Commit Graph

547 Commits

Author SHA1 Message Date
halx99 0f078279ff Fix mac [skip appveyor] 2020-09-04 18:16:13 +08:00
halx99 714803916e Fix glviewimpl for osx 2020-09-04 17:58:34 +08:00
halx99 cd3923b553 Add utils::makeInstance and utils::newInstance 2020-09-04 11:28:16 +08:00
halx99 e5d18c5118 Should set _mtlCommandBuffer to nil after release 2020-09-03 22:26:21 +08:00
halx99 4bb44288a5 Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error 2020-09-03 18:03:43 +08:00
halx99 d66e62e436 ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 93a461f779 Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
halx99 e9a61cc216 Remove unused member 'func' from CustomCommand, use CallbackCommand instead 2020-09-02 12:59:34 +08:00
halx99 4a9b2fb9b5 Merge: f2970e72de 8cad7319f6
Merge pull request #188 from halx99/etc2-support

Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 bb9652f1a6 Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis] 2020-09-01 14:57:18 +08:00
halx99 ec9a1822be No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis] 2020-09-01 14:32:52 +08:00
halx99 3e443d286e Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
halx99 6f524beeb6 Remove unused comment [skip appveyor][skip travis] 2020-09-01 13:29:41 +08:00
halx99 f9ae5401ec Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 45b2ab7134 Also decode bmp to RGBA8888 directly 2020-09-01 12:06:21 +08:00
halx99 cc53868d27 More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 9e4f61d9d6 ETC2 feature check for metal 2020-09-01 00:03:49 +08:00
halx99 815c737e6b wrap fowardPixels for hardware decoder 2020-08-31 23:09:42 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 65a7bd5360 Remove test code [skip appveyor] [skip travis] 2020-08-31 16:31:37 +08:00
halx99 086c3dee3c Add comment for etc1/etc2 compression tools [skip appveyor][skip travis] 2020-08-31 16:16:13 +08:00
halx99 258dfc5b4a ETC2 Metal support 2020-08-31 15:45:05 +08:00
halx99 b12068e1c8 Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99 8749c63346 fix compile issue 2020-08-31 15:17:28 +08:00
halx99 2443e01136 fix compile issue 2020-08-31 14:50:33 +08:00
halx99 27ba2fd377 Remove unused file [skip appveyor][skip travis] 2020-08-31 14:48:10 +08:00
halx99 da8f1c56fe ETC2 software decode support 2020-08-31 14:11:48 +08:00
halx99 43f464163c 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 0edf05888f fix CCValue::visit 2020-08-30 17:45:21 +08:00
halx99 318c6855a3 fix #187 2020-08-30 13:03:32 +08:00
halx99 21cb31685d Merge: 6b4d5918c0 e6108d111a
Merge pull request #186 from halx99/fix-185

