vision
dfb016dde3
move the utility from Renderer to UtilsHelper
2014-05-14 16:25:47 +08:00
vision
7b0cf3c860
replace std::function with const std::function&
2014-05-14 11:21:46 +08:00
vision
e7df247d65
replace more tabs with spaces to uniform the code styles.
2014-05-14 10:40:56 +08:00
vision
021be6ef9b
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
2014-05-14 09:22:36 +08:00
Ricardo Quesada
723938e292
Adds effectNode in ShaderTest2
2014-05-13 18:12:58 -07:00
Ricardo Quesada
0171e27747
Merge pull request #6714 from Dhilan007/v3_nodefix
...
Fix a bug that if a node changes parent, parent's matrix will not update to reflect this change.
2014-05-13 14:14:27 -07:00
Ricardo Quesada
6462a1bf79
Adds simple sample for multitexturing
2014-05-13 12:55:34 -07:00
Ricardo Quesada
31dd70dba2
Matrix::identity() -> IDENTITY
...
consistency with the rest of the cocos2d API
2014-05-13 10:26:25 -07:00
visiblelight
541d03d668
Now it shoudl run fine on iOS
2014-05-14 01:06:26 +08:00
visiblelight
4df8624a54
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
2014-05-13 22:37:40 +08:00
minggo
05c16de87a
Merge pull request #6715 from dumganhar/iss5160-animation-notification
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closed #5160 : Dispatch a custom event after an animation frame is displayed
2014-05-13 18:38:44 +08:00
visiblelight
fe91f46882
The target filename shuld use a writable path.
2014-05-13 18:34:35 +08:00
minggo
7d7d0b8251
Merge pull request #6712 from dumganhar/dont-using-cocos2d-namespace-in-header
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PLEASE NEVER `using namespace cocos2d;` in header file
2014-05-13 18:07:18 +08:00
visiblelight
0de27ad4f1
Merge branch 'screenshot' of github.com:visiblelight/cocos2d-x into screenshot
2014-05-13 17:30:16 +08:00
James Chen
1ced31a2d3
issue #5160 : Don't use static variables, use member variables
2014-05-13 17:29:05 +08:00
visiblelight
5459b581b0
replace tab with spaces; remove the 'flipped' parameter;
2014-05-13 17:17:15 +08:00
James Chen
0cd2196b88
closed #5160 : Dispatch a custom event after an animation frame is displayed
2014-05-13 17:08:30 +08:00
James Chen
d0c98d6269
Adds ValueVectorNull, ValueMapNull, ValueMapIntKeyNull global variables.
2014-05-13 17:03:48 +08:00
Dhilan007
1a7ca64be2
Merge branch 'reparentChildren' of https://github.com/darkdukey/cocos2d-x into v3_nodefix
2014-05-13 16:36:42 +08:00
visiblelight
47e4ee4ff2
add a new utility function to capture the screen
2014-05-13 16:23:35 +08:00
James Chen
86411837c6
PLEASE NEVER `using namespace cocos2d;` in header file
2014-05-13 16:15:21 +08:00
Ricardo Quesada
cd194cad9f
Merge pull request #6711 from ricardoquesada/indent_issues
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fixes more indentation issues
2014-05-13 00:10:30 -07:00
Ricardo Quesada
8aea6fe89f
fixes more indentation issues
2014-05-13 00:10:01 -07:00
CocosRobot
7ad48b632a
[AUTO]: updating luabinding automatically
2014-05-13 07:03:12 +00:00
Ricardo Quesada
f25de7869b
indentation issues
2014-05-12 23:57:46 -07:00
Ricardo Quesada
cdac920b5f
Merge remote-tracking branch 'cocos2d/v3' into multitexturingsupport
2014-05-12 23:52:02 -07:00
Ricardo Quesada
71848aca93
Initial multitexturing support
2014-05-12 23:51:37 -07:00
Nite Luo
7d8cfc4cca
set parent transform dirty when addChild
2014-05-12 23:28:20 -07:00
minggo
75196d96ce
Merge pull request #6696 from andyque/issue5121
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issue 5121, fix loading bar init flicker and refator percentage
2014-05-13 13:45:01 +08:00
andyque
7049fd253d
closed #5121 , add const to getPercent method
2014-05-13 12:06:28 +08:00
CocosRobot
bf6ed6eb8b
[AUTO]: updating luabinding automatically
2014-05-13 03:39:46 +00:00
minggo
ccb55448da
Merge pull request #6685 from andyque/refactor5118
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closed #5118 , remove WidgetType and refactor LayoutType to Type
2014-05-13 11:35:36 +08:00
andyque
7db02fc0e9
closed #5121 , change percentage from int to float
2014-05-13 10:34:08 +08:00
andyque
5e01c61d8b
closed #5118 , fix indent
2014-05-13 10:15:29 +08:00
andyque
9125673c1c
issue #5121 , fix LoadingBar percentage when initialize
2014-05-13 10:13:08 +08:00
Ricardo Quesada
012f1020ca
GLProgramState fixes
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It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
andyque
c2f7c10f1c
closed #5118 , refactor, improving variable name
2014-05-13 09:56:10 +08:00
Ricardo Quesada
5d24b3d99a
Merge pull request #6693 from MSOpenTech/wp8-v3-fix2
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Fixes for WP8 V3 build recently broken by recent commits
2014-05-12 10:06:32 -07:00
Dale Stammen
78df412669
updated project files to latest version of cocos2d
2014-05-12 09:27:52 -07:00
Dale Stammen
34b0245cfe
updated WP8 precompiled shaders
2014-05-12 09:27:27 -07:00
Dale Stammen
bad71e38d0
fixed for ABSOLUTE and RELATIVE winrt compiler reserved words
2014-05-12 09:26:39 -07:00
Dale Stammen
50336dca40
updated to latest version of cocos2d
2014-05-12 09:25:37 -07:00
James Chen
602d89126f
Value: initialize Value with Type::None when its move and copy
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contructor is called.
Memory leak fix in `operator =(Value&&)` move assignment.
2014-05-12 23:32:51 +08:00
James Chen
b24f742c92
Null ptr check in value assignment
2014-05-12 18:45:36 +08:00
andyque
ebffc66a83
closed #5118 , fix CCSGUIReader setAnchorPoint
2014-05-12 18:07:13 +08:00
andyque
a0a4df5ac5
closed #5118 , remove WidgetType and refactor LayoutType to Type
2014-05-12 18:00:54 +08:00
minggo
9ab2dae212
Merge pull request #6635 from dumganhar/iss4660-unicode
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issue #4660 : ccUTF8 uses utf8-utf16 conversion in llvm3.4
2014-05-12 17:57:25 +08:00
CocosRobot
16b31e3157
[AUTO]: updating luabinding automatically
2014-05-12 08:14:14 +00:00
minggo
f290d4d3ff
Merge pull request #6632 from andyque/refactor5057
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issue #5057 . add UIDeprecated.h and refactor FocusDirection to inner class of
2014-05-12 16:10:21 +08:00
andyque
9a8c87601c
Merge branch 'v3' into refactor5057
2014-05-12 15:52:47 +08:00