Ricardo Quesada
90c9dffc1a
cleanup Material Code
...
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
yangxiao
59988fdcc0
missing texture color
2015-04-29 10:30:18 +08:00
yangxiao
e424cb4777
fix bug some 3d sprite crash when texture missing on release mode
2015-04-28 23:55:23 +08:00
XiaoYang
8920491287
Merge pull request #314 from lvlonggame/v3
...
fix bug: set sprite name
2015-04-28 12:00:24 +08:00
minggo
a32a1029f5
Merge pull request #11617 from lvlonggame/v3
...
fix bug: set sprite name
2015-04-28 09:35:04 +08:00
lvlong
cecea92fde
fix bug: set sprite name
2015-04-27 19:12:44 +08:00
minggo
0a8f533e80
Merge pull request #11590 from super626/v3
...
Animate3D Quality control
2015-04-27 10:58:10 +08:00
XiaoYang
d7deabc3ad
Merge pull request #311 from lvlonggame/v3
...
animate 3d quality
2015-04-24 17:54:28 +08:00
minggo
0198c8707b
Merge pull request #11572 from super626/v3
...
Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang
2aee4abd66
fix https://github.com/cocos2d/cocos2d-x/issues/11203
...
fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
lvlong
a379196340
modify comments
2015-04-24 14:06:20 +08:00
lvlong
8e51a561b1
modify some about animate3D quality!
2015-04-24 11:49:28 +08:00
lvlong
59b7ab8154
fix bug: animation curve memory leak !
2015-04-23 14:35:37 +08:00
Dale Stammen
516966a96f
check for PixelFormat::DEFAULT
2015-04-21 18:11:56 -07:00
lvlong
4f96037e15
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
...
2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
lvlong
cae82fcdeb
fix bug: memory leak
2015-04-21 15:02:09 +08:00
minggo
fa6735e68f
Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
...
Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
yangxiao
7c37123dbd
remove fade in animation if no running animation
2015-04-20 19:45:31 +08:00
yangxiao
e8b21589fc
avoid some remap
2015-04-20 19:33:16 +08:00
yangxiao
1a50610c00
Merge branch 'newcode' into v3
2015-04-20 18:21:07 +08:00
Vladimir Perminov
6ef1e7e3d0
Optimize Vec3 use constructor default.
...
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
yangxiao
bc62338b36
map use node instead of sprite
2015-04-20 17:49:01 +08:00
Vladimir Perminov
4c33050536
Optimize Vec2
...
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
yangxiao
8c8058a9be
merge cocos resolve conflict
2015-04-14 13:56:05 +08:00
minggo
1ebcca8d9f
Merge pull request #11417 from super626/terrain
...
Terrain
2015-04-14 10:50:21 +08:00
XiaoYang
37dc4c33d9
Merge pull request #300 from lvlonggame/v3
...
fix bug: create single node recursively.
2015-04-14 09:10:24 +08:00
zhukaixy
6684491249
1: update cube texture for sky box
...
2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
yangxiao
284c8e5a97
add to animation cache
2015-04-13 17:14:58 +08:00
lvlong
57a44194f4
fix bug: create single node Recursively.
2015-04-13 11:35:52 +08:00
tangziwen
380d829548
move reset draw polygon state in corresponding position
2015-04-13 10:14:03 +08:00
minggo
952f9da2c1
Merge pull request #11385 from super626/terrain
...
Improve Terrain
2015-04-13 09:18:50 +08:00
tangziwen
a7aed360a1
update terrain
2015-04-10 14:22:07 +08:00
minggo
9891a94e87
Merge pull request #11352 from super626/v3
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Fix Sprite3D memory leak
2015-04-09 13:57:03 +08:00
yangxiao
575d32c5ec
correct words
2015-04-09 11:31:56 +08:00
yangxiao
9cefa3a9da
weak ref to vertexdata
2015-04-09 10:52:05 +08:00
tangziwen
4ca6b559e6
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
2015-04-09 09:40:22 +08:00
tangziwen
2be309d841
add reload method in case of GL context Lost.
2015-04-08 19:11:46 +08:00
yangxiao
a7a39d71f5
modify getAABBRecursively
2015-04-08 16:40:04 +08:00
yangxiao
0d0bad186f
resolve conflict
2015-04-08 16:23:35 +08:00
tangziwen
dc7cd520b2
update terrain
2015-04-08 15:17:05 +08:00
tangziwen
3ab4e75a71
update
2015-04-08 10:10:05 +08:00
tangziwen
a220a8f669
fix wrong attribute location bind, fix memory leak, enable back-face culling
2015-04-07 18:47:19 +08:00
lvlong
c9014e12b4
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
...
