Commit Graph

1305 Commits

Author SHA1 Message Date
pandamicro f98d0cc115 Merge pull request #14166 from webcrawler/my_fix_branch
remove duplicate include
2015-10-22 10:33:05 +08:00
geron-cn be8a158bd7 fix bug: #23532 AnchorPointFrame animation performance diffrent with cocos studio 2015-10-20 15:49:12 +08:00
Liam 7280a963b3 fix light3D reader error 2015-10-20 15:24:34 +08:00
fjut 4c3d0c62bb remove duplicate include
duplicate include: #include "ui/CocosGUI.h"
2015-10-16 21:41:40 +08:00
pandamicro f64105b3dc Merge pull request #14047 from liamcindy/v3.9
update for light3d reader
2015-10-10 11:43:05 +08:00
pandamicro db0d23ede4 Merge pull request #14087 from geron-cn/v3
fix code error, redundant interface
2015-10-10 09:39:35 +08:00
mogemimi 5993304e06 Fix typos 2015-10-09 17:59:11 +09:00
geron-cn 6b9890472b fix code error, redundant interface 2015-10-08 14:14:49 +08:00
dimon4eg 168b295b2e fix crash if csb file is missing 2015-09-30 14:44:30 +03:00
Liam 8368762b37 update for light3D 2015-09-29 18:33:28 +08:00
Liam 87a406febe update for light3d reader 2015-09-29 11:27:01 +08:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
geron-cn f93cfac0f7 rename setAnimationEndCallFunc 2015-09-20 16:24:41 +08:00
geron-cn 0cfc33e4d3 format apis added in https://github.com/cocos2d/cocos2d-x/pull/13770 2015-09-20 12:34:34 +08:00
pandamicro 6bf54a3eda Merge pull request #13770 from geron-cn/v3
add  Frame End Call Back and Animation Clip End Call Back
2015-09-19 00:24:21 +08:00
WenhaiLin a17a702cd1 Refine components to improve performance 2015-09-18 14:34:02 +08:00
geron-cn e6fb2f8924 fix ReEntry a same frame when scale action's speed. 2015-09-16 15:44:43 +08:00
pandamicro 5e037c9ad8 Merge pull request #13806 from xiaofeng11/v3
Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0)
2015-09-15 14:05:02 +08:00
pandamicro dbe3e062bc Merge pull request #13801 from chengstory/OptimizateDoLayout
Move "ui::Helper::DoLayout"  to "CreateNode"。
2015-09-15 13:37:00 +08:00
XiaoFeng 12f0f7f580 Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0) 2015-09-14 17:36:19 +08:00
zhangcheng 224f392a9c Add createNodeWithVisibleSize to CSLoader. 2015-09-14 16:51:58 +08:00
geron-cn c800d0d824 fix crash recall a cached timeline after exit scene 2015-09-14 14:24:42 +08:00
zhangcheng f88b23f52b Move "ui::Helper::DoLayout" to "CreateNode". 2015-09-14 13:07:15 +08:00
geron-cn 966e568051 add ActionTimeline Frame End Call Back and Animation Clip End Call Back 2015-09-10 18:29:09 +08:00
pandamicro 4fb34ba190 Merge pull request #13703 from cocos2d/v3.8
Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
WenhaiLin 5fdb041856 Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
子龙山人 59c1b21d0b Merge pull request #13634 from WenhaiLin/v3.8-textreader-refine
This is a small optimization about TextReader.
