Commit Graph

262 Commits

Author SHA1 Message Date
James Chen bb11182279 fixed #2217: Using CCLabelAtlas instead of CCLabelTTF to show FPS. 2013-05-23 15:06:57 +08:00
Lee, Jae-Hong 0ae6da81bd Include CCGL.h 2013-05-16 20:40:49 +09:00
Xavier Arias 71df5706bd Added const to CCNode::getChildrenCount() 2013-05-12 20:45:41 +02:00
Xavier Arias 1c6c13b3e5 Added const to CCNode's getTag & getContentSize 2013-05-09 00:20:08 +02:00
James Chen 70472d558d Merge pull request #2430 from imbahom/master
Fix a typo in CCNode.cpp.
2013-05-07 01:48:31 -07:00
James Gregory 36fc2ecf99 Get CCGrid to work. 2013-05-06 21:29:43 -07:00
James Gregory f386272486 Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite. 2013-05-06 21:29:43 -07:00
James Gregory 5bac7b52ac Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it. 2013-05-06 20:59:48 -07:00
James Gregory 9500448f87 Get CCGrid to work. 2013-05-06 20:58:46 -07:00
James Gregory 089a47d937 Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite. 2013-05-06 20:58:45 -07:00
Sergey Shambir 44a6be80d2 More verbose logging in removeChildByTag and getActionByTag
Tags are often hardcoded, so tag value will be useful to detect problem.
2013-04-27 23:15:00 +04:00
imbahom 72ad9fd701 Update CCNode.cpp
注释错误
2013-04-23 21:44:24 +08:00
Sam Clegg 87f57d6ca6 Fix CCPhysicsSprite getPosition variants
CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.

