984c
fixed #1240 : Updated vs2008 project setting (release target).
2012-05-29 18:29:56 +08:00
James Chen
b4fad0bb2b
fixed #1240 : Updated vs2010 project setting (release target).
2012-05-29 18:06:52 +08:00
James Chen
1ddb5d51b5
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-05-29 17:13:21 +08:00
minggo
a09bbbd0ba
fixed #1177 : modify project setting, because CCStd.h is moved into platform/ios
2012-05-29 16:23:57 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
a00db6e072
fixed #1240 : Updated ios project configuration.
2012-05-25 17:00:33 +08:00
James Chen
c902e884f4
fixed #1240 : Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage.
2012-05-25 16:52:47 +08:00
James Chen
6477a02022
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff
2012-05-25 11:00:20 +08:00
James Chen
0b8a75e982
fixed #1240 : Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest.
2012-05-25 10:58:28 +08:00
minggo
138de3171f
Merge pull request #912 from minggo/merge_nicolasgramlich
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Merge pull request by nicolasgramlich
2012-05-23 19:56:05 -07:00
minggo
0ba62c3854
issue #1246:use CCLabelBMFont instead of CCLabelTTF in CCDirector.cpp
2012-05-24 10:48:39 +08:00
James Chen
a5b63d8f6c
fixed #1251 : Added CocosBuilderTest to the test project for VS2008.
2012-05-23 11:41:42 +08:00
Nicolas Gramlich
a62e017977
Made MenuTest use a differently names labelatlas to avoid collision with fps_images.fnt/png.
2012-05-22 13:26:20 -07:00
Walzer
7dadd8128c
rename tests/Resource/CocosBuilder to CocosBuilder_v1
2012-05-11 21:22:50 +08:00
Walzer
dc18dc0942
test ccb v2 format, add relative-position support
2012-05-11 20:53:30 +08:00
Walzer
ae12434128
fixed #1205 , rename CCCustomClass to CCCustomClassProtocol, add windows support.
2012-05-08 11:30:08 +08:00
Walzer
f10b94fd15
issue #1205 , CCBReader works on both iOS & Android now; public APIs of CCBReader are reduced; ccb files in subfolder is supported.
2012-05-07 22:52:58 +08:00
Walzer
1a73064055
issue #1205 , refactor the tricky cpp reflection to easier approach, add cocos2d::extension namespace for CCBReader, add doxygen comments. Todo: CCB support on android
2012-05-07 18:14:15 +08:00
Walzer
c76e3c0936
remove CppReflection, add CCBCustomClass and CCBCustomClassFactory to implement reflection, leave some jobs to class HelloCocosBuilder: public CCBCustomClass. The approach is not so tricky, much easier to understand now.
2012-05-07 17:05:17 +08:00
Walzer
07276c3bba
Merge commit '184b31efa3aaa340621f5aa736d3b16e6ad97327' into gles20
2012-05-05 15:49:11 +08:00
Walzer
6b374881f0
Merge branch 'gles20' of http://github.com/cocos2d/cocos2d-x into gles20
2012-05-05 10:07:21 +08:00
Walzer
f70855e959
fixed #1229 , reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency.
2012-05-05 10:06:41 +08:00
Walzer
be2fa353a7
Merge commit '1afd7f2701b5e9fec0d2a4fd514d1d4e069b3830' into gles20
2012-05-05 09:55:06 +08:00
minggo
1afd7f2701
Merge pull request #893 from minggo/iss1217_EaseAction_reverse
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Iss1217 ease action reverse
2012-05-04 01:26:56 -07:00
minggo
14b923409a
fixed #1217 : implement reverse() for all subclass of CCEaseAction that missing it
2012-05-04 16:22:50 +08:00
James Chen
bf0da624b4
issue #1191 : Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10.
2012-05-04 11:16:57 +08:00
Walzer
ebaf1da460
issue 1205, CCBReader. Not perfect yet, I will use CCNotificationCenter to improve SET macro/assign var to parent.
2012-05-03 15:29:27 +08:00
Walzer
2fc1322cc8
update copyright and license declaration of CCCBReader relative files
2012-05-03 14:43:27 +08:00
Walzer
5faaab0d16
add CocosBuilderTest into extension test. fix a bug in CCLayerGradient::updateColor
2012-05-03 12:17:28 +08:00
Walzer
160b0aba88
Merge commit 'b7b21f3dc2e2c541a06fdd381b6b43d213a90093' into gles20
2012-05-03 12:02:13 +08:00
Walzer
9e62412ce9
issue #1205 , add CCBReader, CppReflection, CocosBuilderTestCase
2012-05-03 11:58:53 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
...
