James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
James Chen
be362bef9b
issue #1310 : Some typo fixes. Updated CCTexture2D.h/.cpp.
2012-06-11 21:58:04 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
James Chen
5b4495d982
Opened assert for CCTexture2D::setTexParameters and generateMipmap.
2012-05-30 16:26:47 +08:00
minggo
4428810fd5
fixed some bugs
2012-05-30 15:42:29 +08:00
minggo
a1570e931f
issue #931:make convert to rgb565 and A8 correct
2012-04-27 15:53:29 +08:00
minggo
7ecbd8ea6c
issue #931 : refactor CCImage and CCTexture2D
2012-04-26 17:36:32 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
a71e5be0d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
...
Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
Phenix Yu
61a7ca71c5
fixed getContentSize pass by reference issue
...
update project setting for release mode
2012-04-14 17:13:38 +08:00
Phenix Yu
1ed6df9de8
add pixel format I8
2012-04-12 20:44:50 +08:00
Phenix Yu
247bf08d98
fixed content size issue for retina
2012-04-11 19:27:34 +08:00
minggo
4c61035231
return correct content size
2012-04-08 22:37:58 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
8ef5e4ae3b
issue #1056 : Update the configuration of ios project.Sort the the project folder.
2012-03-21 11:07:31 +08:00
James Chen
bb4d7c2f88
issue #1056 : Updated some files for ios platform. Added some 'TODO'.
2012-03-21 10:36:20 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
minggo
01cf5793ad
fixed #922 : rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method
2011-12-20 14:59:15 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
dumganhar
56eb3060ee
uiimage to uiImage
2011-09-28 09:49:57 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
natural-law
6a8b563feb
fixed #621 , Add Texture2dTest in tests project.
2011-07-20 15:35:20 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
fe3aadf800
update to 1.0.0 07-12
2011-07-13 10:20:24 +08:00
RongHong
7b74372cac
fix #592
2011-07-08 15:38:32 +08:00
minggo
0d80326392
fixed #564 : upgrade textures to 1.0.0-rc3
2011-07-05 10:47:25 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
...
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo
e5441a4fc2
fixed #450 : can set default pixel format other than RGBA8888
2011-04-20 15:34:33 +08:00
natural-law
1af4aa1138
[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
2011-04-06 16:29:58 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
yangws
dceff2d179
issue #396 android modified.
2011-03-28 11:09:49 +08:00
yangws
4b86cec4be
issue #396 win32 modifyed.
2011-03-28 10:44:14 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
minggo
47173778cc
fixed #409 : rename NSArray UIAlignment
2011-03-18 14:31:29 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
yangws
63cedd1317
Merge code of Platform_support for IOS.
2011-02-23 18:22:05 +08:00
natural-law
e4063fd190
[uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device.
2011-02-17 14:31:52 +08:00
yangws
76ea63da7f
Change prefix CCX to ccx.
2011-01-27 17:07:36 +08:00
yangws
804dc4ef7c
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws
79b711a758
move CCXBitmapDC from cocos2d/platform to platform_support.
2011-01-19 14:23:26 +08:00
natural-law
237042f7dd
fixed #309,App will not crash any more when surface re-created.
2011-01-10 17:54:44 +08:00
minggo
d0a16a246e
fixed comipling error and link error of upto-0.99.5
2010-12-31 14:56:24 +08:00
minggo
942d0233cf
fixed #290
2010-12-30 17:30:11 +08:00
Walzer
5c858b182c
issue #243 , fix warnings
2010-12-18 12:02:57 +08:00
Leon
96f4f5c9fd
fix some compiling warning for iOS
2010-12-17 23:44:19 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Ming
31809a3774
issue #208
2010-11-18 06:50:28 +00:00
natural-law
d2006ec7a9
debug
2010-11-13 09:55:41 +00:00
Ming
416a319344
fixed #203
2010-11-13 03:34:49 +00:00
Ming
6062cf1558
issue #202
2010-11-12 09:26:01 +00:00
Walzer
200080aea0
fix #188 , make eglDestroyContext after glDeleteTexture
2010-11-03 06:47:23 +00:00
yangws
8900e0644c
helloworld-win32 vertical screen ok.
