* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp
* Don't write 'using namespace std;' in header files.
* Uses std::unordered_map instead of std::map for Particle3D module.
* Updates external/config.json to v3-deps-141
* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.
* Updates CCConsole.h/.cpp to resolve the following issue on Android:
jni/../../../../../cocos/base/CCConsole.cpp:321:28: required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
is_move_assignable<first_type>::value &&
^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1
* Fixes a memory leak while addCommand and other minor changes.
* Updates tolua/cocos2dx.ini, don't bind Console::Command
* Adds CC_DLL for Console::Command
* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].
* Ignores Console::getCommand.
* [android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon.
* Update AppActivity.java
* Update AppActivity.java
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
* delete unnneded test case on windows
* delete unneeded test cases
* avoid parameter length limit when building android on windows
* adjust project setting to delete unneeded test cases
* remove unneeded test cases for windows10
* remove unneeded test cases for tizen
* remove unnedded test case for android
* Remove AppDelegate memory leak from Android projects
AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.
Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110
* Correct code style in Android main.cpp files
- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style