halx99
b459acbcf7
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
halx99
cc2ba51ed6
Use struct `Vec2` instead `Size`
2021-10-23 23:27:14 +08:00
halx99
c12aa74b55
Fix #386 [ci build]
2021-06-17 22:22:41 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
208d07697f
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
a2a7166808
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
d4347dc27d
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
961b023bfa
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
9c6a3d2837
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
f9c2e3b856
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
378e38de11
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
ecb8738b33
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
d20d3fd241
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 15:55:31 +08:00
halx99
2086cf04d3
fix indent
2020-02-23 21:31:55 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
coulsonwang
1e8f6d24ac
fix render pipeline ( #20041 )
2019-08-19 10:12:00 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
...
* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
coulsonwang
935af58e1d
remove arrays of vertex layout ( #20023 )
2019-08-13 13:58:16 +08:00
coulsonwang
23732ab889
remove arrays of vertex buffer ( #20022 )
2019-08-13 09:46:20 +08:00
coulsonwang
10b2799051
Feature/fix mipmap issues ( #19753 )
...
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
...
* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
coulsonwang
5944857936
[MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. ( #19582 )
2019-04-08 18:56:05 -07:00
Arnold
6452d5faec
[bugfix] enable depth test for all commands in 3d queue ( #19565 )
...
* save states
* save bits
* include deque
* remove 2d default states
* remove unsused flags
2019-04-02 00:47:55 -07:00
coulsonwang
bb60c173a1
add a flag to determine if need depth/stencil attachment
2019-04-01 19:05:53 -07:00
coulsonwang
d92ae4b478
[Feature] CaptureScreen works ( #19547 )
2019-03-27 18:09:26 -07:00
minggo
6067d62341
adapt ClippingNodeTest ( #19528 )
2019-03-24 19:08:49 -07:00
Arnold
475b6e63a5
[bugfix] ClippingNode & CameraBackgroundBrush render order ( #19496 )
...
* add groupcommand as a barrier to reorder clipping node renderring
* add comments
2019-03-12 15:41:32 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
...
* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00
Arnold
64f3f1d356
ProgressTimer cache uniforms ( #19482 )
...
* cache uniform
* release fix
* reorder vertex attributes
2019-03-11 10:15:33 +08:00
Arnold
0f1e70ac8b
[bugfix] add mesh command callbacks ( #19477 )
2019-03-08 11:06:03 +08:00
Arnold
8caade49e6
[3d] add meshcommand ( #19472 )
2019-03-07 17:30:11 +08:00
Arnold
f7496948fd
[3d] support particle3d ( #19464 )
...
* first commit
* fix matrix
* remove used comments
* fix compile error on mac
* self review fix 1
* litte refactor
* use reference:
2019-03-06 17:03:16 +08:00
coulsonwang
c18564cc44
fix depth/stencil validation failed in iPhoneX ( #19458 )
2019-03-04 15:09:34 +08:00
Arnold
3a55fa3dd6
[3d] add CameraBackgroundBrush ( #19454 )
2019-03-04 09:14:45 +08:00
coulsonwang
cba56e5da7
Feature/save image issue ( #19435 )
2019-02-27 11:29:20 +08:00
minggo
06d7e4eda7
remove CCGLProgram related files ( #19408 )
...
* remove CCGLProgram related files
* remove CCGLProgram related header files
2019-02-19 16:06:17 +08:00
Arnold
512a5f12c1
fix compile error ( #19403 )
2019-02-18 14:54:12 +08:00
coulsonwang
fecac0c02c
fix memory leak ( #19402 )
2019-02-18 13:42:11 +08:00
Arnold
8be2a2053f
sync 3d support code ( #19392 )
...
* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00
coulsonwang
3d0da9a7ac
[Feature] caching render pipeline ( #19375 )
...
* [Feature] caching render pipeline
* [BugFix] release render pipeline
2019-01-31 16:31:09 +08:00
coulsonwang
2eef8cdbb9
[Feature] Cache RenderCommandEncoder ( #19367 )
...
cache render pipeline to improve performance
2019-01-30 14:14:15 +08:00
Arnold
fe497933f8
3d support: some test cases works
...
* hack to make sprite3d test work
* support cull face
* support setting front face winding
* convert depth compare function type
* clean codes
* remove usage of glprogramstate
* pass needed information to Material::draw()
* add 3d textures
* enable animation
* 3D: compile on windows (#179 )
* exclude source files from extensions/
* enable assets and 3D
* run on windows
* update comments
* use std::vector instead of raw pointer void *
* compile on mac
* revert cmake
* fix bufferdata
* add todos
* remove dirty flag from uniform buffer
* argument type const &
* enable more tests
* update shader
* save: failed to compile
* pass compilation
* fix type convert
* save stage
* save stage 2
* remove VertexData & IndexBuffer & VertexBuffer
* comment out _meshCommand
* comment bindPredefinedVertexAttribs()
* fix xcode project file
* simple refactor
* remove unused files
* revert sprite3d testcase position
* revert change
* remove ProgramGL::bindPredefinedVertexAttribs()
* add header <string>
* fix uniform size
2019-01-30 09:35:17 +08:00