Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
...
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
2d0a63660f
Improve custom program draw batch
2023-08-02 10:31:52 +08:00
halx99
c37af4c38e
Improve shader managment
...
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
...
* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
halx99
8f2a4a22ef
Improve code style
2023-04-05 11:06:25 +08:00
Joilnen
cb140abfd5
fixing some warning messages of code not conform C++20 yet ( #1113 )
...
* fixing some warning messages of code not conform C++20 yet
* trying to compile in C+17 because UWP
2023-03-13 21:35:42 +08:00
RH
2e30b51ab7
Add a pool for GroupCommand rendering commands ( #969 )
...
* Committing genbindings changes
* Use a pool of GroupCommand entries to avoid multiple entries of the same group in the render queue in certain scenarios
* Ensure captureNode works as expected.
* Set member variables to default values when init method is called on the GroupCommand
* Explicitly reset the command state when retrieving a GroupCommand from the pool
2022-11-28 08:37:22 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
90bcd95eec
Fix ci warning
2022-09-24 12:58:28 +08:00
halx99
3a9a26c743
Fix #861
2022-09-23 22:41:30 +08:00
halx99
ea1b70288d
Update thirdparty libs
...
fmt: 9.0.0 --> 9.1.0
llhttp: 6.0.7 --> 6.0.9
astc-encoder: 4.0.0 --> 4.1.0
webp: 1.2.2 --> 1.2.4
flatbuffers: 2.0.0 --> 2.0.8
2022-09-15 20:15:28 +08:00
涓€绾跨伒|Deal
e37761260a
Migrate, use simple namespace ax ( #818 )
2022-08-29 20:51:22 +08:00
halx99
b1287b8cc5
Migrate cmake files
2022-08-11 15:41:10 +08:00
涓€绾跨伒
2c4f0c7278
Improve performance with std::move
2022-08-09 13:21:53 +08:00
aismann
8139894edd
replace push_back() vs emplace_back() on extension ( #785 )
2022-08-09 09:54:53 +08:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
涓€绾跨伒
c28df20133
Merge: 654326ec5a
6c08914f74
...
Merge pull request #772 from askamn/dev
Replace getSpriteFrameByName() with findFrame() in cocos-studio
2022-08-03 09:53:53 +08:00
pietpukkel
1a6575ae52
Support for Apple Silicon / M1
...
Added universal libraries where needed and changed PNG CMake file to include ARM files when generating Mac XCode project.
2022-08-02 17:48:03 +02:00
unknown
d6e6e81505
Replace getSpriteFrameByName() with findFrame() in cocos-studio
2022-08-02 20:01:44 +05:30
aismann
2a2e8a1e95
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
...
refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
涓€绾跨伒
9b4a7b1446
Merge: 04ca16125b
9ee4181976
...
Merge pull request #739 from axis-project/migrate-engine-test-extension-config
Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
涓€绾跨伒
d4c4d395a5
Merge: 18076d09f0
2f8d5dd2f6
...
Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DelinWorks
765d3f5332
Replace CC_ with AX_
2022-07-08 02:17:41 +03:00
Turky Mohammed
d3c3fe9538
Merge: b4d04f4df9
1c02999878
...
Merge branch 'adxeproject:dev' into improve-engine-types
2022-07-06 07:21:13 +03:00
DelinWorks
b9547e5407
Update FastRNG.h
2022-07-06 07:20:40 +03:00
halx99
a5e957de9f
Fix ci
2022-07-05 23:47:25 +08:00
Turky Mohammed
656babac78
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
...
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
a576a42002
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
3452ab798d
Update project urls
2022-02-24 18:51:36 +08:00
halx99
5e893f3b4d
Update project urls
2022-02-24 18:45:25 +08:00
halx99
bee4c310da
Fix WidgetPropertiesReader::getWidgetReaderClassName incorrect
2022-02-16 11:54:48 +08:00
halx99
74271f207b
Tidy audio folder
2022-01-03 11:34:58 +08:00
halx99
f80ddd3505
Fix ci [skip ci]
2021-12-31 15:49:45 +08:00
deal
f32280ff42
Merge: 687d15f16e
369de31853
...
