James Chen
9292d92f63
Merge pull request #5143 from pandamicro/develop
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closed #3806 : SAXParser was supported with manual binding in JSB
2014-01-22 19:50:15 -08:00
minggo
a1729fa1b4
Merge pull request #5159 from natural-law/develop
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Add test case for issue 2572
2014-01-22 17:49:56 -08:00
Ricardo Quesada
7421310072
Merge pull request #5168 from ricardoquesada/cceglview_in_desktop
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Cceglview in desktop
2014-01-22 14:19:53 -08:00
Ricardo Quesada
6b8781241c
code is cleaner
2014-01-22 13:51:01 -08:00
martell
50176a038f
Fixed x64 builds of testcpp with long to size_t changes
2014-01-22 19:21:25 +00:00
Ricardo Quesada
1b6dfcda40
Merge branch 'develop' into cceglview_in_desktop
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-01-22 11:21:16 -08:00
pandamicro
7e4f82db1d
Issue #3806 : Update shared tests_v3.0 of js test cases
2014-01-22 22:57:34 +08:00
pandamicro
29fcf46497
Fixed #3806 : Update tests 3.0
2014-01-22 22:41:30 +08:00
James Chen
1b89a058fa
Merge pull request #5160 from samuele3hu/developBugFix
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fix:Update the some test cases for lua
2014-01-22 01:21:50 -08:00
samuele3hu
e1476c8d60
fix:Replace cc.TextureCache:getInstance() —> cc.Director:getInstance():getTextureCache()
2014-01-22 17:09:33 +08:00
zhangbin
462b9a7ace
issue #2572 , Optimize the code of test case for issue 2572.
2014-01-22 17:04:54 +08:00
minggo
9c6a65baba
Merge pull request #5156 from minggo/deprecate-function
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deprecated some functions in Object
2014-01-22 00:51:50 -08:00
samuele3hu
e848167b25
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developBugFix
2014-01-22 15:44:33 +08:00
samuele3hu
c4d2f1d83c
fix:Add the deprecated function for the “dumpCachedTextureInfo” and update the related test case
2014-01-22 15:41:46 +08:00
zhangbin
3c2ef04f2b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2014-01-22 15:39:28 +08:00
zhangbin
3007f34240
issue #2572 , Add test case for issue 2572.
2014-01-22 15:38:59 +08:00
samuele3hu
0d8d517c2b
fix:Update the TestLua/TouchesTest by using the new event-dispatcher
2014-01-22 15:18:47 +08:00
James Chen
444a30e226
issue #3677 : Wrong include fix.
2014-01-22 14:12:25 +08:00
James Chen
32572e257e
issue #3677 : File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp.
2014-01-22 14:10:42 +08:00
James Chen
e3e248c0f0
issue #3677 : Updates Windows project to add PerformanceEventDispatcherTest.
2014-01-22 13:53:54 +08:00
minggo
4381685a9d
deprecated some functions in Object
2014-01-22 13:47:29 +08:00
James Chen
43a10f951b
issue #3677 : Updates Android.mk and CMakeLists.txt.
2014-01-22 13:35:52 +08:00
James Chen
cecb20f824
issue #3677 : Adds EventDispatcher performance test.
2014-01-22 13:33:40 +08:00
minggo
63543b0f32
Merge pull request #5151 from minggo/iss3713-replace_CCObject
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fix memory leak of autorelease pool
2014-01-21 19:52:47 -08:00
minggo
562d10c89f
issue #3713 : every autorelease will cause a release operation
2014-01-22 11:40:07 +08:00
minggo
aae7a9a3cc
Merge branch 'iss3713-replace_CCObject' of https://github.com/minggo/cocos2d-x into iss3713-replace_CCObject
2014-01-22 10:18:34 +08:00
minggo
9ffcef4982
issue #3713:fix memory leak of autoreleas pool
2014-01-22 10:17:42 +08:00
Ricardo Quesada
1113587f47
mac/CCEGLView moved to desktop/
2014-01-21 17:52:30 -08:00
James Chen
b189329d84
Merge pull request #5145 from samuele3hu/developBugFix
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Fix:e Add new test case for GlobalZOrder in the TestLua/NodeTest
2014-01-21 17:44:26 -08:00
Ricardo Quesada
b51b04f315
ActionsProgress test include fixes
2014-01-21 16:28:52 -08:00
Ricardo Quesada
7a8707cb08
Merge branch 'develop' into local_z_Order_fixes
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Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/CCNode.h
2014-01-21 10:10:50 -08:00
Ricardo Quesada
f1444a26a1
Improves documentation with local z order
2014-01-21 09:26:58 -08:00
samuele3hu
dbeac80cae
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developBugFix
2014-01-21 23:10:36 +08:00
samuele3hu
564ba84e11
Fix:e Add new test case for GlobalZOrder in the TestLua/NodeTest
2014-01-21 23:08:18 +08:00
James Chen
2343d0f9cb
Merge pull request #5141 from samuele3hu/developBugFix
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fix:Add the “setZOrder” and “getZOrder” deprecated functions of the Node class in the lua’s script and update the related test cases
2014-01-21 06:40:18 -08:00
minggo
4833810c6e
Merge pull request #5132 from minggo/iss3713-replace_CCObject
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remove Object::_autoReleaseCount
2014-01-21 02:26:40 -08:00
minggo
b0163b503e
closed #3713:add test case in vs project
2014-01-21 18:00:34 +08:00
samuele3hu
77b5d4c772
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developBugFix
2014-01-21 17:52:13 +08:00
samuele3hu
2338d773dc
fix:Add the “setZOrder” and “getZOrder” deprecated functions of the Node class in the lua’s script and update the related test cases
2014-01-21 17:51:49 +08:00
minggo
6378d10d5d
issue #3713:add test case for autorelease pool
2014-01-21 17:47:59 +08:00
samuele3hu
88be8606b9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developPerf
2014-01-21 16:46:28 +08:00
samuele3hu
da8e208f47
close #3802 : Add some manual lua-binding functions for the Lable and update the related test cases
2014-01-21 16:36:29 +08:00
minggo
5fd35c3bab
Merge https://github.com/cocos2d/cocos2d-x into iss3713-replace_CCObject
2014-01-21 13:46:40 +08:00
minggo
386ba88974
issue #3713 : remove unneeded codes to fix compiling error
2014-01-21 10:33:45 +08:00
James Chen
0f9c3fa59c
closed #3789 : EventDispatcher supports sorting listeners by global Z and local Z order. And adds relevant test case.
2014-01-21 10:23:05 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
James Chen
b116a11c3c
issue #2789 : Adds performance test for Map<K, V> and Dictionary.
2014-01-20 11:13:30 +08:00
James Chen
b11ef3069f
issue #2789 : Adds Map, Dictionary perf test, not yet finished.
2014-01-20 11:13:29 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00