* More powerful Uri class, adds unit test for Uri class. Refactores some code in SocketIO & Websocket.
* Adds missing header file stdint.h
* Exports Uri class
* Uri belongs to network group
* Updates the location of group comment
* Removes an unused include.
* Updates Uri comment.
If the delta time dt passed to cocos2d::Timer::update(float) is longer than the
interval of the timer, then the timer will be triggered several times even if
the selector is unscheduled during the call.
This commit adds a flag in cocos2d::Timer stop the update loop if the selector
has been unscheduled.
* Some fixes for search paths:
1. Adds ‘_originalSearchPaths’ variable, ’getSearchPaths’ returns the original values set by ‘setSearchPaths’ or ‘addSearchPath’.
2. Adds a getter function ‘getDefaultResourceRootPath’.
3. ‘setDefaultResourceRootPath’ should also update search paths and remove file path cache internally.
4. ‘setSearchPaths’ supports to pass self (_originalSearchPath), could be used in ‘setDefaultResourceRootPath’ to update the final ’_searchPathArray’ for searching full path.
5. ‘addSearchPath’ fix, the default resource root path should be the last element in ‘_searchPathArray’.
* Checks whether the parameter ‘searchResolutionOrder’ passed in is the same as ‘_searchResolutionsOrderArray’.
* Don’t break the compatibility, add a new method called ‘FileUtils::getOriginalSearchPaths’.
* 17357: Better encapsulate the definition of mouse buttons
Move definition of buttons from a list of #define's to an enum class and
make appropriate updates for successful compilation.
* 17357: Better encapsulate the definition of mouse buttons
Updates from code review:
* Removed changes to automatically generated files
* Removed std::ostream& convenience operator
* 17357: Fix mouse tests
* [WebSocket] Adds support for getting url and server selected protocol
* Adds const keyword for getter methods, and make LOGE also works in release mode.
* fix tizen compile issue
* enable websocket test on tizen
* change application id of tizen projects
* improve cpp-tests websockets
* update template app id of tizen
* fix tizen cpp-tests in release mode
* update 3rd deps version
* bump external version to 123
* libwebsockets & curl are dynamic libraries now, modify project configuration for win32.
Updates WebSocketTest.cpp to test wss connection.
* Corrects some logic in WebSocket.cpp. Adds wss test case. WebSocketTest suggests developers to use `WebSocket::closeAsync` method which will not block current thread.
* mutex unlock fix in WebSocket.cpp. Reverts TEST URL.
* Allows self-assign cert.
* Each ws connection will create a virutal host now. Supports self-signed cert and update test case to suggest developer use ‘closeAsync’.
* Updates deps to 123.
* fixed#16871: Material second shader texture will be lost when removeUnusedTextures is invoked.
* issue #16871: Adds test case for issue #16871.
* issue #16871: Checks whether current texture is the same as which is passed in. And more comments for release stuffs.
* Removes unused nullptr check of _value.tex.texture
CC_SAFE_RETAIN will check it.
And some indention fixes.
* Allow to unbind asynchronous texture loading callback with a custom key.
In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.
This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.
* Add a test case for TextureCache::addImageAsync with a custom key.
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works
* Adds openssl include path to xcode project configuration.
* mac doesn’t depend on curl
* ca file path should be full path.
* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986
* Remove curl dependence for mac
* Updates Andorid.mk
* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.
* Updates external/config.json to 118.
* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.
* Linux support websocket ssl connection.
* Updates external/config.json
* Updates install-deps-linux.sh
* Adds dependence of binutils, print ld version
* Updates travis scripts.
* Updates travis scripts.
* Updates travis script, don’t output log while extracting.
* update before-install.sh
* updates before-install.sh
* updates before-install.sh
* don’t output log for installing software.
* Updates config.json to 120.
* fixes issue #17119
and sanitizes the code a little bit
* more fixes
* fixes issue #17116
* restore xcode "none" sign profile
* code is cleaner
add more documentation in CCSprite.h
* missing assets
* anchor point works with batchnodes again
* [mac, ios] Adds AudioDecoder::readFixedFrames. And uses readFixedFrames to simply code.
* [mac, ios] ‘ExtAudioFileRead’ may return 0 frame while it doesn’t reach the end of very short audio file.
* [mac, ios] Adds test case for small file test.
* [mac, ios] Adds small audio file.
* [mac, ios] Macro ‘BREAK_IF’ logic fix.
* [mac, ios] Returns false of AudioDecoder::open if total frames is 0.
* Fixing issue where Scheduler::unscheduleAll() would not unschedule functions scheduled with Scheduler::performFunctionInCocosThread.
* Removing clear of _functionsToPerform from unscheduleAll, based on code review feedback. Adding a function removeAllFunctionsToBePerfomedInCocosThread, which will remove all pending functions scheduled with performFunctionOnCocosThread.
