Commit Graph

1023 Commits

Author SHA1 Message Date
halx99 baa4447973 fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 f36866a99b Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 92c35922da Naming style [skip appveyor] [skip travis] 2020-08-19 12:26:31 +08:00
halx99 93b39601f9 Make CustomCommand safe copyable and moveable 2020-08-19 11:42:32 +08:00
halx99 a567820461 Improve code quality 2020-08-18 14:29:09 +08:00
HALX99 70265a7db5
Update CCColorizer.cpp 2020-08-04 01:31:32 +08:00
HALX99 fcb33f8bb0
Update CCColorizer.cpp 2020-08-04 01:01:05 +08:00
HALX99 8e5406039b
Update CCColorizer.h 2020-08-04 00:59:02 +08:00
halx99 b69446964f fix compile issue 2020-08-04 00:39:48 +08:00
halx99 b2c23feee7 Tidy sources 2020-08-04 00:14:35 +08:00
halx99 41ad75bdb3 fix lua link error 2020-07-20 17:00:48 +08:00
halx99 d20d3fd241 fix type error, well xxhash never generate 0 for validate draw command. 2020-07-10 15:55:31 +08:00
halx99 3d3fea28c6 Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
HALX99 61b14bf86c
fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 f91ed91688 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
HALX99 23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99 0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 d9e6cb8e33 Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 f0d60d4a85 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 a7e118ec0b Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 2086cf04d3 fix indent 2020-02-23 21:31:55 +08:00
halx99 3e0ca066ba fix #41 2020-02-23 21:27:14 +08:00
HALX99 169fd54f62
Remove duplicated code 2020-02-17 20:21:43 +08:00
HALX99 a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 d3162956e7 Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
HALX99 b8986f339b
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99 e2c4b786b8 Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 effc75bd78 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8aee15f7c0 fix ci error 2020-02-15 03:10:01 +08:00
halx99 78f9dfa8ef Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3bea76ee4d Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 4c9e87ac51 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 54fecde8a2 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 a460438c3b Make astc works on ios platform. 2020-02-14 19:10:01 +08:00
halx99 70561f2c0e fix compile error 2020-02-14 15:44:46 +08:00
halx99 2fe58e86ae fix #53 2020-02-14 15:18:56 +08:00
HALX99 deb7c48844
Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99 f36d21c9bf fix #51 2020-02-12 20:15:09 +08:00
weiwest 2a02db76d8 remove test log 2020-02-12 15:52:08 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
weiwest a6edda385b add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
coulsonwang ea7d96835f fix memory leak issue (#20440) 2020-01-18 20:40:30 +08:00
coulsonwang 43ffe28ce9 set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again

* update review
2019-12-29 23:07:19 +08:00
coulsonwang ec0edf31ff no need to convert to RGBA8888 when it is DEFAULT (#20397) 2019-12-12 23:49:08 +08:00
halx99 d36f53e567 multi texture GPU handler for compressed image 2019-12-01 23:26:11 +08:00
coulsonwang 85ac704687 fix incorrect hash structure for RenderPipeline (#20373)
* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
halx99 259d67b60d fix ci warnings 2019-11-26 22:37:20 +08:00
HALX99 8cb40c339a
Update ProgramStateRegistry.cpp 2019-11-25 21:23:29 +08:00
halx99 f332ae77c1 Remove unused log. 2019-11-24 21:02:41 +08:00
halx99 179ec6ed67 fix ci error 2019-11-23 21:25:17 +08:00
halx99 b94d75e5d6 fix ci error. 2019-11-23 20:27:39 +08:00
halx99 c180c29d32 for MTL layer 2019-11-22 22:10:55 -08:00
HALX99 c08e2cda4d
Merge branch 'v4' into v4 2019-11-22 10:29:11 +08:00
halx99 78ed4e230b TextureFormatEXT 2019-11-22 03:36:01 +08:00
halx99 22d5008d28 PremultipliedAlpha 2019-11-22 01:39:03 +08:00
halx99 8b62addcec Rename parameters. 2019-11-20 19:22:22 +08:00
halx99 5d5e6fcfec Remove comment. 2019-11-20 18:44:45 +08:00
halx99 e7906acfa4 v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers. 2019-11-20 18:19:24 +08:00
codetypes d05967b69a fix setScissorRect crash (#20348)
When part of scissorRect is out of render target viewport, it crash on mac.
Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
2019-11-20 11:03:59 +08:00
coulsonwang facf78a22b add opengl header since Texture2D and Image will use opengl define (#20322)
* add opengl header since Texture2D and Image will use opengl define