Conflicts:
CHANGELOG
2015-04-07 16:40:57 +08:00
lvlong
99ef79f940
modify INT_NEAR
2015-04-07 16:37:51 +08:00
minggo
353c2b0d75
Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
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Optimize Vec3
2015-04-07 14:04:57 +08:00
Vladimir Perminov
105bac2d55
Optimize Vec3
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small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
lvlong
4c6eec9ec1
add getAABBRecursively
2015-04-03 18:04:33 +08:00
tangziwen
0193420dfc
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
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Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen
8a7b318c1a
Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment
2015-04-03 13:49:07 +08:00
XiaoYang
63a27d14b7
Merge pull request #282 from lvlonggame/terrain
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fix bug: about minFilter and magFilter
2015-04-02 17:26:35 +08:00
lvlong
60bed4f461
revert alpha map minFilter
2015-04-02 15:10:51 +08:00
lvlong
c3cc8b917c
fix bug: about minFilter and magFilter
2015-04-02 15:01:14 +08:00
yangxiao
1b63e5168a
add to linux
2015-04-02 14:21:51 +08:00
yangxiao
9e115073a1
fix warning
2015-04-02 14:04:31 +08:00
XiaoYang
984babc9c9
Merge pull request #281 from tangziwen/terrain
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update terrain
2015-04-02 10:19:11 +08:00
minggo
332ce1a8f3
Merge pull request #11249 from super626/v3
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Release note for texturecube skybox and animtion quality
2015-04-02 09:39:16 +08:00
minggo
199fb2b694
Merge pull request #11250 from super626/texturecube
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Texturecube Modify
2015-04-02 09:38:26 +08:00
lvlong
1da7ef121e
_aabbDirty = true
2015-04-02 09:33:48 +08:00
tangziwen
6cd1077cb0
update terrain
2015-04-01 18:24:05 +08:00
yangxiao
2cc9814702
modify
2015-04-01 17:58:41 +08:00
yangxiao
4b7ae430a8
Merge branch 'texturecube' of https://github.com/super626/cocos2d-x into texturecube
2015-04-01 17:37:55 +08:00
yangxiao
9540fd590f
modify skybox
2015-04-01 17:34:57 +08:00
yangxiao
591fff4046
release note for texturecube skybox and animtion quality
2015-04-01 16:40:40 +08:00
lvlong
72722ba5b0
fix aabbDirty bug.
2015-04-01 10:57:19 +08:00
tangziwen
3247acc0c1
ignore some method ,fix typo
2015-04-01 10:23:53 +08:00
tangziwen
8cde333d36
update 3d doc
2015-04-01 09:47:09 +08:00
minggo
cb0c9ad6ee
Merge pull request #11233 from super626/texturecube
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Bug fix: ios devices crash on release mode
2015-03-31 18:21:22 +08:00
minggo
c1cd041912
Merge pull request #11221 from super626/v3
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3d animation quality control
2015-03-31 17:23:58 +08:00
zhukaixy
3835675cab
bugfix: TextureCube will be crashed on release environment
2015-03-31 16:56:02 +08:00
lvlong
336e719a2f
initialize _forceDepthWrite
2015-03-31 14:41:07 +08:00
lvlong
ab2c773c5c
clean all action from s_fadeInAnimates, s_fadeOutAnimates, s_runningAnimates!!!!
2015-03-31 14:26:40 +08:00
XiaoYang
45987b6a60
Merge pull request #276 from tangziwen/terrain
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update Terrain, support skirt
2015-03-31 09:14:27 +08:00
tangziwen
1a93f87a15
update terrain
2015-03-30 18:25:22 +08:00
lvlong
cbdfd77400
modify some name.
2015-03-30 17:46:45 +08:00
lvlong
5032194e98
modify animate 3d quality to bool
2015-03-30 15:57:58 +08:00
samuele3hu
6c528c4a42
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test
2015-03-30 15:51:01 +08:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
lvlong
6fe9f0d1c8
add comments for 3d animation quality!!!
2015-03-30 14:05:03 +08:00
yangxiao
c6a86ac287
move shader to shaders
2015-03-30 13:45:50 +08:00
lvlong
ccb5039411
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
...
Conflicts:
cocos/base/CCConfiguration.h
2015-03-30 11:50:01 +08:00
lvlong
b2a7a753c2
add comments
2015-03-30 11:44:30 +08:00
minggo
59441adc2c
Merge pull request #11213 from super626/texturecube
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Texturecube bug fix
2015-03-30 10:48:10 +08:00
yangxiao
b469cfa928
merge cocos
2015-03-30 10:28:14 +08:00
yangxiao
7affd8edcf
large value for min max
2015-03-30 10:00:06 +08:00
minggo
30db8ab7fa
Merge pull request #11159 from super626/v3
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node animation support
2015-03-30 09:32:36 +08:00
VisualSJ
6285e72d1e
[ci skip] Add javascript notes...