2015-09-01 09:40:52 +08:00
WenhaiLin df383de894 This is a small optimization about TextReader. 2015-08-31 17:06:11 +08:00
geron-cn e7c7b248d6 fix bug: bone can be see by other cameras 2015-08-31 16:04:17 +08:00
Liam ed49250b9b update for reader
1.update for sprite3d cullface
2.sync js code
2015-08-27 18:29:45 +08:00
pandamicro 405e6c24c8 Merge pull request #13578 from geron-cn/v3.8
bone's color and opacity cannot cascade to bone
2015-08-26 22:33:31 +08:00
geron-cn 7d01b16f62 bone's color and opacity cannot cascade to bone, also bone can not cascade from its parent. 2015-08-26 20:24:20 +08:00
Liam 5a997cec1c update reader with skybox valid 2015-08-26 10:22:20 +08:00
Liam c998639c30 update interface for gamenode3d 2015-08-25 15:18:09 +08:00
Liam 650a5c2318 update reader with new skybox 2015-08-25 13:20:19 +08:00
pandamicro 11113c85da Improved logic of skybox reader fix 2015-08-24 10:02:38 +08:00
Liam 110de9ee3e fix skybox crash with error data 2015-08-24 10:02:37 +08:00
pandamicro 81ca089d27 Merge pull request #13479 from liamcindy/V3.8_reader
fix object size error while data is error
2015-08-20 18:09:28 +08:00
Liam 788be3016a update annotation 2015-08-20 18:04:49 +08:00
XiaoFeng 6bdb5431f1 Update code, using condition macro to determine studio or user project 2015-08-20 13:33:48 +08:00
Liam aa6f2ec4b6 fix object size error while data is error 2015-08-20 11:27:01 +08:00
XiaoFeng 93f026f8e6 Fix https://github.com/cocos2d/cocos2d-x/issues/9488 2015-08-20 11:18:59 +08:00
XiaoFeng 935b0f006b Fix https://github.com/cocos2d/cocos2d-x/issues/10205 2015-08-20 10:55:30 +08:00
肖峰 0473b08dbb Fix gamenode3d parse failed error
- Fix the parser issue
- Add GameNode3DReader to win8 universal project
- Add GameNode3d reader to Android & Linux project

Squashed from https://github.com/cocos2d/cocos2d-x/pull/13369
2015-08-17 22:42:21 +08:00
pandamicro f1cbd00b30 Merge pull request #13414 from liamcindy/V3.8_reader
fix code informal
2015-08-17 17:21:01 +08:00
Liam b40ef51337 fix code informal 2015-08-17 17:16:26 +08:00
pandamicro d0580f09e8 Merge pull request #13383 from geron-cn/3.7.1
add blendfunc cascade to its skin in BoneNode
2015-08-17 17:12:04 +08:00
pandamicro 096410a31a Merge pull request #13406 from xiaofeng11/v3_reader_update
Add BlendFrame supporting to Skeleton Animation
2015-08-17 17:09:25 +08:00
pandamicro 66d99d392c Merge pull request #13409 from liamcindy/V3.8_reader
fix userCamera flag error with old version files
2015-08-17 17:01:59 +08:00
XiaoFeng 442669d6f1 Remove unused easing data processing in blend frame parsing 2015-08-17 16:19:29 +08:00
Liam e3ac9414f4 fix userCamera flag error with olg version files 2015-08-17 14:37:28 +08:00
geron-cn 008b06c01c set blendfunc cascade to its skin in BoneNode 2015-08-17 13:44:00 +08:00
XiaoFeng 72d21ff810 Update reader, add BlendFrame supporting to Skeleton Animation
Update json parser to prepare compatible for both current version output json description file and future optimized version json description file.
2015-08-17 13:05:29 +08:00
Liam 7aa36d14be fix the skybox display error from editor files 2015-08-17 13:04:25 +08:00
andyque 82f597ce98 Merge branch 'v3.7.1' into v3
# Conflicts:
#	cocos/scripting/lua-bindings/auto/api/CheckBox.lua
#	cocos/ui/UICheckBox.cpp
#	cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
子龙山人 86d674030e Merge pull request #13307 from fusijie/fix_cocostudio_skin_flip
fix cocostudio skin setfliped.
2015-08-12 14:34:46 +08:00
fusijie aa1b1831e9 fix cocostudio skin setfliped. 2015-08-11 10:34:22 +08:00
geron-cn 744fd74b3b make skeleton's debugdraw contorls all subbone's debug draw 2015-08-08 00:39:01 +08:00
geron-cn e1108c594c Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn c7bc84e19b fix crash when BoneNode destruct after skeleton destructed. 2015-08-07 15:41:31 +08:00
geron-cn c6bc81d420 add destruct 2015-08-07 13:13:48 +08:00
geron-cn c569e70aea fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode 2015-08-07 11:44:06 +08:00
geron-cn 7b572bed9d Fix crash when call removeChild from a bone which is already removed. 2015-08-07 09:37:18 +08:00
geron-cn 3ae3020d61 fix crash when fore call remove child bone from a bone which already removed from a skeleton. 2015-08-06 19:43:11 +08:00
Liam 34000f4bde fix particle3d crash with error file 2015-08-06 15:13:54 +08:00
Vladimir Perminov 7cacdaeaf1 Add getFileExtension to FileUtils
Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.

