Commit Graph

479 Commits

Author SHA1 Message Date
mogemimi e293520057 Fix some local variable names in tests (#17445) 2017-03-06 10:01:53 +08:00
mogemimi cfbbc65c71 Fix various typos in comments and strings (#17410) 2017-02-27 11:12:29 +08:00
mogemimi 454fd8518b Fix minor typos in tests (#17404) 2017-02-24 12:45:41 +08:00
mogemimi 48cbc890c6 Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` (#17399) 2017-02-23 17:05:08 +08:00
minggo 5ae8a95c6f [ci skip]make all tests and template support Android Studio (#17389)
* make all tests and template support Android Studio

* use grable 2.2.3
2017-02-21 17:58:30 +08:00
James Chen 619e012d9b [WebSocket] Adds support for getting url and server selected protocol (#17381)
* [WebSocket] Adds support for getting url and server selected protocol

* Adds const keyword for getter methods, and make LOGE also works in release mode.
2017-02-20 09:44:20 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
子龙山人 1baad6b962 Fix tizen compilation issue (#17341)
* fix tizen compile issue

* enable websocket test on tizen

* change application id of tizen projects

* improve cpp-tests websockets

* update template app id of tizen

* fix tizen cpp-tests in release mode

* update 3rd deps version

* bump external version to 123
2017-02-13 17:59:48 +08:00
minggo c61cd9afe7 fix spine binding codes and test case (#17335) 2017-02-10 11:58:23 +08:00
minggo 8825a091bb update spine to 3.5.35 (#17331)
* update spine to 3.5.35

* fix jsb compiling error

* fix lua compiling error
2017-02-09 16:57:42 +08:00
James Chen b1f2a056b2 Refactor WebSocket to support SSL (wss) (#17172)
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works

* Adds openssl include path to xcode project configuration.

* mac doesn’t depend on curl

* ca file path should be full path.

* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986

* Remove curl dependence for mac

* Updates Andorid.mk

* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.

* Updates external/config.json to 118.

* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.

* Linux support websocket ssl connection.

* Updates external/config.json

* Updates install-deps-linux.sh

* Adds dependence of binutils, print ld version

* Updates travis scripts.

* Updates travis scripts.

* Updates travis script, don’t output log while extracting.

* update before-install.sh

* updates before-install.sh

* updates before-install.sh

* don’t output log for installing software.

* Updates config.json to 120.
2017-01-19 13:55:14 +08:00
minggo 1b6c8cc5c1 bind FileUtils:getDataFromFile() to lua (#17182) 2017-01-13 13:39:58 +08:00
minggo 20d8ef9584 make it work with release mode on arm64 bit (#17057) 2016-12-23 16:44:29 +08:00
minggo de670c1913 Lua tests (#17005)
* fix conflict effect

* set index to 1 before running a test case
2016-12-14 09:28:19 +08:00
minggo ba7c977111 use no border policy (#17004) 2016-12-13 16:31:31 +08:00
James Chen 91daa7a12a Fixes NewEventDispatcherTest. (#16983)
fixed http://punchbox.info:3000/issues/26036
2016-12-12 09:39:20 +08:00
James Chen 951b5174db [lua-tests] Fixes PhysicsDemoBug5482 crashes. (#16979)
Fixed http://punchbox.info:3000/issues/26011
2016-12-09 14:12:57 +08:00
minggo fb3055e98c remove duplicated codes to fix crash in release mode (#16978) 2016-12-09 13:42:16 +08:00
James Chen e6aa2ace3e [lua] Fixes AssetsManagerEx test crashes. (#16977) 2016-12-09 12:04:38 +08:00
James Chen a0b67fc99a Fixes lua action test ‘Issue 1305’ crashes. (#16974)
* Fixes lua action test ‘Issue 1305’ crashes.

* Removes an unused log.
2016-12-09 10:39:34 +08:00
James Chen fb89672fff Updates lua CCControlSliderTest. (#16968)
* Updates lua CCControlSliderTest.
fixed http://punchbox.info:3000/issues/26029

* [lua-tests] Fix the display position of CCControlSilderTest on win32.
2016-12-07 14:55:43 +08:00
minggo 3db39a27ea Vibrate test (#16966)
* only show vibrate test on iOS and Android device

* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人 1b0a6c2c5c Sync editbox improvement from cocos creator (#16965)
* sync the changes from creator

* fix editbox vertical alignment

* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
minggo 77fb210b3a fix wrong codes and simplify codes (#16964) 2016-12-06 17:38:06 +08:00
minggo 84a6ab312c use correct downloader implementation on mac (#16955) 2016-12-05 09:36:35 +08:00
James Chen babced8b7c Fixes lua-tests/keypad test case. (#16954)
* Fixes lua-tests/keypad test case.

