newnon
5d006192aa
V3 multisampling support ( #18632 )
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* Multisampling support
* fix opengl initialization with multisampling
* fix merge conflict
* reverted default attributes
2018-01-19 09:28:22 +08:00
minggo
269ea967a2
modify simulator project to fix issue about generating prebuilt libs ( #18556 )
2017-12-12 17:47:39 +08:00
James Chen
b191318e15
Auto hide home indicator for iPhoneX. ( #18514 )
2017-11-27 17:08:34 +08:00
James Chen
a73d5893b4
[android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon. ( #18271 )
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* [android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon.
* Update AppActivity.java
* Update AppActivity.java
2017-09-18 15:12:30 +08:00
minggo
7999c5f7e5
[ci skip]fix precompiling issue on windows ( #18223 )
2017-09-06 15:16:44 +08:00
pyrosphere
5ce38d14fe
On XCode projects, removed specific SDK versions from framework paths. ( #17929 )
2017-06-15 09:53:32 +08:00
rh101
f8eccb9608
Added VS2017 support in project files ( #17548 )
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* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file
* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.
* Changed extension of CCStencilStateManager.hpp to .h
* Added support for VS2017 in project files.
2017-03-20 09:36:07 +08:00
James Chen
4f6340c919
[win32] Updates template project configuration files. ( #17491 )
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* [win32] Updates template project configruation files.
* [win32] Re-adds libcurl.lib for cpp template.
2017-03-14 11:17:15 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
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* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
Wilson E. Alvarez
ca28af0113
Fixed variable order in initializer lists ( #17274 )
2017-02-04 10:33:58 +08:00
Wilson E. Alvarez
3056269531
Various small performance tweaks ( #16881 )
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* These variables can be accessed by reference
* Assign values in initialization list
* _range can also be in initialization list
* Prefixed ++ and added 'auto' to loops
Also removed extra whitespace
* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
Wilson E. Alvarez
a4769cdf2e
Removed COCOS2D_DEBUG from Android simulator on release build ( #16645 )
2016-10-08 10:04:39 +08:00
Greg Rynkowski
14b8fc0a71
Remove AppDelegate memory leak in Android projects ( #16333 )
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* Remove AppDelegate memory leak from Android projects
AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.
Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110
* Correct code style in Android main.cpp files
- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
2016-08-08 10:53:04 +08:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
mogemimi
808a10429b
Fix some typos in comments and strings ( #16290 )
2016-08-02 15:29:23 +08:00
minggo
147fe4336c
Merge pull request #16104 from natural-law/v3
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Solve the error in command gen-templates & gen-simulator.
2016-07-13 09:45:29 +08:00
zhangbin
f4accbdf3e
Solve the error in command gen-templates & gen-simulator.
2016-07-13 09:42:05 +08:00
mogemimi
905bd36e32
Bump simulator version number to 3.12
2016-07-13 00:41:27 +09:00
zhangbin
4408f28480
Solve the error in simulator project.
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Remove unused files.
2016-07-12 17:33:43 +08:00
minggo
d4bd1d0c9a
fix conflict
2016-07-08 18:15:57 +08:00
minggo
826b142096
remove ide-support in framework project
2016-07-08 18:07:57 +08:00
minggo
4e125d84a4
fix compiling and linking error with ndk r12b
2016-07-08 15:29:35 +08:00
Adrien de Sentenac
eafceb38b7
Fixed simulator project files to add tinyxml2 to the include paths
2016-06-21 11:13:10 -04:00
BQ
93ed59bfb3
English grammar corrections.
2016-05-25 15:25:38 +01:00
BQ
6097c3abd1
English grammar corrections.
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Make brackets consistent.
2016-05-25 15:18:57 +01:00
pandamicro
817f4f4871
Update engine version
2016-04-07 22:36:29 +08:00
XiaoFeng
1554b6e676
Fix pre-compiled framework js project will crash if use "Force Quit" to terminate program.
2016-01-07 10:42:47 +08:00
肖峰
7bd9ceda10
Use method same as MacOS solution fix js pre-compiled framework project crash when exit on windows.
2015-12-31 09:54:32 +08:00
肖峰
0c0f241c5e
Fix pre-compiled frame work js project will crash when exit on MacOS
2015-12-30 19:42:19 +08:00
XiaoFeng
52fb3fd098
Fix js project with pre-build frameworks crash when exit program
2015-12-29 19:38:37 +08:00
XiaoFeng
4815ec8b9a
Update version number to v3.10
2015-12-14 10:32:29 +08:00
XiaoFeng
e5d57b4fa2
update binding-generator sub module & code
2015-12-01 22:30:36 +08:00
XiaoFeng
9811d6efcf
Combine studio change for LuaBinding, jsb and simulator
2015-11-25 21:52:44 +08:00
肖峰
3aeb5e0389
Fix when start simulator in CocoStudio to run a scene, can not read the correct config.json on MacOSX
2015-11-09 23:30:03 +08:00
XiaoFeng
c0c35c603e
Update version number & RELEASE_NOTES.md, prepare 3.9 release
2015-11-06 18:38:09 +08:00
XiaoFeng
218b5625bf
Fix can not start js project with simulator in CodeIDE
2015-11-02 17:36:47 +08:00
pandamicro
be45e0bc50
Merge pull request #14174 from noshbar/v3
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CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
Dirk de la Hunt
88bcaad518
General fixes:
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- changed some delete operations to be deletions of arrays where applicable
- changed some "free" operations to "delete" where memory was allocated with "new"
CCPUScriptCompiler.cpp:
- added checks to see if temp1 and temp2 are non-null before dereferencing them
FileServer.cpp:
- changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro
8915fc6cb9
Revert "Remove screen direction check in simulator to avoid render error"
2015-10-16 11:36:20 +08:00
XiaoFeng
ca8977b6f8
Remove screen direction check in simulator to avoid render error
2015-10-15 10:11:26 +08:00
XiaoFeng
90b96be690
Fix when scene been set a very large size(eg. 2048x1536), the simulator windows will been move out of window
2015-10-13 13:01:37 +08:00
pandamicro
d3504a9216
Update versions and html5 engine
2015-09-22 02:31:21 +08:00
zhangbin
2c6c35cb76
Update the version displayed in about dialog of windows simulator.
2015-09-01 18:00:50 +08:00
XiaoFeng
4cd3683e5b
Use solution path as root path
2015-08-31 18:14:38 +08:00
XiaoFeng
be2be30162
Fix missing config.json notice when simulator start to run a cocostudio project
2015-08-31 16:16:10 +08:00
pandamicro
6ee33499b4
Update changelog and versions for v3.8 rc0
2015-08-22 11:56:25 +08:00
Liam
7aa36d14be
fix the skybox display error from editor files
2015-08-17 13:04:25 +08:00
andyque
9a83ed9b28
remove unneeded protocol in AppController.h.
2015-08-12 13:55:36 +08:00
pandamicro
3c2e66e425
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
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# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
pandamicro
3fa016a280
Fix win32 project and add winrt support
2015-07-30 23:39:52 +08:00