* update review
2019-11-13 17:46:40 +08:00
coulsonwang 2d42aa1d21 fix memory leak (#20258) 2019-10-28 15:04:03 +08:00
coulsonwang a09806f580 Fix todo (#20248) 2019-10-25 16:41:03 +08:00
minggo c9af873e2e
fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
coulsonwang d7f2ae3a9f fix TODO (#20245) 2019-10-25 09:26:57 +08:00
Andy Duplain 0a227ef2d7 Don't use MTL_ pixelformat when building for iOS Simulator. (#20198) 2019-10-16 09:51:17 +08:00
coulsonwang 67ae2e756e fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang 327407d59b fix full screen issue (#20202)
need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang b553648a77 remove unused code (#20195) 2019-10-12 09:45:56 +08:00
coulsonwang a91091e93a fix triangle batch (#20185)
* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.

* enable user update the materialID
2019-10-10 09:41:39 +08:00
rh101 4ac3f94774 V4 RenderTexture PMA flag fix (#20153)
* This is to ensure the RenderTexture internal texture2D PMA flag is set to the correct value.
[CCSprite.cpp] Blending mode needs to be set based on the PMA flag of the texture if using Sprite::initWithTexture().

* [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
2019-09-26 16:11:23 +08:00
coulsonwang e9a33903f0 fix memory leak for metal app 2019-09-19 15:31:05 +08:00
coulsonwang 5ab04a7001 set default color attachment format (#20073) 2019-09-04 10:07:31 +08:00
coulsonwang 4d04b64a3a add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
coulsonwang f97717265b fix shader header defines (#20077) 2019-09-04 09:56:28 +08:00
minggo 5e40f5e6a5
remove tiff (#20047) 2019-08-20 15:15:40 +08:00
coulsonwang 1e8f6d24ac fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
coulsonwang c4e6ede197 move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState

* fix lua
2019-08-15 16:51:49 +08:00
minggo 8913c30fc0
fix compile warnings (#20028) 2019-08-13 18:19:32 +08:00
coulsonwang 935af58e1d remove arrays of vertex layout (#20023) 2019-08-13 13:58:16 +08:00
coulsonwang 23732ab889 remove arrays of vertex buffer (#20022) 2019-08-13 09:46:20 +08:00
coulsonwang 3c693c7fd9 fix crash issue when egl context lost (#20025) 2019-08-13 09:45:39 +08:00
coulsonwang 320b9b4e67 Feature/sprite optimized (#19998)
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla 0be2a1e80a Fixing memory leak. (#19993)
Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
coulsonwang e64f2af25b fix header define for shader. (#19934) 2019-07-22 10:45:41 +08:00
minggo e93d4cb1d6
fix outdated documentation [ci skip] (#19618) (#19929) 2019-07-19 10:19:13 +08:00
coulsonwang 7b7cf55efb remove vertex step mode (#19921) 2019-07-17 13:59:37 +08:00
coulsonwang cb07f599f8 add api comments (#19922) 2019-07-17 09:26:15 +08:00
coulsonwang 03ea495fd6 add API comments (#19919) 2019-07-16 10:01:23 +08:00
coulsonwang f0f9cf612c add api comments (#19916) 2019-07-15 09:28:38 +08:00
coulsonwang 77b1535a9d add api document (#19909) 2019-07-09 09:43:45 +08:00
coulsonwang a92ab26096 remove unUsed member (#19906) 2019-07-05 10:11:12 +08:00
coulsonwang f72dbd28d0 add copyright (#19903) 2019-07-04 17:47:24 +08:00
minggo e0200eaa54
should unbind prebound attachments to avoid error on some android devcies (#19875) 2019-06-28 08:56:13 +08:00
Arnold 76edaa0993 [bugfix] fix TextureInfo copy constructor (#19865)
* fix copy