Fix ASTC bytesPerRow calculation
2020-08-29 10:27:04 -07:00
halx99 f53ddd2c4a Update README_CN.md 2020-08-30 00:28:20 +08:00
halx99 0943e0a793 Fix ASTC bytesPerRow calculation 2020-08-30 00:11:33 +08:00
halx99 479047361d Clear vector after releaseTextures 2020-08-29 22:00:58 +08:00
halx99 9baf39823e Release old storage textures 2020-08-29 20:07:13 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 d147190d8a Remove unused comment [skip appveyor][skip travis] 2020-08-29 16:59:15 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 8f448b517c fix ci 2020-08-28 17:26:30 +08:00
halx99 2197bb52cd Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 4674b1e89d Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 81b038c18d Code improvement 2020-08-28 15:01:25 +08:00
minggo 1934eb5ac9 close keyboard when Done is pressed (#20341)
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99 238cd782e3 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 2a234afc3d Improve listFiles for win32, use std::move avoid string deep copy 2020-08-28 11:05:32 +08:00
halx99 e75a29a393 fix #179 2020-08-28 11:04:14 +08:00
halx99 7ce3f4ab34 Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 53b1da1bf9 fix mssing sources 2020-08-27 12:44:30 +08:00
halx99 b6f2d775a9 Make UserDefault encrypt/decrypt algorithm can be customlized 2020-08-27 12:37:20 +08:00
halx99 f583ec6300 By default, disable stream parsing 2020-08-27 11:40:44 +08:00
halx99 6345cca301 freetype stream parsing support, reduce memory use on FontCache 2020-08-27 11:35:55 +08:00
halx99 ea1cb45ba3 Refine code style 2020-08-27 10:19:21 +08:00
halx99 6ac06d8571 fix ci compile 2020-08-27 00:49:07 +08:00
halx99 c9d6c5afdf Rename PXFileStream to CCFileStream 2020-08-27 00:21:44 +08:00
halx99 d0c01ea688 Merge: 6be52c29e7 9d7d1e40fb
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99 6df5f91142 Sync LayoutHelper APIs 2020-08-26 12:46:41 +08:00
halx99 8d7a5ab3c6 finish killCurrentProcess implementation on windows 2020-08-26 10:36:33 +08:00
halx99 6fe10e8809 Add utils::killCurrentProcess API to kill game immidiately 2020-08-25 23:12:26 +08:00
halx99 0e0a28e033 Merge: 1740c444f8 5c850e00ac
Merge pull request #171 from halx99/feature-170

Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99 feb4e1783a fix warning 2020-08-25 14:47:51 +08:00
halx99 0545a471cb fix ci 2020-08-25 14:08:17 +08:00
halx99 d39f803459 Add utils::createInstance to instead macro CREATE_FUNC 2020-08-25 13:49:45 +08:00
halx99 c8a665da40 Update al format enum 2020-08-24 19:04:08 +08:00
halx99 3b770e4519 Improve engine CMakeLists.txt for ios
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99 34c51f5596 Print al vender and version after initialized 2020-08-20 22:37:34 +08:00
halx99 e348312baa Naming style [skip appveyor] [skip travis] 2020-08-19 12:26:31 +08:00
halx99 eaaeeea27f Refine code 2020-08-19 12:10:29 +08:00
halx99 98fab08a6c fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly 2020-08-19 11:46:13 +08:00
halx99 7ff2ffa0b3 Make CustomCommand safe copyable and moveable 2020-08-19 11:42:32 +08:00
halx99 aa3f12628a Sync mssing code from official-v3 2020-08-18 14:43:09 +08:00
halx99 083d14f342 Improve code quality 2020-08-18 14:29:09 +08:00
halx99 b594cda5e3 Consider mutex use, which object dou you want guard? 2020-08-18 12:48:16 +08:00
halx99 9eb32b634f Make core lib can be build as dll, fix link issue for external 2020-08-18 12:36:44 +08:00
halx99 c9882c195a Update README_CN.md 2020-08-18 12:11:04 +08:00
halx99 641b2e40f3 Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518 2020-08-18 12:09:56 +08:00
halx99 a3a231495c Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 d084d9f61a Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 bda3a720b4 Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123' 2020-08-17 14:56:53 +08:00
halx99 b090664084 Make android listFiles behavior same with other platforms 2020-08-17 12:09:31 +08:00
halx99 08e3b65b9a More clearly check supported pcm format by alsoft extends 2020-08-15 17:48:57 +08:00
halx99 2e4499b6d0 Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 072deafeae Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 f72f6e8cac Cleanup unused code for min support iOS 2020-08-13 23:03:55 +08:00
halx99 a09253c7a2 fix-157 2020-08-13 22:35:41 +08:00
halx99 a3b208075b fix compile issue without alsoft 2020-08-13 00:41:30 +08:00
halx99 da2ec96fd8 fix ci android build issue. 2020-08-12 18:53:33 +08:00
halx99 5732e20789 Tidy code 2020-08-12 18:40:04 +08:00
halx99 d9ef1e238f Simplify audio source again, merge audio sources 2020-08-12 17:00:07 +08:00
halx99 37d4be2152 FreeType: Output missing char in .ttf at _DEBUG compiling mode 2020-08-12 14:24:06 +08:00
halx99 9fef6a8720 Sync macro 2020-08-07 23:55:25 +08:00
halx99 7e7fba9649 By default, make cocos2d::log multi-threading safe 2020-08-07 23:52:41 +08:00
aismann 63e7c6e4dc OpenGL 'works' better... 2020-08-07 08:10:12 +02:00
halx99 d424be2a80 Naming style 2020-08-07 00:39:55 +08:00
halx99 77b3290226 Make CCValue compatible official cocos2d-x v3/v4 2020-08-06 19:39:50 +08:00
halx99 9c92a5e4ab Sync optimize code from v3 2020-08-06 17:37:34 +08:00
halx99 b781a25e16 Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application 2020-08-06 13:30:35 +08:00
halx99 8af53505c1 Merge: 3cf637418f 137ded73a5
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-05 18:12:31 +08:00
halx99 4713580381 Update features [skip appveyor] [skip travis] 2020-08-05 18:11:52 +08:00
halx99 ff5ec02d77 Merge: bda1fce2b1 f38f76c1a1
Merge pull request #145 from halx99/spine-3.8

Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99 03816cd0c0 fix console output error on win32, see #144 2020-08-05 17:30:30 +08:00
halx99 e8765c88f8 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 4214ed6add Add missing optimize from v3 2020-08-05 13:10:37 +08:00
halx99 df2073f1e5 win32 cover wide API use, remove unused long getFieSize(const std::string&) 2020-08-05 12:24:31 +08:00
halx99 9f66d7dce0 utf-8 file path 2020-08-05 12:17:57 +08:00
halx99 205d6e5fb9 fix lua compile issue 2020-08-04 22:38:57 +08:00
halx99 94a2a6994c Macro and engine name alias 2020-08-04 14:53:59 +08:00
halx99 2add0272a3 Add ENGINEX_VERSION and improve ABI compatiable 2020-08-04 12:11:36 +08:00
halx99 d2d656e83d Update CCColorizer.cpp 2020-08-04 01:31:32 +08:00
halx99 2e4b573e8c Update CCColorizer.cpp 2020-08-04 01:01:05 +08:00
halx99 d3cb044df2 Update CCColorizer.h 2020-08-04 00:59:02 +08:00
halx99 57a1e88533 fix compile issue 2020-08-04 00:39:48 +08:00
halx99 e638e0bd68 Tidy sources 2020-08-04 00:14:35 +08:00
halx99 8b9a6bbbf1 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 1e392c9dfe Refine readme [skip appveyor][skip travis] 2020-08-03 19:12:07 +08:00
halx99 3049b8f751 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
halx99 8f541a61a7 Merge: 5f96ce8981 3e95b8ccf3
Merge pull request #135 from halx99/unify-plist-ops

Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99 588e977ef0 Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode

Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99 d6958498d4 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 8024b9b2e9 Adapte multi monitors 2020-08-03 10:33:04 +08:00
halx99 1c59ba423c Unnecessary space lilne [skip appveyor] [skip travis] 2020-08-02 17:00:35 +08:00
halx99 996f303eb7 Optimize param use. 2020-08-02 16:48:19 +08:00
halx99 b12cde7c19 vidMode need moniter 2020-08-02 16:36:58 +08:00
halx99 049a7e58ba Update comment [skip appveyor] [skip travis] 2020-08-02 16:24:30 +08:00
halx99 76d246ce54 check isFullscreen 2020-08-02 16:22:41 +08:00
halx99 2bd0a48e02 Provide more useful for setFullscreen with width,height,refreshRate. 2020-08-02 16:18:39 +08:00
halx99 7c816dae8d Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times 2020-08-02 11:54:46 +08:00
halx99 bd9a409dd7 Add wav testcase 2020-08-01 19:25:39 +08:00
halx99 f807981d80 fix #129 2020-08-01 11:23:13 +08:00
halx99 247cb83b18 fix #127 2020-07-31 17:23:03 +08:00
halx99 2a2b397f27 Add alconfig.h to choose whether use openal-soft 2020-07-31 17:03:58 +08:00
halx99 65bb368cc2 Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform 2020-07-31 16:36:45 +08:00
halx99 c17ea9fdd5 Update comment [skip appveyor] [skip travis] 2020-07-31 15:49:50 +08:00
halx99 bcd1c17aa5 Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h 2020-07-31 14:32:08 +08:00
halx99 bef47490e0 Refine message output [skip travis] [skip appveyor] 2020-07-31 11:35:52 +08:00
halx99 14e090f9bf fix option order 2020-07-31 11:22:42 +08:00
halx99 77f9757d4d [Audio] Use apple system decoder for non .ogg audio files 2020-07-31 00:31:39 +08:00
halx99 9345f18159 Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 3608150968 Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm 2020-07-30 18:09:50 +08:00
halx99 72dcc33747 Fix dead-lock when play/stopAll immidiately 2020-07-30 17:26:54 +08:00
halx99 a2800e0144 Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240 2020-07-30 17:07:38 +08:00
halx99 4ff88cc55c Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509 2020-07-30 10:59:50 +08:00
halx99 1d53eaf3ff Take care _programState use 2020-07-21 23:11:03 +08:00
halx99 818842671f fix compile issue on iOS 2020-07-21 23:05:25 +08:00
halx99 6d88adb7f9 fix lua link error 2020-07-20 17:00:48 +08:00
halx99 16a0fd73c3 Merge: db0ed5bd59 a3a65b0320
Merge pull request #109 from halx99/win-utf8

Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
halx99 e9fa3b4dac Merge: 7624df74f3 d20d3fd241
Merge pull request #111 from halx99/fix-type-error

fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99 67ab691c30 fix compile issue 2020-07-10 16:00:21 +08:00
halx99 3df478d5e1 Merge: 851d301574 7b82d47fcf
Merge pull request #110 from halx99/fix-angle

Correct feature test when use angle backend
2020-07-10 15:56:41 +08:00
halx99 26da430a2f fix type error, well xxhash never generate 0 for validate draw command. 2020-07-10 15:55:31 +08:00
halx99 c93a443f18 Correct feature test when use angle backend 2020-07-10 15:16:44 +08:00
halx99 d61534e359 Improve utf-8 path on win32, explicit call wide version of system API. 2020-07-10 15:14:16 +08:00
halx99 a76af60dbb Adapte glfw-3.4 2020-07-03 11:08:39 +08:00
halx99 44276b824a Merge: 58403292cd bfd1709ab7
Merge pull request #108 from halx99/master

Optimzie writeStringToFile
2020-06-14 16:29:40 +08:00
halx99 8f3c82a287 Merge: 80f33f376c 208bc9fe6f
Merge pull request #107 from halx99/master

Auto copy angle lib to target bin directory
2020-06-14 16:23:58 +08:00
halx99 7cd562750e Optimzie writeStringToFile 2020-06-14 15:54:55 +08:00
halx99 ef9b96de58 ios don't support thread local storage 2020-06-14 15:52:15 +08:00
halx99 98cb60f8bb fix ios compile error 2020-06-14 13:58:29 +08:00
halx99 489fb1a50a finish angle dependencies auto copy for win32, make flatbuffers dep header only 2020-06-14 12:50:20 +08:00
halx99 e58b7c292a Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 7ce113d7e5 fix label not rendering 2020-06-12 11:34:02 +08:00
halx99 8a20c6e2db Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531 2020-06-12 11:24:10 +08:00
halx99 9b57ed3781 [Audio] Improve mutex use 2020-06-04 23:11:24 +08:00
halx99 3a75843131 Remove unused macro 2020-06-04 12:55:22 +08:00
halx99 56407a9efe [WAV] Finished MSADPCM & IMA4 compress format support. 2020-06-04 12:26:25 +08:00
halx99 bbd7b82bc7 Provide framesToBytes instead getBytesPerFrame 2020-06-03 23:09:45 +08:00
halx99 552ee8a9a6 fix enum. 2020-06-02 12:18:12 +08:00
halx99 c79bc38dca Use store bitsPerFrame as-is instead bytesPerFrame. 2020-06-02 12:09:51 +08:00
halx99 54e390ef9f Optimize, avoid include self.
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99 3e3097202a Merge: 5d29919586 7676fe2c6c
Merge pull request #95 from halx99/master