More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )

And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
geron-cn ee6253319a delete useless code 2015-08-05 23:07:42 +08:00
pandamicro dae4385b61 Merge pull request #13214 from pandamicro/skeleton-fix
Make BoneNodes ordered in Skeleton
2015-08-05 16:36:18 +08:00
geron-cn 9980397081 Make BoneNodes ordered in Skeleton
1. Order skins differently than bones and draw them with unified local z order
2. Check children has been remove when its ansester remove
3. Checkout cocos2d::map exists iter before remove

Squashed from https://github.com/cocos2d/cocos2d-x/pull/13191
2015-08-05 16:33:32 +08:00
pandamicro b9602127a4 Merge pull request #13187 from xiaofeng11/v3.7.1
Remove file error notice label from TextBMFontReader
2015-08-04 13:38:17 +08:00
XiaoFeng 0f90999419 Remove file error notice label from TextBMFontReader to keep consistency with other components 2015-08-04 11:45:29 +08:00
pandamicro 25cb0d2896 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	web
2015-08-03 19:47:56 +08:00
pandamicro 6d3a00ad67 Merge pull request #13173 from geron-cn/3.7.1
fix bug: crash when use bone after erase it form Vector.
2015-08-03 19:45:54 +08:00
geron-cn e4c47c811f remove EMSCRIPTEN draw 2015-08-03 16:53:08 +08:00
geron-cn cfc8da579f fix bug: crash when use bone after erase it form Vector. move the operation after erase, make sure bone ref* is not realeaed 2015-08-03 16:47:54 +08:00
pandamicro 330eaf5239 Merge pull request #13161 from xiaofeng11/v3.7.1
Fix 3d particle can not show in simulator
2015-08-03 11:11:39 +08:00
XiaoFeng 17a5d07183 Fix 3d particle can not show in simulator 2015-08-03 09:53:16 +08:00
pandamicro 3c2e66e425 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	.travis.yml
#	build/cocos2d_js_tests.xcodeproj/project.pbxproj
#	build/cocos2d_tests.xcodeproj/project.pbxproj
#	cocos/2d/CCFont.h
#	cocos/2d/CCFontAtlas.cpp
#	cocos/2d/CCFontAtlas.h
#	cocos/2d/CCFontFreeType.cpp
#	cocos/2d/CCFontFreeType.h
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
#	cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
#	cocos/cocos2d.cpp
#	cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
#	cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
#	templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
#	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
#	tools/bindings-generator
#	tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
#	tools/travis-scripts/generate-bindings.sh
#	tools/travis-scripts/generate-cocosfiles.sh
#	tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
takaken1994 93c47390c8 Fix : remove using namespace cocos2d from header file 2015-07-31 00:02:57 +09:00
pandamicro 3524af1ad6 Merge pull request #13059 from geron-cn/3.7.1
fix bug: BoneNode 's debugdraw can not be controlled by ancestor's vi…
2015-07-30 20:31:34 +08:00
geron-cn 0955b0f9de fix comment by pandamicro 2015-07-30 19:28:00 +08:00
Liam c93d40869c fix simulator crash when sprite3d resource is error 2015-07-29 16:52:40 +08:00
pandamicro 16b03f0ebe Merge pull request #13065 from pandamicro/widget_onEnter
Ensure C++ classes onEnter, onExit can be safely override in JS
2015-07-29 15:36:12 +08:00
geron-cn fa5d70fc04 add SkeletonNode Nest test case 2015-07-28 23:49:25 +08:00
geron-cn d2de5b1c85 add test case for bug: #13060 and #13005 2015-07-28 19:18:58 +08:00
pandamicro 9fea134de1 Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes 2015-07-28 18:24:03 +08:00
XiaoFeng faee3e7807 Fix parser compatible for layer project file 2015-07-28 18:11:07 +08:00
geron-cn 0275e3b773 fix set visible 2015-07-28 17:25:40 +08:00
geron-cn c9991aea81 fix bug: BoneNode 's debugdraw can not be controlled by ancestor's visible 2015-07-28 16:31:06 +08:00
pandamicro 89c722ed4b Add script invocation for onEnter, onExit etc in other classes 2015-07-28 16:07:14 +08:00
XiaoFeng bca6934786 Normalization function names 2015-07-28 14:05:56 +08:00
XiaoFeng f410fcd737 Fix issue https://github.com/cocos2d/cocos2d-x/issues/12968 2015-07-27 11:55:18 +08:00
geron-cn a5d41aac0d fix bug:use wrong _modelviewTransform in director to draw bone 2015-07-24 19:48:05 +08:00
geron-cn 4327e4a532 remove include SkinNode.h in cpp 2015-07-24 12:31:45 +08:00
geron-cn 0b09fd5bcb Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.h
2015-07-24 11:38:09 +08:00
geron-cn 3341fa0f85 fix the vars' initialize in construct func, and remove using namespace 2015-07-24 10:28:10 +08:00
geron-cn 1389fc3d31 some doxygen comments and copyright 2015-07-24 01:30:34 +08:00
pandamicro a15212dc76 Fix indent 2015-07-23 18:00:23 +08:00
gero 2037616a2d Merge pull request #4 from fusijie/3.7.1
fix compile on iOS/Android/Linux/Win8Universal.