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cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
cocos/3d/CCBundleReader.h
cocos/3d/CCFrustum.h
cocos/3d/CCMeshSkin.h
cocos/3d/CCMeshVertexIndexData.h
cocos/3d/CCOBB.h
cocos/3d/CCObjLoader.h
cocos/3d/CCPlane.h
cocos/3d/CCRay.h
cocos/3d/CCSprite3DMaterial.h
cocos/base/CCAsyncTaskPool.h
cocos/base/CCIMEDelegate.h
cocos/base/CCIMEDispatcher.h
cocos/base/CCMap.h
cocos/base/CCScriptSupport.h
2015-03-28 15:11:51 +08:00
zhukaixy
5bff8f5bf3
Bugfix: for glcontext recreated
2015-03-27 17:20:46 +08:00
minggo
8b5a6d9ccc
Merge pull request #11196 from tangziwen/doc
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3d fix doxygen add to group
2015-03-27 17:09:24 +08:00
yangxiao
a45f0d1a76
merge cocos
2015-03-27 16:50:40 +08:00
tangziwen
56c31845ff
fix conflict again
2015-03-27 15:25:16 +08:00
tangziwen
12bcdc8868
fix conflict
2015-03-27 15:08:20 +08:00
tangziwen
68563494ae
fix doxygen add to group
2015-03-27 14:10:41 +08:00
tangziwen
a2cce0594b
update
2015-03-27 13:43:09 +08:00
tangziwen
5a76a628d3
add some utility functions
2015-03-27 11:46:02 +08:00
tangziwen
8b376e511c
update Terrain
2015-03-27 10:12:24 +08:00
yangxiao
6cd1697240
config wp8 and add comment
2015-03-26 18:10:42 +08:00
yangxiao
7d3154e2e9
add to linux
2015-03-26 14:34:11 +08:00
yangxiao
c23746fbcd
modify
2015-03-26 13:05:42 +08:00
yangxiao
000e34c6d0
merge cocos
2015-03-26 12:50:18 +08:00
yangxiao
84535feb0c
merge cocos
2015-03-26 11:59:26 +08:00
lvlong
6c29385547
animate quality!
2015-03-26 11:33:16 +08:00
lvlong
c999307150
add different animate quality.
2015-03-26 11:30:22 +08:00
zhukaixy
aead9e5855
correct for code indent
2015-03-26 09:53:41 +08:00
XiaoYang
11c021881b
Merge pull request #263 from lvlonggame/v3
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fix: obj file load material.
2015-03-26 09:29:58 +08:00
lvlong
f93dffdeb0
node frame animation test and resource
2015-03-26 09:25:37 +08:00
lvlong
ecfd66cda3
node frame code!!!!!
2015-03-26 09:12:05 +08:00
minggo
cb07aa4ae2
Merge pull request #11091 from super626/v3
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fix memory leak
2015-03-25 16:16:28 +08:00
yangxiao
c6af12bcd9
use CC_SAFE_DELETE
2015-03-25 14:33:53 +08:00
zhukaixy
54472497a4
fix comments
2015-03-25 13:43:55 +08:00
lvlong
7efd4c2df6
replace setAdditionnalTransform()
2015-03-25 10:04:51 +08:00
WenhaiLin
9dd778edb0
[ci skip]Update comments
2015-03-24 20:23:51 +08:00
lvlong
5ce4fbe6df
merge node transform problem!!!
2015-03-24 17:59:24 +08:00
lvlong
5c20d49cd7
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2015-03-24 16:07:42 +08:00
lvlong
6e6b2c1869
fix bug: load *.obj can't load sub-mesh material.
2015-03-24 16:03:51 +08:00
zhukaixy
6eaa78d1cb
add reload mechanism for TextureCube and Skybox
2015-03-24 15:43:59 +08:00
yangxiao
fad4fb8e6f
fix memory leak
2015-03-24 10:22:55 +08:00
minggo
dda85fcb02
Merge pull request #11027 from tangziwen/doc
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add 3D doc, fixed typo
2015-03-23 10:45:41 +08:00
tangziwen
814490ab44
add 3D doc, fixed typo
2015-03-20 17:20:22 +08:00
zhukaixy
0587122ccc
Move Skybox.shader from Sprite3DTest to Shader3D folder
2015-03-19 15:11:24 +08:00
minggo
1e271a9d96
Merge pull request #10899 from super626/v3
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Bug fix
2015-03-17 19:29:21 +08:00
lvlong
3ce0449c97
decompose
2015-03-17 15:17:23 +08:00
lvlong
733a89100e
remove old code!
