HALX99
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3464e4e1a4
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fix #206
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2020-09-16 21:22:37 +08:00 |
halx99
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fd69e066ae
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check null also
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2020-09-15 16:03:00 +08:00 |
halx99
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2d2d0e7ee6
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Take care PBO use on android
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2020-09-15 16:01:44 +08:00 |
halx99
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a9f1c43127
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fix fbo attachment texture bind error
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2020-09-13 19:17:49 +08:00 |
HALX99
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961b023bfa
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Remove unused CaptureCallbackCommand (#2)
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2020-09-13 14:53:17 +08:00 |
halx99
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2c496b7393
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Refine comment
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2020-09-13 13:30:41 +08:00 |
halx99
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782e0c61bb
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No need CaptureCommand for capture screen or node
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2020-09-13 13:27:50 +08:00 |
halx99
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9c6a3d2837
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Metal screen framebuffer only set/restore
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2020-09-13 12:55:35 +08:00 |
halx99
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f9c2e3b856
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Make capture API public to Renderer
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2020-09-13 11:11:48 +08:00 |
halx99
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4e3acb6f2b
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UtilsGL::readPixels also use PBO if available
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2020-09-12 23:26:40 +08:00 |
halx99
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c4c64ffd3f
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No need enqueue, commit will do it automatically
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2020-09-12 16:44:16 +08:00 |
halx99
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682b4f685e
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Refine code
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2020-09-12 15:34:09 +08:00 |
halx99
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3d2ab83cab
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Remove test stubs
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2020-09-12 14:52:39 +08:00 |
halx99
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2b991b20b2
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a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
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2020-09-12 14:50:48 +08:00 |
halx99
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378e38de11
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Add more clearly comment [skip appveyor]
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2020-09-11 20:17:31 +08:00 |
halx99
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7249325ff4
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Use glMapBuffer if available
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2020-09-11 17:32:08 +08:00 |
halx99
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5d5c948218
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fix ci
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2020-09-11 14:45:45 +08:00 |
halx99
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af21cdba50
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fix ci
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2020-09-11 13:38:05 +08:00 |
halx99
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ecb8738b33
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Renaming stubs relative capture command
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2020-09-11 12:23:33 +08:00 |
halx99
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0e99525283
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
halx99
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04358791ec
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
HALX99
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4eb3b05e45
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Remove todo comment [skip appveyor][skip travis]
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2020-09-11 02:19:19 +08:00 |
halx99
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6497a92ec7
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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4f4529bca5
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Prepare
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2020-09-11 00:14:03 +08:00 |
halx99
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874946fccb
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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fdd8321d28
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Remove unused API, TODO: unify to Utils::readPixels
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2020-09-10 23:11:43 +08:00 |
halx99
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a7b0850d2f
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Add comment
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2020-09-10 21:41:52 +08:00 |
halx99
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2a50ae6cf8
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Refine code
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2020-09-10 21:38:24 +08:00 |
halx99
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f6a8d993fc
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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4dd7f6aab6
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fix 193
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2020-09-10 18:12:46 +08:00 |
halx99
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1dd638535e
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
HALX99
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36c25dc889
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Should set _mtlCommandBuffer to nil after release
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2020-09-03 22:26:21 +08:00 |
halx99
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b3361b6d70
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Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
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2020-09-03 18:03:43 +08:00 |
HALX99
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7a2f91e514
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ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
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ff3becb49d
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Add getGPUHandler for backend::Texture for some purpose use
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2020-09-02 13:00:32 +08:00 |
halx99
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8ec6df624e
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Remove unused member 'func' from CustomCommand, use CallbackCommand instead
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2020-09-02 12:59:34 +08:00 |
halx99
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cf5c4f38c3
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No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
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2020-09-01 14:32:52 +08:00 |
halx99
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63487d6c57
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
halx99
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5bfce4bed4
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
halx99
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f3c17427aa
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More clearly ETC1 format, sync enums for ETC1, correct somethings
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2020-09-01 11:43:03 +08:00 |
HALX99
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4d9206e402
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ETC2 feature check for metal
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2020-09-01 00:03:49 +08:00 |
halx99
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7872bb1b97
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ETC2 Metal support
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2020-08-31 15:45:05 +08:00 |
halx99
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3426d03745
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ETC2 software decode support
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2020-08-31 14:11:48 +08:00 |
halx99
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e7811e707a
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1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
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2020-08-30 17:58:39 +08:00 |
halx99
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e6108d111a
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Fix ASTC bytesPerRow calculation
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2020-08-30 00:11:33 +08:00 |
halx99
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c3b13cfcd6
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Clear vector after releaseTextures
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2020-08-29 22:00:58 +08:00 |
halx99
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42b50af707
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Release old storage textures
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2020-08-29 20:07:13 +08:00 |
halx99
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e0be836453
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More clearly comment
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2020-08-29 19:51:42 +08:00 |
halx99
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ef755ba3ad
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More clearly comment for multi-textures support
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2020-08-29 17:39:17 +08:00 |
halx99
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59ef3e6ef0
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Remove unused comment [skip appveyor][skip travis]
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2020-08-29 16:59:15 +08:00 |
halx99
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baa4447973
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fix multi-texture2d support
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2020-08-29 16:56:48 +08:00 |
halx99
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1975ad1f94
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
halx99
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f36866a99b
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Make logical more clearly
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2020-08-27 17:35:30 +08:00 |
halx99
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92c35922da
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Naming style [skip appveyor] [skip travis]
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2020-08-19 12:26:31 +08:00 |
halx99
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93b39601f9
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Make CustomCommand safe copyable and moveable
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2020-08-19 11:42:32 +08:00 |
halx99
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a567820461
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Improve code quality
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2020-08-18 14:29:09 +08:00 |
HALX99
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70265a7db5
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Update CCColorizer.cpp
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2020-08-04 01:31:32 +08:00 |
HALX99
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fcb33f8bb0
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Update CCColorizer.cpp
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2020-08-04 01:01:05 +08:00 |
HALX99
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8e5406039b
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Update CCColorizer.h
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2020-08-04 00:59:02 +08:00 |
halx99
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b69446964f
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fix compile issue
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2020-08-04 00:39:48 +08:00 |
halx99
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b2c23feee7
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Tidy sources
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2020-08-04 00:14:35 +08:00 |
halx99
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41ad75bdb3
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fix lua link error
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2020-07-20 17:00:48 +08:00 |
halx99
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d20d3fd241
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fix type error, well xxhash never generate 0 for validate draw command.