2015-07-23 17:46:28 +08:00
geron-cn 4d58aa2668 remove setcontentsize in skeletonnode 2015-07-23 17:41:37 +08:00
fusijie e9cbb6b084 fix compile on iOS/Android/Linux/Win8Universal. 2015-07-23 17:32:52 +08:00
zhangcheng 4b8248c015 Optimization of Custom Data.
replace ComExtensionData to ObjectExtensionData.
2015-07-23 16:30:23 +08:00
geron-cn 7255b5308b config for mac 2015-07-23 15:13:14 +08:00
geron-cn 16ee74b845 add bonenode to CocoStudio.h 2015-07-23 13:34:11 +08:00
geron-cn 915cefa208 bone node 2015-07-23 11:51:49 +08:00
pandamicro e0e5ae9d99 Merge pull request #12924 from liamcindy/SkyBox_3.7.1
update for Game3DNodeReader & UserCameraReader
2015-07-22 15:34:18 +08:00
Liam d8155a20ae update for code format 2015-07-22 14:11:20 +08:00
andyque e4cad50c2f fix tons of warnings 2015-07-15 12:04:48 +08:00
andyque 91dfb07a8c add more descriptive message to ASSET macro. 2015-07-14 15:28:36 +08:00
andyque fc673ee502 Merge branch 'v3.7-release' into v3 2015-07-13 22:44:54 +08:00
Liam c61e09a9e7 update for reader 2015-07-13 10:29:22 +08:00
XiaoFeng 92d78efce0 Fix percentage setting won't effect when UISlider's background resource set to null 2015-07-10 17:00:16 +08:00
Liam e50fc4f184 merge code 2015-07-09 17:12:48 +08:00
pandamicro 893d39c543 Merge pull request #12737 from chengstory/FixReaderBug
Fix cocos reader bug.
2015-07-09 10:33:45 +08:00
Liam c6ebaa19ec add scene 3d test 2015-07-09 10:19:07 +08:00
zhangcheng 0862d313b2 Fix cocos reader bug.
Fixes child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk.
2015-07-08 16:13:38 +08:00
xpol 8179fe04f0 And more warnings. 2015-07-07 23:10:04 +08:00
xpol 29dcbe6685 Fixes some warnings and a related bug in CCSprite.
This story tells us that we should not just ignore warnings.