2015-03-17 13:13:03 +08:00
lvlong
080132d072
modify sub node transform!
2015-03-17 12:15:03 +08:00
konopka
0387b13bb6
Adding missing virtual keywords
2015-03-16 16:39:43 +01:00
yangxiao
8b3e116ed6
check running scene
2015-03-16 18:04:50 +08:00
Martin Konopka
2c80b6ae3a
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
2015-03-15 00:10:08 +01:00
Martin Konopka
cd12d08a52
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
2015-03-14 19:33:15 +01:00
yangxiao
45bd6180ad
fix create bundle using empty path
2015-03-09 17:09:18 +08:00
yangxiao
ff3eba6143
refact init
2015-03-09 16:29:57 +08:00
yangxiao
d7c1d6b6aa
add billboard to transparent queue
2015-03-06 09:57:48 +08:00
tangziwen
840b531a9a
update
2015-03-03 14:14:50 +08:00
yangxiao
38636dc8b7
allow transition time to 0
2015-03-03 11:04:34 +08:00
yangxiao
874f7c7f99
fix transparent render bug
2015-03-03 10:42:47 +08:00
yangxiao
56f3f34ee3
add Animate3D::setTransitionTime
2015-02-28 17:40:25 +08:00
minggo
c8eaa4aeba
Merge pull request #10447 from super626/particle_merge
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add 3d particle (Particle Universe)
2015-02-15 19:48:18 +08:00
minggo
d5e82521de
Merge pull request #10359 from flamefox/3dattachnode
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getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
yangxiao
9b117bf87c
resolve conflict
2015-02-13 15:46:19 +08:00
yangxiao
8f290b2d24
modify according to minggo
2015-02-12 16:09:08 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
kompjoefriek
00edc542cb
Merged with upstream/v3
...
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
flamefox
4b405db77d
fix tab to space
2015-02-04 10:36:16 +08:00
flamefox
c2e17d6b1d
getAttachNode should failed when there is no bone with name
2015-02-04 10:32:44 +08:00
yangxiao
19edeb971b
fix warning
2015-02-03 17:51:16 +08:00
yangxiao
66da4e8096
mac work
2015-02-03 17:38:40 +08:00
yangxiao
265e6fec1a
fix index
2015-02-02 16:54:55 +08:00
yangxiao
f608377bdb
make vao work
2015-02-02 15:44:47 +08:00
zhukaixy
806a5011e5
solve the problems noted in comments
2015-01-30 17:23:30 +08:00
tangziwen
10eced8b98
bug fix upload new sample texture
2015-01-30 15:46:39 +08:00
minggo
dff7d6f639
Merge pull request #10277 from super626/v3
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fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
zhukaixy
f3536056d8
Simpilify skybox
2015-01-29 19:01:10 +08:00
tangziwen
89cff149fc
add new ray intersection method ,add new Doc to explain the terrain
2015-01-29 18:06:00 +08:00
yangxiao
3eeeaf051f
fix load mtl
2015-01-29 17:54:22 +08:00
kompjoefriek
89152b2856
Tabs to spaces
...
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
kompjoefriek
0c70660551
Fixed warnings
...
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Nite Luo
94d5810efd
Merge pull request #10254 from super626/fixbillboard
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Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
yangxiao
fc1dbf49fb
fix billboard
2015-01-28 15:21:57 +08:00
Nite Luo
be6ca1b6d2
add force depth write
2015-01-27 17:05:51 -08:00
tangziwen
9ec366a130
update terrain test add new method to get normal
2015-01-27 15:18:59 +08:00
tangziwen
d6c3320d49
fix memory leak
2015-01-23 18:14:44 +08:00
tangziwen
d04b3feb50
add new test, fix memory leak
2015-01-23 18:09:54 +08:00
minggo
44bcee60c7
Merge pull request #10182 from super626/v3
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Fix bug on loading .obj's .mtl file
2015-01-23 12:02:00 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
...
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
lvlong
662117e878
mtlPath
2015-01-22 17:33:24 +08:00
lvlong
c5f955466a
fixbug: load obj file's material.
2015-01-22 17:28:35 +08:00
minggo
954f372775
Merge pull request #10156 from vovkasm/fix-warnings
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Fix warnings
2015-01-21 20:23:00 +08:00
Vladimir Timofeev
4e25ffbc7f
Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences.