Merge pull request #560 from adxeproject/ahead
Merge ahead to dev
2021-12-31 12:12:40 +08:00
halx99
64d7b55366
Update ci branch name
2021-12-31 11:00:35 +08:00
halx99
fa199da794
Improve string_view for some file
2021-12-30 09:48:39 +08:00
halx99
80f650981f
Committing clang-format changes
2021-12-29 11:31:28 +00:00
deal
a813aac10e
Merge: 6639f55c0f
bec2e07a00
...
Merge pull request #561 from adxeproject/dev
Merge Crash Fix #559 from dev
2021-12-28 21:27:32 +08:00
halx99
13927aa1bc
Fix #559 , match number type for get CURLINFO_RESPONSE_CODE
...
a. On linux x64, will crash with stack protector
Reported by @rh101
Signed-off-by: halx99 <halx99@live.com>
2021-12-28 21:00:45 +08:00
halx99
36e3a924a6
Fix ci
2021-12-28 19:10:50 +08:00
halx99
b0aee13b7f
Committing clang-format changes
2021-12-28 08:06:23 +00:00
halx99
6bba4ce24b
Merge: d397854ead
9eeeb151a1
...
Merge commit
2021-12-28 11:07:12 +08:00
halx99
c93849c6de
Commit chnages
2021-12-28 11:05:34 +08:00
halx99
f905bf5c23
Committing clang-format changes
2021-12-28 03:00:34 +00:00
halx99
b63f815488
Modify some extensions for string_view
2021-12-27 13:52:08 +08:00
halx99
5ba5049146
Huge changes for all string_view
2021-12-26 23:26:34 +08:00
halx99
8f83250ba4
Committing clang-format changes
2021-12-25 02:04:45 +00:00
halx99
1ee106007a
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
halx99
554412f4fd
Use struct `Vec2` instead `Size`
2021-10-23 23:27:14 +08:00
halx99
3474de5263
Fix ci
2021-10-11 13:44:28 +08:00
halx99
77404fd02a
Code style
2021-10-11 12:15:41 +08:00
halx99
c15442eaad
Fix some warnings
2021-10-09 13:48:56 +08:00
姒嗘煶鏉?
0aff165959
[fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout.
2021-09-05 20:44:14 +08:00
rh101
4a0d48d93e
Fix for incorrect method name
2021-08-17 14:51:17 +10:00
rh101
c60f66c9bb
Use integer identifier for sprite sheet format.
...
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
7a6734408d
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
halx99
5254edc733
Update spine-3.8 runtime to latest
...
Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
halx99
4b7e098e65
Improve code quality
2021-07-16 11:04:38 +08:00
halx99
36042fdb55
Add new API Node::hitTest
2021-07-15 17:01:57 +08:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
...
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
...
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
...
Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
757e7edbf7
lua api compatible
2021-01-09 18:32:22 +08:00
halx99
c17a21eb8c
fix #262
2020-11-16 22:38:18 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
306f74d94e
spine-c runtime compatible [ci build]
2020-11-04 19:10:02 +08:00
halx99
ac21c27140
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
9f7590ffa1
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
5748bbee85
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
b9c58a8420
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
5401bbf821
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
99498c5b30
Refine code
2020-10-04 23:41:01 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
8f448b517c
fix ci
2020-08-28 17:26:30 +08:00
halx99
4674b1e89d
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
2619296c6f
fix compile warning and uninitialized member variable ActionTimeline::_loop
2020-08-26 15:26:06 +08:00
halx99
13137a40ff
Backport CCValue APIs
2020-08-18 11:40:45 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
4dde85e3b4
Sync from official-v4 pr
2020-08-14 18:57:08 +08:00
halx99
ce9fb1c42c
Finish dragonbones, all extensions can be remove one by one ( #142 )
...
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99
bc94591603
Tidy sources
2020-08-04 10:55:30 +08:00
halx99
e638e0bd68
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
8b9a6bbbf1
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
1e392c9dfe
Refine readme [skip appveyor][skip travis]
2020-08-03 19:12:07 +08:00
halx99
3049b8f751
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00