minggo
|
0dfab6744a
|
issue #1686:use correct values to initialize CCNodeRGBA member variables
|
2013-03-01 16:14:10 +08:00 |
minggo
|
63e4091bfa
|
fixed #1686:finish updating
|
2013-02-28 11:55:36 +08:00 |
minggo
|
cd4f18c48f
|
issue #1686:synchronize CCLayer.cpp
|
2013-02-27 18:21:35 +08:00 |
minggo
|
94076a5b9c
|
issue #1686:synchronize CCSprite.cpp
|
2013-02-27 15:30:49 +08:00 |
minggo
|
f571d66ed7
|
issue #1686:synchronize CCNode.cpp
|
2013-02-27 14:48:19 +08:00 |
James Chen
|
7dc64fc9a6
|
issue #1686: sync to CCLayer
|
2013-02-27 09:38:30 +08:00 |
James Chen
|
b54b924923
|
fixed #1743: Adding an additional transform for CCNode.
|
2013-02-22 16:01:49 +08:00 |
jiang xiaohua
|
d875edbd74
|
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child
Example:
GameObject_Parent(CCNode; create from CCNode)
GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
RenderComponents1( Create form the same CCSpriteBatchNode)
Components2
....
GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
RenderComponents1( not used batchNode)
Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
I Need additional the father's matrix in child Node ;
|
2013-02-20 22:33:28 +08:00 |
walzer
|
996d2be2b6
|
CCNode: add [set|get]Position[X|Y](void) back.
|
2013-01-21 16:26:02 +08:00 |
walzer
|
7b16494862
|
well documented CCNode
|
2013-01-17 11:20:25 +08:00 |
James Chen
|
6565fa92cc
|
fixed #1649: Changed return type to const reference for member variable access.
|
2013-01-14 15:51:53 +08:00 |
dualface
|
c3f900d36c
|
[lua] remove current schedule before register new script schedule
|
2012-12-14 18:06:21 +08:00 |
dualface
|
268aa45d2c
|
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
|
2012-12-10 16:09:23 +08:00 |
dualface
|
c8753f72ef
|
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
|
2012-12-10 13:48:27 +08:00 |
minggo
|
a75f8b7e7a
|
fixed #1593:remove all deprecated methods expect CCBAnimationManager
|
2012-12-06 18:51:33 +08:00 |
James Chen
|
be914811fb
|
fixed #1576: CCNode::setUserObject needs to be retained.
|
2012-11-26 22:11:04 +08:00 |
James Chen
|
ebd522e3fa
|
issue #1564: Return a new object instead of 'const reference' for some get methods.
|
2012-11-20 16:34:55 +08:00 |
minggo
|
fb5b7ed7bb
|
fixed #1560:fix a logical error in CCNode::schedule()
|
2012-11-19 11:24:03 +08:00 |
minggo
|
a701eaecce
|
issue #1555:update to v2.1 beta3
|
2012-11-14 18:05:15 +08:00 |
minggo
|
d2a5723973
|
issue #1555:add CCDrawNode
|
2012-11-09 12:08:18 +08:00 |
James Chen
|
270676b74d
|
issue #1549: Added some functions for CCNode.
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
|
2012-11-05 18:41:52 +08:00 |
James Chen
|
9f6d263c15
|
fixed #1531: The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode.
|
2012-10-30 10:24:28 +08:00 |
Rohan Kuruvilla
|
16d5659b17
|
Adding ScriptingEngine callback for onCleanup event
|
2012-10-29 15:00:52 +08:00 |
dualface
|
e36c4abb65
|
[Lua] remove Lua script handler on CCNode destroy
|
2012-09-21 00:21:24 +08:00 |
Donald Alan Morrison
|
4cbd993091
|
Minor English Spelling Corrections. A few grammar corrections.
|
2012-09-17 00:02:24 -07:00 |
Donald Alan Morrison
|
b8412f3b7e
|
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
|
2012-09-14 15:27:55 -07:00 |
Donald Alan Morrison
|
7c750dc9c5
|
Minor changes to comments. One integer literal changed to float literal.
|
2012-09-14 15:26:38 -07:00 |
James Chen
|
7d8b261ced
|
fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
|
2012-09-11 14:02:33 +08:00 |
YuLei
|
da79992275
|
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
|
2012-09-02 00:38:57 +08:00 |
James Chen
|
9ba5a1bfef
|
issue #1454: Removed COCOS2D_JAVASCRIPT macro.
|
2012-08-31 21:23:23 +08:00 |
minggo
|
860d3eff4b
|
issue #1454: make js binding work together with lua binding and native codes
|
2012-08-31 17:55:45 +08:00 |
James Chen
|
e584b94728
|
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
|
2012-08-30 20:16:54 +08:00 |
Rohan Kuruvilla
|
c62462d997
|
Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart
|
2012-08-28 17:43:35 -07:00 |
YuLei
|
b411c00f38
|
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
|
2012-08-28 14:23:31 +08:00 |
mustime
|
60a64d0eca
|
issue #1425: remove the scheduleScriptHandler interface from CCNode
|
2012-08-28 12:49:43 +08:00 |
YuLei
|
02e77faf51
|
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
|
2012-08-28 12:22:57 +08:00 |
Rohan Kuruvilla
|
c47d9d4e7c
|
Adding Touch callbacks and capability to pass this around
|
2012-08-27 08:43:38 -07:00 |
Rolando Abarca
|
a114502929
|
removes OBJECT_TYPE thing
|
2012-08-27 08:43:38 -07:00 |
Rohan Kuruvilla
|
0e9ba1173a
|
Callbacks
|
2012-08-27 08:43:37 -07:00 |
Rolando Abarca
|
4e640ecb35
|
uses new ADD_OBJECT_TYPE macro
|
2012-08-27 08:43:37 -07:00 |
Rolando Abarca
|
701f5e9dfc
|
roots & unroots jsobject
|
2012-08-27 08:43:37 -07:00 |
mustime
|
be116f5352
|
issue #1425: update TestLua project
|
2012-08-27 11:43:47 +08:00 |
YuLei
|
a38b8d4a00
|
[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
|
2012-08-25 17:08:33 +08:00 |
YuLei
|
8b54355aa1
|
[Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
|
2012-08-25 15:05:59 +08:00 |
Walzer
|
cc3d850892
|
fixed #1416, add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
|
2012-08-01 15:30:12 +08:00 |
Walzer
|
0431cb455b
|
fixed #1413, add CCTouch::getLocation(), getDelta() method
return OpenGL coordinates directly, to make the usage more convenient.
|
2012-07-31 17:41:53 +08:00 |
mustime
|
1a55b7c5ba
|
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381
|
2012-07-27 18:29:57 +08:00 |
mustime
|
5bc130dee7
|
issue #1381: change the setContentSize interface in CCScrollView
|
2012-07-27 18:20:11 +08:00 |
mustime
|
9949a34669
|
issue 1381: change setContentSize(CCSize size) to setContentSize(const
CCsize & size) in CCNode
|
2012-07-27 16:57:56 +08:00 |
Walzer
|
685b70e6fb
|
fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
|
2012-07-23 22:49:11 +08:00 |