Commit Graph

56 Commits

Author SHA1 Message Date
halx99 44a8309b97 Optimize audio sources 2019-11-30 17:27:51 +08:00
halx99 87e7d3b62a fix compile issue 2019-11-30 14:32:18 +08:00
halx99 9bbc68cecd Sync audio header files 2019-11-30 14:21:36 +08:00
halx99 9c0ef83757 optimize 2019-11-30 06:55:32 +08:00
halx99 bf807f8969 fix prid 2019-11-26 10:21:21 +08:00
HALX99 2f2633ec91
fix typo, GLenum to ALenum 2019-11-26 03:07:55 +08:00
halx99 7efc643e54 fix ios compile issue, merge header AudioCache.h 2019-11-26 02:33:54 +08:00
halx99 a759332591 Refactor AudioEngine implementation, use OpenAL for all platforms. 2019-11-24 14:54:45 +08:00
codetypes 9b8a72a843 fix AudioEngine maybe crash on android (#20361)
* fix AudioEngine maybe crash on android

I receive many crash about std::base_string in bugly(tencent) crash report, i can't prove those crash is relate with this, but when after  fix, i never receive again. so i think there maybe some situation will cause crash.

* type of 'filePath' change to std::string
2019-11-23 10:00:16 +08:00
minggo 6b1e55f419
Remove experimental namespace (#20229) 2019-10-23 14:58:31 +08:00
minggo 1273fb305d
Remove simple audio engine (#19802) 2019-06-11 18:23:16 -07:00
minggo 60272f6b88
fix bug that SimpleAudioEngine can not change effect volume (#19605) 2019-04-14 23:52:52 -07:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
minggo 4ca29ac1cf Merge v3.15.1 (#17897)
* remove APP_SHORT_COMMANDS setting (#17722)

some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.

* Particle font size should be a const value (#17676)

* Particle font size should be a const value

* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.

* JSB SocketIO.connect supports to pass a CA cert file (#17736)

* JSB SocketIO.connect supports to pass a CA cert file

* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.

* The optimization for huawei. (#17832)

* The optimization for huawei.

* setAnimationInterval fix for all platforms.

* disable debug

* include fix.

* Uses better configuration for huawei optimization (#17838)

* Uses better configuration for huawei optimization

* Updates jar file and uncomment fps controlling code

* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)

* update release not and version (#17845)

* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)

* Updates jar to resolve warning while packaging APK file. (#17863)

* update release date (#17870)

* fix compiling error
2017-06-05 13:37:50 +08:00
James Chen 6217d8c5ca fixed #17591: [ios, mac, win32] Audio could not be played in the callback of AudioEngine::setFinishedCallback (#17593)
* Moves the implementation of AudioEngine::AudioInfo to cpp file.

* fixed #17591: [ios, mac, win32] Audio could not be played in the callback of AudioEngine::setFinishedCallback

* fixed #17591: Adds test case.
2017-03-27 17:28:39 +08:00
James Chen ab9104f3ce Updates templates for switching AudioEngine in AppDelegate.cpp. (#17555) 2017-03-22 11:19:25 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi 777a97e141 Fix typo in AudioState (#17258) 2017-02-04 10:34:34 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
MagicXrEv 8e6ca57f4f lua binding : Rename end() to endToLua(). 2016-06-14 23:35:17 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
cesarpachon 40f6f76030 AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries 2015-11-26 22:22:05 -05:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
WenhaiLin 102020d831 1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin 86a68f5a09 AudioEngine:refine thread pool 2015-07-09 14:31:03 +08:00
WenhaiLin b395ef06d8 AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1] 2015-07-08 10:48:20 +08:00
linshun 77639bc88e issue #12078: Added audio group. 2015-05-28 15:46:02 +08:00
anniruddh.koppal 2db5a89b87 Added new audio engine with wav support 2015-05-15 18:17:52 -07:00
samuele3hu c3ad458a26 Update comment for Lua 2015-03-30 15:47:47 +08:00
Wenhai Lin fdffad3956 [ci skip]Fixed warnings when generating docs by doxygen. 2015-03-27 10:52:59 +08:00
WenhaiLin 2caff4e64d [ci skip]Update comments 2015-03-24 14:12:58 +08:00
dingpinglv 67169443df Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Iss_Annotate
Conflicts:
	cocos/audio/include/SimpleAudioEngine.h
2015-03-19 20:28:29 +08:00
dingpinglv 1b179c2b02 Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h 2015-03-19 20:20:16 +08:00
VisualSJ f87b06a1c8 Add javascript notes...
cocos/2d/CCAction.h
  cocos/2d/CCActionCamera.h
  cocos/2d/CCActionCatmullRom.h
  cocos/2d/CCActionInstant.h
  cocos/2d/CCActionInterval.h
  cocos/2d/CCActionManager.h
  cocos/audio/include/AudioEngine.h
  cocos/audio/include/SimpleAudioEngine.h
2015-03-19 18:41:11 +08:00
WenhaiLin e528531b4b [ci skip]Update document 2015-03-19 10:38:12 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
raydelto e20c347767 Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID 2014-12-31 20:51:45 -04:00
Ricardo Quesada 50dcae4bef fixes compiler warnings 2014-11-14 13:07:34 -08:00
Dhilan007 f52c3e5a83 Remove unneeded include in AudioEngine.h 2014-11-13 22:02:28 +08:00
martell fe32bcb952 added support for static and shared builds with audio and studio
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:20:52 +01:00
Dhilan007 18307d52da fix macro 2014-09-30 09:48:24 +08:00
Ricardo Quesada 7a1dac5aa6 Fixes audio issues when using CMake on Mac 2014-09-29 14:07:11 -03:00
Dhilan007 936c3b3f79 New Audio Engine -MAC 2014-09-22 15:38:12 +08:00
Dhilan007 9942206c53 move AudioEngine in cocos2d:experimental namespace 2014-09-16 10:22:25 +08:00
Dhilan007 e588b371bd Replace with 'struct' for AudioInfo/ProfileHelper. 2014-09-10 14:09:42 +08:00
Dhilan007 e45a4ff1bd 1.Fix name of variables.
2.Fix control of volume on android.
2014-09-10 13:47:17 +08:00
Dhilan007 f2b7bd62d5 update Xcode project for audio engine 2014-09-09 11:41:17 +08:00
Dhilan007 6b4b5ed943 Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 11:13:51 +08:00
Dhilan007 ca652cefee New audio engine API[2d] 2014-09-03 18:18:47 +08:00