* Updates string
2016-12-02 15:50:53 +08:00
minggo 8f9b096792 fix url and use https protocol (#16940) 2016-11-30 17:51:57 +08:00
minggo 7e100135b6 disable menu item according different angle of view (#16937) 2016-11-30 16:49:50 +08:00
minggo 28e48c0af8 remove unneeded test case (#16936) 2016-11-30 16:21:33 +08:00
James Chen df13bc8856 Allows Arbitrary Loads for cpp-tests, js-tests, lua-tests project. removes exception dictionary. (#16934) 2016-11-30 15:29:48 +08:00
James Chen 8f7d5cfc01 Updates ios project configuration, allows http connection to `httpbin.org` for cpp-tests,lua-tests. (#16925) 2016-11-30 11:17:24 +08:00
Bin Zhang 3b87e46280 Support compile & run project on Tizen by cocos command. (#16783)
* Add config files for build engine source code on tizen.

* Add config files for cpp-empty-test on tizen.

* Add missing files.

* Add config files for cpp-tests on tizen.

* Add Tizen config files for lua-bindings.

* Add Tizen config files for lua-empty-test.

* Solve the error when build lua-empty-test for Tizen.

* Add Tizen config files for lua-tests.

* Solve the error when build lua-tests for Tizen.

* Add tizen config files for templates.

* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
Paul Gardiner 6b27f014fc Correct the Skybox fov (#16655)
* Remove undrawn quads from the skybox mesh

CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.

Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.

This commit simply removes the never-rendered faces, and adds comments
explaining the technique.

* Within test code, remove setScale calls applied to skyboxes.

A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.

* Make the Skybox correctly account for the camera's fov

The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.

This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
Paul Gardiner 875cf45d1d Lua: add cc.vec3 functions - add, sub, mul and dot (#16706)
Also update the lua test to use these functions.
2016-10-17 10:39:40 +08:00
minggo 56e0e6f741 correct search path (#16660) 2016-10-08 14:44:18 +08:00
Paul Gardiner 1c0602e130 Remove unnecessary arguments from some lua cc.mat4 methods (#16658)
* Lua: remove unused 3rd argument from cc.mat4.transformVector

cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.

Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.

Changed the test files to call without the unnecessary argument.

* Lua: remove unused argument from cc.mat4.createTranslation/Rotation

Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.

Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
Paul Gardiner 68ec773f39 lua: generate bindings for Sprite3DMaterial (#16609)
Add Sprite3DMaterial to the list of classes for autogeneration of
lua bindings.

Add a new test case to the end of Sprite3DTest.lua showing the
use of outline.material.
2016-09-30 09:34:16 +08:00
minggo a6f3773aef Luajit (#16620)
* update console

* load lua according architecture

* install android-13 in travis
2016-09-28 16:19:20 +08:00
minggo 84a102edf8 merge v3.13.1 back to v3 2016-09-15 10:08:28 +08:00
minggo 937525a4de prevent restarting activity on some events (#16525) 2016-09-06 16:12:49 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
minggo e9a5a4e2bd Revert luajit (#16397)
* revert to use lua

* comment lua bytecode test

* update release note
2016-08-19 11:49:19 +08:00
minggo 3ce4134ab3 use java reflection to avoid API level dependent, use app-abi 10 (#16371)
* use java reflection to avoid API level dependent, use app-abi 10

* add license header
2016-08-17 13:55:26 +08:00
James Chen 86b8a633f3 Android arm64-v8a also uses Luajit. (#16352)
* Android arm64-v8a also uses Luajit.

* Updates external/config.json
2016-08-15 14:57:04 +08:00
James Chen 12d022d6ea [lua-tests] Reverts uniform after GetUniformTest. (#16357) 2016-08-15 09:41:18 +08:00
Greg Rynkowski 14b8fc0a71 Remove AppDelegate memory leak in Android projects (#16333)
* Remove AppDelegate memory leak from Android projects

AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.

Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110

* Correct code style in Android main.cpp files

- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
2016-08-08 10:53:04 +08:00
minggo 7131451f1b change to use api 19 (#16248)
* change to use api 19

* update deps version
2016-07-29 13:57:01 +08:00
Ricardo Quesada 2945968614 Upgrades to Spine v3.4 (#16242)
* Upgrades to Spine v3.4

Github issue #16115

* compiles and works on windows

tested on:

* win32
* win10
* win8.1

* include-linter: don't test spine files

we need them unmodified

* spine bindings fixes

also, doesn't use goblins-ffd. instead it uses goblins.
goblins-ffd is no longer present in spine v3.4
2016-07-28 07:25:50 -07:00
minggo 5f2c1df448 use android 21 to fix compiling error 2016-07-22 10:53:56 +08:00
mogemimi 5bd2d74078 Fix spelling for `getPolygonCenter` function 2016-07-19 08:24:22 +09:00