Commit Graph

133 Commits

Author SHA1 Message Date
Huabing.Xu 19e37d284e rename test case to correct name 2013-09-18 18:26:03 +08:00
Huabing.Xu a2dee37b0e glfw EGLView set alloc on the stack to prevent memory leak 2013-09-18 17:00:21 +08:00
minggo ddaff9cce6 make cocos2dx depend chipmunk 2013-09-17 19:24:30 +08:00
Dhilan007 18f2f831b4 issue #2800:Can not hide status bar on iOS 7
fixed #2800:User prefersStatusBarHidden in RootViewController on IOS 7 to hide status.
2013-09-13 16:07:02 +08:00
minggo 249b4d79a3 Merge pull request #3503 from dabingnn/Iss2460-glfw-refractor
Iss2460 glfw refractor
2013-09-05 18:28:31 -07:00
zhangbin b854c25103 Add parameter in method cocos_android_app_init() to initialize plugin. 2013-09-02 16:10:08 +08:00
Huabing.Xu bc5ae78423 issue #2460: change other sample projects to glfw version 2013-09-02 11:46:23 +08:00
James Chen 08cd81ff43 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into move-auto-generated
Conflicts:
	scripting/auto-generated
2013-08-27 16:59:59 +08:00
James Chen a7f4e82799 issue #2732: Adding 'scripting/auto-generated/js(lua)-bindings' to search path of include files. 2013-08-27 16:46:31 +08:00
James Chen 7552a72577 issue #2732: [iOS] Updating the reference of auto-generated binding glue codes. 2013-08-27 16:05:48 +08:00
minggo e567b6c54b fix warnings on ndk-r9 2013-08-26 18:02:51 +08:00
James Chen 2a147ec34a Adding a new search path 'res' to TestJavascript since some resources are defined as hard code in ControlColourPicker::init().
bool ControlColourPicker::init()
{
    if (Control::init())
    {
        setTouchEnabled(true);
        // Cache the sprites
        SpriteFrameCache::getInstance()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");  // Hard code here