* fix compile error

* Update cocos/renderer/backend/ProgramState.cpp
2019-06-27 17:42:32 +08:00
Arnold 75ba0f91d1 add break statement (#19867) 2019-06-27 09:40:53 +08:00
coulsonwang bbc6a88c51 optimize the uniform buffer (#19845)
* optimize the uniform buffer

* update review
2019-06-26 10:26:49 +08:00
coulsonwang 1b6c3a7173 setFrameBufferOnly to false when necessary (#19843) 2019-06-18 18:05:22 -07:00
coulsonwang 2c5fc38297 add test case (#19830)
* add test case

* comment meaningless test case
2019-06-18 18:04:56 -07:00
coulsonwang 7a94e66a14 Feature/fix alpha test (#19824) 2019-06-18 00:25:26 -07:00
coulsonwang 7486fe89dc fix flip issue (#19831)
* fix flip

* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold 7851f212bf Rename backend::Texture2D (#19821)
* compile on windows

* compile on mac

* rename to Texture2DBackend

* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang fef1752cfe fix TODO (#19793) 2019-06-11 23:58:07 -07:00
minggo 0a85432d02 remove unneeded codes 2019-06-06 18:00:45 +08:00
minggo d6cbaa44e0 fix warnings 2019-06-06 17:53:16 +08:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
coulsonwang 9bea7a3255 fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
coulsonwang 59d5f97d30 fix compile error (#19788) 2019-06-03 19:52:16 -07:00
coulsonwang 7c29811c81 vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
coulsonwang bf93892ec9 bind texture target (#19786) 2019-06-03 18:25:32 -07:00
coulsonwang 89ba801628 add compressed format for metal (#19762) 2019-06-03 03:34:28 -07:00
coulsonwang 10b2799051 Feature/fix mipmap issues (#19753)
* fix mipmap

* fix mipmap issues

* remove unneeded code

* fix

* remove Texture2D::PixelFormat, add backend::PixelFormat

* fix lua compile error

* reset *.tps files

* fix compile error

* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang 8faf4a758f get supported depthStencil pixel format (#19774) 2019-05-28 19:46:55 -07:00
coulsonwang 000a5e124b fix location (#19764) 2019-05-27 19:14:55 -07:00
coulsonwang 97431b1197 [ParticleSpriteFrameTest] remove getName() in Texture2D (#19740) 2019-05-21 18:49:11 -07:00
coulsonwang 9c0033e1e7 Feature/draw in rect (#19664)
* Texture2D draw in point and draw in rectangle tests work

* optimize code

* fix compile error

* make initProgam() private
2019-05-16 18:14:14 -07:00
coulsonwang 2d02e23fbd Feature/update device info (#19712)
* update DeviceInfo

* remove unneeded code

* fix indentation

* add FeatureSet enum for metal

* revert code
2019-05-15 18:26:00 -07:00
coulsonwang 2a0ded38a2 [Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
* [Texture2D Test17/18] add methods to convert BGRA8888 format

* use size_t and ssize_t when necessary

* fix compile error
2019-05-15 18:17:26 -07:00
coulsonwang ac0f9286bf fix lineColor.vert shader (#19684) 2019-05-09 20:30:37 -07:00
coulsonwang cacdc4f140 fix buffer usage (#19685) 2019-05-09 20:30:06 -07:00
Arnold 62dc64a8d1 [cpp-tests] camera3dtests adjust button position (#19673)
* reduce log 1

* fix camera3d test/2 button position
2019-05-07 18:07:37 -07:00
minggo 1a68f6c4b6
Shader precision (#19668) 2019-05-07 00:48:51 -07:00
minggo 70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold 460c9d2edd
rename restore 2019-05-06 09:43:40 +08:00
Arnold 58722a5c3d
fix state block 2019-05-06 09:43:40 +08:00
Arnold 98d5f37a30 fix lua-tests errors (#19646)
* enable test case