2010-10-09 09:41:42 +00:00
Walzer
5b82f4d468
issue #161,support *.jpg
2010-09-26 02:09:05 +00:00
Ming
b87fb419fb
issue #151
2010-09-18 06:14:51 +00:00
Ming
9cab8be0ff
issue #138
2010-09-09 09:24:55 +00:00
Walzer
5fd1bf85b6
issue #121 , return bool in function init****
2010-09-04 04:02:52 +00:00
Ming
03afc91007
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:47:35 +00:00
Walzer
3d91d1e58d
update to uphone-sdk-2010.08.26, which adds opengl headers
2010-08-31 08:53:25 +00:00
Ming
39c6ebf503
issue #85:remove the using of dynamic_cast()
2010-08-31 03:20:37 +00:00
Ming
7291056154
fixed #86
2010-08-25 09:21:38 +00:00
Walzer
8c88676d27
issue #18 , debug
2010-08-24 01:49:38 +00:00
Walzer
05e2ce6a51
issue #7 , implement transition
2010-08-18 03:06:48 +00:00
Walzer
e7e0ff565b
fixed #48 , implement CCXBitmapDC
2010-08-17 08:12:46 +00:00
Walzer
55f01578ea
issue $48, implement CCXBitmapDC
2010-08-17 04:04:25 +00:00
Walzer
bb04891ccb
issue $48, implement CCXBitmapDC
2010-08-16 07:02:17 +00:00
Walzer
3fa4d2dcc4
issue $48, implement CCXBitmapDC and implement CCTexture2D.cpp
2010-08-16 03:59:53 +00:00
Walzer
9510be1d72
fixed #41 , complete label
2010-08-12 09:39:25 +00:00
Ming
3c658c27a5
issue #44 : fix some bugs
2010-08-12 09:01:51 +00:00
Walzer
c06cae617f
issue #41 , implement CCLabel,CCLabelAtlas
2010-08-11 10:09:10 +00:00
Walzer
e08807083c
issue #18 , debug, change description
2010-08-06 08:05:19 +00:00
Walzer
5856419293
issue #18 , debug
2010-08-04 09:19:37 +00:00
Walzer
14427a24d7
2010-08-04 07:46:12 +00:00
Walzer
9db3106303
issue #18 , debug
2010-08-03 08:49:25 +00:00
Ming
a324e38cb2
issue #21 : change INT32 to int, change UINT to unsigned int
2010-08-02 02:58:00 +00:00
Walzer
b0f648bda7
issue #7 , debug
2010-08-02 02:16:35 +00:00
Walzer
81f5f6cce3
issue #7 , modify
2010-07-27 11:52:33 +00:00
Walzer
fdf12330d0
issue #7 , modify initPremultipliedATextureWithImage(), to be checked
2010-07-27 10:31:52 +00:00
Walzer
3c798a5c26
issue #7 , add allKeys() and allKeysForObject() in NSMutableDictionary.h, implement initPremultipliedATextureWithImage() in CCTexture2D.cpp,but still some questions
2010-07-27 09:55:06 +00:00
Ming
5eede62659
fixed #16 : fixed compile errors
2010-07-27 05:47:29 +00:00
Walzer
0783eddda4
issue #7 , implementations
2010-07-26 09:32:23 +00:00
Walzer
9934149257
issue #7 , change string to const char*
2010-07-22 03:15:25 +00:00
Walzer
59c7a734ba
issue #7 , implement .cpp
2010-07-21 09:40:10 +00:00
Walzer
adbf70a033
issue #7 , implement .cpp
2010-07-21 03:13:32 +00:00
Walzer
2e5357dc30
issue #7 , change the include directory
2010-07-20 06:29:18 +00:00
Walzer
5d60c2ca0a
issue #7 , change the use of NSMutableArray
2010-07-20 05:49:13 +00:00
Walzer
108e3b6d2b
issue #7 : add CCPVRTexture.h and implement CCPVRTexture.cpp partly
2010-07-16 02:34:42 +00:00
Walzer
63b87af767
issue #7 : add CCTexture2D.h and implement CCTexture2D.cpp partly
2010-07-15 10:15:00 +00:00