This change also makes this overloads shared between box2d
and chipmunk implementations.
2013-04-15 07:35:49 -07:00
tianTian edf1e53d2d fix syntax error; 2013-04-13 15:18:54 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
wu.hao 521fac290d fix: can't generate CCNode.h's document with doxygen 1.8.3 2013-03-13 14:56:17 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo 0dfab6744a issue #1686:use correct values to initialize CCNodeRGBA member variables 2013-03-01 16:14:10 +08:00
James Chen 7093807f3f CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini. 2013-03-01 10:41:06 +08:00
minggo 63e4091bfa fixed #1686:finish updating 2013-02-28 11:55:36 +08:00
minggo cd4f18c48f issue #1686:synchronize CCLayer.cpp 2013-02-27 18:21:35 +08:00
minggo 94076a5b9c issue #1686:synchronize CCSprite.cpp 2013-02-27 15:30:49 +08:00
minggo f571d66ed7 issue #1686:synchronize CCNode.cpp 2013-02-27 14:48:19 +08:00
James Chen 7dc64fc9a6 issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
James Chen fdf8595353 tab -> 4 space. 2013-02-22 16:16:16 +08:00
James Chen 476e3801eb tab -> 4 space. 2013-02-22 16:15:17 +08:00
James Chen b54b924923 fixed #1743: Adding an additional transform for CCNode. 2013-02-22 16:01:49 +08:00
jiang xiaohua d875edbd74 Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child Example: GameObject_Parent(CCNode; create from CCNode) GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer ) RenderComponents1( Create form the same CCSpriteBatchNode) Components2 .... GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent ) RenderComponents1( not used batchNode) Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent; I Need additional the father's matrix in child Node ; 2013-02-20 22:33:28 +08:00
James Chen f2303b854a Fixed a typo, and regenerated luabinding codes. 2013-01-23 15:59:13 +08:00
walzer db59b047f0 remove "inline" keyword from set/getPositionX/Y() methods to make the compilation property without additional flags. 2013-01-21 20:57:06 +08:00
walzer b1285ca7a7 CCNode: add [set|get]Position[X|Y](void) back. 2013-01-21 16:26:33 +08:00
walzer 996d2be2b6 CCNode: add [set|get]Position[X|Y](void) back. 2013-01-21 16:26:02 +08:00
walzer 8657da80a6 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2013-01-18 18:06:51 +08:00
minggo 6379b61400 fixed #1664:fixed a logical error in CCAtlasNode::setOpacityModifyRGB() 2013-01-18 16:40:42 +08:00
walzer 7b16494862 well documented CCNode 2013-01-17 11:20:25 +08:00
James Chen 6733f786a5 fixed #1649: Reverted some invokings of function that returns const reference. 2013-01-14 16:06:18 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
dualface c3f900d36c [lua] remove current schedule before register new script schedule 2012-12-14 18:06:21 +08:00
James Chen 15251626b0 Merge pull request #1748 from guanqun/fix-doxygen
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun 64772d09b0 fix the doxygen output of CCAtlasNode 2012-12-10 15:31:26 +08:00
dualface d854f68c63 [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:51:37 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
minggo a75f8b7e7a fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
James Chen be914811fb fixed #1576: CCNode::setUserObject needs to be retained. 2012-11-26 22:11:04 +08:00
James Chen ebd522e3fa issue #1564: Return a new object instead of 'const reference' for some get methods. 2012-11-20 16:34:55 +08:00
minggo fb5b7ed7bb fixed #1560:fix a logical error in CCNode::schedule() 2012-11-19 11:24:03 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
minggo d2a5723973 issue #1555:add CCDrawNode 2012-11-09 12:08:18 +08:00
James Chen 270676b74d issue #1549: Added some functions for CCNode.
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
2012-11-05 18:41:52 +08:00
James Chen 9f6d263c15 fixed #1531: The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode. 2012-10-30 10:24:28 +08:00
Rohan Kuruvilla 16d5659b17 Adding ScriptingEngine callback for onCleanup event 2012-10-29 15:00:52 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface e36c4abb65 [Lua] remove Lua script handler on CCNode destroy 2012-09-21 00:21:24 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
Donald Alan Morrison b8412f3b7e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-09-14 15:27:55 -07:00
Donald Alan Morrison 7c750dc9c5 Minor changes to comments. One integer literal changed to float literal. 2012-09-14 15:26:38 -07:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
YuLei 58ea948cc8 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-07 19:21:15 +08:00
ivzave cf67922ee0 remove delete this from init methods 2012-09-05 22:30:44 +04:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen 55423ed5b9 Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
Rohan Kuruvilla c62462d997 Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart 2012-08-28 17:43:35 -07:00
YuLei b411c00f38 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 14:23:31 +08:00
mustime 60a64d0eca issue #1425: remove the scheduleScriptHandler interface from CCNode 2012-08-28 12:49:43 +08:00
YuLei 02e77faf51 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-08-28 12:22:57 +08:00
Rohan Kuruvilla c47d9d4e7c Adding Touch callbacks and capability to pass this around 2012-08-27 08:43:38 -07:00
Rolando Abarca a114502929 removes OBJECT_TYPE thing 2012-08-27 08:43:38 -07:00
Rohan Kuruvilla 0e9ba1173a Callbacks 2012-08-27 08:43:37 -07:00
Rolando Abarca 4e640ecb35 uses new ADD_OBJECT_TYPE macro 2012-08-27 08:43:37 -07:00
Rolando Abarca 701f5e9dfc roots & unroots jsobject 2012-08-27 08:43:37 -07:00
Rolando Abarca e757d55a29 updates cocos2d-x API to support getObjectType() 2012-08-27 05:45:11 -07:00
mustime be116f5352 issue #1425: update TestLua project 2012-08-27 11:43:47 +08:00
YuLei a38b8d4a00 [Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
2012-08-25 17:08:33 +08:00
YuLei 8b54355aa1 [Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
Walzer cc3d850892 fixed #1416, add object orientated APIs for CCGeometry, replace "CCFloat" with "float" 2012-08-01 15:30:12 +08:00
Walzer 0431cb455b fixed #1413, add CCTouch::getLocation(), getDelta() method
return OpenGL coordinates directly, to make the usage more convenient.
2012-07-31 17:41:53 +08:00
mustime 1a55b7c5ba Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381 2012-07-27 18:29:57 +08:00
mustime 5bc130dee7 issue #1381: change the setContentSize interface in CCScrollView 2012-07-27 18:20:11 +08:00
mustime 9949a34669 issue 1381: change setContentSize(CCSize size) to setContentSize(const
CCsize & size) in CCNode
2012-07-27 16:57:56 +08:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
mustime e289ce628c fixed #1379: Fixed typing error in CCNode.cpp line74 2012-07-09 14:45:04 +08:00
Walzer 9eab0c19f8 add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
James Chen 24e3ec7499 fixed #1336: Updated comment information for deprecated apis. 2012-06-20 14:31:36 +08:00
James Chen b818c0afa6 fixed #1336: Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces. 2012-06-20 11:48:31 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo 2666df9472 issue #1269:mrege latest code and fix conflict 2012-06-19 13:57:33 +08:00
minggo 9ec29d715a issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx 2012-06-19 13:50:11 +08:00
James Chen b66be55156 issue #1333: Use CC_PROPERTY instead of CC_PROPERTY_PASS_BY_REF for m_tContenSize 2012-06-18 18:31:29 +08:00
James Chen 595a402c83 fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
minggo d0f905992a issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
James Chen 7fe3f7357e issue #1324: Reverted old interfaces. 2012-06-14 17:18:05 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
James Chen 3f7b44fc23 issue #1324: Added create() for static member functions that new an autorelease object 2012-06-14 15:13:16 +08:00
James Chen 2ce7c86c50 fixed #1315: TileMapTest can't be shown correctly in retina mode. 2012-06-11 14:44:32 +08:00
James Chen 35e9e44e39 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-08 15:31:23 +08:00
James Chen 6cf608effd issue #1310: deleted some functions which can't be implemented in C++. Moved arrayMakeObjectsPerformSelector to CCArray.h. 2012-06-08 15:17:15 +08:00