* save

* generate enum classes

* save

* autobindg backend interface

* safe

* fix typos

* fix setUniform

* enable draw primitives and fast tmx tiled map

* save all

* update

* fix compile error on mac

* fix locations

* fix locations

* deduce vertexlayout

* clean

* compile on mac

* fix resource path

* save

* update bindings-generator

* remove unused code

* rename ccbackend to ccb

* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang 35951d6952 add private specifier 2019-05-05 14:34:44 +08:00
coulsonwang 7ca39dd08e remove unneeded function and rename function to more readable 2019-04-30 15:19:53 +08:00
coulsonwang 5771b4236d add methods for reloading buffer data outside the buffer when necessary 2019-04-30 10:31:22 +08:00
coulsonwang 7ee0b65bb6 [Feature] fix spirte, label test when EGL context lost (#19612)
* [BugFix] fix compile error

* [Feature] fix spirte, label test when EGL context lost

* [Feature] map uniform location

* [Feature] remove unneeded codes

* [Feature] add BufferManager

* [Feature] fix compile error

* [Feature] add files

* [Feature] remove unneeded codes

* [Feature] no need to release opengl resource

* [Feature] update BufferManager

* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground

* [Feature] add Program and Buffer event listener

* [FixTerrain] need check location had used before

* fix compile error

* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.

* [FixDrawNode] record buffer data when needed

* [FixShaderTest] add nullptr judgement

* [FixShaderText] no need to reCreate ProgramState when come back to foreground

* [FixRenderTexture] retain the render texture image

* [Feature] optimize buffer memory

* fix compile error

* fix CI test fail
2019-04-29 18:51:45 -07:00
minggo bc1483dca7
Fix memory leak if invoking Texture2D::setAlphaTexture many times. (#19590) 2019-04-10 01:53:29 -07:00
coulsonwang 5944857936 [MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. (#19582) 2019-04-08 18:56:05 -07:00
Arnold 3bf5e84926 [bugfix] cpp-test small bugs (#19574) 2019-04-04 01:13:17 -07:00
Arnold fe14fcd4de [bugfix] fix test case crash (#19573)
* fix depthstencil buffer format

* fix crash
2019-04-03 18:41:17 -07:00
Arnold 9a56e6923f [bugfix] motionstreak & DrawNode3D on GL (#19564) 2019-04-03 02:27:15 -07:00
Arnold 6452d5faec [bugfix] enable depth test for all commands in 3d queue (#19565)
* save states

* save bits

* include deque

* remove 2d default states

* remove unsused flags
2019-04-02 00:47:55 -07:00
coulsonwang 688592b175 [Feature] fix mipmap issues (#19519) 2019-04-01 19:20:30 -07:00
coulsonwang bb60c173a1 add a flag to determine if need depth/stencil attachment 2019-04-01 19:05:53 -07:00
coulsonwang d92ae4b478 [Feature] CaptureScreen works (#19547) 2019-03-27 18:09:26 -07:00
coulsonwang 4f63cc5459 [Feature] fix CaptureNode (#19539) 2019-03-24 19:23:55 -07:00
minggo 6067d62341
adapt ClippingNodeTest (#19528) 2019-03-24 19:08:49 -07:00
Arnold 3a1b6f28b6 fix default FrontFace & Skybox DepthFunc (#19540) 2019-03-24 19:08:04 -07:00
Arnold e1675ae67b Enable navmesh (#19530)
* enable flags

* impl debug draw

* run tests

* remove comments

* fix mac compile error

* review fix
2019-03-20 14:34:35 +08:00
Arnold 6e063330e0
remove todos 2019-03-20 09:45:09 +08:00
patricejiang de13d1b240
fix confliction 2019-03-19 10:44:44 +08:00
patricejiang 82bbeb9b87
merge metal-support 2019-03-19 10:30:15 +08:00
minggo cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
Enable material system test cases
2019-03-19 09:46:46 +08:00
minggo 8452b55b82
Merge pull request #19513 from Mee-gu/feature/AddDeviceInfo
Feature/add device info
2019-03-19 09:24:18 +08:00
coulsonwang 0825386827 fix compile error 2019-03-18 16:08:25 +08:00