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen
136866bc12
issue #1204 : Updated tests/proj.win32/main.cpp
2012-05-02 18:56:03 +08:00
James Chen
395dbc90aa
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance
...
Conflicts:
lua/cocos2dx_support/LuaCocos2d.cpp
2012-05-02 18:23:16 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
James Chen
77d9b811be
issue #1194 : Updated ChipmunkAccelTouchTest.
2012-05-02 14:06:40 +08:00
James Chen
abdc94ae3c
Merge branch 'iss1194_tex_wat' of https://github.com/dumganhar/cocos2d-x into iss1194_tex_wat
2012-05-02 12:05:39 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
minggo
f37d3dd5d3
issue #1201 : simplify writing of Android.mk
2012-05-02 12:00:39 +08:00
James Chen
63a8bbf0d9
issue #1194 : Updated ios project configurations after adding CCTextureWatcher.
2012-05-02 10:39:39 +08:00
James Chen
de35aaa101
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat
2012-05-02 09:49:12 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
minggo
a4e8c9ad17
fixed #931 : refactor CCImage and CCTexture2D
2012-04-27 18:37:11 +08:00
minggo
a1570e931f
issue #931:make convert to rgb565 and A8 correct
2012-04-27 15:53:29 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
568bdce6c1
fixed #1188 : Removed some unused files.
2012-04-25 17:46:29 +08:00
James Chen
8e5668472f
issue #1188 : Updated project configuration for ios platform.
2012-04-25 17:33:28 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
c1bc4fd65a
fixed #1177 : Updated ios project configuration.
2012-04-24 17:42:06 +08:00
James Chen
26763c200b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
...
Conflicts:
tests/proj.ios/test.xcodeproj/project.pbxproj
2012-04-24 15:44:53 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
af86a52f27
issue #1177:Updated some files for ios port.
2012-04-23 15:40:46 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
0c6d21c0f9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
2012-04-20 17:34:47 +08:00
James Chen
909a759ff6
issue #1177 : Updated android project configuration.
2012-04-20 17:33:28 +08:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
minggo
cbfca9d763
add execution permission
2012-04-20 10:54:58 +08:00
James Chen
dbeb7423ad
Merge branch 'iss1176_refactor' of https://github.com/dumganhar/cocos2d-x into iss1176_refactor
2012-04-19 17:53:15 +08:00
James Chen
f619c3e006
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1176_refactor
...
Conflicts:
cocos2dx/misc_nodes/CCRenderTexture.cpp
2012-04-19 17:51:58 +08:00
minggo
4e4a26a2db
Merge pull request #855 from minggo/iss1150_rendertexture_crash
...
use texture format kCCTexture2DPixelFormat_RGBA8888 to save image
2012-04-19 02:05:04 -07:00
minggo
92043b4db3
fixed #1150 : use texture format kCCTexture2DPixelFormat_RGBA8888 to save image
2012-04-19 17:01:24 +08:00
James Chen
e28c77b574
issue #1176 : Updated ios project configuration.
2012-04-19 15:26:24 +08:00
James Chen
5b50baffd4
issue #1176 : Updated ios project.
2012-04-19 15:03:41 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
32b53623c7
Removed some unused folders regard to WOPHONE.
2012-04-19 10:52:53 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
James Chen
42007ea71c
deleted some unused codes.
2012-04-18 14:15:11 +08:00
James Chen
e673bfae90
fixed #1114 : Updated SchedulerTest and ShaderTest. Used CCControlSlider instead of UISlider. Added some resources.
2012-04-18 13:58:24 +08:00
James Chen
c501255a7a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1114_CCControlExt
2012-04-18 09:40:08 +08:00
James Chen
f8dfe1fca0
issue #1114 : Updated ShaderTest.Added ShaderBlur.
2012-04-17 18:31:31 +08:00
minggo
cfdc5edf87
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black
2012-04-17 17:55:59 +08:00
minggo
04c0d794af
fixed #1139 : fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 17:55:26 +08:00