* Adding test case for Scheduler::removeAllFunctionsToBePerformedInCocosThread
* Adding proper cleanup code to Scheduler test for SchedulerRemoveAllFunctionsToBePerformedInCocosThread
* fixed#16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding.
* Adds license header, removes unused macros.
* issue #16938: Corrects remaining frame count calculation.
* Updates include path.
* Adds comments for AudioDecoder class.
* Adds const for getter functions in AudioDecoder.
* issue #16938: Adds test case.
* Updates license years.
* Deletes trailing white spaces.
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).
* Fix cpp-tests xcode and cmake project
* Additional fix for cmake project
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* fixed#16735: [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.
* Adds test case for issue #16735
* Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
* fixes anchorPoint issues
* adds documentation
* fix: using top-left coordinate for setRect
* sprite: fixes related to scale9 and tiled
* Sprite: slice 9 fixes
works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`
* fixes js and lua bindings for Autopolygon
* Remove undrawn quads from the skybox mesh
CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.
Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.
This commit simply removes the never-rendered faces, and adds comments
explaining the technique.
* Within test code, remove setScale calls applied to skyboxes.
A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.
* Make the Skybox correctly account for the camera's fov
The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.
This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
* Adds Spine binary-file format support
fixes issue #10438
* ignore SkeletonBinary.c from linter
* add another file to the exclude list
* lua manual fixes for spine
* SkeletonBinary.c and not .cpp
* missing files for win8.1
* don't compile it as crt
* new updates from spine
* fix: staggered hex maps returns correct tile
order was fixed in the array that contains the GIDs.
fixes Github issue #16512
* fix: add fix validation code for issue #16512
* fix: Label updateColor() and underline color work as expected (#16486)
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* fix conflict
* Issue 16471 (#16489)
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
* Warning fixes in AudioDecoder.cpp
* AudioPauseResumeAfterPlay test case should start in onEnter.
And add a loop to pause & resume many times.
* AudioMixerController::initTrack should not setState for track. Otherwise, it may trigger Track state mess-up.
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* new actions ResizeBy and ResizeTo
* FDP-5580-ResizeBy and ResizeTo fix and Test cpp : added a scale exemple in the test cpp to compare with our new resize + fix
* FDP-5580: actions ResizeBy and ResizeTo : changed some functions visibility
* Remove AppDelegate memory leak from Android projects
AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.
Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110
* Correct code style in Android main.cpp files
- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
* fix: TriangleCommands with custom uniforms can be batched
TriangleCommands with custom uniforms can be batched together.
This improves the performance when using custom uniforms without
adding any penalties when not using them
Github issue #16224
* better tests
* Upgrades to Spine v3.4
Github issue #16115
* compiles and works on windows
tested on:
* win32
* win10
* win8.1
* include-linter: don't test spine files
we need them unmodified
* spine bindings fixes
also, doesn't use goblins-ffd. instead it uses goblins.
goblins-ffd is no longer present in spine v3.4
* [audio] Fixes some issues while stop/uncache right after play/preload on OSX/iOS platform.
* Better state control in AudioCache.
* Adds State enum class which contains INITIAL, LOADING, READY, FAILED states.
* AudioPlayer::destroy should check AudioCache::_isAudioLoaded flag, otherwise, app will freeze in cpp-tests/NewAudioEngineTest/6:Test invalid audio file.
* Should check whether state is INITIAL in the destructor of AudioCache.
* Adds test case for switching play state frequently.
* Skips invoking reading data callback if cache's state is INITIAL.
* Variables initialization for AudioCache class and fixes protential missing delete AL buffers.
* Audio latency fix for Android. Support preload effects on Android now.
Squashed commits:
[b6d80fe] log fix
[a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache.
[4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume.
[398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp
[e3634e7] include stdlib.h for posix_memalign
[9004074] fixes setVolume logical error.
[c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time.
[0a4c1a8] Adds setLoop, setVolume, setPostion support for Track
[c35fb20] Fixed include.
[cdd9d32] Do mixing by ourself. (TO BE POLISHED)
[6447025] µ -> u since µ could not be shown on some android devices.
[97be0c6] Don't send a silence clip.
[c1607ed] Make linter.py happy.
[0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool.
[b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer
[80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED
[d9c62f1] underrun fix for PcmAudioPlayer.
[9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method.
[1519d2e] static variables
[19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider.
[e6b0d14] Updates audio performance test.
[fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method.
[e00a886] TBD: Pause & resume support for PcmAudioPlayerPool.
Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume.
But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module.
[9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels.
[3f18d05] Adds a strategy for checking small size of different file formats.
[753ff49] Adds performance test for AudioEngine.
[09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails.
[9dd4477] Using std::move for PcmData move constructor & move assignment.
