Commit Graph

33 Commits

Author SHA1 Message Date
minggo 2549804dec fix compiling errors 2013-09-20 20:09:39 +08:00
James Chen a460f44a1a Making cc.registerTargetDelegate and cc.registerStandardDelegate compatible with Cocos2d-html5. 2013-09-19 23:43:41 +08:00
James Chen 997a5a36c1 [dispatcher] Renaming 'registerEventListenerXXX' to 'addEventListenerXXX'. 2013-09-14 09:02:49 +08:00
James Chen b77cac8731 [Dispatcher] Fixing touch bindings for JSB. 2013-09-12 16:02:16 +08:00
James Chen 3959cb0d3c Merge pull request #3474 from xbruce/develop
closed #2746: cc.registerTargettedDelegate doesn't support pure js object as its target.
2013-08-28 02:29:09 -07:00
xbruce 8076d568ba Update cocos2d_specifics.hpp
add need unroot
2013-08-23 18:20:31 +08:00
James Chen ca78d2d129 closed #2650: Remove ccTypeInfo since we could get the hash value from *typeid(T).hash_code()* if using c++11. 2013-08-22 18:16:50 +08:00
James Chen ed7e208895 Revert some codes in cocos2d_specifics.cpp. 2013-07-03 16:07:06 +08:00
James Chen 72344a318e closed #2363: Fixing compilation errors for JS projects. 2013-07-03 14:57:29 +08:00
James Chen ba1fe39d91 issue #2129: Removing CC prefix for scripting module. 2013-06-20 14:33:59 +08:00
James Chen 58205ff322 fixed #2247: Using functions instead of macros to speeding up building for JSB projects. [For not auto binding glue codes]. 2013-06-04 12:53:42 +08:00
James Chen 3380c7cdca fixed #1838: Updating iOS project setting for CocosDragonJS. 2013-03-19 13:05:06 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
James Chen 09757428e7 fixed #1836: JS target of "cc.Scheduler().scheduleCallbackForTarget" should not depend on CCNode or its subclass. 2013-03-16 21:14:39 +08:00
James Chen 29aa62d923 fixed #1830: Using JS::CompileOptions::setUTF8(true) to compile script. 2013-03-13 18:10:54 +08:00
James Chen e8c0844dd5 fixed #1617: Some improvements for JS Bindings.
1) Changed cc.REPEAT_FOREVER = - 1 to cc.REPEAT_FOREVER = 0xffffffff
[Reason]: If cc.REPEAT_FOREVER = -1, it will be a very big double value after converting it to double by JS_ValueToNumber on android.
Then cast it to unsigned int, the value will be 0. The schedule will not be able to work.
I don't know why this occurs only on android.
[Solution]: Instead of passing -1 to it, I assign it with max value of unsigned int in c++.

2) Added two helper function, cc.ArrayGetIndexOfObject and cc.ArrayContainsObject.

3) Added JSScheduleWrapper::removeTargetForNativeNode to avoid memory leaks.

4) Improvments for JSTouchDelegate. Added four functions as follows:
// Set the touch delegate to map by using the key (pJSObj).
static void setDelegateForJSObject(JSObject* pJSObj, JSTouchDelegate* pDelegate);

// Get the touch delegate by the key (pJSObj).
static JSTouchDelegate* getDelegateForJSObject(JSObject* pJSObj);

// Remove the delegate by the key (pJSObj).
static void removeDelegateForJSObject(JSObject* pJSObj);

void unregisterTouchDelegate();
And exported cc.unregisterTouchDelegate(); to js.
Fix a memory leak for JSTouchDelegate by making it as an autorelease object.

5) Don't add js callback function to the reserved slot of object.
[Reason]: The target object may execute more than one schedule.
Therefore, previous js callback function will be replaced
by the current one. For example:

this.scheduleOnce(function() { temporary function 1 }, 0.5);
this.scheduleOnce(function() { temporary function 2 }, 0.5);