2015-01-21 12:59:53 +03:00
minggo
335f69d95d
Merge pull request #10110 from super626/v3
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Fix Animate3D speed bug and add parameter to Ray::intersects
2015-01-21 14:11:11 +08:00
lvlong
7934d36e24
modify function description.
2015-01-20 10:46:00 +08:00
tangziwen
25cd1f4c02
update test
2015-01-20 10:34:30 +08:00
lvlong
fc0c4bae7a
modify by colleague for cocostudio.
2015-01-16 13:23:03 +08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
tangziwen
130c18bde0
fix LOD indices capacity,refactor the code ,add some comments
2015-01-15 15:54:12 +08:00
tangziwen
804739b38a
add cmake
2015-01-15 11:45:51 +08:00
tangziwen
201ae6f321
add terrain
2015-01-15 11:45:06 +08:00
lvlong
6d7b530ea1
fix bug: add animate3D to sequence problem.
2015-01-15 11:32:28 +08:00
Nite Luo
15660926d9
Fix Sprite3D not cascading 3D flag
2015-01-14 16:23:35 -08:00
yangxiao
42c40d895f
enable disable culling using macro
2015-01-14 14:41:10 +08:00
lvlong
9abc5b7e82
fix bug: sequence action speed
2015-01-14 10:40:47 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
a84f521e64
Clean up the debug functions in Billboard
2015-01-12 20:17:00 -08:00
Nite Luo
8591609128
Implement 3D drawing support for Sprite, Label, Particle, BatchNode
2015-01-12 20:06:50 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
lvlong
f9b0c9bc92
fix bug.
2015-01-07 11:09:09 +08:00
yangxiao
d23eb83ba1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2014-12-31 11:40:37 +08:00
yangxiao
0963b3d86e
add comment
2014-12-29 10:51:16 +08:00
XiaoYang
8b95c591b1
Merge pull request #189 from songchengjiang/v3
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read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao
afb01dcd9a
config linux
2014-12-26 16:19:02 +08:00
lvlong
f592671df6
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao
64ff6bb51c
modify msg word
2014-12-25 17:42:58 +08:00
yangxiao
d9d5e1a5cb
add release note
2014-12-25 17:40:26 +08:00
lvlong
a4a108f766
fix lua binding again!!
2014-12-25 14:04:41 +08:00
minggo
4cac8e2cb4
Merge pull request #9595 from super626/v3
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Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang
ceb834b8d4
read AABB from file(v0.6+)
2014-12-24 10:12:31 +08:00
yangxiao
908b9e470d
do not try to load empty texture
2014-12-23 15:52:45 +08:00
lvlong
026f0a8b25
modify code format.
2014-12-23 09:57:46 +08:00
lvlong
db9f4a23fe
feedback commit.
2014-12-22 18:13:07 +08:00
yangxiao
1ba826ea17
modify code style
2014-12-22 17:40:02 +08:00
lvlong
2058742e4a
Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCCamera.cpp
cocos/2d/CCCamera.h
cocos/3d/CCFrustum.cpp
cocos/3d/CCFrustum.h
cocos/3d/CCPlane.cpp
cocos/3d/CCPlane.h
cocos/3d/CCRay.cpp
cocos/3d/CCRay.h
cocos/3d/CCSprite3D.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong
63ebf20026
modify code format.
2014-12-22 15:51:10 +08:00
lvlong
7291e6e94a
modify about feedback.
2014-12-22 15:23:41 +08:00
songchengjiang
f5f95c5693
fix errors on Windows
2014-12-19 11:30:51 +08:00
lvlong
13cae3c480
deal tab
2014-12-19 10:25:59 +08:00
yangxiao
d1a35fe47a
make bundle thread safe
2014-12-19 10:21:30 +08:00
yangxiao
c788a1892d
make it thread safe
2014-12-19 10:20:44 +08:00
yangxiao
37f4d67a49
make it thread safe
2014-12-19 10:20:37 +08:00
yangxiao
549ec2adab
make bundle thread safe
2014-12-19 09:48:20 +08:00
lvlong
f6bea9b6bb
1.add camera culling.
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2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong
73a2a6385a
add frustum culling.