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2020-07-10 15:55:31 +08:00 |
halx99
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3d3fea28c6
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
HALX99
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61b14bf86c
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
halx99
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f91ed91688
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
HALX99
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23b3deaa23
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Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
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2020-02-24 20:59:11 +08:00 |
HALX99
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0c291dd470
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Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
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2020-02-24 17:51:58 +08:00 |
halx99
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d9e6cb8e33
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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f0d60d4a85
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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a7e118ec0b
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Remove unused shader
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2020-02-24 16:13:49 +08:00 |
halx99
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2086cf04d3
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fix indent
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2020-02-23 21:31:55 +08:00 |
halx99
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3e0ca066ba
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fix #41
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2020-02-23 21:27:14 +08:00 |
HALX99
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169fd54f62
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Remove duplicated code
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2020-02-17 20:21:43 +08:00 |
HALX99
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a5de6b810b
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Fix adjust issue at Texture2DGL::initWithZeros
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2020-02-17 00:13:56 +08:00 |
halx99
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d3162956e7
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Sync https://github.com/cocos2d/cocos2d-x/pull/20457
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2020-02-15 21:38:37 +08:00 |
HALX99
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b8986f339b
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Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
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2020-02-15 20:51:20 +08:00 |
halx99
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e2c4b786b8
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Call initWithZeros at constructor once is works
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2020-02-15 17:35:44 +08:00 |
halx99
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effc75bd78
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Refine sources
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2020-02-15 10:48:44 +08:00 |
halx99
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8aee15f7c0
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fix ci error
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2020-02-15 03:10:01 +08:00 |
halx99
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78f9dfa8ef
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Remove unnecessary constructors.
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2020-02-15 02:58:41 +08:00 |
halx99
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3bea76ee4d
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Refine STMGT
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2020-02-15 02:36:02 +08:00 |
halx99
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4c9e87ac51
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Move maxTextureIdx to base texture class
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2020-02-14 23:42:05 +08:00 |
halx99
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54fecde8a2
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Make multi-meta-textures support works on Metal.
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2020-02-14 21:40:33 +08:00 |
halx99
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a460438c3b
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Make astc works on ios platform.
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2020-02-14 19:10:01 +08:00 |
halx99
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70561f2c0e
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fix compile error
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2020-02-14 15:44:46 +08:00 |
halx99
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2fe58e86ae
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fix #53
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2020-02-14 15:18:56 +08:00 |
HALX99
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deb7c48844
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Merge pull request #52 from c4games/fix-issue51
fix #51
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2020-02-12 20:58:25 +08:00 |
halx99
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f36d21c9bf
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fix #51
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2020-02-12 20:15:09 +08:00 |
weiwest
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2a02db76d8
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remove test log
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2020-02-12 15:52:08 +08:00 |
weiwest
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9496d34470
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add astc soft decode support
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2020-02-11 23:54:17 +08:00 |
weiwest
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dbc089d51d
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add astc support 8x8 block size
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2020-02-06 21:54:45 +08:00 |
weiwest
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a6edda385b
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add astc support 2d 4x4 RGBA
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2020-02-05 22:45:19 +08:00 |
coulsonwang
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ea7d96835f
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fix memory leak issue (#20440)
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2020-01-18 20:40:30 +08:00 |
coulsonwang
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43ffe28ce9
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set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again
* update review
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2019-12-29 23:07:19 +08:00 |
coulsonwang
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ec0edf31ff
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no need to convert to RGBA8888 when it is DEFAULT (#20397)
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2019-12-12 23:49:08 +08:00 |
halx99
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d36f53e567
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multi texture GPU handler for compressed image
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2019-12-01 23:26:11 +08:00 |
coulsonwang
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85ac704687
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fix incorrect hash structure for RenderPipeline (#20373)
* fix incorrect hash structure for RenderPipeline
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2019-11-30 16:54:50 +08:00 |
halx99
|
259d67b60d
|
fix ci warnings
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2019-11-26 22:37:20 +08:00 |
HALX99
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8cb40c339a
|
Update ProgramStateRegistry.cpp
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2019-11-25 21:23:29 +08:00 |