RH
|
1e15ed4839
|
Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
|
2021-04-22 21:48:49 +10:00 |
rh101
|
7540c06fd3
|
Use FileStream to write JPG images to disk
|
2021-04-22 21:36:26 +10:00 |
halx99
|
8ed6d34234
|
Explicit set cmake minimum version at app/build.gradle [ci build]
|
2021-04-22 11:40:53 +08:00 |
rh101
|
2bf12b2226
|
Add support for virtual file system via custom FileStream and FileUtils implementations.
|
2021-04-22 03:15:49 +10:00 |
halx99
|
6904b9f3f3
|
Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
|
2021-01-31 22:22:52 +08:00 |
halx99
|
984c164c57
|
Sync yasio to 3.35.0 [ci build]
|
2020-12-21 18:12:13 +08:00 |
aismann
|
f38b271650
|
Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
|
2020-12-20 07:11:13 +01:00 |
halx99
|
3ebb1f57c0
|
Fix next drawable maybe nil crash[ci build] (#310)
|
2020-12-17 15:31:16 +08:00 |
halx99
|
052558e83d
|
Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
|
2020-11-08 13:12:06 +08:00 |
halx99
|
c98313ac4b
|
Prepre for box2d-2.4.1
|
2020-11-08 13:11:40 +08:00 |
halx99
|
17e1ddae83
|
[Metal] matching depth stencil state
|
2020-11-06 08:56:25 +08:00 |
halx99
|
a0034c48a0
|
fix #233 (#235)
|
2020-10-16 01:41:36 +08:00 |
halx99
|
a2288d08db
|
Fix depth stencil state and pipeline state mismatch
|
2020-09-25 23:16:48 +08:00 |
halx99
|
3eb2d51df9
|
Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
|
2020-09-22 16:32:17 +08:00 |
halx99
|
7bee993bd0
|
Reduce depthStencil state create, don't create it at per draw call
|
2020-09-21 22:58:45 +08:00 |
halx99
|
c97956d28f
|
Remove unused param for setRenderPipeline
|
2020-09-21 22:35:18 +08:00 |
halx99
|
6e7e117a0d
|
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
|
2020-09-21 22:10:50 +08:00 |
halx99
|
d333e79502
|
Remove unused CaptureCallbackCommand (#2)
|
2020-09-13 14:53:17 +08:00 |
halx99
|
d4887b8584
|
No need CaptureCommand for capture screen or node
|
2020-09-13 13:27:50 +08:00 |
halx99
|
89c4ab3046
|
Metal screen framebuffer only set/restore
|
2020-09-13 12:55:35 +08:00 |
halx99
|
dd0070040b
|
Make capture API public to Renderer
|
2020-09-13 11:11:48 +08:00 |
halx99
|
2f96108c75
|
Add more clearly comment [skip appveyor]
|
2020-09-11 20:17:31 +08:00 |
halx99
|
08f8177031
|
Renaming stubs relative capture command
|
2020-09-11 12:23:33 +08:00 |
halx99
|
671b6b4ca9
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
halx99
|
e283a4fca0
|
Refactor capture, fix data race for apple metal reanderer backend
|
2020-09-10 21:14:28 +08:00 |
halx99
|
e9fa3b4dac
|
Merge: 7624df74f3 d20d3fd241
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
|
2020-07-10 16:42:57 +08:00 |
halx99
|
3df478d5e1
|
Merge: 851d301574 7b82d47fcf
Merge pull request #110 from halx99/fix-angle
Correct feature test when use angle backend
|
2020-07-10 15:56:41 +08:00 |
halx99
|
26da430a2f
|
fix type error, well xxhash never generate 0 for validate draw command.
|
2020-07-10 15:55:31 +08:00 |
halx99
|
d0ddafb424
|
fix indent
|
2020-02-23 21:31:55 +08:00 |
halx99
|
734b5bd44f
|
fix #41
|
2020-02-23 21:27:14 +08:00 |
halx99
|
8df3d5e274
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |