HALX99
4eb3b05e45
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
4f4529bca5
Prepare
2020-09-11 00:14:03 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
fdd8321d28
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
a7b0850d2f
Add comment
2020-09-10 21:41:52 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
4dd7f6aab6
fix 193
2020-09-10 18:12:46 +08:00
halx99
1dd638535e
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
HALX99
36c25dc889
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
b3361b6d70
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
ff3becb49d
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
8ec6df624e
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
halx99
cf5c4f38c3
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
HALX99
4d9206e402
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
7872bb1b97
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
e6108d111a
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
c3b13cfcd6
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
42b50af707
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
59ef3e6ef0
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
92c35922da
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
93b39601f9
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
HALX99
70265a7db5
Update CCColorizer.cpp
2020-08-04 01:31:32 +08:00
HALX99
fcb33f8bb0
Update CCColorizer.cpp
2020-08-04 01:01:05 +08:00
HALX99
8e5406039b
Update CCColorizer.h
2020-08-04 00:59:02 +08:00
halx99
b69446964f
fix compile issue
2020-08-04 00:39:48 +08:00
halx99
b2c23feee7
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
41ad75bdb3
fix lua link error
2020-07-20 17:00:48 +08:00
halx99
d20d3fd241
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 15:55:31 +08:00
halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
HALX99
61b14bf86c
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
f91ed91688
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
HALX99
23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
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Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99
0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
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Remove unused shader
2020-02-24 17:51:58 +08:00
halx99
d9e6cb8e33
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
f0d60d4a85
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
a7e118ec0b
Remove unused shader
2020-02-24 16:13:49 +08:00
halx99
2086cf04d3
fix indent
2020-02-23 21:31:55 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
HALX99
169fd54f62
Remove duplicated code
2020-02-17 20:21:43 +08:00
HALX99
a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
d3162956e7
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
HALX99
b8986f339b
Merge pull request #58 from c4games/mmt-ios
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Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99
e2c4b786b8
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
effc75bd78
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8aee15f7c0
fix ci error
2020-02-15 03:10:01 +08:00
halx99
78f9dfa8ef
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3bea76ee4d
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
4c9e87ac51
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
54fecde8a2
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
a460438c3b
Make astc works on ios platform.
2020-02-14 19:10:01 +08:00
halx99
70561f2c0e
fix compile error
2020-02-14 15:44:46 +08:00
halx99
2fe58e86ae
fix #53
2020-02-14 15:18:56 +08:00
HALX99
deb7c48844
Merge pull request #52 from c4games/fix-issue51
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fix #51
2020-02-12 20:58:25 +08:00
halx99
f36d21c9bf
fix #51
2020-02-12 20:15:09 +08:00
weiwest
2a02db76d8
remove test log
2020-02-12 15:52:08 +08:00
weiwest
9496d34470
add astc soft decode support
2020-02-11 23:54:17 +08:00
weiwest
dbc089d51d
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
weiwest
a6edda385b
add astc support 2d 4x4 RGBA
2020-02-05 22:45:19 +08:00
coulsonwang
ea7d96835f
fix memory leak issue ( #20440 )
2020-01-18 20:40:30 +08:00
coulsonwang
43ffe28ce9
set gl framebuffer read and write back again ( #20403 )
...
* set gl framebuffer read and write back again
* update review
2019-12-29 23:07:19 +08:00
coulsonwang
ec0edf31ff
no need to convert to RGBA8888 when it is DEFAULT ( #20397 )
2019-12-12 23:49:08 +08:00
halx99
d36f53e567
multi texture GPU handler for compressed image
2019-12-01 23:26:11 +08:00
coulsonwang
85ac704687
fix incorrect hash structure for RenderPipeline ( #20373 )
...
* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
halx99
259d67b60d
fix ci warnings
2019-11-26 22:37:20 +08:00
HALX99
8cb40c339a
Update ProgramStateRegistry.cpp
2019-11-25 21:23:29 +08:00
halx99
f332ae77c1
Remove unused log.
2019-11-24 21:02:41 +08:00
halx99
179ec6ed67
fix ci error
2019-11-23 21:25:17 +08:00
halx99
b94d75e5d6
fix ci error.