2015-07-07 23:01:24 +08:00
XiaoFeng 9a6ffd8904 Add bug test for PageView layout & CCNodeDraw::onDrawGLLine 2015-07-07 09:54:42 +08:00
Ricardo Quesada 4c88be9520 removes -fno-excpetion and -fexception from cmake 2015-07-06 12:09:50 -07:00
Liam 51993d5733 update for reader 2015-07-06 16:14:41 +08:00
Liam fff4e2f34c update for reader 2015-07-06 14:05:06 +08:00
Liam 64b8660873 update for skybox reader 2015-07-03 17:52:42 +08:00
Vincent Yang d26c08de46 Merge branch 'v3_scene3d_fixvisitingcamera' into v3_scene3dtest 2015-07-01 14:47:42 +08:00
andyque 0c1ee8b26a fix studio json reader percentage mode bug 2015-06-25 16:14:22 +08:00
pandamicro ac138a3287 Merge pull request #12474 from xiaofeng11/v3_xiaofeng
Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
2015-06-23 16:27:32 +08:00
andyque 70b709f4a8 fix rapidjson assert error 2015-06-23 13:54:11 +08:00
XiaoFeng 375e80bd70 Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
Update easing default speed
2015-06-23 11:31:16 +08:00
Vincent Yang 187437068f Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
zhangcheng 1c983f1f39 GBKToUTF8 2015-06-17 13:16:06 +08:00
XiaoFeng 8d19ea7320 Fix when button set to disabled mode and won't have a disable texture will cause simulator won't show button in disabled gray mode 2015-06-12 15:47:34 +08:00
pandamicro 8e3e928efd Merge pull request #12040 from geron-cn/v3
fix bug:  fix actiontimeline can not step to last frame when loop play
2015-06-11 14:36:08 +08:00
XiaoFeng 20a6151f4c Fix indent 2015-06-09 17:40:42 +08:00
XiaoFeng f6083f3490 Fix issue 10258 & 10408 2015-06-09 14:38:48 +08:00
zhangcheng 8d3d3a0348 1, Add onAdd and onRemove function to replace onEnter and onCancel used in onAdd and onRemove of ComponentContainer. 2015-06-04 14:06:31 +08:00
Dale Stammen 9ee4b4af1e Merge branch 'v3' into v3-winrt-audio 2015-05-27 11:54:21 -07:00
anniruddh.koppal 4501a53cfa Added MP3 support to simple audio engine 2015-05-27 10:57:26 -07:00
子龙山人 e044b1ab11 Merge pull request #11785 from geron-cn/fixbug
fix crash when run TestTimelineFrameEvent in cpp-test
2015-05-27 16:28:13 +08:00
geron-cn c19adbdc3c fix bug: fix actiontimeline can not step to last frame when loop play 2015-05-27 10:24:50 +08:00
andyque c668001e73 fix assert failure of NinePatchImageParser and rapidjson 2015-05-26 17:20:10 +08:00
andyque 81d562803b upgrade rapidjson to 1.0.2 2015-05-25 11:43:03 +08:00
XiaoFeng e94bcbd28c Remove missing resource label from all UI widget 2015-05-22 18:21:59 +08:00
XiaoFeng be20666b65 Fix ArmatureAnimation crash 2015-05-18 12:08:26 +08:00
geron-cn 3e0b0a0feb fix crash when run TestTimelineFrameEvent in cpp-test 2015-05-11 23:04:26 +08:00
Vladislav Kaplun f67b4761da Fix a logical bug that may wrong behavior 2015-05-11 15:15:00 +03:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
Ricardo Quesada 10b71464a7 No throws in cocos2d-x code 2015-05-05 17:17:41 -07:00
Vladimir Timofeev 2d8c687d6e Fix the Frame class:
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
XiaoFeng 9d0741544c Fix a logical bug that may cause null pointer been used 2015-04-29 15:58:44 +08:00
XiaoFeng 49b465f0f4 Fix wrong shadow & outline color bug for text component 2015-04-29 10:46:23 +08:00
XiaoFeng 27e3dce628 Fix simulator crash when miss some armature resource 2015-04-28 11:54:36 +08:00
XiaoFeng 28264c0742 Fix simulator crash when add animation under a user defined lua extension 2015-04-27 17:42:20 +08:00
minggo 1f5e5b5058 Merge pull request #11536 from xiaofeng11/v3
Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
pipu fcd48ce2c3 Reset method purge() definition. 2015-04-21 18:16:38 +08:00
pipu 04cde1c52c Modify that serialize base attribute for Node3DReader. 2015-04-21 18:05:46 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
minggo 15fe283c2e Merge pull request #11515 from xiaofeng11/v3
update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
pipu 388e4b3a93 Modify that parse position for Node3DReader. 2015-04-20 15:56:36 +08:00