[6ca3bcb] some fixes:
1) new -> new (std::nothrow)
2) break if allocate PcmAudioPlayer fails
3) renames 'initForPlayPcmData' to 'init'
4) PcmAudioPlayer destructor deadlock if 'init' failed
[54675b6] include path fix.
[a1903ca] More refactorings.
[19b9498] Makes linter.py happy. :)
[923c530] Fixes:
1) Avoid getFileInfo to be invoked twice
2) A critical bug fix for UrlAudioPlayer and adds detailed comments
3) __clang__ compiler option fix for AudioResamplerSinc.cpp.
[5ec4faf] minor fix.
[faaa0f3] output a log in the destructor of UrlAudioPlayer.
[9c20355] NewAudioEngineTest,TestControll crash fix.
[f114464] fixes an unused import.
[1dc5dab] Better algorithm for allocating PcmAudioPlayer.
[331a213] minor fix.
[e54084a] null -> nullptr
[f9a0389] Support uncache.
[89a364f] Removes unused update, and TODO uncache functionality.
[1732bf9] Supports AudioEngineImpl::setFinishCallback for android.
[43d1596] UrlAudioPlayer::stop fix.
[e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test
[5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy.
[8b554a3] Adds log while remove player from map.
[ed71322] If original file is larger than 30k bytes, consider it's a large audio file.
[fb1845a] Updates project.properties
[6f3839f] minor log output fix in AudioEngine-inl.cpp
[c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's.
[43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool.
[f5e63c9] Audio latency fix for Android. Support preload effects on Android now.
* Supports to loading audio files asynchronously.
* Crash fix for stop audio right after play2d.
* Minor fix for logic in AudioMixerController.cpp
* Adds missing files (CCThreadPool.h/.cpp).
* Minor fix for including.
* Minor fix for missing include <functional> in Track.h
* update license information in audio.h
* Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch.
* isSmallFile postion updated, fixes large audio file goto the checking logic of cache.
* std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead.
* fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices.
* namespace updated: cocos2d -> cocos2d::experimental
* Removes commented code in AudioMixerController.h/.cpp
* Removes unused code again, and fixes a memory leak of `Track` instance.
* Oops, namespace changed.
* Only outputs log in debug mode.
* Uses ALOGV for outputing logs in AudioEngine-inl.cpp
* const PcmData& -> PcmData for Track
* Fixes a protential crash in NewAudioEngineTest
* Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA
* Uses _ prefix for cocos code style instead of `m` prefix.
* Deletes AudioResamplerSinc related files.
* Bug fix from @minggo's reply on github.
* Don't need to invoke pause after in UrlAudioPlayer::prepare.
* Updates ThreadPool class, uses enum class and adds const keyword.
commit 3a8ccb54b58f01daaa5b17efcd0e1ab4b7ccf914
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jul 1 11:05:02 2016 -0700
Add support for Hex tiled maps
Based on original patch by https://github.com/JustVic
Original patch:
https://github.com/cocos2d/cocos2d-x/pull/13288
fix: tiled hex maps
Hexagonal TileMaps Support
fix: odd, even works as expected
still problems with rendering order
fix: fixes layer position in Hex
fix render ordering
Inclues Mac and Win32 binaries
Includes udpated downlaod+compile Linux script
fixes github issue #11748
uses WINAPI instead of APIENTRY
it seems that it is being redefined somewhere... but I couldn't find
exactly where
* fix: collection of vr fixes
* Node::additionalTransform() and Node::setNodeToParentTransform() can be used at the same time
* Node allocs _additionalTransform in runtime taking 60 bytes lees for 99% of the nodes
* Node calculates the transform faster when an additionalTransform is being used
* VR works when the camera is being moved manually with setNodeToParentTransform
* VR has its own tests
* VR can be disabled and works as expected
* doc: documentation for the new fix
* fix: restore submodule web
* fix: compile and link on iOS
* fix conflicts
* fix: collection of vr fixes
Node: additionalTransform() has its own dirty variable
VR: disabling VR works as expected
VR: works with camera3d test
VR: iOS Tracking works even if it doesn't have any input
fix: setNodeToParentTransform() and setAdditionalTransfrom() work...
...at the same time.
Also, this PR makes the size of Node smaller. `_additionalTransform` is
no longer an inline object.
Instead, it is allocated on demand making 99% of the Nodes smaller by 60
bytes.
fix: compile in windows
* doc: documentation for this fix
underline will have the same solor as text in TTF when calling
`setColor`. There is another method called `setTextColor` which is
confusing. What does each function?
github issue #15214
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
* Testcase for CCS 1.6 animations with only one frame
* Removed extra comma
* Removed conflict garbage
* Removed old code
* Create new Test section Cocos Studio > Issues
* update ccs-res submodule
* Fixed Back button visibility
* Fix password style text in UTF-16
Label used UTF-16 in internal.
Need string in UTF-8.
* Set correct char for Max and iOS
* Add test for TextFiledTTF Secure Text Entry