2019-11-23 20:27:39 +08:00
halx99
c180c29d32
for MTL layer
2019-11-22 22:10:55 -08:00
HALX99
c08e2cda4d
Merge branch 'v4' into v4
2019-11-22 10:29:11 +08:00
halx99
78ed4e230b
TextureFormatEXT
2019-11-22 03:36:01 +08:00
halx99
22d5008d28
PremultipliedAlpha
2019-11-22 01:39:03 +08:00
halx99
8b62addcec
Rename parameters.
2019-11-20 19:22:22 +08:00
halx99
5d5e6fcfec
Remove comment.
2019-11-20 18:44:45 +08:00
halx99
e7906acfa4
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
2019-11-20 18:19:24 +08:00
codetypes
d05967b69a
fix setScissorRect crash ( #20348 )
...
When part of scissorRect is out of render target viewport, it crash on mac.
Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
2019-11-20 11:03:59 +08:00
coulsonwang
facf78a22b
add opengl header since Texture2D and Image will use opengl define ( #20322 )
...
* add opengl header since Texture2D and Image will use opengl define
* update review
2019-11-13 17:46:40 +08:00
coulsonwang
2d42aa1d21
fix memory leak ( #20258 )
2019-10-28 15:04:03 +08:00
coulsonwang
a09806f580
Fix todo ( #20248 )
2019-10-25 16:41:03 +08:00
minggo
c9af873e2e
fix some warnings ( #20247 )
2019-10-25 16:40:30 +08:00
coulsonwang
d7f2ae3a9f
fix TODO ( #20245 )
2019-10-25 09:26:57 +08:00
Andy Duplain
0a227ef2d7
Don't use MTL_ pixelformat when building for iOS Simulator. ( #20198 )
2019-10-16 09:51:17 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
...
* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
327407d59b
fix full screen issue ( #20202 )
...
need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang
b553648a77
remove unused code ( #20195 )
2019-10-12 09:45:56 +08:00
coulsonwang
a91091e93a
fix triangle batch ( #20185 )
...
* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.
* enable user update the materialID
2019-10-10 09:41:39 +08:00
rh101
4ac3f94774
V4 RenderTexture PMA flag fix ( #20153 )
...
* This is to ensure the RenderTexture internal texture2D PMA flag is set to the correct value.
[CCSprite.cpp] Blending mode needs to be set based on the PMA flag of the texture if using Sprite::initWithTexture().
* [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
2019-09-26 16:11:23 +08:00
coulsonwang
e9a33903f0
fix memory leak for metal app
2019-09-19 15:31:05 +08:00
coulsonwang
5ab04a7001
set default color attachment format ( #20073 )
2019-09-04 10:07:31 +08:00
coulsonwang
4d04b64a3a
add specific define for metal ( #20084 )
2019-09-04 09:58:40 +08:00
coulsonwang
f97717265b
fix shader header defines ( #20077 )
2019-09-04 09:56:28 +08:00
minggo
5e40f5e6a5
remove tiff ( #20047 )
2019-08-20 15:15:40 +08:00
coulsonwang
1e8f6d24ac
fix render pipeline ( #20041 )
2019-08-19 10:12:00 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
...
* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
coulsonwang
935af58e1d
remove arrays of vertex layout ( #20023 )
2019-08-13 13:58:16 +08:00
coulsonwang
23732ab889
remove arrays of vertex buffer ( #20022 )
2019-08-13 09:46:20 +08:00
coulsonwang
3c693c7fd9
fix crash issue when egl context lost ( #20025 )
2019-08-13 09:45:39 +08:00
coulsonwang
320b9b4e67
Feature/sprite optimized ( #19998 )
...
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla
0be2a1e80a
Fixing memory leak. ( #19993 )
...
Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
coulsonwang
e64f2af25b
fix header define for shader. ( #19934 )
2019-07-22 10:45:41 +08:00
minggo
e93d4cb1d6
fix outdated documentation [ci skip] ( #19618 ) ( #19929 )
2019-07-19 10:19:13 +08:00
coulsonwang
7b7cf55efb
remove vertex step mode ( #19921 )
2019-07-17 13:59:37 +08:00
coulsonwang
cb07f599f8
add api comments ( #19922 )
2019-07-17 09:26:15 +08:00
coulsonwang
03ea495fd6
add API comments ( #19919 )
2019-07-16 10:01:23 +08:00
coulsonwang
f0f9cf612c
add api comments ( #19916 )
2019-07-15 09:28:38 +08:00
coulsonwang
77b1535a9d
add api document ( #19909 )
2019-07-09 09:43:45 +08:00
coulsonwang
a92ab26096
remove unUsed member ( #19906 )
2019-07-05 10:11:12 +08:00
coulsonwang
f72dbd28d0
add copyright ( #19903 )
2019-07-04 17:47:24 +08:00
minggo
e0200eaa54
should unbind prebound attachments to avoid error on some android devcies ( #19875 )
2019-06-28 08:56:13 +08:00
Arnold
76edaa0993
[bugfix] fix TextureInfo copy constructor ( #19865 )
...
* fix copy
* fix compile error
* Update cocos/renderer/backend/ProgramState.cpp
2019-06-27 17:42:32 +08:00
Arnold
75ba0f91d1
add break statement ( #19867 )
2019-06-27 09:40:53 +08:00
coulsonwang
bbc6a88c51
optimize the uniform buffer ( #19845 )
...
* optimize the uniform buffer
* update review
2019-06-26 10:26:49 +08:00
coulsonwang
1b6c3a7173
setFrameBufferOnly to false when necessary ( #19843 )
2019-06-18 18:05:22 -07:00
coulsonwang
2c5fc38297
add test case ( #19830 )
...
* add test case
* comment meaningless test case
2019-06-18 18:04:56 -07:00
coulsonwang
7a94e66a14
Feature/fix alpha test ( #19824 )
2019-06-18 00:25:26 -07:00
coulsonwang
7486fe89dc
fix flip issue ( #19831 )
...
* fix flip
* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold
7851f212bf
Rename backend::Texture2D ( #19821 )
...
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang
fef1752cfe
fix TODO ( #19793 )
2019-06-11 23:58:07 -07:00
minggo
0a85432d02
remove unneeded codes
2019-06-06 18:00:45 +08:00
minggo
d6cbaa44e0
fix warnings
2019-06-06 17:53:16 +08:00
coulsonwang
9dc04bf228
remove opengl codes ( #19797 )
2019-06-05 02:58:33 -07:00
coulsonwang
9bea7a3255
fix crash when using compressed pixel format ( #19794 )
2019-06-04 18:30:16 -07:00
coulsonwang
59d5f97d30
fix compile error ( #19788 )
2019-06-03 19:52:16 -07:00
coulsonwang
7c29811c81
vertex shader does not need header define ( #19785 )
2019-06-03 19:43:19 -07:00
coulsonwang
bf93892ec9
bind texture target ( #19786 )
2019-06-03 18:25:32 -07:00
coulsonwang
89ba801628
add compressed format for metal ( #19762 )
2019-06-03 03:34:28 -07:00
coulsonwang
10b2799051
Feature/fix mipmap issues ( #19753 )
...
* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang
8faf4a758f
get supported depthStencil pixel format ( #19774 )
2019-05-28 19:46:55 -07:00
coulsonwang
000a5e124b
fix location ( #19764 )
2019-05-27 19:14:55 -07:00
coulsonwang
97431b1197
[ParticleSpriteFrameTest] remove getName() in Texture2D ( #19740 )
2019-05-21 18:49:11 -07:00
coulsonwang
9c0033e1e7
Feature/draw in rect ( #19664 )
...
* Texture2D draw in point and draw in rectangle tests work
* optimize code
* fix compile error
* make initProgam() private
2019-05-16 18:14:14 -07:00
coulsonwang
2d02e23fbd
Feature/update device info ( #19712 )
...
* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
2019-05-15 18:26:00 -07:00
coulsonwang
2a0ded38a2
[Texture2D Test17/18] add methods to convert BGRA8888 format ( #19716 )
...
* [Texture2D Test17/18] add methods to convert BGRA8888 format
* use size_t and ssize_t when necessary
* fix compile error
2019-05-15 18:17:26 -07:00
coulsonwang
ac0f9286bf
fix lineColor.vert shader ( #19684 )
2019-05-09 20:30:37 -07:00
coulsonwang
cacdc4f140
fix buffer usage ( #19685 )
2019-05-09 20:30:06 -07:00