2014-12-16 16:34:35 +08:00
yangxiao
5ad408530c
merge cocos
2014-12-15 17:47:05 +08:00
XiaoYang
a59d4ab2a3
Merge pull request #171 from tangziwen/v3
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let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao
a1ec27d0b1
calculate aabb if not exist
2014-12-08 10:30:06 +08:00
yangxiao
2a445ef1d9
correct unsuitable word
2014-12-05 16:44:49 +08:00
yangxiao
11d9f27c00
createAsync comment
2014-12-05 16:11:14 +08:00
yangxiao
3439b7f68d
refactor async load callback funtion
2014-12-05 15:48:46 +08:00
yangxiao
c99185b755
add async load test
2014-12-05 15:01:30 +08:00
yangxiao
bc57e47ddb
add async task callback dipatcher, call it in the main thread
2014-12-04 18:31:10 +08:00
tangziwen
8605595a5b
let billboard can rotate in the Z axis
2014-12-04 15:19:41 +08:00
yangxiao
f17df4b0bc
add createAsync
2014-12-03 17:40:27 +08:00
minggo
f13f649a7b
Merge pull request #9306 from super626/v3
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refactor bundle
2014-12-03 14:04:59 +08:00
lvlong
82241a74dd
fix bug: if the material's content that version 0.1 is empty.
2014-11-27 17:31:22 +08:00
Ricardo Quesada
33a2d0451c
Code conforms with the cocos2d-x c++ guidelines
2014-11-25 17:53:52 -08:00
XiaoYang
e68199b8bb
Merge pull request #163 from lvlonggame/v3
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fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong
3b8fcd21eb
fix bug: read animation number by different version.
2014-11-19 17:59:35 +08:00
yangxiao
460bc2bf08
move aabb calculation to bundle
2014-11-19 17:58:40 +08:00
tangziwen
0d43a8f337
add macro CC_MODEL_VIEWER
2014-11-19 17:01:34 +08:00
tangziwen
63fcdcebdd
use dummy texture even if in release mode
2014-11-19 16:16:59 +08:00
yangxiao
fb638bdf94
Merge branch 'newcode' into v3
2014-11-19 10:12:05 +08:00
yangxiao
eccfbe5c59
merge bundle modification
2014-11-19 10:09:30 +08:00
Vladimir Timofeev
b0a6cf1182
Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS
2014-11-18 17:48:54 +03:00
lvlong
a33bad7482
modify read animation.
2014-11-18 16:10:33 +08:00
cpascal
74ba46f225
Fixed "warning: bundle reader out of range"
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This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang
5deaccda29
Merge pull request #153 from songchengjiang/new_v3
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Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang
ce46773dd7
optimization
2014-11-06 10:37:32 +08:00
songchengjiang
e9c0249f9d
change include path
2014-11-06 09:38:16 +08:00
minggo
25053b80bc
Merge pull request #8930 from super626/fixsprite
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add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang
79f5d0e014
consider v0.3 v0.4
2014-11-04 11:39:09 +08:00
songchengjiang
2ed3d7d8e3
merge v0.5 Code
2014-11-04 11:14:11 +08:00
songchengjiang
a55575eeb7
Tab Format
2014-11-04 10:39:41 +08:00
songchengjiang
80885dc77c
fix calculateAABB BUG
2014-11-04 10:20:22 +08:00
songchengjiang
d5805fbce8
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-03 18:05:23 +08:00
lvlong
2019aa21fc
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2014-10-31 11:28:10 +08:00
lvlong
fbdfaaf685
optimize Bundle3D about multi-animation loading.
2014-10-31 11:07:24 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
77aebb657d
merge cocos
2014-10-30 11:56:20 +08:00
yangxiao
7656ff2f0e
fix wrong vertex buffer size
2014-10-27 13:59:40 +08:00
yangxiao
0696041ea9
add getMeshArrayByName method
2014-10-25 12:27:03 +08:00
yangxiao
4d08a08809
add getMeshCount method
2014-10-24 15:57:47 +08:00
yangxiao
f878533f85
load attached sprite from cache
2014-10-24 15:52:24 +08:00
XiaoYang
01e2d62e90
Merge pull request #149 from lvlonggame/v3
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Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao
7cf5b50790
add getMeshCount method
2014-10-24 15:24:36 +08:00
lvlong
799f375802
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 12:02:55 +08:00
lvlong
48f2bbb1d1
merge new code
2014-10-23 13:53:23 +08:00
yangxiao
1a5ab908fd
Merge branch 'newcode' into v3
2014-10-21 19:31:15 +08:00
yangxiao
9be19cf5ac
remove nodetoparent
2014-10-21 19:29:56 +08:00
lvlong
63a47534ab
fix 0.2 version load bug.
2014-10-21 18:44:10 +08:00
lvlong
622df56614
fix OBB intersects bug
2014-10-21 17:22:42 +08:00
lvlong
8664111e4a
modify camera attach bug!
2014-10-21 17:19:50 +08:00
minggo
60ecec2ff6
Merge pull request #8881 from super626/v3
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Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao
25409b441a
adjust code
2014-10-21 11:59:03 +08:00
XiaoYang
9a7ecbf22b
Merge pull request #146 from tangziwen/v3
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fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen
61a6fda1c0
fix some bugs when loading Animation3D from binary file
2014-10-21 11:43:28 +08:00
XiaoYang
bf931d5883
Merge pull request #145 from tangziwen/v3
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fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao
1a72d89194
fix AABB computation
2014-10-20 22:53:24 +08:00
tangziwen
8f7d202816
fix animation3D ID bug
2014-10-20 19:22:00 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
minggo
18ca7c936c
Merge pull request #8768 from Dhilan007/v3-33rc
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Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo
91ef975c57
Merge pull request #8667 from super626/v3
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Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao
9e1656e5b0
simplify compute global z when it is transparent
2014-10-17 11:52:39 +08:00
yangxiao
87850d0378
rename Animate::createWithFrames
2014-10-17 11:16:07 +08:00
XiaoYang
ed5f5d7229
Merge pull request #143 from tangziwen/v3
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fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen
d14b30ecac
fix tab style
2014-10-17 10:59:53 +08:00
Dhilan007
ccbc668427
Improve Android.mk
2014-10-17 10:13:33 +08:00
tangziwen
69cda9ccae
fix duplicate function in create dummy texture
2014-10-17 08:58:05 +08:00
minggo
fef079aee6
Merge pull request #8682 from super626/fixbillboard
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Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen
f7888d9798
tab style fix
2014-10-15 17:01:56 +08:00
tangziwen
6ed31fa47e
fix some dummy texture bugs , supply some comments
2014-10-15 16:25:14 +08:00
tangziwen
cd1d2289a6
bug fix
2014-10-15 11:36:44 +08:00
tangziwen
29b255fa36
use a pure red dummy texture to indicate Sprite3d texture missing
2014-10-15 10:39:18 +08:00
tangziwen
473c9e90b2
fix Zorder for transparent mesh
2014-10-14 16:59:41 +08:00
songchengjiang
081196c933
fixed BillBoard
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Added New Test case
2014-10-14 15:08:36 +08:00
yangxiao
530bc96dd5
add comment
2014-10-14 10:50:54 +08:00
yangxiao
70f4ca2a4a
Merge branch 'newcode' into v3
2014-10-14 09:28:17 +08:00
XiaoYang
c171a8772d
Merge pull request #140 from tangziwen/v3
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fix mesh AABB incorrect calculation through using static variable
2014-10-14 09:23:13 +08:00
tangziwen
7566880d46
fix mesh's AABB calculation incorrect by using static variable
2014-10-14 09:14:46 +08:00
songchengjiang
ecd63db80b
Fixing bug
2014-10-13 19:10:42 +08:00
tangziwen
e8007b9e63
fix mesh AABB incorrect calculation through using static variable
2014-10-13 17:49:00 +08:00
yangxiao
d81e4d7a92
fix light uniform array errors, and using shader without light by default fix #8612
2014-10-13 15:17:22 +08:00
XiaoYang
72e6204426
Merge pull request #138 from lvlonggame/v3
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add create Animate3D interface by frame section
2014-10-11 17:36:37 +08:00
lvlong
6be64fedd7
modify Animate3D::create
2014-10-11 17:02:42 +08:00
lvlong
4bba69d578
add a param comment
2014-10-10 17:48:54 +08:00
lvlong
2c18db5b18
create animate by frame section.
2014-10-10 17:44:45 +08:00
Huabing.Xu
a08d0e4be3
Merge branch 'v3' into v3_fixGLProgramCrash
2014-10-10 15:05:09 +08:00
yangxiao
a67825e950
use shader without light by default
2014-10-10 15:01:14 +08:00
Huabing.Xu
e69465e428
remove texture unit 4-7, only 0 -3 is reserved
2014-10-10 14:06:37 +08:00
yangxiao
88fc4258ca
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2014-10-09 17:02:10 +08:00
Ricardo Quesada
d326db427f
removes the `3d_export.h` file
2014-10-08 18:30:23 -07:00
lvlong
cba155b5bc
Remove string err no used
2014-10-08 15:23:31 +08:00
martell
d420ae39e2
Added CC_STATIC support for 3d, all these commits will be squashed and renamed, structured and signed at the end
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:27 +01:00
martell
c3172bef50
Finalise Windows cmake support for mingw-w64
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell
ecd8a02ee6
Fixed up some more cmake errors
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:01 +01:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
yangxiao
38873dd999
move light fix linux and android
2014-09-28 16:05:20 +08:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
744e09c141
reset change to getDirectionInWorld
2014-09-28 11:03:18 +08:00
yangxiao
53dee7ef86
can ci android compile?