        // Create the sprite batch node
        SpriteBatchNode *spriteSheet  = SpriteBatchNode::create("extensions/CCControlColourPickerSpriteSheet.png"); // Hard code here
        addChild(spriteSheet);
2013-08-23 15:55:25 +08:00
James Chen 6ed43811fe issue #2483: Updating VS projects to use the correct library (mozjs-23.0.lib). 2013-08-23 11:26:16 +08:00
boyu0 70df1a6061 closed #2517: Use LocalVarToAuto.py to change Samples src file 2013-08-16 16:05:27 +08:00
James Chen 12ffdfc4fd issue #2521: TestJavascript needs ccbreader support. 2013-08-12 11:21:31 +08:00
James Chen 7910581654 Merge pull request #3388 from dumganhar/iss2483-sp-v23
closed 2483: Upgrading spidermonkey library to v23.
2013-08-07 18:39:40 -07:00
folecr cbd7796438 Update nojava.txt with readme. 2013-08-07 12:29:58 -07:00
James Chen 39084750db [Android] Updating launch activity name. ".TestJavascipt" --> "android.app.NativeActitiy" for TestJavascript project. 2013-08-07 13:46:09 +08:00
folecr 7510a55c6a Update TestJavaScript 2013-08-05 02:05:47 -07:00
James Chen 5aab0cab7b [Android] Fixing build errors for ndk-r9. 2013-07-29 14:54:00 +08:00
James Chen e16a5f469b issue #2430: Refactoring enum 'ResolutionPolicy'. 2013-07-26 18:18:58 +08:00
James Chen d345ac7f3f [Android] Usage changes: ccGLInvalidateStateCache --> GL::invalidateStateCache(); 2013-07-26 14:00:10 +08:00
James Chen a1c3631962 issue #2404: DrawPrimitives deprecated. 2013-07-25 22:38:55 +08:00
Ricardo Quesada 1f37d4d00a More best practices fixes and other bug fixes
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
James Chen 1db847ad7c issue #2344: ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance 2013-07-22 17:24:54 +08:00
Ricardo Quesada ba6ab126c6 More best practices fixes
- class order fixes
  - static methods (creators) at the beginning
  - then constructors / destructors
  - then init
- more `const` fixes
  - adds some const getters
  - some getters have 2 versions: `const` and no-const version
- renamed CocosDenshion::sharedEngine -> getInstance()
2013-07-18 16:30:19 -07:00
James Chen 56419b9e90 issue #2410: [Android] Adding listener for CCDrawNode when application resume from background.
Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
James Chen 510b29a2ff Merge branch 'android-textures-fix' of https://github.com/jotel/cocos2d-x into shared-codes
Conflicts:
	cocos2dx/textures/CCTextureCache.cpp
2013-07-16 16:33:02 +08:00
James Chen 759831c1d8 issue #2397: Application::sharedApplication --> Application::getInstance. 2013-07-15 16:24:42 +08:00
James Chen f8cd252c5c issue #2397: sharedNotificationCenter --> getInstance 2013-07-12 14:17:42 +08:00
James Chen 1f8e852020 issue #2397: Shader::sharedShaderCache() --> Shader::getInstance(). 2013-07-12 13:40:01 +08:00
James Chen 2c1b26acf8 issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance() 2013-07-12 13:11:21 +08:00
James Chen 88a28b041e issue #2397: Director::sharedDirector --> Director::getInstance() for all files. 2013-07-12 11:50:36 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
Jaroslaw Lewandowski 626ba2686f Solving 'black screen' on android 2013-07-09 21:21:43 +01:00
James Chen dca0874ee3 issue #2371: Removed unused projects. 2013-07-04 17:24:34 +08:00
Ricardo Quesada d88a4244b9 Obfuscated Test JS added on iOS and Mac
new version of game.js. I guess it was autogenerated
2013-07-03 15:29:57 -07:00
James Chen 53884d8238 issue #2285: Adding MotionStreak test for TestJavascript. 2013-07-02 17:47:33 +08:00
James Chen ec5edeb8f6 issue #2325: Updating title for Mac projects. 2013-07-02 10:42:50 +08:00
Ricardo Quesada f83383b86c removes unused projects 2013-07-01 14:43:47 -07:00
James Chen 7dd6218344 issue #2325: [MAC] Setting the windows size to 800x450 which is the same as HTML5-tests. 2013-06-29 12:12:26 +08:00
Ricardo Quesada b846a3060e cocos2d-x in Mac:
Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
Ricardo Quesada 9b1684b666 Merge remote-tracking branch 'cocos2d/develop' into js_mac 2013-06-27 22:15:03 -07:00
Ricardo Quesada b0de6d0e8c Project fixes
In debug: optimization is NONE, and other small fixes for Mac
2013-06-27 18:14:24 -07:00
James Chen 89ccd9240e issue #2340: Using 800x450 as design resolution for TestJavascript. 2013-06-27 16:10:42 +08:00
Ricardo Quesada ccd9cb486c JS Tests compiles and links in Mac
...but it doesn't work yet due to a bug with the touch events :-(
2013-06-27 00:58:46 -07:00
Ricardo Quesada 398c6593f0 JS Tests: Almost working on Mac 2013-06-26 23:45:08 -07:00
James Chen 0fdf4b97d6 Fixing iOS workspace project, using c99 instead of gnu99. 2013-06-26 17:52:54 +08:00
James Chen afc7e39d0f issue #2313: Opens stencil for TestJavascript. 2013-06-26 16:28:14 +08:00
James Chen 4196f2036e Merge pull request #2993 from dumganhar/iss2325-ios-workspace-dependence-fix
issue #2325: Fixing an issue that Xcode doesn't rebuild app when source file updated in dependent static library.
2013-06-25 08:41:28 -07:00