DelinWorks
d1379cd5c2
Improve RngSeed.
2022-07-05 17:21:21 +03:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
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[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
210816a8bc
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
047206e529
Fix warnings
2022-07-01 13:47:47 +08:00
DelinWorks
6d8aa5e6c1
Update CCCamera.cpp [skip ci]
2022-07-01 05:59:45 +03:00
DelinWorks
4997f613de
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
8d3c2b0cdb
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
b24f4fb520
[skip ci]
2022-07-01 03:39:27 +03:00
DelinWorks
b4bac6d651
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
halx99
3d1690cc25
Add missing autorelease call
2022-06-30 18:18:24 +08:00
halx99
7837395ea5
Fix ci
2022-06-30 18:15:43 +08:00
halx99
38f2b5ca9d
Use sprite to implement layer color for auto batch draw
2022-06-30 18:01:29 +08:00
rh101
c6c07428bf
Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
2022-06-28 17:56:17 +10:00
rh101
1b21f1969b
Allow the selection of a shared or new render target for each instance of RenderTexture
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Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
一线灵
e7f5f28931
Merge pull request #653 from DelinWorks/camera-2d-zoom-feature
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[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
2022-06-25 10:15:31 +08:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
DelinWorks
aa372510a4
Use the simple version of create orthographic.
2022-06-17 21:33:06 +03:00
DelinWorks
040a31f908
Modify orthographic projection rather than scale.
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Modify the orthographic projection of the camera rather than the scale of the Node when in 2D projection.
2022-06-17 21:25:33 +03:00
DelinWorks
f43f11c883
flag camera as Initialized in custom create functions.
2022-06-17 20:41:38 +03:00
Turky Mohammed
305520fd7f
Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks
101f09d912
Add comment. [skip ci]
2022-06-17 17:16:39 +03:00
DelinWorks
cf770a9810
GitHub being frustrating as always :/
2022-06-16 19:42:37 +03:00
Turky Mohammed
79ec90e898
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-16 19:41:56 +03:00
DelinWorks
610711a164
Revert "Fix things..."
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This reverts commit 038fca48e1
.
2022-06-16 19:39:58 +03:00
DelinWorks
038fca48e1
Fix things...
2022-06-16 19:38:44 +03:00
DelinWorks
d35455212a
Revert "Revert! dumb idea."
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This reverts commit 7969deb02a
.
2022-06-16 19:32:52 +03:00
DelinWorks
7969deb02a
Revert! dumb idea.
2022-06-16 19:31:17 +03:00
DelinWorks
2f12e7692a
Fix enum class confliction & clean up types.
2022-06-16 18:48:53 +03:00
DelinWorks
6d858b4b9d
Apply orthographic zoom values non-destructively.
2022-06-16 16:41:40 +03:00
一线灵
dc8650d7f6
Merge pull request #639 from DelinWorks/partical-system-animation
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[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
DelinWorks
3ad75970ee
Remove useless functions.
2022-06-16 16:16:19 +03:00
DelinWorks
2e3c84252d
Add fourccId support.
2022-06-16 15:25:43 +03:00
Turky Mohammed
2b2a57e8ce
Update CCParticleSystem.h
2022-06-16 14:13:59 +03:00
DelinWorks
ca4d1524dc
extract RngSeed struct to it's separate class. [skip ci]
2022-06-16 05:01:35 +03:00
DelinWorks
ee711032a7
Fix fixed fps move stuttering.
2022-06-16 03:55:46 +03:00
DelinWorks
16a4dab9d0
Add function versioning. [skip ci]
2022-06-16 00:47:19 +03:00
DelinWorks
0a1fe16b33
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
DelinWorks
730700cf10
Fix rotation override and node base class calls.
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Make sure Node class calls it's base functions and NOT the ones overridden when changing position, and make sure the rotation set for the camera isn't altered when calling applyCustomProperties().
2022-06-15 16:10:47 +03:00
Turky Mohammed
0e7a8a8ae8
Remove useless code and comments. [skip ci]
2022-06-15 05:25:40 +03:00
DelinWorks
8d614ada98
Fix rotation update & reference deduction.
2022-06-15 05:00:17 +03:00
DelinWorks
c43880d991
Fix orthogonal apply custom positioning. [skip ci]
2022-06-15 03:55:57 +03:00
DelinWorks
81a6c508d1
Add position rotation setters & getters override for custom behaviors.
2022-06-15 03:48:26 +03:00
DelinWorks
e9ce8da4ef
Update CCCamera.cpp [skip ci]
2022-06-14 02:11:40 +03:00
DelinWorks
a9a29c2a40
Improve system and fix near plane zoom in.
2022-06-14 01:53:35 +03:00
DelinWorks
61337ff5f4
Fix other platforms compilation.
2022-06-13 21:33:23 +03:00
DelinWorks
6d5c1a446a
Add zoom and camera features.