Fix play some .wav file have tail noise
2020-05-19 14:18:39 +08:00
halx99 bc777089fe Merge: 661d471b37 b65c4ddadc
Merge pull request #93 from halx99/master

Fix wav decoder when Format chunk have EXT info
2020-05-19 13:39:07 +08:00
halx99 d8a56aab52 Update copyright 2020-05-19 12:52:34 +08:00
halx99 194ff5f0d3 Merge: 8cb24b066f b65c4ddadc
Merge branch 'master' of https://github.com/halx99/engine-x
2020-05-19 12:50:25 +08:00
halx99 8cb5ebfa86 Fix ci compile issue. 2020-05-19 12:49:34 +08:00
halx99 590185b9f8 Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame. 2020-05-19 12:19:29 +08:00
halx99 e22155ea0a Remove win32 spec include. 2020-05-19 12:13:34 +08:00
halx99 82f53e2fed Fix wav decoder when Format chunck have EXT info 2020-05-19 11:42:54 +08:00
halx99 a6c342231b Apple platform no alext.h 2020-05-18 18:36:21 +08:00
halx99 e2ceefd3aa Add all audio source format supported by OpenAL 2020-05-18 17:30:42 +08:00
halx99 c37bc0ac8e Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL 2020-05-18 14:56:13 +08:00
halx99 e77b0eb4be Fix compile error 2020-05-18 10:13:57 +08:00
halx99 f26fbf2843 fix missing include header file 2020-05-18 09:21:52 +08:00
halx99 fd6868da79 fix #89 2020-05-17 17:15:10 +08:00
halx99 4db4562d27 Optimize wav decoder code 2020-05-17 16:58:54 +08:00
halx99 d2cb808160 Improve StringUtils::format reuseable, see #88 2020-05-15 22:57:33 +08:00
halx99 5b18408c96 fix typo 2020-05-11 23:00:02 +08:00
halx99 0fef6018c0 fix #86 2020-05-06 16:28:34 +08:00
halx99 04a460705d finish issue: #85 2020-05-06 15:42:25 +08:00
halx99 cccb66f1ae fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 e2ac139a62 Remove unused src 2020-03-05 20:47:11 +08:00
halx99 b30af83018 Remove unused Android.mk files 2020-03-04 22:59:33 +08:00
halx99 db6399f792 Merge: 313d4dc2a1 04ac727c8e
Merge branch 'master' of https://github.com/halx99/engine-x
2020-03-03 23:18:14 +08:00
halx99 ecd988d324 Update deps to v33 2020-03-03 23:17:38 +08:00
halx99 f6ff10a8e9 fix ios compile error 2020-03-03 20:05:56 +08:00
halx99 52058861a0 Refactor CCValue. 2020-03-03 19:24:07 +08:00
halx99 331fa9542e Use original c lib minizip-1.2.0 2020-02-28 13:55:25 +08:00
halx99 8822faae98 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 04cce8b7e5 Optimize & sync sources 2020-02-28 02:15:33 +08:00
halx99 9d797b6998 Clean JSB sources, optmize script event dispatch. 2020-02-28 02:15:33 +08:00
halx99 48007c67c9 Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107

Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99 88b7b95b73 Merge: 0c291dd470 f5eac1eede
Merge pull request #71 from c4games/sync-v3-pull-19256

Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99 810397ebfe Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader

Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 825ec25a6b Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 57dd626e39 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 77b1f41c85 Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 07bbbe6095 Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 d0c0872dd9 Add missing header 2020-02-23 21:36:36 +08:00
halx99 d0ddafb424 fix indent 2020-02-23 21:31:55 +08:00
halx99 734b5bd44f fix #41 2020-02-23 21:27:14 +08:00
halx99 82808a321d Remove duplicated code 2020-02-17 20:21:43 +08:00
halx99 584ee96a89 Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 ab322c8641 Sync for glad 2020-02-16 16:44:14 +08:00
halx99 d0a5839439 Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
halx99 0cb266cb57 Merge: d3162956e7 5416b4d34c
Merge pull request #60 from c4games/remove-xxtea

Remove xxtea, cleanup xxtea reference sources
2020-02-15 23:48:21 +08:00
halx99 78cd37f01a Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
halx99 853e6b92e2 Update features status 2020-02-15 21:20:22 +08:00
halx99 52d8799d64 Remove xxtea, cleanup xxtea reference sources 2020-02-15 20:54:33 +08:00
halx99 f46c9575a4 Merge: f7330a9b3c e2c4b786b8
Merge pull request #58 from c4games/mmt-ios

Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99 bc343072ce Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 f45bcbc723 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8d0d83b2ee fix ci error 2020-02-15 03:10:01 +08:00
halx99 e065f94aa4 Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3ebacd33e9 Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 be59a192c1 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 46c8fff152 Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios

Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 67c153f589 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 55f96054b7 Update deps to v29 2020-02-14 19:14:39 +08:00
halx99 72eaf595b5 Make astc works on ios platform. 2020-02-14 19:10:01 +08:00
halx99 b108276f56 Refine extensions output. 2020-02-14 16:03:58 +08:00
halx99 35ca58fab2 fix compile error 2020-02-14 15:44:46 +08:00
halx99 f1df405e82 fix #53 2020-02-14 15:18:56 +08:00
halx99 bb441097e7 Merge: f6853a5852 f36d21c9bf
Merge pull request #52 from c4games/fix-issue51

fix #51
2020-02-12 20:58:25 +08:00
halx99 41f0869926 Merge: 2d3e162e21 5d7f58c3ad
Merge pull request #50 from weiwest/master

add astc support (Great Job)
2020-02-12 20:24:29 +08:00
halx99 53d784af8d fix #51 2020-02-12 20:15:09 +08:00
weiwest a998fe8c14 Merge: 2a02db76d8 2d3e162e21
Merge remote-tracking branch 'upstream/master'
2020-02-12 16:58:47 +08:00
weiwest ee875efab0 remove test log 2020-02-12 15:52:08 +08:00
weiwest 33b9e8330b add astc soft decode support 2020-02-11 23:54:17 +08:00
halx99 cae5a84c1b fix ci error for PLATFORM_TARGET_MAC 2020-02-07 16:51:57 +08:00
halx99 9a5d6b4f5e Sync lua bindings for UserDefault Refactor 2020-02-07 16:45:25 +08:00
halx99 d38b5a1310 fix comment. 2020-02-06 23:33:12 +08:00
halx99 b32d0b0afe Refactor UserDefault, cbc128 encrypt support. 2020-02-06 23:30:33 +08:00
halx99 aa4d08eb3f Merge: ffcb65fdaa e10155bef4
Merge pull request #39 from halx99/master

Refactor UserDefault, add plain mode for win32.
2020-02-06 23:28:33 +08:00
weiwest 2acb59d377 add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
halx99 277120ead1 Refactor UserDefault, add plain mode for win32.
plain mode: 760ms
binary mode: 11ms
2020-02-06 21:15:15 +08:00
halx99 062c99844e Refactor UserDefault, handle error & fix can't enlarge problem. 2020-02-06 11:55:28 +08:00