samuele3hu
|
423e7adf93
|
Modify AppDelegate.cpp file of multi-platform-lua
|
2013-09-17 21:01:43 +08:00 |
samuele3hu
|
3c953a934e
|
issue #2404:Add more deprecated function and Modify template vs11 solution
|
2013-07-28 00:16:16 +08:00 |
minggo
|
99949331b1
|
fix error and compilings error in templates
|
2013-07-24 17:27:29 +08:00 |
James Chen
|
1db847ad7c
|
issue #2344: ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
|
2013-07-22 17:24:54 +08:00 |
James Chen
|
2c1b26acf8
|
issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance()
|
2013-07-12 13:11:21 +08:00 |
James Chen
|
a678d12615
|
issue #2397: FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
|
2013-07-12 12:03:39 +08:00 |
James Chen
|
88a28b041e
|
issue #2397: Director::sharedDirector --> Director::getInstance() for all files.
|
2013-07-12 11:50:36 +08:00 |
James Chen
|
d1bd34fd08
|
issue #2129: Removing CC prefix for template.
|
2013-06-20 22:18:43 +08:00 |
James Chen
|
1e527c1d52
|
[Template] Updating iOS template project of multi-platform-lua. Using AudioEngine module.
|
2013-06-10 14:20:53 +08:00 |
minggo
|
89591fdccc
|
fixed #2084:add lua loader for all platforms
|
2013-04-26 12:12:19 +08:00 |
James Chen
|
5337234e22
|
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
|
2013-04-25 21:31:52 +08:00 |
James Chen
|
d3e0aa176b
|
issue #1733: Updated hybrid lua template project.
|
2013-02-20 12:01:47 +08:00 |
James Chen
|
a54edec0e3
|
issue #1733: Adding "multi-platform-cpp" and "multi-platform-lua" projects to template folder.
|
2013-02-19 15:38:30 +08:00 |