2022-06-13 21:04:24 +03:00
一线灵
d6bfe25f76
Fix typo [skip ci]
2022-06-13 15:44:25 +08:00
halx99
6c63c55abb
Improve code style
2022-06-13 14:28:09 +08:00
halx99
1339c325ba
Improve code style
2022-06-13 09:45:33 +08:00
halx99
de069f201c
Improve code style
2022-06-13 09:26:10 +08:00
Turky Mohammed
c950c4ed1e
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-13 00:10:42 +03:00
一线灵
bd2cff3dfd
Improve text rendering ( #652 )
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* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
Turky Mohammed
31dcd4eb25
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks
a2bea19e1e
Add in-between fill in.
2022-06-12 15:57:11 +03:00
DelinWorks
eff782dfb4
Add comments.
2022-06-12 15:36:25 +03:00
DelinWorks
83f801c544
Emplace dummy masks to container.
2022-06-12 15:15:51 +03:00
DelinWorks
61b3de52a3
Cleanup and add performance logs.
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Somehow not using const reference takes 30 fps away 😕
2022-06-12 03:40:13 +03:00
DelinWorks
2836420fb3
what? [skip ci]
2022-06-12 03:10:49 +03:00
DelinWorks
b670066756
Avoid unnecessary copying of memory.
2022-06-12 02:44:27 +03:00
DelinWorks
503a5bb1e4
Add emission mask transformations support.
2022-06-12 02:16:15 +03:00
DelinWorks
224bcf3397
Fix RANDOM_KISS rounding crash.
2022-06-12 01:39:11 +03:00
DelinWorks
d28e92aa45
Fix RANDOM_KISS 1.0F Bias
2022-06-12 01:32:29 +03:00
DelinWorks
4d3f7ab92d
Add emission mask support.
2022-06-12 00:58:01 +03:00
DelinWorks
6b133b68a2
Improve emission shapes workflow.
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`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
halx99
3ac444efa6
Fix #651
2022-06-11 17:58:02 +08:00
halx99
345c9e11f9
Fix ci
2022-06-11 16:21:47 +08:00
halx99
f6f6ea126d
Fix ci
2022-06-11 10:14:32 +08:00
halx99
beebd22266
Fix #648 , remove GB2312 charset handle, only support UNICODE font
2022-06-11 09:50:07 +08:00
halx99
6f4fe63208
Remove feature filename lookup dictionary
2022-06-09 16:48:59 +08:00
DelinWorks
c54b142e58
Fix indentations.
2022-06-06 19:23:11 +03:00
DelinWorks
4ab0fbd62d
Fix rectangular torus stretched dimensions.
2022-06-02 22:26:26 +03:00
DelinWorks
fcbd50daa8
Add ability to clear emission shapes.
2022-06-02 19:29:19 +03:00
DelinWorks
2ccd401555
Add emission shapes support.
2022-06-02 19:26:02 +03:00
DelinWorks
1640b1bbfa
Oops [skip ci]
2022-05-29 08:21:08 +03:00
DelinWorks
d3d30711f5
Optimize code.
2022-05-29 08:13:22 +03:00
DelinWorks
b822680e3a
Improve performance.
2022-05-28 20:36:04 +03:00
DelinWorks
5a74146e18
Fix HSV Blending bug.
2022-05-28 20:34:19 +03:00
DelinWorks
2e8370f61c
Remove useless `_isHSV`
2022-05-27 14:08:25 +03:00
DelinWorks
5d360a61bc
Improve allocation safety.
2022-05-27 13:36:38 +03:00
DelinWorks
eda8c1376f
Make scale in smooth 😋
2022-05-27 00:29:53 +03:00
DelinWorks
298a73c746
Add spawn scale in feature.
2022-05-26 22:53:19 +03:00
DelinWorks
6fe2541992
Put loops inside ifs statements not the opposite 🤡
2022-05-26 21:34:15 +03:00
DelinWorks
83655d2798
Add spawn fade in feature.
2022-05-26 19:59:48 +03:00
DelinWorks
caa1b7594e
Fix texture atlas index unintended increment bug. [skip ci]
2022-05-26 16:53:26 +03:00
DelinWorks
67098c979c
Conserve memory allocations & Improve animation system.
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Use memory when we need it 😠
2022-05-26 15:56:56 +03:00
DelinWorks
7599aa29b1
Add HSV support and remove frame compensation.
2022-05-26 14:00:33 +03:00
DelinWorks
f0d650c6ef
Revert "Revert stashed changes temporarily."
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This reverts commit c3ca96bcbc
.
2022-05-25 10:46:54 +03:00
DelinWorks
c3ca96bcbc
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
DelinWorks
30f7decf25
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
ab3854f51a
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
3c3069b4fc
Stop annoying me visual studio 😠 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
9a175cb49b
Add fixed FPS function for particle system.
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Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
27eecf1857
Improve code and add useful functions.
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Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
DelinWorks
355eee6aac
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
DelinWorks
6e1d48835e
Improve particle RNG and add useful functions
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Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 💪 🥶
2022-05-23 16:04:09 +03:00
DelinWorks
3dff79f416
Separate quad animation loop from color loop
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This improves cache hit rate which in turn increases performance 🥶
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
09fa4da845
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00
DelinWorks
ba5eb463cc
Recheck code and improve it (No CI I trust it 🥶 ) [skip ci]
2022-05-22 20:51:56 +03:00