2014-09-28 10:21:47 +08:00
yangxiao
db2ff49f26
adjust according to minggo
2014-09-26 14:13:26 +08:00
yangxiao
e2f1b91117
remove unused variable
2014-09-25 22:25:43 +08:00
yangxiao
90523fc3d5
fix light check
2014-09-25 22:24:47 +08:00
yangxiao
ca9eb3d203
support ambient light without normal & optimaze code
2014-09-25 18:32:33 +08:00
yangxiao
8f3f37c2bb
auto switch shader according to light status
2014-09-25 17:13:46 +08:00
yangxiao
567c632d98
config max support light number in shader
2014-09-25 15:29:32 +08:00
yangxiao
56313aa895
merge cocos
2014-09-25 11:05:02 +08:00
songchengjiang
b51dc584d5
Light optimization
2014-09-23 17:08:28 +08:00
songchengjiang
216c40fe9e
Modified Light Shader
2014-09-22 18:08:58 +08:00
yangxiao
61def04ca6
add light mask
2014-09-22 11:14:30 +08:00
minggo
653986a3a2
Merge pull request #8106 from super626/v3
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add OBBs to OBB collision test by default, Fix 0.1 version static model load bug and remove unused resource
2014-09-19 16:16:33 +08:00
yangxiao
5b61e569f5
light mask
2014-09-19 14:50:20 +08:00
XiaoYang
d1328cfb41
Merge pull request #132 from lvlonggame/v3
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Deal read string length problem!
2014-09-19 14:47:59 +08:00
lvlong
eb89efe510
deal the length problem!
2014-09-19 14:30:02 +08:00
songchengjiang
f052e45c04
Move Light Uniforms into Meshcommand
2014-09-19 10:54:07 +08:00
songchengjiang
62777e9552
compile Android
2014-09-18 18:35:18 +08:00
songchengjiang
3c67515378
Finished light reconstruction
2014-09-18 16:38:35 +08:00
yangxiao
25091ca849
add transparent flag to render command
2014-09-18 12:00:44 +08:00
yangxiao
8c77130ae0
refactor light compile
2014-09-17 18:58:35 +08:00
yangxiao
34f642377e
fix billboard anchor point
2014-09-17 18:01:18 +08:00
yangxiao
41caef878b
refactor light
2014-09-17 17:59:10 +08:00
yangxiao
584284c847
merge cocos and rename lighttest
2014-09-17 14:26:57 +08:00
yangxiao
c5f6f8de5b
share glprogramstate
2014-09-17 13:42:08 +08:00
yangxiao
2e0e4e58c8
support transparent object
2014-09-12 17:57:54 +08:00
yangxiao
9eb62ed1f6
Merge branch 'newcode' into v3
2014-09-12 10:00:13 +08:00
yangxiao
df9ab144fe
light work
2014-09-11 15:46:32 +08:00
yangxiao
e849b997ed
modify interface
2014-09-11 12:05:49 +08:00
yangxiao
3cfc36591c
merge cocos
2014-09-11 10:13:57 +08:00
yangxiao
33cabb553a
add transparent property
2014-09-11 09:15:24 +08:00
yangxiao
bb6f5a6be5
Merge branch 'newcode' into billboard
2014-09-10 16:27:59 +08:00
minggo
46d4f487bb
Merge pull request #7978 from super626/v3
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Calculate Content Size for Sprite3D
2014-09-10 14:06:47 +08:00
yangxiao
a980a2efa4
merge cocos
2014-09-10 10:28:59 +08:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
0ead7b6307
Squashed commit of the following:
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commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:34:40 2014 -0700
Compiles luasocket on Mac
commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:12:30 2014 -0700
disables luasockets
commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 08:10:48 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx
Conflicts:
cocos/3d/cocos3d.h
commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:21:03 2014 -0700
compiles on Linux
commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:16:46 2014 -0700
all projecs compiles with CMake
commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:47:27 2014 -0700
CCUserDefualt.mm better includes
commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:26:36 2014 -0700
cpp-tests compiles and works on Mac using CMake
commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 20:12:09 2014 -0700
Adds missing files to CMakeLists.txt
commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:52:34 2014 -0700
Adds more box2d missing files
commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:39:54 2014 -0700
Adds missing box2d files
commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 18:44:15 2014 -0700
Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
songchengjiang
4099015421
Sprite3D set default _contentSize by AABB
2014-09-09 17:47:34 +08:00
yangxiao
cf9094207a
merge cocos
2014-09-09 16:00:55 +08:00
yangxiao
b88c462c8f
remove Sequence3D
2014-09-09 11:34:17 +08:00