minggo 8f88afa123 Merge pull request #11510 from xiaofeng11/v3
Bug fix
2015-04-20 15:50:44 +08:00
pipu 4b320a1677 Modify that parse text shadow and outline. 2015-04-20 11:39:43 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
pipu d1dcf3f620 Modify that serialize attribute "Children". 2015-04-16 13:58:01 +08:00
xiaofeng11 a8fcaf4f4f Merge pull request #17 from geron-cn/xiaov3
fix actiontimeline step over frame when (noloop play && timespeed>1)
2015-04-15 13:41:49 +08:00
geron-cn 7b376fd384 fix action timeline step over frame when no (loop play && timespeed>1) 2015-04-15 13:32:04 +08:00
pipu 755134ba3f Update parse animation easing 2015-04-10 17:05:55 +08:00
xiaofeng11 5ec9b14a33 Merge pull request #13 from geron-cn/xiaov3
fix
2015-04-10 14:27:09 +08:00
geron-cn b8083f2c99 fix 2015-04-10 14:24:48 +08:00
xiaofeng11 dda662a7c1 Merge pull request #12 from geron-cn/xiaov3
add blendfunc frame
2015-04-10 14:04:35 +08:00
geron-cn d238f9905e add blendfunc frame 2015-04-10 13:34:39 +08:00
xiaofeng11 ee98b40af9 Merge pull request #11 from geron-cn/xiaov3
add tween easing to ccframe
2015-04-10 10:46:58 +08:00
geron-cn c206725be5 fix color 2015-04-09 19:13:14 +08:00
geron-cn 56bb0a68bb add tween easing to carfare 2015-04-09 18:10:37 +08:00
pipu e86071e77e Rest CCFrame. 2015-04-09 17:21:52 +08:00
pipu 80ad7bbee8 Animation easing. 2015-04-09 16:55:15 +08:00
minggo 8a1aa78f7d Merge pull request #11336 from xiaofeng11/v3
Update reader
2015-04-08 18:40:32 +08:00
pipu ca74486f60 Update CSParseBinary_generated 2015-04-08 16:54:58 +08:00
minggo e9cdf333f9 Merge pull request #11246 from xiaofeng11/v3
V3 reader fix
2015-04-08 11:46:40 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
pipu 340e26d81a Supplement invoke destroyInstance() of some Reader in destroyCocosStudio(). 2015-04-01 14:08:09 +08:00
pipu 41661830ff Remove CCNodeReader.h/.cpp. 2015-04-01 13:37:36 +08:00
pipu bc7d8f0a09 Add method destroyCocosStudio() for CocoStudio 2015-03-31 19:55:56 +08:00
pipu bb110449be Reset method purge() definition for some Reader. 2015-03-31 14:56:24 +08:00
pipu 91acd6aea9 Set macro CC_DEPRECATED_ATTRIBUTE for method purge() for all Reader. 2015-03-31 14:21:10 +08:00
pipu a0a461f319 Supplement some Reader. 2015-03-31 11:22:34 +08:00
pipu 6f20da4444 Add destroyCocosStudio() 2015-03-30 16:46:33 +08:00
minggo 326233ab02 Merge pull request #11105 from pipu/TextAtlas_parse_avoid_crash
Avoid crash during parse TextAtlas.
2015-03-25 13:36:28 +08:00
zhangcheng e2e0ed0595 Avoid timeline crash when custom widget is placed in scene. 2015-03-24 19:59:27 +08:00
minggo e50a71609f Merge pull request #11071 from pipu/reconstruct_ColorFrame
Reconstruct ColorFrame.
2015-03-24 16:29:55 +08:00
pipu 90da9dbee5 Avoid crash during parse TextAtlas. 2015-03-24 15:59:21 +08:00
Zhe Wang 8e2e1e5723 Add comments of async load, to avoid confusions of developers. 2015-03-23 20:58:16 +08:00
pipu 787225ce21 Make _alpha of ColorFrame become deprecated attribute. 2015-03-23 15:45:32 +08:00
pipu c068e60aa6 Reconstruct ColorFrame. 2015-03-23 13:37:24 +08:00
pipu 8791e36d3f Create flat buffer format data for "InnerActionSpeed". 2015-03-20 11:10:22 +08:00
minggo 78ff70a8f6 Merge pull request #10972 from pipu/fix_armaturenode_load
Avoid crash during parse armature node.
2015-03-19 22:10:34 +08:00
pipu e9b6ca724d Serialize attribute "InnerActionSpeed" during creating project node from .csd file for cocosstudio simulator. 2015-03-19 17:54:26 +08:00
minggo 194510dacc Merge pull request #10969 from pipu/parse_csd_position
Fix that parse position from .csd file.
2015-03-19 11:53:31 +08:00
pipu c1f147b7a1 Avoid crash during parse armature node. 2015-03-19 11:51:34 +08:00
pipu 46741e1035 Fix that parse position from .csd file. 2015-03-19 11:22:11 +08:00
pipu e7c89dadf1 Manage reference count of ActiontimelineData object in ObjectExtensionData. 2015-03-18 16:56:16 +08:00
pipu faf9d6b01c Avoid crash during parse .csd file. 2015-03-18 10:28:12 +08:00