In this case, the temporary function 1 will be removed from reserved slot 0.
And temporary function 2 will be set to reserved slot 0 of this object.
If gc is triggered before the JSScheduleWrapper::scheduleFunc is invoked,
crash will happen. You could simply reproduce it by adding jsc.garbageCollect(); after scheduleOnce.
[Solution] Because one schedule corresponds to one JSScheduleWrapper, we root
the js callback function in JSScheduleWrapper::setJSCallbackFunc and unroot it
at the destructor of JSScheduleWrapper.
2012-12-18 11:56:44 +08:00
James Chen d97dfe162a fixed #1588: RescheduleCallback support for JSBinding. 2012-12-03 15:33:36 +08:00
James Chen a814066601 issue #1581: JSBinding bug fixes.
Some fixes of JSBinding codes:
[1] Check whether the proxy was already added in JS_NEW_PROXY
[2] In struct schedFunc_proxy_t, JSScheduleWrapper* --> CCArray*
Reason: One js function may correspond to many targets. To debug this, you could refer to JSScheduleWrapper::dump function. It will prove that i'm right. :)
[3] In ScriptingCore::cleanupSchedulesAndActions function, we must invoke unschedule for all targets and remove the proxy both in _schedFunc_target_ht and _schedTarget_native_ht, otherwise the hash tables will grow bigger and bigger, so I added a new function JSScheduleWrapper::removeAllTargetsForNatiaveNode to make this things easier.
[4] To easily find out the bugs of binding codes, I add JS_SetGCZeal in ScriptingCore::createGlobalContext, it only works in DEBUG mode.
[5] In js_cocos2dx_CCNode_getChildren, we should add the generated array to root to avoid gc happen when invoking JS_SetElement.
[6] The JSCallFuncWrapper isn't needed since an action will be run by a cc.Node and it will be released at the CCNode::cleanup.
[7] Some improvements of JSScheduleWrapper class.
[8] Added a new function JSScheduleWrapper::setTarget, it's for js_CCNode_unschedule to find out which target need to be unscheduled.
[9] Commented JS_SetReservedSlot in js_CCNode_scheduleOnce and js_CCNode_schedule.
Reason:
For js_CCNode_scheduleOnce: Don't add the callback function to the reserved slot of this js object.Since the class of js object may be inherited from cocos class(e.g. cc.Sprite). The subclass will not contain reserved slots. It will crash if invoking this.
For js_CCNode_schedule: Don't add js callback function to the reserved slot of scheduler js object. Since the scheduler is an object always rooted.
So the callback function might not be released when gc comes.I looked inside the implementation of cc.Node.schedule, and it doesn't use JS_SetReservedSlot there.
2012-11-28 22:04:55 +08:00
James Chen 51d61ba214 issue #1564: fix the wrong order of parameters in CCScheduler::scheduleSelector.
Made MoonWarriors works.
2012-11-22 12:05:38 +08:00
James Chen 10ba589ed5 issue #1549: * Arguments in callbacks:
instead of: callback(this, func), it is now:callback( func, [this] )
2012-11-05 18:44:28 +08:00
James Chen 026662ee5f issue #1530: Assigned JSVAL_VOID to member variables for JSCallbackWrapper class. 2012-11-01 15:45:22 +08:00
Rohan Kuruvilla b3c6f1a2e1 Adding bindings for CCBReader and other improvements.
1. Added additional CCBReader bindings, including callback support for animationCompleted
2. Improved design for JS CallbackWrappers
3. Added bindings for pDistance
4. Updating cocos2dx.ini
2012-11-01 15:34:23 +08:00
Rohan Kuruvilla 6773dc4154 Adding object roots for extra parameter of CallFunc and schedule 2012-10-29 15:14:25 +08:00
Rohan Kuruvilla 5760ea305c Fixing CallFuncN bindings to properly pass optional third parameter 2012-10-29 15:14:11 +08:00
James Chen 1ede7b6434 Modifying action/schedules cleanup, ignoring libjs_static.a of debugging version. 2012-10-29 15:10:13 +08:00
Rohan Kuruvilla a409fc0164 Fixing CallFunc bindings to support easier cleanup 2012-10-29 15:07:27 +08:00
James Chen 21491317c0 Fix compilation errors. 2012-10-12 15:41:45 +08:00
Rohan Kuruvilla eafd6ebf08 Fixing restart of context to not leak memory 2012-10-11 18:48:37 -07:00
Rohan Kuruvilla e7ac758b9f Updating bindings to match cocos2d-html5 2012-10-11 18:45:22 -07:00
Rohan Kuruvilla 12292afee6 Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini 2012-10-09 15:03:14 -07:00
minggo e20b933f1a make TestJavaScript work and fix some warnings 2012-09-24 13:57:45 +08:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
Rohan Kuruvilla ccd5e0a066 Adding cxx-generator/target/common/* files and generated bindings for cocos2d-x. 2012-08-27 10:02:19 -07:00