Mikhail Shulepov
112fceae81
Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency)
2016-02-12 17:23:56 +03:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
XiaoFeng
722f20c4b6
Update implement remove condition macro check.
2015-11-24 18:29:58 +08:00
Sebastien Flory
bd83fc1474
PMA Handling issue
...
Hi,
I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.
Best,
Sebastien
2015-10-15 15:48:21 +02:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
andyque
7c665e6447
remove EMSCRIPTEN related code
2015-07-16 14:15:41 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
andyque
7fff2bd3c4
fix nine patch image parser error on Windows.
2015-06-23 15:42:58 +08:00
andyque
0352a7a3ea
add Android 9-patch image format support
...
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Vladimir Perminov
133be7e57f
Clean possible GL error
...
CHECK_GL_ERROR_DEBUG work debug only.
Clean need for correct check glTexImage2D and glCompressedTexImage2D
Release now work: If gl error before any code, initWithMipmaps return
false always
2015-03-19 11:10:49 +03:00
Dale Stammen
20246d648b
check for PixelFormat::DEFAULT
2014-10-14 14:21:02 -07:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
boyu0
85b9765b8f
Change Image::PVRImagesHavePremultipliedAlpha() to Image::setPVRImagesHavePremultipliedAlpha()
2014-07-28 10:38:22 +08:00
boyu0
34a8d26124
Deprecate Texture2D::PVRImagesHavePremultipliedAlpha(), move Texture2D::PVRImagesHavePremultipliedAlpha() to Image.
2014-07-25 18:19:04 +08:00
Sergey
59cbc153d4
Copyright & small fixes
2014-07-22 15:49:38 +04:00
Huabing.Xu
9fb85e303f
change the logic of texture loading
2014-07-08 10:08:02 +08:00
Huabing.Xu
d935b5db38
roll back initWithImage logic
2014-07-07 17:35:05 +08:00
boyu0
6db8ec8aad
fix crash when load pvr bgra8888 image in android.
2014-06-30 20:58:26 +08:00
Dale Stammen
48404a8fb5
fixed reloading of textures from VolatileTexture cache
2014-06-12 16:31:07 -07:00
vision
860057c307
Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories.
2014-06-05 10:58:27 +08:00
vision
c90f2b3251
remove unused codes in CCTexture2D
2014-06-05 10:09:36 +08:00
Dhilan007
e1bb1c62c0
[hot fixed]issue#4999:fixed label is unsharp if it's created by smaller font.
2014-05-29 10:26:07 +08:00
Ricardo Quesada
0f67247325
Squashed commit of the following:
...
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 08:24:41 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into files
commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 15 19:36:23 2014 -0700
files in the correct directory
2014-05-16 14:36:00 -07:00